Construa e opere a ferrovia dos seus sonhos... com seus amigos! Trainz™ Simulator 12 inclui o conteúdo mais esperado em toda a história de Trainz™. Vocês pediram, e aqui está! Jogadores de todo o mundo podem construir, jogar em e operar ferrovias juntos nesta nova e divertida experiência!
Data de lançamento: 8 Jun 2011
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Comprar Trainz Simulator 12

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Comprar Trainz Simulator DLC: Locomotives Pack Volume 1

Inclui 4 itens: Trainz Simulator DLC: Blue Comet, Trainz Simulator DLC: The Duchess, Trainz Simulator DLC: PRR T1, Trainz Simulator DLC: Coronation Scot

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Trainz begins a new era on Kickstater

13 novembro 2013

We have just launched our official "next generation" Trainz project on Kickstarter. With a brand new game engine, new physics and a long list of new features, we know train fans are going to be thrilled with the new Trainz.

And after just 24 hours, it looks like the project will reach the initial goal!

Trainz: A New Era Kickstarter Page

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TS 12 SP1 Patch (61297) is now live.

6 novembro 2013


  • Fixed various bugs in Surveyor which would trigger a Trainz Crash.
  • Fixed a bug where viewing asset dependencies of multiple assets in CM were showing some duplicate assets
  • Fixed a bug where splines did not attach to tracks properly if laid in different directions.
  • Fixed a bug where changing the property (appearance) of water in Surveyor made the water disappear temporarily.
  • Fixed a bug related to highlighting text in Surveyor's text fields.
  • Fixed a bug where the ruler move tool didn't select the ruler.
  • Fixed a bug where ruler delete tool didn't let the user delete the ruler.
  • Fixed a bug where the driver's list scroll buttons would not hide with F6
  • Fixed a bug where some of the loco's wheels were not turning.

    Note: Patch file size is around 97MB.

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Sobre o jogo

Construa e opere a ferrovia dos seus sonhos... com seus amigos!
Trainz™ Simulator 12 inclui o conteúdo mais esperado em toda a história de Trainz™. Vocês pediram, e aqui está! Jogadores de todo o mundo podem construir, jogar em e operar ferrovias juntos nesta nova e divertida experiência!

Novas rotas:

  • Balezino - Mosti
  • Debrecen - Nyiregyhaza
  • ECML Kings Cross - Newcastle
  • Ferrovia Municipal
  • Norfolk e Western - Appalachian Coal
  • Corredor do Noroeste - Wilmington a Filadélfia
  • Sul da China


  • Sinta como é botar suas mãos no controle de locomotivas poderosas passando por cidades, grandes cidades e pelo campo.
  • Desenhe e construa suas próprias ferrovias com a ferramenta de edição versátil Surveyor e acesse centenas de lugares criados por usuários pela Trainz™ Download Station.
  • Compartilhe seu entusiasmo com outros fãs de ferrovias combinando seus esforços para operar uma ferrovia funcional no novo Trainz™ Multijogador.
  • Diminua o zoom até a altitude de um satélite para ver mais de sua ferrovia.
  • Novos objetos SpeedTree realísticos para usar em suas rotas.
  • Compatibilidade com conteúdo do TS2010.
  • Jogue e interaja como outros jogadores de Trainz&trade de todo o mundo.
  • Locomova trens elétricos, a diesel ou de vapor (e até metrôs, botes e carros).
  • Opere uma ferrovia totalmente funciona com indústrias interativas
  • Construa e personalize sua própria ferrovia.
  • Compartilhe suas criações e sua paixão com outros fãs de ferrovias.

Requisitos de sistema

    • Operating system: Windows XP SP3 / Vista / Windows 7
    • Processor: Pentium D 3.4GHz (or equiv)
    • Memory: 1 GB RAM
    • Hard disk space: 16 GB of hard drive space
    • Video: nVidia GeForce 7200/128MB or equivalent
    • Sound: DirectX 9.0c compatible sound card
    • DirectX®: DirectX 9.0c
    Análises úteis de usuários
    1 de 8 pessoas (13%) acharam esta análise útil
    69 produtos na conta
    7 análises
    0.6 hrs registradas
    Pior jogo que já joguei na vida :/ Ainda bem que peguei de graça Huehuehue
    Publicada: 20 janeiro 2014
    Você achou esta análise útil? Sim Não
    51 de 66 pessoas (77%) acharam esta análise útil
    85 produtos na conta
    3 análises
    28.0 hrs registradas
    Well... good old Trainz... (or bad old Trainz?). Well, actually Trainz 12 SP1 is not so bad. It has very good Steam integration, it can download old add on packs as DLCs (apart from DLCs themselves) and although it is a bit laggy and its graphics are, at best, uneven - if you are into (model) railroading, this one might not be a bad choice...
    Publicada: 14 novembro 2013
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    68 de 101 pessoas (67%) acharam esta análise útil
    490 produtos na conta
    3 análises
    10.3 hrs registradas

    I dislike the way the company that does Train Simulator (2014 as of this writing) does business and hoped to find an alternative to satisfy my love of simulations and trains. I have been told several times that Trainz is the superior product anyway and that I should get it. I have no idea what the people who said this to me were even thinking.

