Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!
User reviews: Mostly Positive (153 reviews)
Release Date: Sep 9, 2014

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Recommended By Curators

"Hack 'n' Slash mostly nails the new things it tries, but stumbles on the simple stuff, making it fun, but flawed."
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Recent updates View all (7)

October 27

Price Drop and New Bundle Option!

Hey guys, as you may have noticed, Hack n Slash has a new lower price and bundle option to celebrate today's release of Spacebase DF9. It's fitting, as these games shared a journey from our community-voted Amnesia Fortnight game jam, to being funded by Indie Fund and friends, to becoming Steam Early Access titles, and now being finished games.

So if you haven't already grabbed Hack n Slash, you can now do so for the lower price of $13.37 or as a bundle with Spacebase DF9 and both games' soundtracks at $24.99. And as a token of our appreciation to those who supported these games early, anyone who already owns Hack n Slash will be getting a copy of Spacebase for free and vice versa. ENJOY!!

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October 10

Hack n Slash wins Indiecade Grand Jury Award!

Woohoo, we just won the big Grand Jury award at Indiecade!! Thanks so much to you the community for helping make the game what it is today. It's a super weird one and the feedback and support you lent us during Early Access was key to the game's success. Hopefully this will help bring some more folks into the game and the world of programming and lead to more crazy mods in the workshop community!

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About This Game

Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!

The wizard has mandated that everyone confine themselves to the village, the castle armory has started to forge weapons so powerful that no one but guards are allowed to carry them, and anyone who attempts to find a sprite and demonstrate their bravery would face certain death. The new laws are for your own protection, but you don’t buy it. You’ll show everyone what “brave” means and, if you’re clever, maybe uncover the secret reasons why everything’s gone sideways.

Key Features:

  • Use in-game tools to hack the game while you’re playing it
    Your sword can hack the variables of objects. You find magic artifacts that allow you to tune global variables to your liking. Discover equipment that lets you see the game’s internal debug visualization to uncover things that weren’t meant to be seen.
  • Hack the code
    As you achieve advanced hacking mastery, you’ll be able to dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.
  • Make the game yours
    Puzzles have myriad solutions, many of which we haven’t anticipated. As you master the game’s hacking mechanics, you can mold and shape the game in whatever way you desire.
  • Crash it!
    You’re hacking the game for real! You can totally break it. Roll back in time to change the rules so the bugs don’t cause the world to fall apart, whether they’re yours or ours!

System Requirements

    • OS: Windows XP Service Pack 3
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • DirectX: Version 11
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    • OS: Snow Leopard 10.6.8 or later
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    • OS: Lion 10.7.X
    • Processor: Intel Core i series processor
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
    • Hard Drive: 3 GB available space
    • Sound Card: Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
Helpful customer reviews
12 of 16 people (75%) found this review helpful
8.0 hrs on record
Posted: September 30
This game is absolutely amazing. It would be very hard to finish for people without programming experience though but the game does do quite a good job at explaining the most important things. I really like it because that it's extremely challenging and a lot of fun, and I love how you might crash the game when trying to do certain things. It's definately recommended IF you are a programmer or have interests in programming. If not, then you might have a good amount of trouble getting through the game from act 5 and on.
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9 of 13 people (69%) found this review helpful
4.7 hrs on record
Posted: October 5
I just finished playing "Hack 'n' Slash". And by "finished", I don't mean "completed the game"…

I got all the way to Act 4, or the "Tutorial", at which point the game expected me to modify increasingly complex graphical abstractions of Lua script. I am not a programer (not because I haven't ever tried), so this is the point where the game stopped being at all fun. I'm not saying that I couldn't possibly have figured it out and continued progressing, but…

I enjoyed what I played of this game, and don't regret purchasing it. However, I'm a bit disappointed that the game puts up such a brick wall, after what had been a fairly easy learning curve. I very quickly went from an "I am smart" feeling to a "this is the point where I fail to 'measure up'" feeling.
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3 of 3 people (100%) found this review helpful
1.6 hrs on record
Posted: October 28
It my first view on this game.

If you:
  • learn programming
  • like strange/new type of games
  • love Double Fine games
    Take it. I loved it, may be you too.

