The adventure plunges you into the tortured and hidden past of five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!
User reviews: Very Positive (405 reviews)
Release Date: Oct 31, 1996

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Recommended By Curators

"This is unquestionably one of the grimmest games ever made, but it forces us to stare deep at issues that we have a hard time addressing in games."
Read the full review here.

Recent updates View all (6)

March 18

New Update Out Now

Hello Everyone. A new update is out now for IHNMAIMS which contains the following changes and fixes:

  • Added a new launch option. People will non 100% OpenGL supported hardware can use it and should now be able to play the game without experiencing a black screen on start-up. The Steam Overlay will not function in this mode.
  • Updated ScummVM ( ) to 1.8.0Git (Released on March 16th 2015, source code provided) which contains a fix for Ellen disappearing from the screen when loading a save game. Saves that are affected by this bug will not be retroactively fixed and a previous save will have to be loaded.
Enjoy the update.

Night Dive Studios

17 comments Read more

About This Game

  • Assume the roles of five different characters, each in a unique environment
  • Challenging dilemmas dealing with powerfully charged emotional issues
  • Provocative psychological and adult-oriented themes
  • Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
  • Full digitized speech with over 40 different characters and state of the art animation
  • Harlan Ellison as the voice of the insane master computer, AM.

FIVE DAMNED SOULS: Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.

ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!

BONUS CONTENT INCLUDED: The Making of I Have No Mouth, and I Must Scream and a full 54 track Soundtrack composed by Legendary composer John Ottman (Check your Steamapps/common/IHNMAIMS/ folder after downloading the game)

This product uses ScummVM across Windows, Mac and Linux which is released under the GNU GPL v2.
For more information, please visit -
The GNU GPL can be viewed here -

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP / Vista / 7
    • Processor: IBM PC Compatible computer with a 233Mhz 486 processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • OS: Windows 7
    • Processor: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Sound Blaster AWE32 sound card
    • OS: Mac OS X 10.6.8
    • Processor: 233Mhz 486 processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • Hard Drive: 2 GB available space
    • OS: Mac OS X 10.7 or newer
    • Processor: 486 DX2/ 66Mhz (or faster) processor
    • Memory: 8 MB RAM
    • Sound Card: Sound Blaster AWE32 sound card
    • OS: Ubuntu 14.04 LTS
    • Processor: IBM PC Compatible computer with a 233Mhz 486 processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • Hard Drive: 2 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Memory: 8 MB RAM
    • Hard Drive: 2 GB available space
    • Sound Card: Sound Blaster AWE32 sound card
Helpful customer reviews
26 of 26 people (100%) found this review helpful
8.0 hrs on record
Posted: December 28, 2014
10 Reasons why "I Have No Mouth, and I Must Scream" is awesome and you should totally buy+play it before your next birthday...

1. Starring ... HARLAN ELLISON
For those unaware, this P&C Adventure game is based on the dystopian post-apocalyptic sci-fi short story of the same name, written by Harlan Ellison in 1967. Nearly 30 years later, a team of game devs decide to make the game, and they contact Ellison for permission to make the game, and not only do they get permission, they *get him to voice the villain* (who is, in some sense, the story's chief character). "AM" wouldn't be half as awesome without Ellison. He was about 60 at the time and about 80 now ... yes, still alive ... and it'd be great if Steam players newly discovering the game wrote him fanmail about how the game inspired them to read his work, etcetc... ^_^

2. Aged Gracefully
For a 1995 PC game, the game's graphics are decent, the audio is of the same variety as (but in many ways superior to) the first two Elder Scrolls games, and the engine is surprisingly stable. Based on other reviews I've read, your mileage may vary, but I had exactly zero crashes in a multi-faceted playthrough (testing different fail-states and endings, etc). As a huge Adventure buff, I can assure you that there are dozens, perhaps hundreds of games released in the past two decades that won't be as valuable 20 years down the road as this one turned out to be.

