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Neil Gaiman & Wayward Manor invite you to jump into the afterlife of a disgruntled ghost, trying to reclaim his house from its newfound owners.
Veröffentlichung: 15 Juli 2014
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Über das Spiel

Wayward Manor invites you to jump into the afterlife of a disgruntled ghost, trying to reclaim his house from its newfound owners. Set in the 1920s, this puzzle/adventure game transports players to an era of dark screwball comedy where they must unlock the secrets of a twisted mansion. Players will discover the quirks of Wayward Manor’s unwelcome guests and choose how to prey on their darkest fears.

Story
The Budds, a dysfunctional family of misfits and eccentrics, have brought their own abysmal possessions into your humble abode and stifled your power. Each level is a playground for scares where players earn fear to take back control of the room. If you want free reign over your mansion once again, you must drive the Budds mad with fear using only your imagination and their hideous belongings.

History
What started as a Lego prototype that The Odd Gentlemen and Neil Gaiman played together one afternoon, soon became a unique collaboration to tell a story through a non­linear puzzle/adventure game hybrid, where the player learns about the characters and world through their observations and discovery. First launched on the website WhoHauntsNeil.com, Wayward Manor has been slowly unveiling its story and world to a whole new audience. Wayward Manor is Neil Gaiman’s first foray into video games.

Features
● Discover 9 quirky inhabitants each with their own desires, fears, and anxieties.
● Possess ghastly furnishings to manipulate the Budds into dire consequences.
● Level up as you absorb fear to take control of each room
● Pleasantly dark tone reminiscent of old Hollywood whodunit mysteries.
● Five floors, each filled with new items to posses and new ways to terrify.
● Find secret scares and multiple solutions to every puzzle
● Musically themed characters each represented by their own instrument.
● A story crafted and narrated by Neil Gaiman
● Featuring art from the Eisner award winning artist Chuck BB

Systemvoraussetzungen (PC)

    Minimum:
    • OS: XP
    • Processor: Intel Core 2 Duo 2Ghz+ or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Card
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible

Systemvoraussetzungen (Mac)

    Minimum:
    • OS: 10.6
    • Processor: Intel Core 2 Duo 2Ghz+ or better
    • Memory: 2 GB RAM
    • Graphics: 256 MB Video Card
    • Hard Drive: 2 GB available space
    • Sound Card: Mac compatible sound card
Hilfreiche Kundenreviews
2 von 6 Personen (33%) fanden dieses Review hilfreich
167 Produkte im Account
20 Reviews
1.3 Std. insgesamt
Video Review - http://youtu.be/hsC5eO_IBhA

Hello I'm Cosmic and welcome to indie puzzle title Wayward Manor developed by the odd gentlemen who are well known for their début title The Misadventures of P.B. Winterbottom. The story of Wayward Manor comes from best selling author Neil Gaiman and is published by moon shark..

Set in a 1920's Victorian Gothic estate, Wayward Manor places you in the role of a recently awoken ghost. The house itself is a sentient being voiced by Gaiman himself who tells to you about how horrific it's new occupants are and how you are now tasked with scaring them away as quickly and spookily as possible.

In terms of gameplay, Wayward Manor comprises of levels. There's five levels per chapter and five chapters in all. The sad thing is as puzzle game's go Wayward Manor just doesn't hit the mark in any respect. Levels are too easier and can barely even be described as puzzles. All you end up doing is clicking the various objects in the room at the right time to scare which ever family member is in the room. The more scares you accumulate, the more clickable objects become available to you.

The major issue with Wayward Manor is inherent in it's game design. Any good puzzler across the board whether indie or not has one major game design element in common, the progression of mechanics. The whole point of puzzlers is to take a mechanic and as the game progresses, add too it. Introduce new elements to that mechanic, introduce new difficulty. Sadly Wayward simply doesn't and the entire game is little more than a pointless point and click seemingly unsure of what it wants to be.

One thing that irks me in particular is that in a game about haunting the inhabitants of a maision. The utter lack of interactivity and dare I say creativity in terms of the gameplay shocks me most. As I ghost I want to be able to do more that shake a suit of armor just by clicking it. The entire game feels like a poor iOS title rather than a indie PC game.

On top of its lacking and ultimately repetitive gameplay, Wayward sadly suffers in the graphical department too. I was expecting more from both The Odd Gentlemen and Neil Gaiman in this regard. Both the visuals and soundtrack lack any real depth, there's no soul in the games characters, no atmosphere in the soundtrack. Graphically the game also suffers from an array of bugs and glaring oversights which just simply cannot be forgiven. One such oversight is at the completion of the level when you click the final skull and all the furniture begins to spin around the room, everything just clips right through the wall. It really does destroy what little immersion the game actually produces.

Sadly the biggest disappointment for me was Wayward Manor's story. I thought with Neil Gaiman on-board at the very least there would have been a good story, after all this is the author that brought us things like Coraline. However like the rest of the game, the story is just lacking in every respect. There's no depth, no character, no life to it thus ultimately it's just bland and disappointing. The whole story feels like it is tacked on to give purpose to the endless clicking of objects.

