The adventure plunges you into the tortured and hidden past of five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!
User reviews: Very Positive (374 reviews)
Release Date: Oct 31, 1996

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Recommended By Curators

"This is unquestionably one of the grimmest games ever made, but it forces us to stare deep at issues that we have a hard time addressing in games."
Read the full review here.

Recent updates View all (6)

March 18

New Update Out Now

Hello Everyone. A new update is out now for IHNMAIMS which contains the following changes and fixes:

  • Added a new launch option. People will non 100% OpenGL supported hardware can use it and should now be able to play the game without experiencing a black screen on start-up. The Steam Overlay will not function in this mode.
  • Updated ScummVM ( ) to 1.8.0Git (Released on March 16th 2015, source code provided) which contains a fix for Ellen disappearing from the screen when loading a save game. Saves that are affected by this bug will not be retroactively fixed and a previous save will have to be loaded.
Enjoy the update.

Night Dive Studios

14 comments Read more

About This Game

  • Assume the roles of five different characters, each in a unique environment
  • Challenging dilemmas dealing with powerfully charged emotional issues
  • Provocative psychological and adult-oriented themes
  • Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
  • Full digitized speech with over 40 different characters and state of the art animation
  • Harlan Ellison as the voice of the insane master computer, AM.

FIVE DAMNED SOULS: Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.

ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!

BONUS CONTENT INCLUDED: The Making of I Have No Mouth, and I Must Scream and a full 54 track Soundtrack composed by Legendary composer John Ottman (Check your Steamapps/common/IHNMAIMS/ folder after downloading the game)

This product uses ScummVM across Windows, Mac and Linux which is released under the GNU GPL v2.
For more information, please visit -
The GNU GPL can be viewed here -

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP / Vista / 7
    • Processor: IBM PC Compatible computer with a 233Mhz 486 processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • OS: Windows 7
    • Processor: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Sound Blaster AWE32 sound card
    • OS: Mac OS X 10.6.8
    • Processor: 233Mhz 486 processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • Hard Drive: 2 GB available space
    • OS: Mac OS X 10.7 or newer
    • Processor: 486 DX2/ 66Mhz (or faster) processor
    • Memory: 8 MB RAM
    • Sound Card: Sound Blaster AWE32 sound card
    • OS: Ubuntu 14.04 LTS
    • Processor: IBM PC Compatible computer with a 233Mhz 486 processor
    • Memory: 8 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • Hard Drive: 2 GB available space
    • OS: Ubuntu 14.04 LTS
    • Processor: IBM PC Compatible computer with a 486 DX2/ 66Mhz (or faster) processor
    • Memory: 8 MB RAM
    • Hard Drive: 2 GB available space
    • Sound Card: Sound Blaster AWE32 sound card
Helpful customer reviews
275 of 282 people (98%) found this review helpful
3 people found this review funny
7.6 hrs on record
Posted: October 12, 2014
I Have No Mouth, and I Must Scream is a fascinating piece of work. It's one of those games, much like Scratches, that works wonders with atmosphere, but not so much when it comes to the actual gameplay. Although where Scratches had a really tense, frightening atmosphere, No Mouth is more mysterious and depressing. I Have No Mouth, and I Must Scream works more with fridge horror, I feel. Yeah, it's creepy, but it's only truly scary if you sit back and think about it. And you will, because it's a tale that provokes thought.

I Have No Mouth, and I Must Scream was originally a famous short story by one Mr. Harlan Ellison. If you get the chance, I recommend giving it a read, as there's a reason it's so famous. Actually, that's a lie. I don't recommend reading it. I really recommend listening to it. The I Have No Mouth audiobook, read by Harlan Ellison himself, is truly a treasure of audio. Ellison is hammy and over-the-top, but man does he sell it. The man gets completely into his story, and it benefits immensely from it.

If you've done the above, then I think you'll be more than pleased to hear that Ellison also plays AM, the maniacally hate-filled, torturous supercomputer who serves as your antagonist and tormenter for the duration of this game. He's every bit as hammy and over-the-top, and it's hard not to hang on his every word. The other voices in the game vary in quality, but you won't really notice the dips as you'll be too focused on the unfolding storylines, and also on WHAT DO I DO

So let's start with the story. You play five different characters, who comprise the entire remaining human population of Earth. AM, a colossal supercomputer which resides beneath the crust of the Earth, more or less got frustrated with his lot in life and unleashed the world's supply of nukes at... well, the world. But it kept five human beings alive to be his playthings for the remainder of eternity. For over a hundred years, these five humans have been subjected to ungodly torments, and now AM would like to play a little game.