    The instructions are awful, essentially non-existent, so you need to try to figure out the interface yourself. This is possible but takes time to navigate the proprietary lingo and general disorganization. I somehow deleted (or it just disappeared) a section of the HUD that gave me info on upcoming speed limits, the grade of the track, etc., and I never got it back, making the game unplayable unless all you really want to do is try to derail everything. The only online communities I could find for help were all geared toward content creation, which seems to be the only thing people really enjoy about this since, I suppose, they can charge unwitting suckers like myself for it. The section of the official wiki dealing with driving the train doesn't even exist. The "manual" tells you the keys for doing things, but this is very basic and covers none of the actual problems you'll face.

    The map? You navigate it by right-clicking on individual points that are all buried in a massive amount of labeling, none of which tells you any information you might actually need until you've zoomed in so close you've lost all context. You can't rotate it, but it will rotate on its on depending on the orietnation of your train. There's no helpful color coding for cities vs. depots vs. any of the countless other things you need to find. I am offended that this map even exists.

    Also, on modern computers (i7) with good graphics cards (GTX 660) -- the performance is worse than on Windows XP and an old Geforce 8600. I mean, bad. Textures won't load sometimes. When they do, they load very slowly. The game simply stops working for seconds at a time.

    The whole experience was just awful, bad enough that I actually took the time to write this review after finally giving up.

    I could go into more detail, but no one would bother reading it anyway. Suffice to say, I spent hours on this game just trying to do one scenario. I got through it and immediately deleted the game. I wish I could delete it from my memory.
    Publicada: 24 dezembro 2013
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    25 de 34 pessoas (74%) acharam esta análise útil
    39 produtos na conta
    1 análise
    13.0 hrs registradas
    This game would have been amazing... However, I have an up to date system, and it runs like total s**t... The game play seems like it would have been a lot of fun, but ever time I change were the camera is it gets choppy or freezes all together. If they where to optimize it, it would be fanastic.
    Publicada: 3 fevereiro 2014
    Você achou esta análise útil? Sim Não
    49 de 79 pessoas (62%) acharam esta análise útil
    337 produtos na conta
    4 análises
    264.2 hrs registradas
    I have spent many hours happily playing this game, but I can't really recommend it as a "game" because of a couple things:

    1) Framerate, audio, entire application responsiveness takes a massive hit without severely limiting texture qualities and draw distance, making for a high cost to actually take advantage of the game's optimized graphics options. Two upgraded computers later, I still have to cripple the draw distance and texture quality in order to play without the game regularly freezing up for a few seconds every time a bunch of new content needs to be drawn, such as when you pan the camera around.

    2) Included sessions (for which there are steam achievements) are often glitchy or tempermental in their willingness to aknowledge your progress. A signal which should change automatically doesn't, resulting in you being unable to complete a session after investing an hour or more into it. Or a session will suggest you are driving a long train, however you are only driving a locomotive with no actual stock attached. Usually I like retail "games" to have more polish than this, and feel that this superb simulator is, unfortunately, not so superb a "game".

    Further dissuading me from pushing this game on my friends is the fact that the developer, n3v/auran, has now embarked on a kickstarter campaign to fund creation of the next revision of the Trainz series, "Trainz: A New Era." I don't expect the glitches or engine to get any extra polish/performance at this point.

    That all said, however, I have enjoyed this game quite a bit since I got it. The driving experience lets you choose often (in some sessions you are forced to use one or the other) whether to use DCC or CAB mode. DCC seems to emulate an electric model railroad with a simple knob to control movement. CAB mode attempts to emulate real railroads (I am not qualified to say how close it comes) by making the user interact with the reverser (forward/reverse/neutral), a range of throttle notches from -9 to 9, and, for when the engine is pulling cars and the e-brake won't cut it, a complex train brake where you cycle through initial -> lap -> application and watch the various brake pipe/cyl pressures adjust as they eventually bring the train to a stop. The graphics can be nice, and seems many in-game objects have detailed dynamic behavior, from trees which have different graphics for each season, to train cars which have specific loading/unloading animations. The content update hub is also a place for users to post their own content, and for other players to add it to their own collection, not unlike the steam workshop. One can download locomotives, stock, scenery, routes, sessions, etc. which the community has uploaded simply by searching the interface and choosing to download it. The system addresses revisions by content publishers in the community so that new revisions are included when other players with their content perform normal content updates.

    The game has a surveyor mode, where you can create your own train routes and sessions, laying out terrain, tracks, signals, scenery, triggers, session start/end points, etc.. I played with it a little, covering the wireframe ground with snow and a loop of track that had a switch leading off to a roundhouse, in which I had some community-provided engines. I got distracted long before I created anything fancy. As others have documented, building a world is a very time consuming process, and some people take months or years on works which they still consider incomplete. While working on your route/session in surveyor mode, you can fire up driver mode to drive through your creation and test it out and have some fun. If you are happy with the results, you can then publish them to the hub of community content.

    All in all, I think this game is a great sandbox, with some crazy demanding requirements for full graphics performance, and a handful of glitchy/buggy sessions. While the community may continue to contribute content to the game, allowing content to continue to evolve, the engine is dated and not looking like it will ever have its performance-based frustrations addressed. For the retail price, there are almost certainly more actively developed train simulator solutions. If you already own it though, or it is on sale, you may get many hours of fun out of it.
    Publicada: 7 dezembro 2013
    Você achou esta análise útil? Sim Não