    • stay away! You may not understand many funny things this game has in it.

      return 0 :)
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4 of 5 people (80%) found this review helpful
4.2 hrs on record
Posted: October 18
A fantastic puzzle game from the wonderful Double Fine. You literally go into the game's coding to solve puzzles, which get progressively more complex as you get along. A fantastic concept which is wonderful at first, however later on the more complex puzzles aren't particularly well executed, as they are far too confusing to most people.
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6 of 9 people (67%) found this review helpful
5.2 hrs on record
Posted: October 28
I really enjoyed this game up until act 4 where the hacking puzzles devolved into "code algorithm" which is by far the most confusing and frustrating part of the game to someone who has no understanding of programing. There was only one video on you tube that explained what to change to beat the puzzles, but since this video came out the developers have decided to change the second cavestash bridge puzzle setup so people like myself with no programming background can't just follow the walkthrough.

I spent 2 hours trying to figure out the puzzle I was stuck on to no avail, and another 2 hours trying to find a walkthrough for the updated puzzle. There was probably less than an hour left in the game once I got past this BS.

So if your thinking about buying this game and you arn't a programmer, be prepared to be frustrated with these last few programming math puzzles where they whole hacking aspect of the game takes a total nose dive as a personal F-you to the player.
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2 of 2 people (100%) found this review helpful
8.9 hrs on record
Posted: October 29
Do not buy this game. This is not the programming game you want to buy. It is not worth the money, and it is not currently, by my standards, a finished puzzle game, much less one that teaches any reasonable amount of programming.

It is a a beautiful idea for a game, and a very clever title for the idea. But it is not the game the idea would suggest exists. If you must buy it, wait for the game that purports to teach programming to at least be itself adequately programmed. That is not the game that is available right now.

Hack 'n' Slash is a game in which you swing your USB sword to, instead of slaying things, set their hit points to 0. I can offer no higher praise for the integration of the "hacking" in the game for the first few minutes of gameplay. Instead of attacking the turtle, you hack its allegiance so it becomes your ally. Instead of finding the right order of blocks to push for a block pushing puzzle, you simply hack the number of remaining pushes allowed for one block. Reprogramming the movement of the guards was hilarious.

Then, just as quickly as the fun begins, the clever puzzle design disintegrates.

The coding is still painfully inaccessible and unserviceable—if you're a programmer, it's boring and tedious for no apparent reason, and if you're not a programmer, there's no chance you'll really even understand the puzzle as it's presented. As an experienced programmer, putting together the clues using detailed understanding of how programming generally works got me through the "programming puzzles", but left me painfully frustrated by how obtuse they were guaranteed to be for someone who didn't automatically know that "HackBlock 1" is probably the same in-game object as "blocks[1]". I see no reason to relate a red letter 'a' directly to a red diamond symbol other than educated guesswork. A game which requires trial and error is fine, but a game that requires too much backtracking between trials and crashes when you don't know what you're doing is not a game that encourages learning.

The most frustrating thing for me was when I immediately saw the solution the programmers intended, but also that there were far more obvious and trivial solutions. If, instead of entering the prescribed passwords into locked gates, you decided to simply change the assign value from "false" to true, for instance, you bypass the intended lesson entirely. Not only are the puzzles poorly thought out, they don't even enforce the intended lesson. I can't imagine anything other than inexperienced players blundering their way through the "puzzles."

The game crashes when the built-in LUA interpreter falls apart, because instead of being a sandboxed interpreter, the game runs code you throw at it natively, and I wouldn't be surprised if the game wasn't a legitimate security vulnerability for getting admin access to the local machine. What's worse, the programming conventions used are distracting, if not outright confusing. The variables that are useful to hack aren't even always next to the lines of code they relate to, requiring mundane back calculation or walking around to find the right variable.

And now we get to the rest of the game. As far as adventure games go, this game isn't even half-baked: shoddy collision detection make movement a confusing dance, total lack of information on what can and can't be done makes even thinking about solutions total guesswork.Traditional adventure games have a series of breadcrumbs, and a useful assistant who makes sure the player is at least going in the right direction. Not so in this half-done game. Between acts the player is expected to know where they should romp for five minutes to get to the next destination, and while this could be "part of the puzzle" in some twisted logic the latter half of the game is a series of tedious activities: wander until you reach the next scripted destination, randomly permute code until success. Nothing is named in a useful fashion, nothing is provided, and the game gives you more ways to cause a crash than it does any meaningful direction towards a smart solution. There's invariably way too much information available as "clues," and the player has no idea what's useful and what's just there because the programmers thought it would be cool. I spend so much time wading through unnecessary details for reasons I don't understand to solve puzzles that aren't even intellectually challenging so much as they are a series of inside jokes. The final puzzles aren't so much arcane wizardry as they are exercises in variable tweaking, and there's not even any guide to explain which variables should really be tweaked to start with. Behaviors not explained before or after a particular puzzle are used and so players shouldn't even know to try the things the developers expect us to know.