Each character is thrown into a scenario built especially for them, expected to be horrible and miserable for AM's amusement. The true goal before you is to fail AM, and prove yourself above his petty games. It is in these scenarios that you will learn about each character, their faults, their history, and a little bit about AM himself and what's going on behind the scenes and beyond your view.

This obviously differs from the original story, as these scenarios never existed. They were created (with major input from Ellison) especially for this game in order to give more backstory on the characters. Things change. The story as a whole changes. But it's still very much I Have No Mouth, and I Must Scream.

Let's talk about the gameplay.

It could be better.

IHNM is presented in a classic SCUMM format. You have a list of verbs and an inventory at the bottom of the screen, both of which can be used to interact with the world around you. You will talk to characters, solve puzzles, find objects. All the familiar trappings of a good point-and-click adventure. So far, so good. The first major hitch is that eternal adventure game hellspawn, the unrelated event. You know what I'm talking about. When you do a thing, which triggers an unrelated thing to happen somewhere else which you have no way of knowing about and no reason to think might have happened. So many point-and-click adventures have fallen prey to this design flaw (Myst IV and Hector 3 among them, just thinking off the top of my head, here), and I wish it would stop.

I had one point in the first scenario I picked where I didn't know what to do. I looked up a guide, and it didn't help. I thought maybe my game was glitched, as I had done everything the guide had ordered. And then I saw it. A very subtle thing. A line in the guide telling me to exhaust a certain character's dialogue. All I had skipped (for reasons that we'll get to in a moment) was an entirely unnecessary rude line that doesn't actually help anything. But lo and behold, when burning off that one useless line of dialogue caused an unrelated character to appear in a different location, freeing progression from the devs' icy cold grip.

There are some other annoying bits, here and there. Some items and interactables that aren't exactly obvious on the screen. Two scenarios allow you to progress past important items or before doing mandatory bits. It's problematic, and very confusing when it happens. Luckily, it's possible to die after this moment in one of the scenarios, bringing you back to the character select where you can choose to try again. For the other one... well, just keep multiple saves, is all.

In addition to simply making through each scenario, every character has a personal spiritual meter. The better the spirits they're in, the lighter the background behind their portrait in the lower-left becomes. Practice good morals and make progress to lighten it. Screw up, be corrupt or evil, or just cause your character to freak out to darken it. If the meter turns white as the scenario draws to a close, you've perfected that scenario. This is not always easy to do. I only managed it in two scenarios.

They say you need to get a white meter with each character in order to see the best ending, and that's going to require either a guide or multiple playthroughs. I wonder, though. I'm pretty positive I did in fact get the best ending, despite not having all whites. I think it's probably possible as long as each character has almost a white meter, or a couple characters have white meters and everyone else is close? Or something? Though don't quote me on that, I really don't know, and there's a surprising lack of entirely helpful documentation on this subject.

Anyways, my advice is to not worry about it. Do your best and get an ending, whatever that ending may be. Give the finale a few tries, though, because you'll probably screw it up a couple times.

Anyways, point is, the game looks great and sounds great, and the story will draw you all sorts of in. Just be aware that you may need to consult the Internet at times, and be sure to rotate your saves. Or do what I did and just make each save a new one, because this game seems to have infinite slots. Which is a nice feature.

For all its faults, I still enjoyed the majority of my time with I Have No Mouth, and I Must Scream. And if you're a fan of the original story, or games which not only don't shy away from adult themes, but walk straight through a minefield of adult themes and take it all in stride with a sly grin upon their lips, then I think you'll enjoy it too.
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42 of 44 people (95%) found this review helpful
1 person found this review funny
34.4 hrs on record
Posted: November 18, 2014
Alright, this has been a wild ride and I haven't even managed to get to the ending yet but here we go.

A brilliantly twisted story of survival through and through, you will play as one of five people unfortunate enough to have been handpicked as a devilish child of an AI's playthings. Seriously, you'll love to hate (HATE!) this ♥♥♥♥♥♥♥. After 109 years of endless torture, these five humans are about to bring the Big Bad Baby to its knees. Succeed, and they may have a chance to return to the world outside AM's eternal straitjacket. Fail, and suffer a fate worse than any they've endured.

Basically, IHNMAIMS will mess you up. It will give your brain a swirly and laugh about it.

- Classic point and click adventure format for nostalgia boners
- 10/10 storytelling and characters.
- Grotesquely beautiful landscape.

- This is not a game for the faint of heart and covers a lot of sensitive topics. If you are potentially triggered by ♥♥♥♥, abuse, torture, holocaust/Nazi themes, cannibalism, animal cruelty, and general nastiness, either reconsider your purchase or brace for impact.
- Almost impossible to beat without a walkthrough. Luckily, they are available just a shift-tab away.
- Bugs. Bugs everywhere.

