The adventure plunges you into the tortured and hidden past of five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!
User reviews:
Recent:
Very Positive (18 reviews) - 94% of the 18 user reviews in the last 30 days are positive.
Overall:
Very Positive (573 reviews) - 87% of the 573 user reviews for this game are positive.
Release Date: Oct 31, 1996

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Recent updates View all (7)

March 31

Small Update Available Now

Hello Everyone,

A small update is available now for IHNMAIMS.

  • ScummVM ( http://www.scummvm.org ) has been updated from the 1.8.0Git build to the official 1.8.0 release.
  • Source Code updated.
Enjoy.

Daniel,
Night Dive Studios

13 comments Read more

About This Game

  • Assume the roles of five different characters, each in a unique environment
  • Challenging dilemmas dealing with powerfully charged emotional issues
  • Provocative psychological and adult-oriented themes
  • Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
  • Full digitized speech with over 40 different characters and state of the art animation
  • Harlan Ellison as the voice of the insane master computer, AM.

FIVE DAMNED SOULS: Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.

ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!

BONUS CONTENT INCLUDED: The Making of I Have No Mouth, and I Must Scream and a full 54 track Soundtrack composed by Legendary composer John Ottman (Check your Steamapps/common/IHNMAIMS/ folder after downloading the game)

This product uses ScummVM across Windows, Mac and Linux which is released under the GNU GPL v2.
For more information, please visit - http://www.scummvm.org
The GNU GPL can be viewed here - https://www.gnu.org/licenses/gpl-2.0.html

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7
    • Processor: IBM PC Compatible computer with a 233Mhz 486 processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: Sound Blaster AWE32 sound card
    Minimum:
    • OS: Mac OS X 10.6.8
    • Processor: 233Mhz 486 processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • Storage: 2 GB available space
    Recommended:
    • OS: Mac OS X 10.7 or newer
    • Processor: 486 DX2/ 66Mhz (or faster) processor
    • Memory: 8 MB RAM
    • Sound Card: Sound Blaster AWE32 sound card
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: IBM PC Compatible computer with a 233Mhz 486 processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • Storage: 2 GB available space
    Recommended:
    • OS: Ubuntu 14.04 LTS
    • Processor: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Memory: 8 MB RAM
    • Storage: 2 GB available space
    • Sound Card: Sound Blaster AWE32 sound card
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (18 reviews)
Overall:
Very Positive (573 reviews)
Recently Posted
Super Hans
( 0.2 hrs on record )
Posted: May 21
I have no mouth and I must meme
Helpful? Yes No Funny
MMG Man
( 4.1 hrs on record )
Posted: May 14
this game is a poor excuse for point and click. more like random click and see what happens.
Helpful? Yes No Funny
Insomnianna
( 4.6 hrs on record )
Posted: May 8
I beat the game in one sitting. I didn't get the best ending so I have to replay it. The game is very dark, the art and style is very much like The Dig and Dark Seed. I got this as I loved both the dark seeds games.

The game will make you thing and question humanity and what is going on in your life. It is great and I really do recoomend it to people if they like The Dig, Dark Seed or Dark Seed 2.

The game has very cotroversial isses including ♥♥♥♥, sposal abuse, the holocaust etc.
Helpful? Yes No Funny
Sonic Titan
( 7.5 hrs on record )
Posted: May 1
Completely soul destroying, will require frequent breaks to contemplate the very notion of existence - 10/10
Helpful? Yes No Funny
DarkSider47
( 7.4 hrs on record )
Posted: April 28
This game is great and unique. Buy this game.
Helpful? Yes No Funny
Fidscrag
( 14.1 hrs on record )
Posted: April 26
One of the most demented games i've ever played

and i loved every damn minute of it
Helpful? Yes No Funny
zsd
( 3.0 hrs on record )
Posted: April 26
One of those games that you have to be in the right mood to enjoy.

And if you are in that mood, I am seriously sorry about whatever's going on in your life.
Helpful? Yes No Funny
Belphegore
( 4.1 hrs on record )
Posted: April 25
I Have No Mouth, and I Must Scream is a point and click that was released on Halloween in 1996. The game is based off of the post-apocalyptic short story of the same name by Harlan Ellison, which was first published in 1967. It is classified as one of the top ten most reprinted stories in the English language, and it is highly acclaimed. It's also noteworthy that Harlan himself voices the antagonist in the game, a computer called AM.

The plot of the story takes place 109 years after the destruction of human civilization, which was caused by the escalation of the Cold War into a full blown world war. The three warring nations, Russia, China, and the United States, had all built super computers which were put in charge of running the war; as they were deemed more efficient at the task. The computers were referred to as AM, which originally stood for Allied Mastercomputer, then later Adaptive Manipulator, and finally Aggressive Menace. One of the computers eventually became self aware and absorbed the other two, and then carried out the mass genocide of humanity; save four men and one woman.