As someone who actually studied computer science, incidentally, I take offense at what the game so loosely refers to as algorithms. None of the implementations are meaningfully quantifiable algorithms. This is what most saddens me, to be honest: there are so many beautiful, challenging, and meaningful problems in computer science that programming games could explore and teach. Even the final chapter of the game, purported to be a legitimate programming challenge with actual security applications, boils down to a series of password reading tricks used earlier, or the mundane "wander, hack, permute" process. I was hoping to maybe see some binary search, or some loop iteration, or even just simple mathematics to inject actual challenge into the game, but instead found myself going through the exact motions I go through when debugging ugly, poorly written code. "If x ==y continue" tells me nothing about how many lines are actually part of the if statement, by the way. LUA probably wouldn't have been my first choice as a language for making the code readable to nonprogrammers. Might have been smarter to create a simpler, if still Turing complete domain specific version of LUA that doesn't throw unfamiliar terms like jump statements and closure operations. I'm saddened by the possibility that LUA was chosen not because it's a beautiful, educational language but because it made executing user code easy (and highly destructive and universe-collapsing). I spent more time shaking my head at the programming choices than solving the puzzles, and even more time wondering why Double Fine failed to even make the non-programming parts of the game enjoyable. It plays like a very promising alpha, which would be encouraging, if the game wasn't being marketed as a full release.

This is not a programming game. This is not a well-programmed game. And what's worse, this is not even a good game. I'd save your money if I were you.
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2 of 2 people (100%) found this review helpful
11.4 hrs on record
Posted: October 29
I am going to cautiously recommend this game for programmers only.

While Hack 'n' Slash may appear to play like the old overhead Zelda games, it is a pure puzzle game. Direct attacks are impossible, there is no penalty for dieing, and you don't need fast reflexes.

I would give it a, perhaps generous, 7/10. I base this on averaging the 5/10 I would give it for non-programmers since they can only play the first half of the game, and 10/10 for programmers who may find it enjoyable.

Quite a bit of programming knowledge is assumed. Almost nothing is explained. At first, all you can do is alter the value of variables. Soon “if” statements and logical operators are introduced. The game spends quite a while at this level of sophistication, and an intelligent person that can read English can get by for the first half of the game.

Intelligence is not sufficient. Do you know what “function” (in the programming sense), “iteration”, “modulo”, and “closure” means? Do you know programmer catchphrases like “hack the planet” well enough to recognize them even when letters are missing and the words are rearranged? If not, you can't complete the last half of this game without a walkthrough. Playing with a walkthrough will be no fun, since there is nothing to the game other than solving the puzzles.

When the game does attempt to explain something, the explanations are often unhelpful, vague, and/or inaccurate. For example, the game hints that a closure is “when a function has a pet function”. That is unhelpful because it doesn't tell you what you can do with it, or 'what it's for'. Those features would help you use it to solve puzzles. It is vague because it neglects to mention that a closure is an anonymous function (a function without a name), and that it can contain references to the values of variables in the enclosing scopes of where it was created. Those features are why programmers care about closures. It's inaccurate because a closure can be returned by a function. It does not have to remain with the function that created it (that would be a nested function definition). If none of that made sense to you, that's fine. Just know that this game will not teach you to be a programmer.

It is perhaps for the best that the game does not teach programming, because the code you interact with appears to be produced by a Lua disassembler. There is no indention, and very little code structure. “goto” is heavily used. This does make the game challenging for programmers near the end, but it would teach bad practices.

For programmers the first half of the game will be far too easy. If you're creative you may be able to amuse yourself by solving the puzzles in roundabout or spectacular ways, but it is not required or rewarded.

Most programmers should find the last half of the game difficult, but mostly fair. Most of the difficulty comes from needing to debug (or carefully 'bug') code that is unfamiliar and poorly structured. This is a valuable skill.

The story is serviceable. Neither the plot nor the characters are very deep, but the ending is clever. I won't spoil it.

Some parts of the interface are very bad.