Overall, I give it a 9/10. Give it a go if you feel you're up to it. It's definitely considered a classic for a reason.

"He withdrew, muttering to hell with you. And added, brightly, but then you're there, aren't you."
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381 of 578 people (66%) found this review helpful
10 people found this review funny
0.9 hrs on record
Posted: November 6, 2014
I Have No Fingers, and I Must Review
Was this review helpful? Yes No Funny
86 of 123 people (70%) found this review helpful
4 people found this review funny
3.1 hrs on record
Posted: November 1, 2014
One of the few artsy games that isn't ashamed to be a game.
Was this review helpful? Yes No Funny
33 of 37 people (89%) found this review helpful
1 person found this review funny
10.9 hrs on record
Posted: November 10, 2014
Great classic game. What it lacks in grphics, it more than makes up for in story. The scenarios have some pretty heavy and twisted content. I enjoyed the music throughout the game, but found in difficult places it could a bit repeatative. Also the game comes with the short story I have no Mouth, and I must scream. Look in the game installation folder, well worth the read.
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27 of 28 people (96%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: October 4, 2014
English version
(polska wersja poniżej)

I have a difficult time writing about I Have No Mouth and I Must because of my personal attitude towards this game. While I consider “The Longest Journey” the paramount of an adventure experience and believe that everyone should at least try this game, in case of IHNMaIMS is more complicated since, clearly, it is not a game everyone can enjoy.

First off all, IHNMaIMS is kind of The Elder Scrolls of adventure gaming, and for more than one reason. Firstly, hardy any point and click adventure gives player such freedom of choices. Secondly, much less on a positive note, this is possibly the greatest bugfest in the history of adventure gaming. When deciding to play this game one has to be prepared to face game breaking bugs that will inspire either restarting one’s adventure or a ragequit. Still, while IHNMaIMS forums are choke-full of bug reports , I was lucky enough to finish at least three different versions of this game without any problems.

Secondly, people who prefer solid mechanics and comfortable gameplay may (and probably will) completely disdain this game. In IHNMaIMS everything seems to be secondary to narration. If you prefer story over anything else, then that is not an issue, but if you want to play comfortably know this: this game has a nasty habit of playing with the gamer. Not to spoil too much, it often may look like you have to do something bad to another character (kill is such a nasty word…) or a group of characters to gain a particular item or simply progress a story. And when you finish that chapter you discover that said item was completely useless. On the other hand, the character’s alignment / sanity is of great importance in this game, and it is affected all the time, exactly by this kind of choices.

Thirdly, it needs to be said that to fully appreciate this game, some basic knowledge of Freudian psychology is needed. Especially the ego, superego and id and the dream symbolism may come in handy.

So, what does this game give in return ? Probably the most emotionally engaging experience in the history of adventure gaming. The world (or worlds) within this game is rich and congruent, storylines are brilliant and characters are captivating ( The game goes to great lengths to make one feel compassionate even for a sadistic scientist of a totalitarian regime). Also the way the puzzles fit into the storyline is truly brilliant. For example (not much of a spoiler, since that’s the very beginning of this particular chapter), the first day of the Benny’s storyline. Benny’s body has been completely mutilated during the years of merciless torture, his bones have been shattered and forced to grow together in a bad way, his vocal cords have been torn out and he is generally a mess. Consequently, first he has to learn how to eat, walk up the stairs and how to communicate with others.

Finally, for the game that’s nearly 20 years old, the graphics are still pretty impressive. The backgrounds are dark, moody and full of detail. Still, It should be appreciated how authors made almost every important item clearly visible.To conclude, let me just suggest running this game on ScummVM, a free tool that enables many graphic and sound options as well as some bugfixes – which in this particular game helps a lot.

Wersja Polska

Pisanie o I Have No Mouth and I Must Scream (dalej IHNMaIMS) przychodzi mi z trudem ze względu na fakt że jest to jedna z tych gier które zdefiniowały moje podejście do przygodówek. Inaczej jednak, niż w przypadku „Najdłuższej Podróży”, która niezmiennie jest moim „numerem jeden” w świecie point and clicków, nie mogę IHNMaIMS polecić każdemu.

Po pierwsze, można powiedzieć że ta gra jest swoistym „Elder Scrollem” przygodówek, i to z więcej niż jednego powodu. Podobnie jak seria Bethesdy daje wolność wyboru niespotykaną u innych przedstawicieli danego gatunku. I podobnie jak „Scrollsy” jest aż po same brzegi napakowana bugami wszelkiej maści i kalibru. Odpalając IHNMaIMS trzeba być przygotowanym na błędy które mogą uniemożliwić jej ukończenie, zmusić do restartu całej historii, albo spowodować ragequit. Inna sprawa, że ukończyłem co najmniej trzy różne wersje tej gry, nie natrafiając na żadne poważniejsze bugi, więc da się też „zaliczyć” ją bezproblemowo.