The final survivors of the human race, Gorrister, Benny, Nimdok, Ted and Ellen, are housed in a seemingly endless underground personal hell. The master computer, AM, harbors an immense hatred for all human kind, and has spent every available moment for the last 109 years torturing the poor souls that he 'spared' from the mass genocide. He not only has kept them from committing suicide, but he has made them nearly immortal over the years, thus allowing them to survive for such a long period of time.

Throughout I Have No Mouth, and I Must Scream, it is your duty to get each of the five survivors to the end of their scenario without letting them die, commit suicide, or otherwise make a wrong decision that could end up ending their scenario early. If the character dies or commits suicide, the scenario ends and you must begin again; if they end up making a wrong decision, it will have an effect on the ending that you will receive. There are multitudes of endings available, although some of them are very similar; you have a chance for the best, worst, and bad endings.

The game has a disturbing, morose atmosphere that is carried by an overall darkened setting throughout each scenario. From the inside of a grungy airship, to a remote forest inhabited by a tribe that sacrifices its people to AM, to a Nazi war camp in 1945, each character has their own distinct setting, with many gruesome discoveries to be made. However, what makes the game truly disturbing is the thought of actually being kept alive and tortured for over 100 years, and the effect that it would have to have on the human psyche. It would be a living hell, wherein you ultimately forget that there ever was anything else, questioning reality and if you had perhaps actually died and gone to hell. Coupled with the haunting knowledge that we are, as a society, getting closer every year to creating such advanced technology, the idea behind I Have No Mouth, and I Must Scream should be more spine-tingling now than it was 40 some years ago.

While many people in the forums have stated that they've ran into bugs and glitches that have prevented them from finishing the game, I had no such issues during my four hours with the title. The most that happened for me was the background music stopping entirely, which was a shame since the musical score is incredible for its time period. I also somehow managed to unlock the debug screen during Nimdok's scenario... which was weird, but not game destroying.

Overall, I Have No Mouth, and I Must Scream is a solid horror point and click, which was ahead of its time in 1996. The atmosphere is dark, lonely, and grim. It does a great job of conveying the sense of dread and loneliness that each of the characters experience, and the idea of the main plot will really linger in the recesses of your mind for a while. Harlan Ellison even wrote most of the in-game dialogue, and coauthored this expanded storyline. However, I do not find this title better than other horror point and clicks of the same era, namely Sanitarium. If you have a choice of only one or the other, I would go with the latter. For the true horror fan though, I still recommend this title for its capability to truly haunt the human mind.

Rating: 3.5/5.0 - Average, can take it or leave it.
Belphegore's Hell House Reviews (Group)
Helpful? Yes No Funny
Madea
( 0.6 hrs on record )
Posted: April 25
Not for churen.
Helpful? Yes No Funny
baby jesus
( 10.7 hrs on record )
Posted: April 16
IHNOAIMS is a very weird game. It suffers from everything that killed adventure games in the 90's insane dreamlogic like puzzles, and is filled with programming bugs which have apparently always been there, not just some artifact of the porting process.

But then it also has a bunch of other interesting concepts in there you just don't see in games today. I couldn't stop myself from playing it, morbid curiosity kept me moving forward.
Helpful? Yes No Funny
Nyhm | Kickback.com
( 0.9 hrs on record )
Posted: April 11
best game i rate 10/10
Helpful? Yes No Funny
Westenra
( 1.5 hrs on record )
Posted: April 11
Fascinating story, sadly not even the great Harlan Ellison can elevate his classic tale from the mundanity of the point-and-click formula.
Helpful? Yes No Funny
Dog
( 0.5 hrs on record )
Posted: April 11
I recommend this game.
Helpful? Yes No Funny
iVAN
( 15.1 hrs on record )
Posted: April 8
It is good in giving important things to mostly all of you, so what about in taking a closer look at something totally unimportant? Not really true, nor?

By the way: The ScummVM is getting ready to Rock with the Steam-Controller!
Helpful? Yes No Funny
matthewjknight
( 3.9 hrs on record )
Posted: April 4
an absolute bloody masterpiece. with some of the best voice acting i have heard in a game
Helpful? Yes No Funny
Marona
( 10.3 hrs on record )
Posted: March 27
"I Have No Mouth, and I Must Scream" is one of the earliest point-and-click adventures. Although time flew from this game, it still maintains its place as one of the most noteable games of the past.