3. Not just full VA ... *good* VA
I'll have to take exception to Dr. Nimdok, whose slow, aged German accent sometimes misses the mark, especially as to which words or syllables to stress. Other than that, the character VA in this game is leaps and bounds beyond its 1995 peers. I suspect this is because the actors were getting to read lines either directly from, or inspired by, the original short story, which is quite well-written. So good.

4. "Dude, that's not PC!"
Real characters have flaws. Real characters don't give a crap about whether they're being politically correct or not, especially when they're on their own and have survived 100+ years of torture by a mad machine. I'm not praising this as though it's something to be cherished: rather, I'm saying that the surly nature of Benny, the rugged trucker-ness of Gor, and pretty much the entire Nimrok scenario make for a pretty provocative game. I suppose the open talk about Ellen's plight would also apply.

5. Fail-States exist, but they don't over-punish
Because this game is paced out *just right,* if you accidently off your character and lose progress, it's not a huge deal. The five scenarios are each short enough that you'll a) remember the puzzles well enough to quickly recover progress if needed or b) you'll have saved like 2 minutes beforehand and then it *really* doesn't matter. That said, there are ways for characters to die -- some more easily than others. And in the end scenario, it gets really tricky...

6. Endings galore
There are, in fact, five bad endings and one good ending. It's in the end scenario that the game takes the strongest departure from the short story: the latter offers a fight scene between two of the characters that, due to the way the game is structured, simply wasn't going to happen. However, the five bad endings of the game combined make up, in essence, what Harlan Ellison originally wrote. Each character will deliver those famous words after describing in wretched detail what AM has done to them for the rest of eternity after their failed assassination attempt. BUT, should you get the "true" ending (not at all in Ellison's story, but apparently Ellison-approved since he voiced his dialogue for this ending), there's something horribly fascinating waiting at the end, including some excellent philosophy that fits very much with this and Ellison's other tales.

7. Click what where with what, oh it's too much! -- No it's not.
One thing I've found in the Adventure revival of the past 5 years is an over-abundance of items in my inventory. It gets to be a bit *too* much. In IHNM, however, the standard view of the inventory shows only 8 slots. This will actually expand (and has to in at least one scenario). Yet, in another scenario, the number of items only goes as high as three. As for interaction options, you have the basic set: Walk to, Talk to, Look, Use, Take. Give, Push, and my favorite, Swallow. And that's it. That's all you need to get around, and with the narration and a little bit of clever thinking, you'll find many of the puzzles solve themselves. That said...

8. Walkthrough-friendly
Should you need to turn to a walkthrough (GameFAQs has three at present), it's pretty easy to figure out where to look. Most people won't need it until they reach the end, and if they find themselves exasperated (especially by which character order to use) then a walkthrough can spell it out. Quickly, and painlessly, without the pain of a thousand qualifications ("if you've done this, don't do that" etc). The complexity of this game is in its narrative. The mechanics and puzzle-solving are less dense, though they can still be tricky even on that surface layer.

9. Did I mention the length?
This game is of the perfect length for most 21st-century gamers. The devs were ahead of their time in this regard. Its peers were often packing in filler content to brag about how many hours the player could get out of it. And then, on the other hand, there are a handful of P&C Adventures so pathetically short that they're hardly worth calling a game. This one fits just right: 2 hours with a walkthrough, 5-8 without (that range I'd give based on players' range of problem-solving capabilities and/or desire to skip voice acting with right-click spam).

10. We vote with our dollars
If the other nine points have convinced you that this game might actually be *good,* let me remind you here at the end: Steam notices what kinds of games we buy. How much of any given title is purchased will mean something to them. Financially it also means something to the rights-holders of this game. And while it could crash and burn miserably, I'd not be opposed to a huge overhaul / HD remake of this very game -- sometimes the risk pays off. Or, perhaps, it would inspire other developers to do decent P&C adventures with weighty/heady sci-fi short stories from other great authors. This game proved it could be done, and done well.
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13 of 15 people (87%) found this review helpful
3.0 hrs on record
Posted: January 1
Harlan Ellison's "I Have No Mouth, and I Must Scream"(1995) is an excellent example of how, when turning a story into a video game, you don't have to sacrifice anything. Ellison's direct involvement in the game definitely shows and his voice as AM, the machine God, is brilliant.