A minor, but constant, problem is overlapping text. This isn't just an eyesore. It's hard to find a particular book in a burning library when all the titles have other words printed over them. This could have been solved several ways. Text could be nudged the minimal distance from its centered position to avoid overlapping (the best solution I've come up with). Text could only appear when you mouseover something (likely a worse solution). Different colors could be used (probably the worst solution).

Source code (what a programmer writes to make a computer do things) is displayed two ways.

One view of the code is as mostly-text that should be familiar to most programmers. I say “mostly” text because there are colored diamonds scattered throughout. This form is used when you look at a 'signpost' for an algorithm before editing it. I had no problem with it.

The other view of the code is as a collection of machines connected with wires, with beams firing at them from colored diamonds. This form is used to make your changes to the code. It is, to put it bluntly, terrible. Each machine has some text on it. This text is so small as to be illegible. The machines are always arranged as a vertical line, causing the white lines indicating the control flow of the program to overlap, making it very difficult to understand. Even small amounts of code presented this way results in large rooms that make it almost impossible to get a sense of the overall structure of the code, and require a lot of time spent walking.

It's unfortunate that the text view wasn't used for everything.

The interface seems to have been designed with gamepads in mind. This makes editing the code slow and clumsy, and you occasionally have to type variable names and strings anyway. It would have been better if normal text editing had been used for everything.

The engine itself is fascinating. It appears to work by disassembling its own code, and letting you edit it while it runs. It's very resilient. If you make a mistake that would normally crash a program the game doesn't crash. You get a message about the world collapsing, and restart from the point where you entered the room as if you had died. This is even used in some traps late in the game.

While this isn't the first programming game (RobotWars was released in the 1970's, and there may be older examples), it might be the first that shows how to get a non-programmer interested in programming. Editing the value of variables in the source code of BASIC games, and then proceeding to make more and more complex changes, are how I learned to program in the 1980's, and the way this game starts out. It's a pity that Hack 'n' Slash does such a poor job explaining things, and that the learning curve hits a brick wall so suddenly halfway through the game. Hopefully future games will use this as a model to improve upon, rather than as a sign that such games cannot work.
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3 of 4 people (75%) found this review helpful
11.4 hrs on record
Posted: October 19
The game has an interesting and reasonably paced complexity curve that introduces you to concepts and ideas in a simple way but is ultimately short and the core game feels like it's over as soon as it starts.

I would still highly recommend it but only if you want to seek out the most hidden content or set your own goals and have fun altering core aspects of the game.
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5 of 8 people (63%) found this review helpful
6.8 hrs on record
Posted: October 8
This is clearly not your typical RPG, and thats ok.

If you don't have any programming experience, you probably won't be able to get very far into act 4 without looking up solutions online, and it will take a lot of the fun out of it. This game is not meant to teach you programming, it just has fun with programming concepts.

In this game, you are encouraged to do crazy things and exploit 'glitches'. You can give your self obscene amounts of health, change lines of dialogue, teleport into inaccessible areas, and all kinds of things. Theres even a modification you can make to your character so any and all damage taken is ignored completely!
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2 of 3 people (67%) found this review helpful
8.1 hrs on record
Posted: October 8
I've been waiting for this game ever since I heard about it early this year, and now I've finished it. Shorter than I'd have liked, but much more difficult that I originally thought it would be, especially since I'm a programmer by trade. Overall, a very fun game that I'm surprised hasn't been done sooner!
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2 of 4 people (50%) found this review helpful
9.6 hrs on record
Posted: September 30
Hack 'n' Slash is a fun hacking based puzzle game. It has a good sense of humour and rolls out new mechanics and abilities at a nice pace; unfortunately the puzzle difficulty can be pretty spiky and I am not sure it really provides enough support for someone unfamiliar with programming to have a great time.

As the game progresses the level of abstraction increases and so there is a growing disconnect between your actions and the puzzles themselves. The end result is a puzzle solving process that is both more complicated and confusing, which means you really need to enjoy the process of experimenting in those machine states to continue to have fun.

If you enjoy programming and puzzle games I definitely recommend it otherwise I suspect there are better uses for your money.
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3 of 6 people (50%) found this review helpful
6.8 hrs on record
Posted: October 9
Hack 'n' Slash is a love letter to both gamers and computer programmers. The game's many references to old-school games like the original Legend Of Zelda make it an enjoyable homage, and the game's rather innovative hacking mechanic challenged me in a way that I've never really experienced before. By hitting certain objects with your sword/USB drive, you can hack them, changing attributes to open locked doors, instantly defeat enemies, and give yourself extra health. With the ability to hack yourself to ludicrous levels of health, and the ability to hack enemies out of existence, you'd think that the game would get boring quickly, but that's not the case. The game barely pretends to be combat-oriented, and rather focuses on puzzles. Early in the game, the puzzles tend to be rather easy, such as hacking a movable block to increase the number of spaces it moves, but by the game's second chapter, the puzzles begin to become more complex. Around the game's third chapter, however, there is an abrupt gameplay shift.

