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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Patch #10 - 6/19/2016
Sorry about the wait. Been working hard on Paranormal. Big things are coming. Here is the latest build of the Paranormal Unreal Engine 4 remake alpha. The game is still a work-in-progress. Updates will be coming more frequently, adding more scares, story, and overall improvements to the experience. This patch has been focused on stabilizing the game on lower-end machines, as well as fixing glitches and adding scares (and other content).
Currently, this build is only available for the Windows version of the game. The Mac version of this build has had similar issues to the previous one. Once I've fixed those issues, I'll make it available alongside the Windows build.
The previous build SHOULD work with both 32-bit and 64-bit versions of Windows. Today's build is 64-bit only at the moment. Windows XP isn't technically supported, but there may be workarounds that I am unaware of.
(If this patch hasn't shown up for you yet, try reinstalling the game or waiting a bit and restarting Steam.)
Remember, the Unreal Engine 4 remake update will be free to everyone who owns the game.
Improved overall performance
Fixed several physics-related issues
Improved randomization of items and scares
Improved pacing in general (still more work to be done here)
Added several scares (more to come in future updates)
Optimized the lighting (still more work to be done here)
Tons of various other improvements
Improved sound design (volume, reverb, quality, etc.)
Optimized house layout models (still more to be done)
Stabilized framerate on most machines
Added a way for the player to talk to the presence with your mic
Improved physics sounds
Improved footstep system
Added fully functional motion-sensing nightlights
Improved foliage animations based on wind intensity
Added footsteps for climbing the ladder to the attic
Improved accuracy of certain interaction triggers
Added wind chimes
Added an automatic white-balance system to improve camcorder feel
Fixed that bed-time crash again
Optimized decals and stains
Added a friend in the woods
Optimized most of the 3D models
Improved LOD system
Refused to exorcise ghost chair
Added/Modified some night cam scares
Added like 10,000 fireflies
Added rain effect on glass doors
Fixed audio settings issue
Fixed TV remote not working
Added squeaky floorboard
Added several night-cam scares
Many other changes I haven't listed due to forgetfulness.
What still needs to be done?
I have the story's plot and branches all planned out, but not implemented fully into the game yet. The game currently has no plot progression, aside from some backstory stuff and the intro scene. This will be changed in the future.
More scares. Way more scares. And more randomization, both big and small.
More interaction with the environment.
And most importantly, whatever feedback all of you give me will help shape the game's future.
This patch is dedicated to the horror movie Willow Creek. Watch it.
“If you can endure a half hour’s worth of me screaming and squealing — possibly more of the latter — as horrible and traumatizing things happen to me in what’s easily the scariest indie horror game I’ve played this year (and I’ve played a lot) then you’re going to love this.”
“Some horror fans may want to wait for Paranormal to become a more polished experience, but even unfinished it's packed with frightful and inventive ideas.”
Anyone and everyone is free to record, stream, or post video of Paranormal and its gameplay, as long as the person/entity/ghost does not sell the actual game. Monetizing of gameplay videos for this game is totally fine. If YouTube flags your video as containing copyrighted content, tweet me and I will do everything in my power to clear it up. If you have any further questions, my twitter handle is @mattdementous
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