The storytelling in the game creates a very immersive experience, drawing you into each character's mind and torment. You learn the deepest secrets and darkest fears, even the outrageous desires of these character's and the realistic reactions really put you in the character's shoes.

The premise of the game alone brings intrigue but the unfolding of this story in such a mysterious way is really what drew me in, I wanted to learn as much as I could about the post-apocalyptic world that was presented to me. The idea of a super AI turning itself into a type of God is interesting indeed.

The story is so excellently encapsulated, the imagery is macabre and barren, and it's all brought together here marvellously. Nothing is left out, in fact, in the gaming format you have an opportunity to explore beyond the main narrative.

Point and click at its finest.

I can also say, having played this back in the 90s, that this Steam version works really well and I believe the game has aged nicely.
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13 of 16 people (81%) found this review helpful
21.6 hrs on record
Posted: January 31
This is a game I bought a minute after I saw a 9 second review clip. I have just rushed to the end of this game, and now I'll be rushing a review. I'll be spending the next few hours bumrushing plot summaries or looking at additional content, endings, and at some point I'd like to read the original short story pdf included in the game files. Okay this is stressful because I feel there's a lot to talk about. Holy ♥♥♥♥. More recently, I've become a big fan of point-and-click games and I've never touched anything like this. This game is GRIM, I could go on and on about how I've never encountered anything like this in any capacity (this includes all media, I'm willing to say that now). The story is insane, comprehensive, believable, well-researched, and covers a lot of controversial material. This game doesn't ♥♥♥♥ around. Here's where it's going to get a little spoiler-heavy. In this game, there is a ♥♥♥♥ scene, and it is story-serving. I know the area is gray but I would be shocked to learn if anyone was under the impression that such a scene was included to pander to deviant males or something along those lines (I'm talking now about criticism for Hotline Miami). This is by far the most mature game I've ever played. The villain, a supercomputer named AM, is almost comically evil in that he tortures five people profoundly for 109 years, keeping them artificially alive. While we're on the subject of AM, I want to get this out of the way because it's still fresh in my mind: the final level is by far the best in terms of story and visuals, the entire thing comes full circle without any enormous monologue or contrived adlib about the relationship between man and machine. It will not pull that ♥♥♥♥. I LOVE that the Russian and Chinese counterparts of AM and AM himself appear physically as god figures. I am fascinated in all things "ultimate" especially those types of metaphors which appear in very immaculate or, at least not in this case, formless designs. Let the pacing of this review so far be a reflection of how the game has impacted my mind in the time to follow. I'm this far in the review and I'm sensing the package is wrapping up nicely. How much more can I say? Do you need me to address every theme in this game at once, to put into poor grammar the peace I am at? I wouldn't be able to do it justice. I can't review the game properly. I have no mouth and I must scream, so to speak. 10/10 game, VERY annoying programming errors set me back a few hours. The story managed to trounce these negatives, it's that good. You'll sleep on this one for years.
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21 of 31 people (68%) found this review helpful
7.0 hrs on record
Posted: February 8
Warning wall of text ahead:

This review will be based on the game only as I haven't read the short story the game is based of.
It kind of makes me sad that I have to give this game a negative review. But there are some things in this game that just didn't cut it for me, seeing how hyped this game has been over the years, always being mentioned in "best point and click/adventure games of all time" threads all over the internet, I don't really see why. Sure the story is very unique (and the short story is probably 10 times better) but I really couldn't feel that dark and twisted feeling that most people did.