Graphics:
Back then, seeing how graphics are formed really kept us coming back for more on PC games. The graphics are mostly 2.5d, an appearance of 3d but acts as if it is 2d. Overall, the settings of the game on various scenarios were pretty good and well thought out.

Voice Acting:
Wait, this game that is this old has voice acting?! Believe it or not, it does. I feel the actors really put theirselves in place of the character. However, I have to say that the voice acting of Nimdok was very terrible. It was annoying, slow, and monotonous. I know it was just an old guy, but come on learn to put some character in it (if only this review was done in the past).

Gameplay:
The gameplay is more complicated than the traditional point-and-click adventures we normally see on Steam...well...judging from the games such as Anna, Enola, and Kairo. Certain things need to be "Push"ed, "Use"d, "Talk To"ed, "Look At"ed, to "Give" stuff to, and rare cases "Swallow"ed. Yes, those commands plus "Walk To" to move and "Take" to take certain items. Regardless of that, you can easily learn from trial and error.

The goal of the game, although not specified, is not to lose spirit, aka the background surrounding the character portrait in the playthrough. You cannot lose any spirit at all. You'll notice that you've maxed out when your portrait turns from green to white at the end of the scenario (excluding one). Thankfully, if you made a mistake, you can save at any time and any scenario during the game.

The only problem is that during Nimdok's scenario, just simply using "Talk To" can instantly kill you. Also, some things are not reversible and certain scenarios are "needle in a haystack" type, in this case, trying to get the best ending for the game.

Story:
I have to say the stories were creative during the 90s era. While I have seen more disturbing things in other games and the internet, I do say they still captured the feel of chaos and fear in a demonic sense. Each story is unique to each character, going from someone who abuses to another person being abused, and others who look for forgiveness or those who commonly lose their way by fulfilling desires.

Overall: Regardless of some annoyances in gameplay, "I Have No Mouth, and I Must Scream" is a memorable classic that is part of the history of PC gaming. The stories of the characters can leave you feeling a bit heartbroken, sad, angry, remorseful, and even turning the other cheek. While most old video games get lost in the junk pile like AM's hellhole, this one stands out like a gem and rises up to continue to be noticeable in the history of gaming.
Helpful? Yes No Funny
Mr. Pickles
( 0.9 hrs on record )
Posted: March 25
Not sure why I only have 0.9 hours on this game. (More like 20 hours but okay steam..)

But this is probably the only point and click adventure I have ever enjoyed. Its pretty hard and has some good stories to go along with it.
Helpful? Yes No Funny
Mr614
( 4.8 hrs on record )
Posted: March 24
Go to room
"Talk" to characters
Pick up items
Use all items on all hotspots
Try different verbs on hotspots
Go to the next room

While the story has its merits, the gameplay is archaic and it is often far from clear what you are supposed to do, so you try everything, on everything, over and over until you get to continue.
Helpful? Yes No Funny
Blood War
( 9.1 hrs on record )
Posted: March 14
There's some good things but when your point and click has items that only appear after something happens, and their apparance has nothing to do with the events that just took place, and when the goals are bearly spoken and then there's hidden goals that if you didn't get for one character you can't beat the game and will have to start all over from the beginning.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 13 people (100%) found this review helpful
4 people found this review funny
Recommended
7.5 hrs on record
Posted: May 1
Completely soul destroying, will require frequent breaks to contemplate the very notion of existence - 10/10
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
54 of 62 people (87%) found this review helpful
31 people found this review funny
Recommended
10.8 hrs on record
Posted: March 10
Love.
Let me tell you how much I've come
to love this game since I began to play.
There are 387.44 million miles of printed
circuits in wafer thin layers that fill my
complex. If the word Love was engraved
on each nanoangstrom of those hundreds
of millions of miles it would not equal one
one-billionth of the love I feel for Steam
at this micro-instant. For The Dreamer's Guild.
Love. Love.
Was this review helpful? Yes No Funny
23 of 23 people (100%) found this review helpful
15 people found this review funny
Recommended
3.0 hrs on record
Posted: April 26
One of those games that you have to be in the right mood to enjoy.

And if you are in that mood, I am seriously sorry about whatever's going on in your life.
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
1 person found this review funny
Recommended
4.1 hrs on record
Posted: April 25
I Have No Mouth, and I Must Scream is a point and click that was released on Halloween in 1996. The game is based off of the post-apocalyptic short story of the same name by Harlan Ellison, which was first published in 1967. It is classified as one of the top ten most reprinted stories in the English language, and it is highly acclaimed. It's also noteworthy that Harlan himself voices the antagonist in the game, a computer called AM.