Overall Wayward Manor as an idea had tons of potential but in practice as a indie game, simply did not amount to any of it. The whole game oozes rushed, underdeveloped ideas and mechanics. Its easy difficulty and lack of content combined with a weak, soulless story leaves me with an utter feeling of disappointment.
Verfasst: 21 Juli 2014
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2 Produkte im Account
1 Review
0.8 Std. insgesamt
Horrible game. I backed it up on Kickstarter and it was a huge disappointment and they're selling it for more than it's actually worth. Neil Gaiman backed it up because it really looked promising on Kickstarter. I expected better from them. The bugs, sounds effects, and game design itself reminds me of the horrible ROM games of the 1990's but Barbie did a better job of entertaining me. Huge amount of bugs, I couldn't get passed Chapter 2 level 2
Verfasst: 22 Juli 2014
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138 von 176 Personen (78%) fanden dieses Review hilfreich
311 Produkte im Account
21 Reviews
1.3 Std. insgesamt
"Wayward Manor," huh? Let me start this out by saying I LOVE Neil Gaiman. "American Gods," "Coraline," and the "The Sandman" series... he easily makes my list of greatest living authors. So imagine my excitement and surprise that one of my heroes was collaborating on a video game! Wow, jeez, shucks! And it's a ghost/haunted house puzzler? AND the art direction/creative flourish looks like the "Coraline" film adaptation made a baby with a Tim Burton flick? Sign me up! Are you as excited as young, naive, several-weeks-ago me? Are you waiting eagerly for my opinion, clutching your loved one(s) close- perhaps too tightly?

Surprise! It's pretty bad!

No, this is not the hero we were looking for. This isn't a "Coraline"/Tim Burton baby... this is some Frankenstein's monster gone terribly wrong; gurgling, wide-eyed, pleading for the sweet release of a merciful death. Then your gun jams. Where to begin? It looks bad. Like "Psychonauts" - not only in style (which is good!) but in the year it was released: 2006 (which is bad!). Jagged, ugly, archaic-looking. The characters are stylized and interesting looking; but good God almighty are they ugly. The environments are ugly, the furniture and clutter filling each room is ugly, the traps are ugly... when you complete a level the items that occupy it spin and swirl about; but they clip right through the level which is not only hideous, but also an unfortunate oversight.

"But what about the puzzles," you're likely crying out, tears streaming down your bewildered, makeup-smudged face. "Surely they aren't also hot ♥♥♥♥?" GET A HOLD OF YOURSELF, FIRST OFF. YOU ARE COVERED IN SNOT AND IT IS UNBECOMING. Anyway, the puzzles? The puzzles are simple and amount to clicking a bust or coat hanger, causing your haunting target to wander over curiously. Then you drop a bottle on their head or open a window and cause a breeze to blow a convenient barrel of dynamite towards them (I miss old-timey America. What happened to my old-timey America that never existed?). Rinse and repeat until you have enough green skulls. Then you click on a giant, green skull, the furniture clips through the level, and your target bolts out the area door. Now you're on to the next level.

"But what about the story? This is Neil Gaiman we're talking about!" DAMN IT, I KNOW. BELIEVE ME. I DO. This is simply not Gaiman quality. A sentient mansion seeks the aid of a recently freed ghost to clear the current, living, jerk occupants out. To its detriment the story takes a backseat to the setting.

Neil also does some excellent, albeit brief, narration.
...

That's it, that's all I've got for you.

Wait! One last thing. I might be wrong, but at the moment I can't get past Chapter Three, Part Two. The game refuses to let me progress. There have been a few times I've had to quit - for whatever reason when I complete a level the game doesn't recognize this, and no matter how much I click on the skull to progress it floats there until I quit out and retry. I've retried Chapter Three, Part Two about five times now. Seems like that's my stop.

This is NOT good. This is bad. Simple, repetitive puzzles? Check. UGLY? Check. Decidedly not fun to play? Big checkaroo. Possibly broken? Checkz. I can't recommend this despite my love of all things Neil. Got 10, 15 bucks burning a hole in your pocket? Buy one of his books. They're pretty amazing. This though? This is a heaping, generous bowl of cat food. Is it edible? Sure. Do you want to eat it? Are you a ♥♥♥♥in' prawn or something?
Verfasst: 15 Juli 2014
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16 von 22 Personen (73%) fanden dieses Review hilfreich
5 Produkte im Account
1 Review
6.5 Std. insgesamt
After reading some reviews, I was wary. I could understand some of the points others were making and I went into the game worried about gameplay, graphics, and story; but I pleasently surprised.

There were a few bugs here and there, but it looks like the developer is taking care of them as they find them. This would explain not encountering some of the bugs others had previously mentioned. As time goes on, I am sure there will be little to none to speak of.

The graphics, although not up to the quality of some of the larger titles, has character and style. It was actually an enjoyable break from the drab color-palatte of larger games. And since this game is tagged as both indie and casual, I am to take into assumption that it isn't meant to rival a heavy-budgetted game and just live up to what it wants to be; fun. Intent aside, the rooms are fun and visually enjoyable, the characaters are amusing to watch, and the resolution seemed fine for whatever screen I played on.

The gameplay was simple, a point and click combination puzzle game that didn't have me frustrated by level 2 by some overly-complicated design. Even further in, the difficulty was raised, but feasable. The complexity came into the 'secret scares' which would be the achievements for this game.

The story felt a bit loose, but the quick cutscenes between the worlds as well as blurbs from stuffed animals/gargoyles/tutorial-like house narration helped keep you tethered to the story and who was involved. I didn't feel like it was a visual narration of one of Neil's books, which I can only assume others felt dissapointed by. All in all, the focus was more on the fun gameplay than bogging the player down with too much story.

As a over-all whole, I enjoyed the game. I even spent time trying to get all the secret scares, some of which took me a while to get, and some yet elude me.

TL;DR : It's a fun casual puzzle game with some character with a bonus of Neil Gaiman's narration.
Verfasst: 16 Juli 2014
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27 von 43 Personen (63%) fanden dieses Review hilfreich
264 Produkte im Account
13 Reviews
0.7 Std. insgesamt
I was really excited to play this on release but was extremely disappointed. I didn't realize you would be stuck in one room at a time per level trying to scare people by knocking down an item. I thought maybe you would get free roam throughout the house. I would not recommend this to anyone.
Verfasst: 15 Juli 2014
War dieses Review hilfreich? Ja Nein