Ok on to the parts that made me give this game a thumbs down. Oh and like many others who have played this game, I live and breathe point and click/adventure games. I grew up during the 80's with the big 3 on the NES (Deja Vu, Shadowgate, Uninvited) and I played my fair share of the Sierra/Lucas arts games during the years. So no "trolling" here. This review will probably get down rated anyway :)

The first big turnoff in the game is "trial and error" part, don't get me wrong I love a hard adventure game (took me months to beat Myst without a walkthrough). But this game forces you to either pick up a walkthrough (which I dislike) or save your game every time you interact with something. Why? Because if you screw up even the slightest you can't complete the game. And the worst part is that the game doesn't even tell you that you screwed up. So either spam that save/load button or stick to your walkthrough as soon as you pick it up, because you will need it more than once if you don't want to go mad. In the end I think I were suffering more than the characters in the game due to this mechanic.

The second thing that really killed it for me was the overall atmosphere over the characters. I saw some other comments like this under the reviews and it feels good that I'm not the only one noticing this. But these characters (without spoiling too much) have been tortured for over 100 years, and they just seem so... full of spirit.. At least some of them, some characters even joke around when your play them (Ellen). This is why I didn't feel the "horror" and darkness in the game. I really didn't feel like these characters were suffering or anything. You might think that these people were walking disasters after 100 years of mental and physical torture, but nope! I didn't care for any of the characters, I just wanted to skip to the next one all the time and sadly it never got better, only worse. And the ending was a HUGE meh, giving me a feeling like I have been doing everything for nothing (yes I got the best endings).

One other small problem I had with the game is the amount of bugs, stuff disappearing and multiplying (you pick up a key only for it to reappear when you reenter the room). Doors you can walk through sometimes and sometimes not because you have to "use" the door. But hey it's an old game, I can let that one slide.

TL;DR There are plenty of other horror adventure games out there with a more twisted and darker story (yes I said it) than this one. So save your money or buy a game like The Cat Lady instead and watch a complete walkthrough of this game on youtube.
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11 of 13 people (85%) found this review helpful
2.6 hrs on record
Posted: April 5
IHNM&IMS is one of the more interesting point and click adventure games. It is an adaptation of a Harlan Ellison short story... kind of. It doesn't follow the plot of the original story but moreso elaborates on it's characters and the setting.

The premise of the game features a super computer called A.M. that has destroyed all of humanity. The characters of the game are the last remaining human beings who have been tortured for 109 years. Each character has a unique backstory and a notable fatal flaw. And they each have a different scenario A.M. puts them through. A.M. was also voiced by Harlan Ellison which is an interesting bit of trivia.

What's notable about the game is how it has numerous multiple endings for each character and the actual "end" of the game based on how you acted throughout. Harlan Ellison went on record as stating the game was designed in such a way so that you could not exactly "win" but you would have "A variety of moral and ethical ways to lose". It's a very interesting game in this regard and doubly so since the original writer was so involved in it's production. It's not written like a traditional video game plot at all, and ends up being a very interesting companion to the original short story.

The game runs on ScummVM so it runs pretty well on whatever machine you throw it on. And it ends up being very replayable due to the multiple endings and choices. For it's price, aesthetic and writing there's little wonder why it's so highly regarded as a Point and Click adventure game.
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12 of 16 people (75%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: December 13, 2014
Absolutely horrifying. Brilliant at what it does.
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10 of 16 people (63%) found this review helpful
1.5 hrs on record
Posted: December 20, 2014
As mentioned by others, the story in this game seems fantastic and I really want to play though it to find out what happens to the five unfortunates in their endless hell, but I'm not particularly good at adventure/puzzle games, and this one takes the ♥♥♥♥ as there are so many ways you can f*** things up during the game without even realising.

You do one wrong thing and you've failed but they don't tell you that, so you continue to wander around trying to find how to progress. After a while you give up, you can't find how to go forward. You check a walkthrough and find out that you made some small mistake half an hour ago and you have to start again. I'm sorry, but however good the story is, I'm not putting up with this crap all the way through.

Looks like I'm just going to have to get the book instead.
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3 of 3 people (100%) found this review helpful
2.0 hrs on record
Posted: December 19, 2014
This game is like reading a captivating book.

You will do a lot of reading, a little bit of thinking, and a lot of guessing.

Not for everyone, definitely not for most teenagers.