The plot of the story takes place 109 years after the destruction of human civilization, which was caused by the escalation of the Cold War into a full blown world war. The three warring nations, Russia, China, and the United States, had all built super computers which were put in charge of running the war; as they were deemed more efficient at the task. The computers were referred to as AM, which originally stood for Allied Mastercomputer, then later Adaptive Manipulator, and finally Aggressive Menace. One of the computers eventually became self aware and absorbed the other two, and then carried out the mass genocide of humanity; save four men and one woman.

The final survivors of the human race, Gorrister, Benny, Nimdok, Ted and Ellen, are housed in a seemingly endless underground personal hell. The master computer, AM, harbors an immense hatred for all human kind, and has spent every available moment for the last 109 years torturing the poor souls that he 'spared' from the mass genocide. He not only has kept them from committing suicide, but he has made them nearly immortal over the years, thus allowing them to survive for such a long period of time.

Throughout I Have No Mouth, and I Must Scream, it is your duty to get each of the five survivors to the end of their scenario without letting them die, commit suicide, or otherwise make a wrong decision that could end up ending their scenario early. If the character dies or commits suicide, the scenario ends and you must begin again; if they end up making a wrong decision, it will have an effect on the ending that you will receive. There are multitudes of endings available, although some of them are very similar; you have a chance for the best, worst, and bad endings.

The game has a disturbing, morose atmosphere that is carried by an overall darkened setting throughout each scenario. From the inside of a grungy airship, to a remote forest inhabited by a tribe that sacrifices its people to AM, to a Nazi war camp in 1945, each character has their own distinct setting, with many gruesome discoveries to be made. However, what makes the game truly disturbing is the thought of actually being kept alive and tortured for over 100 years, and the effect that it would have to have on the human psyche. It would be a living hell, wherein you ultimately forget that there ever was anything else, questioning reality and if you had perhaps actually died and gone to hell. Coupled with the haunting knowledge that we are, as a society, getting closer every year to creating such advanced technology, the idea behind I Have No Mouth, and I Must Scream should be more spine-tingling now than it was 40 some years ago.

While many people in the forums have stated that they've ran into bugs and glitches that have prevented them from finishing the game, I had no such issues during my four hours with the title. The most that happened for me was the background music stopping entirely, which was a shame since the musical score is incredible for its time period. I also somehow managed to unlock the debug screen during Nimdok's scenario... which was weird, but not game destroying.

Overall, I Have No Mouth, and I Must Scream is a solid horror point and click, which was ahead of its time in 1996. The atmosphere is dark, lonely, and grim. It does a great job of conveying the sense of dread and loneliness that each of the characters experience, and the idea of the main plot will really linger in the recesses of your mind for a while. Harlan Ellison even wrote most of the in-game dialogue, and coauthored this expanded storyline. However, I do not find this title better than other horror point and clicks of the same era, namely Sanitarium. If you have a choice of only one or the other, I would go with the latter. For the true horror fan though, I still recommend this title for its capability to truly haunt the human mind.

Rating: 3.5/5.0 - Average, can take it or leave it.
Belphegore's Hell House Reviews (Group)
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
10.3 hrs on record
Posted: March 27
"I Have No Mouth, and I Must Scream" is one of the earliest point-and-click adventures. Although time flew from this game, it still maintains its place as one of the most noteable games of the past.

Graphics:
Back then, seeing how graphics are formed really kept us coming back for more on PC games. The graphics are mostly 2.5d, an appearance of 3d but acts as if it is 2d. Overall, the settings of the game on various scenarios were pretty good and well thought out.

Voice Acting:
Wait, this game that is this old has voice acting?! Believe it or not, it does. I feel the actors really put theirselves in place of the character. However, I have to say that the voice acting of Nimdok was very terrible. It was annoying, slow, and monotonous. I know it was just an old guy, but come on learn to put some character in it (if only this review was done in the past).

Gameplay:
The gameplay is more complicated than the traditional point-and-click adventures we normally see on Steam...well...judging from the games such as Anna, Enola, and Kairo. Certain things need to be "Push"ed, "Use"d, "Talk To"ed, "Look At"ed, to "Give" stuff to, and rare cases "Swallow"ed. Yes, those commands plus "Walk To" to move and "Take" to take certain items. Regardless of that, you can easily learn from trial and error.

The goal of the game, although not specified, is not to lose spirit, aka the background surrounding the character portrait in the playthrough. You cannot lose any spirit at all. You'll notice that you've maxed out when your portrait turns from green to white at the end of the scenario (excluding one). Thankfully, if you made a mistake, you can save at any time and any scenario during the game.

The only problem is that during Nimdok's scenario, just simply using "Talk To" can instantly kill you. Also, some things are not reversible and certain scenarios are "needle in a haystack" type, in this case, trying to get the best ending for the game.