At some point, you gain an item known as the "loupe", which allows you to, quite literally, look at and change the coding for in-game objects. At this point, the game shifts from relatively simple block-pushing puzzles to fiendishly difficult challenges that basically boil down to the problems you might find in a programming textbook. As a matter of fact, the second half of the game feels almost like an interactive tutorial to coding, and honestly, that's not neccesarily a bad thing. The puzzles may be difficult, but the game always provides you with more than enough information to solve them. No programming knowledge is required to start this game, but once you get to the midpoint, you'll find that you may very well leave with some.

Overall, I think this is a creative game that uses its innovative mechanic to the fullest extent. If you're looking for a relaxing game to zone out playing, I'd advise you to look elsewhere, but if you're looking for a fun and interesting challenge, then I would heartily reccomend Hack 'n' Slash.
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13 of 27 people (48%) found this review helpful
5.3 hrs on record
Posted: October 23
It's a great concept on paper, but it was poorly executed. Hack 'n' Slash does not do a great job at story-telling, world design is lackluster, and there simply isn't a lot to do. Sure, it's fun hacking objects and enemies, but the fun lasts only a few minutes. From there, your forcing yourself to progress until you eventually reach a point where players who don't program will have trouble passing.

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1 of 3 people (33%) found this review helpful
22.4 hrs on record
Posted: October 28
Look, I would love to recomend this game, I would. There's so many great ideas. Hacking the code of the game could make for something magical, But it turns into a lengthy challenging puzzle grind at the end for anyone who doesn't know any programming. I can't say you're going to like more than the first 1-2 hours.
More in depth review here: https://www.youtube.com/watch?v=FXc4jP_0dBI
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2 of 6 people (33%) found this review helpful
0.1 hrs on record
Posted: October 18
Double fine returns with a new Idea, incredibly wacky and cheesy at times, this game is one to remember.

Fun to mess with
Completly new idea
Moderate graphics

Buggy walking
Cheesyer than goat udders
easy to break
buggy overall
annoying characters
Bad story

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2 of 6 people (33%) found this review helpful
1.7 hrs on record
Posted: October 12
I like hacking but theres not too much slashing, it's a great game though.
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2 of 6 people (33%) found this review helpful
11.5 hrs on record
Posted: October 25
Completed in about 5 hours. A little rough on the edges but a really good game. Has mod support.
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7 of 17 people (41%) found this review helpful
10.3 hrs on record
Posted: September 30
I'm just getting started programming and thought this game looked like a bit of fun and challenge. What I've found instead is a massive amounts of bugs.

Most of what I've experienced has been crash upon crash (usually freezing my entire screen with game image or font maps plastered across my screen). The game also 'saves' not actually saving. I've found when changing some of the codes in the game only to have them crash the game. I'm quite tired of completing a puzzle, only to have the game freeze or return me to the same screen, only to try and progress - putting in the same answer, and freezing the game in an infinite loop. Ironic really. For me, it's not playable at this point.

Using a controller is possible, but slow to change characters and strings, but I've alternatively found that the keyboard is much more likely to the crash the game.

Unrelated to the constant crashes and terrible UI, I think the game is cute with a great idea behind it. But it lacks any depth, is incredibly short, unpolished, and nowhere near worth the money. For example - I thought there was a massive bug as the game starts you off in act 2, only to do some research online and find that it doesn't have an act 1. Did anyone test this game beforehand?

I will attempt to complete it, if I can get it started again. But cannot recommend this to anyone else unless the bugs are fixed and it's massively on sale.
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3 of 9 people (33%) found this review helpful
2.9 hrs on record
Posted: October 28
A cool education tool for teaching autistic children the principals of coding.
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3 of 15 people (20%) found this review helpful
0.4 hrs on record
Posted: October 27
If you like computer games that use computer input devices like mice, then don't buy this. Clunky on keyboard. Stay away unless you have a controller. I wish I had one and could give this a thorough review.
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