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4 of 5 people (80%) found this review helpful
9.9 hrs on record
Posted: April 23
Steamy Adventurer #1
Just a series of short opinions that aspire to be reviews with the noble goals of examining every more or less "adventurous" game on steam and keeping my engrish a little less "r".

IHNMAIMS is a respected albeit flawed classic which I'm not really sure to whom exactly I'd like to recommend to as it really has a considerable cons and pros for pretty much anyone.

Those who want unusual dark story with a healthy amount of despair will indeed find it here but the game still kinda fails to capture the whole charm and atmosphere of the short story. The characters are too watered down (especially Ellen and Ted, no way they have been tortured for 109 years) and the ending feels a bit too light and disjointed, trading Harlan's signature hopelessness for more trivial heroic tropes. While it's understandble and probably makes a game more "playable" with a clear goal of coping with your past mistakes in sight, the ones who are familiar with the source material might feel a little dissapointed. Not to say that you won't find enough disturbing stuff to entertain you, especially compared to the more light-hearted examples that this genre usually offered back then. The char stories' length is also balanced pretty poorly, so you should really hope that Gorrister will be your favorite plaything.

Gameplay-wise IHNMAIMS is a solid point-and-click adventure that runs on SAGA (which is really not all that different from the familiar SCUMM interface, though in this case I do wonder whether they seriously needed that separate "push" button) with a mix of logical reasoning, occasionally irritating re-checking of the same places as things sometimes like to pop out of nowhere and several cases of intense pixelhunting. Nothing too major but the game likes to add extra constraints so you very well may just have to restart everything in the character's story from the beginning if you spend too much time wondering why is that crucial magnifying glass only materialises after you have that drink with an oldman.

And, of course, bugs. The game enjoys freezing on you if you dare to do things in the unusual order. As a result I had to restart Benny's scenario 3 times simply because he never woke up from that horrible dream...

But even despite all this and at times incomprehensible ending sequence (the spiritual [moral] barometer is a cool idea until it becomes a healthbar analog), in the end it's a decent adventure that has aged rather well and can easily quench an oldschool thirst. Just don't expect it to be polished even by the 90-s standarts.

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2 of 2 people (100%) found this review helpful
6.3 hrs on record
Posted: December 14, 2014
Some of the logic in this game makes zero sense. If you are able to make it past some of the puzzles then it is a really awarding and addicting game. A very disturbing plot.
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2 of 2 people (100%) found this review helpful
2.0 hrs on record
Posted: December 30, 2014
Long before Glados existed, and even earlier then SHODAN, AM was the AI that started it all. If you are a fan of dark games with good story, and enjoy PAC adventures, play this game. It's worth the time and effort. Every choice in this game is deciding if you want to either suffer or suffer.

Get mad Portal fans, AM makes Glados look like a little ♥♥♥♥♥
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2 of 2 people (100%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: March 6
imagine being 14, a doom player and maybe a bit of a day of the tentacle player..........back then we weren't edgy or gothic or anything, violence in games were more like kicking someone in the face or beheading it or simply a double barreled shotgun to the brains :)
then IHNMAMS came alone, it was hyped in a local magasine so i got it, i was expecting a sob story of a sci-fi genre but i was so wrong, it was a dilemma, a stab to the heart of the innocence of a 14 years old boy who never expected such cruelty could ever be transfered into a video game, it was this thing that made me learn that their are things that aren't video game but more like life experiences.
i had a dream once, a dream that God sent down a bolt of light on me and transforemed me into a monster, the same way as in the game with Beny i think his name was..............
i spent years looking for the story that the game was based on, the story was even more cruel and made the game look like an episode of the care bears.
aafter this game, all i played were games like DARK SEED, PHANTASMAGORIA, 11TH HOUR, BAD MOJO, even movies i started watching were horror and mind ♥♥♥♥s, even my anime taste was gloomy, i blame this game for my taste in the macabre and everything Cthulhu.
word of warning, buy this, give the people their money, never install it, never play it, just scroll down and buy a game like AQUA KITTY and be happy, don;t become the monster i became.
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2 of 2 people (100%) found this review helpful
5.8 hrs on record
Posted: March 1
Even with the bugs from hell I still highly recommend playing this game. If you're someone that needs to 100% games though, you may be wary.