Story:
I have to say the stories were creative during the 90s era. While I have seen more disturbing things in other games and the internet, I do say they still captured the feel of chaos and fear in a demonic sense. Each story is unique to each character, going from someone who abuses to another person being abused, and others who look for forgiveness or those who commonly lose their way by fulfilling desires.

Overall: Regardless of some annoyances in gameplay, "I Have No Mouth, and I Must Scream" is a memorable classic that is part of the history of PC gaming. The stories of the characters can leave you feeling a bit heartbroken, sad, angry, remorseful, and even turning the other cheek. While most old video games get lost in the junk pile like AM's hellhole, this one stands out like a gem and rises up to continue to be noticeable in the history of gaming.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
27 of 31 people (87%) found this review helpful
2 people found this review funny
Recommended
12.5 hrs on record
Posted: January 9
My Playthrough
Youtube Video
The Review
I Have No Mouth, and I Must Scream is a classic from the DOS era. This is a dark game that makes you ask yourself some questions that no one wants to answer. This game is based off the short story of the same name by Harlan Ellison and while it does deviate from the original source material it still holds the same meaning. I highly recommend this game to anyone who loves dark scifi stories.
Was this review helpful? Yes No Funny
20 of 21 people (95%) found this review helpful
4 people found this review funny
Recommended
5.7 hrs on record
Posted: December 5, 2015
Depressing atmosphere, pretty nice voice overs (especially Harlan Ellison as AM), interesting story and characters, bad endings better than the good ending.

Good game.
Was this review helpful? Yes No Funny
48 of 72 people (67%) found this review helpful
1 person found this review funny
Not Recommended
17.0 hrs on record
Posted: February 1
I wish that Steam had a button somewhere between "Recommended" and "Not Recommended" for these reviews, because there's a lot to be said for I Have No Mouth, And I Must Scream. Since we don't live in such a world, however, I'll have to tilt toward the red side of things, because the game's many good qualities are ultimately overshadowed by its infuriating design and failure to live up to its own aspirations of profundity.

First the good, and that right off the bat: I Have No Mouth... has one of the best opening monologues I've ever seen in a game -- a joyously hateful screed delivered in blistering fashion by the game's antagonist, an insane supercomputer called AM. It's the year future-future-something-or-other, and AM, being a supercomputer in a video game, has (surprise!) taken over the world, killed off most of humanity, and spent the last 109 years keeping our five "heroes" hostage and subjecting them to all sorts of tortures in an underground lair. AM narrates this backstory with a chilling mix of glee over his own sadism, and bone-deep bitterness over the fact of his own miserable existence. Here's a YouTube clip of this cheerful setup -- dig it, you won't regret it.

Unfortunately, the pace immediately drops from headlong to plodding, as the five flawed protagonists are split up and sent off on banal individual quests. (The player can freely choose the order in which to tackle them). AM tantalizes each of his victims with a promise of freedom, if only they can navigate their way through a personalized test of AM's making. The point of AM's game is, apparently, to explore the individual vices and psychology of his five playthings. The protagonists are therefore forced to make choices that test their strength of character and, ultimately, determine whether the player achieves the "good," "middle," or "bad" ending of the game.

This is a terrific setup for an adventure game, but the execution here is botched for two main reasons. First, the choices facing the characters are so black-and-white that you almost have to try to fail the subquests. At one point, for example, you're offered the choice to rescue a small boy on a sacrificial altar, or... eat him. Decisions, decisions!

Second -- and this is more of a design flaw than a narrative one -- if you don't perform your tasks within a subquest in the exact (often arbitrary) order that the developers intended, certain necessary branches of the story won't open up even when you know what to do next. After pulling your hair out for a while, you'll look up an online guide and see that the reason your character won't perform an obvious solution to the challenge at hand is because you failed to talk to an unrelated character four screens away and three saved games ago. The upshot is that you're forced to replay the entire subquest in a slightly different manner in order to get the plot moving again. This is every bit as tedious as it sounds.

Broadly speaking, I Have No Mouth... seems like it's aspiring to Say Something About Society, but I'm not quite sure what that could be, other than (perhaps) "human vice + technology = tragedy," or maybe "our ability to make moral choices is what makes us human." Both of which are undoubtedly true, but hardly original or even all that deep. So without interesting ideas or a smoothly-flowing narrative, we're left with a slow-paced and sometimes tedious game that fails to live up to the promise of its wonderful opening moments.

I Have No Mouth... has a lot of good qualities (e.g. its disturbing central premise, Harlan Ellison's scenery-chewing voiceover work for AM, or the occasional inspired horror sequence), but for the reasons described above I didn't have a particularly good time playing it, nor was I left with much to think about in terms of interesting themes. Not recommended, with regret.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
10 people found this review funny
Recommended
0.1 hrs on record
Posted: February 25
I sat through the entire introduction monologue and then closed the game because I needed to change my pants
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
9.2 hrs on record
Posted: February 27
It's a great story but as far as gameplay is concerned it is extremely trial and error. So much so that I would suggest using a guide from time to time and to save very often. Despite the outdated approach to gameplay where even looking at something the wrong way may earn you a "game over" or in this case to start over, the atmosphere and the story outweighs this drawback.

P.S.: Make sure to read the short story for added context.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
11.4 hrs on record
Posted: December 27, 2015
The book was good. The game was good.

How the hell does this game exist?
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
9.2 hrs on record
Posted: January 2
This is one of greatest horror games ever made. It might not scare you, but it will haunt you.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.6 hrs on record
Posted: January 9
I Have No Mouth And I Must Scream is something of a stealth classic of horror point-and-clicks, or at least, it's rare I hear people talking about it. A few screenshots and the title itself whispered at me for years after seeing it in a PC gaming magazine as a kid, but it wasn't until recently I got a chance to play it.

The game's certainly aged well, for starters. Scene after scene looks beautiful and colorful despite the morbid themes permeating things, with the environments toward the end (once you've played through every scenario) being some of my favorite from any game, ever. The story is essentially split into chapters, each one following the psychological torment of one of the game's five protagonists by a world-encompassing and really, REALLY angry supercomputer. Each mental torture chamber is tailored to play specifically to each subject, whose fears aren't as simple as gore or spookiness. In fact, only one or two scenarios deal with anything particularly supernatural, though I should mention a trigger warning for an implied sexual assault in one of the character's histories that she briefly relives.

Since these are computer-generated projections of each character's imagination, the peculiar logic of point-and-click adventures does tend to apply more often than not. Gorrister's situation in particular is kind of all over the place, so keep that in mind when you play as him. Also, try to get a feel for each character's personality as they react to and interact with things, as it may help with choosing proper responses for them later on. Just sayin'.

Despite having come out ages ago, I Have No Mouth And I Must Scream is still absolutely worth a playthrough. Maybe more than one, as the demands for the "perfect" ending are a bit exacting. Everything's even voice-acted quite well, with Harlan Ellison deliciously filling the role of the morally questionable supercomputer running everything. Appropriate, since he penned the short story it's (kind of loosely) based upon. If you like your horror more subtle and less in your face, pick this one up.
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1 of 1 people (100%) found this review helpful
Recommended
5.6 hrs on record
Posted: December 26, 2015
I Have No Mouth, and I Must Scream is a point and click adventure psychological horror game where a mad god-like supercomputer named AM (short for Allied Master Computer) has destroyed humanity in a way that is not explained in the game (though I personally think AM turned the world's supply of nukes against...well, the world) and left only a few survivors. How many, you may ask? 1,000? 3,000? Over 9,000? (Overused meme, sorry) Nope. FIVE. There are FIVE humans left. Gorrister, Benny, Ellen, Nimdok and Ted. AM has trapped these unfortunate five in a chamber in the hollowed out core of the destroyed Earth and is torturing these people. Not only that, that AM has altered to them to not age and be impervious to harm, meaning they can be tortured forever. When I Have No Mouth, and I Must Scream starts out, Gorrister, Benny, Ellen, Nimdok and Ted, after 109 years of torture and humiliation, find themselves at a pillar with a burning message about how AM hates them etched into. AM tells them about a new "game" to play and asks "Which of you five would like to play my little game?" It's there that you can pick which of them should go first. When you make your pick, that survivor is whisked away to a strange place somewhere in time, where AM is watching them. There, you must make choices as what to do next and must help that unfortunate human solve the mystery of what is going on. After you beat a character's story, you must complete another character's story. In order to beat I Have No Mouth, and I Must Scream, you must make the right choices and prove that humans are better than machines. If you can beat all the stories making the right choices, Gorrister, Benny, Ellen, Nimdok and Ted may have a chance at escaping AM and finally being free of their torments.
The game is unique in it's gameplay and story, and is one of the scariest games I've ever played. There are no cheap jumpscares like in Five Night's at Freddy's, nor massive amounts of gore like Harvester. The game has a general feeling of hopelessness and a very dark atmosphere, and what's more is that aside from brief moments of attacking something, Gorrister, Benny, Ellen, Nimdok and Ted have no real way of defending themselves aside from outwitting their adversaries. Even worse is the fact that you're always being watched, and unless you can outwit your stalker, you're just going to suffer more and more toment. All of the survivors are also pretty saddening too. They've all suffered what no-one should ever have to suffer in AM's complex, and they're all pretty messed up. Gorrister seeked death before he was captured by AM, Benny has been mutated into a sentient chimpanzee by AM, Ellen suffered something terrible in the past, Nimdok was old before AM captured him and has guilt for something horrible he can't remember doing, and Ted is even more paranoid than me (Until I played this game, I wasn't sure if that was possible) because he did something in the past. And yes, there is a good bit of disturbing imagery along the way.
I Have No Mouth, and I Must Scream is truely a terrifying game which I'd recommend if you're a horror fan or want to play something original rather than all the first-person shooters that are everywhere nowerdays. However, if you are sensitive to ethical subjects like suicide, Nazism, ♥♥♥♥, paranoia, insanity and guilt, I wouldn't recommend getting the game, as it has all those themes in it. Oh, and if you don't have a walkthrough of the game in another window or a friend to help you through, you won't get very far. Yeah, it's that hard.
Say hi to Nimdok for me!
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1 of 1 people (100%) found this review helpful
Recommended
8.4 hrs on record
Posted: December 1, 2015
Probably the darkest game I have ever played. There are a number of dead ends and glitches that keep it from being a really great game, but overall, this is an interesting experience, and a good sci-fi story.
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1 of 2 people (50%) found this review helpful
Recommended
11.0 hrs on record
Posted: February 7
A cool little point-and-click, though a bit difficult at times.
Faithful to the source material in spirit, and the author of the original story voice acts as AM, which is awesome :)
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Most Helpful Reviews  Overall
285 of 292 people (98%) found this review helpful
5 people found this review funny
Recommended
8.9 hrs on record
Posted: October 12, 2014
I Have No Mouth, and I Must Scream is a fascinating piece of work. It's one of those games, much like Scratches, that works wonders with atmosphere, but not so much when it comes to the actual gameplay. Although where Scratches had a really tense, frightening atmosphere, No Mouth is more mysterious and depressing. I Have No Mouth, and I Must Scream works more with fridge horror, I feel. Yeah, it's creepy, but it's only truly scary if you sit back and think about it. And you will, because it's a tale that provokes thought.