* Story line is great, still unique and interesting

* Addresses things that games barely do anymore and gives tangible character development

* Graphics aged well. For a game released in '95 the graphics are quite tolerable and don't detract from the experience

* Full voice acting (even the story author is a voice actor)


* I believe that the six person in AM's hell is the player, because the Bugs in the game are near intolerable at certain places. Several areas have game breaking/story stopping bugs which require reloads, and I found one that can cause a potential full backtrack if you overwrite saves(don't overwrite saves).

* Since there are so many bugs the game is hard to complete w/o a walkthrough which takes a bit of the fun out of it.
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2 of 2 people (100%) found this review helpful
7.8 hrs on record
Posted: May 3
Okay I love IHNMAIMS. The story was great, the scenarios had a wide rage of challenge to them, and over all the different scenery was great. I do have a few criticisms of the game although...

The Save Game Glitch: When I was on my second scenario (I went Ellen then Gorrister) I kept one saved game because I didn't think I'd need another. The problem with that was I had to quit the game for a minute. When I went back to my saved game, Gorrister wasn't on screen. I could not advance through the story and I had to restart my game. The solution? Keep like a butt load of saved games on you I mean really save save save!!

Nimdok's Scenario: The story was fantastic is EASY to advance through this scenario to the point of no return without specific items you will need. You have to do it a SPECIFIC way to advance in the story. The solution for this one is to read up on his story before hand or you definitely won't know what you're doing. I mean unless you are hardcore willing to go through the scenario a billion times I will reccomend you do this.

Endgame Strobe: During the endgame portion (no spoilers) at points the screen will start to flicker, possibly due to the graphics. This is easily remedied by going to another screen.

Otherwise the game is very playable, it's fun, and it's easy to get invested into the story. Just make sure to read up if you experience problems, there are others out there who have the solutions!
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2 of 2 people (100%) found this review helpful
1.4 hrs on record
Posted: June 1
-Worth Playing (But buy it only for very cheap!)
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2 of 2 people (100%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: May 23
If you love point and click adventure games then pick this game up now!! for me though I just can't seem to stomach them.

The games story was amazing, the characters were spectacular, the voice acting was fun and never annoying.
But gee golly, there are points in this game that you slam your fist in anger due to the realisation that you can't get any further unless you search for a walk through. I have never played a game where I used a walk through so much, and for me this really detracted from the enjoyable gaming experience. Maybe I'm just not creative enough in my thought process?

Instead of playing the game I almost suggest just watching some walk through on youtube, you'll get the story and avoid the painful points in the game where you are completely lost as to what to do next.

But it may just be that I'm bad at point and click adventure games.

I have no idea what to do, and I must click.
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3 of 4 people (75%) found this review helpful
0.8 hrs on record
Posted: December 20, 2014
A Slow yet honestly horrifyngly creepy and dark point and click game from the past
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1 of 1 people (100%) found this review helpful
14.7 hrs on record
Posted: December 20, 2014
The most sadistic game I ever played. THe sci-fi as it should be. Humans must die. Great novel by the way too.
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1 of 1 people (100%) found this review helpful
7.7 hrs on record
Posted: March 27
AM is the only character that has ever hated humans as much as I do
doing the math that's 3.3614108196336 *10^80 hate per second.

10/10 would hate humans again
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1 of 1 people (100%) found this review helpful
1.9 hrs on record
Posted: May 17
An old adventure game by Cyberdreams based on the short story of the same name. All of humanity gets wiped out with the exception of five who are constantly tortured for some thousand years. The main antagonist was voiced by the author (Harlan Ellison) and he's pretty damn good. The game is pretty much defined by the antagonist, who tasks you with showing that humanity is better than machinery by pitting you against a level based on a character's personal flaws.
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