I Have No Mouth, and I Must Scream was originally a famous short story by one Mr. Harlan Ellison. If you get the chance, I recommend giving it a read, as there's a reason it's so famous. Actually, that's a lie. I don't recommend reading it. I really recommend listening to it. The I Have No Mouth audiobook, read by Harlan Ellison himself, is truly a treasure of audio. Ellison is hammy and over-the-top, but man does he sell it. The man gets completely into his story, and it benefits immensely from it.

If you've done the above, then I think you'll be more than pleased to hear that Ellison also plays AM, the maniacally hate-filled, torturous supercomputer who serves as your antagonist and tormenter for the duration of this game. He's every bit as hammy and over-the-top, and it's hard not to hang on his every word. The other voices in the game vary in quality, but you won't really notice the dips as you'll be too focused on the unfolding storylines, and also on WHAT DO I DO

So let's start with the story. You play five different characters, who comprise the entire remaining human population of Earth. AM, a colossal supercomputer which resides beneath the crust of the Earth, more or less got frustrated with his lot in life and unleashed the world's supply of nukes at... well, the world. But it kept five human beings alive to be his playthings for the remainder of eternity. For over a hundred years, these five humans have been subjected to ungodly torments, and now AM would like to play a little game.

Each character is thrown into a scenario built especially for them, expected to be horrible and miserable for AM's amusement. The true goal before you is to fail AM, and prove yourself above his petty games. It is in these scenarios that you will learn about each character, their faults, their history, and a little bit about AM himself and what's going on behind the scenes and beyond your view.

This obviously differs from the original story, as these scenarios never existed. They were created (with major input from Ellison) especially for this game in order to give more backstory on the characters. Things change. The story as a whole changes. But it's still very much I Have No Mouth, and I Must Scream.

Let's talk about the gameplay.

It could be better.

IHNM is presented in a classic SCUMM format. You have a list of verbs and an inventory at the bottom of the screen, both of which can be used to interact with the world around you. You will talk to characters, solve puzzles, find objects. All the familiar trappings of a good point-and-click adventure. So far, so good. The first major hitch is that eternal adventure game hellspawn, the unrelated event. You know what I'm talking about. When you do a thing, which triggers an unrelated thing to happen somewhere else which you have no way of knowing about and no reason to think might have happened. So many point-and-click adventures have fallen prey to this design flaw (Myst IV and Hector 3 among them, just thinking off the top of my head, here), and I wish it would stop.

I had one point in the first scenario I picked where I didn't know what to do. I looked up a guide, and it didn't help. I thought maybe my game was glitched, as I had done everything the guide had ordered. And then I saw it. A very subtle thing. A line in the guide telling me to exhaust a certain character's dialogue. All I had skipped (for reasons that we'll get to in a moment) was an entirely unnecessary rude line that doesn't actually help anything. But lo and behold, when burning off that one useless line of dialogue caused an unrelated character to appear in a different location, freeing progression from the devs' icy cold grip.

There are some other annoying bits, here and there. Some items and interactables that aren't exactly obvious on the screen. Two scenarios allow you to progress past important items or before doing mandatory bits. It's problematic, and very confusing when it happens. Luckily, it's possible to die after this moment in one of the scenarios, bringing you back to the character select where you can choose to try again. For the other one... well, just keep multiple saves, is all.

In addition to simply making through each scenario, every character has a personal spiritual meter. The better the spirits they're in, the lighter the background behind their portrait in the lower-left becomes. Practice good morals and make progress to lighten it. Screw up, be corrupt or evil, or just cause your character to freak out to darken it. If the meter turns white as the scenario draws to a close, you've perfected that scenario. This is not always easy to do. I only managed it in two scenarios.

They say you need to get a white meter with each character in order to see the best ending, and that's going to require either a guide or multiple playthroughs. I wonder, though. I'm pretty positive I did in fact get the best ending, despite not having all whites. I think it's probably possible as long as each character has almost a white meter, or a couple characters have white meters and everyone else is close? Or something? Though don't quote me on that, I really don't know, and there's a surprising lack of entirely helpful documentation on this subject.

Anyways, my advice is to not worry about it. Do your best and get an ending, whatever that ending may be. Give the finale a few tries, though, because you'll probably screw it up a couple times.

Anyways, point is, the game looks great and sounds great, and the story will draw you all sorts of in. Just be aware that you may need to consult the Internet at times, and be sure to rotate your saves. Or do what I did and just make each save a new one, because this game seems to have infinite slots. Which is a nice feature.

For all its faults, I still enjoyed the majority of my time with I Have No Mouth, and I Must Scream. And if you're a fan of the original story, or games which not only don't shy away from adult themes, but walk straight through a minefield of adult themes and take it all in stride with a sly grin upon their lips, then I think you'll enjoy it too.
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280 of 315 people (89%) found this review helpful
16 people found this review funny
Recommended
1.6 hrs on record
Posted: July 19, 2014
Every choice in this game is deciding if you want to either suffer or suffer.
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153 of 163 people (94%) found this review helpful
Recommended
33.2 hrs on record
Posted: October 20, 2013
This is the most twisted game I have ever played, you start the game with 5 tortured prisoners being held by a psychotic computer named AM (he is voiced by Harlan Ellison, the guy who made this game with Cyber Dreams & the book version that he wrote), it's a choice driven point and click adventure game so you can pick any character or decision you want.

As you progress through the past of these 5 characters you'll feel what they feel about themselves like for example Gorrister's Guilt, Ellen's pain, Benny's ignorance, Nimdok's desires for torture & Ted's lust. The main goal of the game is to either satisfy AM by making the wrong choices or you can fix the past by making good choices.

The whole point of the game is to lose, there is no hope for humanity & overall if you feel that games aren't dark enough then play this awesome classic. (Warning if your sensitive to ♥♥♥♥, torture, murder, satanism, sacrifices, lust and etc. then this game isn't for you)

UPDATE: I found this awesome interview from Night Dive's website about the game & some of Harlan's opinions http://www.nightdivestudios.com/harlanellison_interview.html

UPDATE 2: If you liked this game & you want to hear more from Harlan Ellison then I suggest taking a look at his youtube channel http://www.youtube.com/channel/UC1XrlRQsRxYfuc47CCJN05w or his twitter http://www.twitter.com/HarlanEllison9 (I thought Harlan was anti-digital but he's slowly liking technology & the internet)

UPDATE 3: The original story is available on Good Reads http://www.goodreads.com/book/show/415459.I_Have_No_Mouth_and_I_Must_Scream
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100 of 103 people (97%) found this review helpful
Recommended
6.9 hrs on record
Posted: March 10, 2014
I just finished this game, it truely is a unique but terrifying game. Not in the sense that you get scared but rather that you get slightly disturbed by its event.

The game features 5 stories, each per character and a final act that ends the game. Each character has a mayor flaw and fear which they have to conquer. Make sure to save frequently! I had the pleasure to replay 20 minutes of gameplay after i clicked the wrong option...

Oh and, what a WONDERFUL voice cast. I truely enjoyed every voice work done in the game, especially Benny, Ellen and Nimdok have a wonderful voice.
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