Po drugie, ludzie ceniący sobie solidną mechanikę ułatwiającą rozgrywkę na każdym kroku prawdopodobnie znienawidzą tą grę. Jakie problemy można mieć z mechaniką w point and clicku? W IHNMaIMS wszystko jest drugoplanowe względem opowiadanej historii. Osoboy ceniącym sobie w grach przede wszystkim angażującą narrację nie będą miały z tym problemów, niemniej ta gra potrafi momentami być bardzo złośliwa. Zamierzenie. Żeby uniknąć spoilerów wspomnę tylko że nieraz może wydawać się że jedynym sposobem zdobycia jakiegoś przedmiotu czy popchnięcia historii na przód jest wyrządzenie mniejszego bądź większego zła któremuś z bohaterów pobocznych. Kiedy już gracz zdobędzie dany przedmiot, okazuje się że nie jest on do niczego przydatny, podczas gdy poczytalność bohatera –którą tracimy bądź zyskujemy, zależnie od dokonywanych decyzji – odgrywa kluczową rolę w opowiadanej historii.

Po trzecie, żeby w pełni docenić IHNMaIMS, przydaje się podstawowa znajomość psychologii Freudowskiej – ego, super ego, id, symbolika snów. Bez tego niektóre fragmenty gry mogą wydać się niezrozumiałe.

A co ta gra może dać w zamian? Prawdopodobnie najbardziej wciągający horror science-fiction w historii gier przygodowych. Świat (czy raczej światy) przedstawiony tutaj jest bogaty, mroczny i fascynujący, historia ciekawa, a postacie wielopoziomowe i wzbudzające sympatię (nawet sadystyczny doktor z obozu zagłady – bo i kimś takim przyjdzie nam grać) . Jeżeli zaś chodzi o zagadki które stawiane są przez graczem, uważam je za szczytowe osiągnięcie jeżeli chodzi o łączenie narracji z mechaniką rozgrywki. Przykładem niech będzie początek historii Bennego (nie jest to wielki spoiler – pierwsze 5 minut rozdziału). Benny jest uroczą postacią – jego kości zostały połamane i zrosły się w paskudny sposób, struny głosowe zostały wyrwane z jego gardła, twarz ma pociętą w drobną kratkę – ogólnie Benny nie jest okazem zdrowia. Oczywiście ma to wpływ na zadania przed jakimi staje – na początku musimy nauczyć go jak komunikować się bez używania głosu, jeść (!) i wchodzić po schodach (!!).

Mógłbym o tej grze napisać wiele więcej, ale kończy mi się miejsce więc słowo o oprawie: po prawie 20 latach grafika ciągle robi wrażenie. Tła są klimatyczne, pełne szczegółów i wspaniale kształtują mroczny obraz gry, budowany również przez klimatyczną muzykę. Warto wspomnieć że autorzy dokonali niemal cudu sprawiając że na tych pełnych detali tłach prawie każdy istotny dla fabuły przedmiot jest widoczny. Na koniec wspomnę jeszcze tylko że najlepiej uruchomić tą grę przez ScummVM, darmowe narzędzie udostępniające w starych przygodówkach wiele opcji graficznych, dźwiękowych i naprawiających wiele błędów – co w przypadku IHNMaIMS ma niebagatelne znaczenie.
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22 of 23 people (96%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: October 19, 2014
I like the old-fashioned, point-and-click adventure games. I also enjoy the vast cruelty of a cold and bleak universe where nothing I do or say has any great consequence in the grand scheme of things. That's why I play I Have No Mouth, And I Must Scream.

From the amazing writing to the soul-crushing bleakness staring you in the face from the cloudy indifference of a gaping void, this game truly has a bit of everything for us adventure fans!

11/10 -- Would look upon my life's work and despair again.
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18 of 18 people (100%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: November 28, 2014
As I write this, I Have No Mouth, and I Must Scream is $1.49. BUY THIS GAME.

After writing this review, I realized that the game comes with a free copy of the story it is based on. At full price, you're paying less than forty cents for the game if you buy it just for the story, and at any discount you're paying less for the game and the story combined than if you bought the story on Amazon! I'm copying the PDF to my Kindle right now!
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11 of 12 people (92%) found this review helpful
1 person found this review funny
8.8 hrs on record
Posted: October 16, 2014
“I Have No Mouth, and I Must Scream” gives an interesting take on the mythos surrounding mortality and consequence. The game plays as an adaptation of the short story written by uber-famous sci-fi extraordinaire Harlan Ellison, onto which humanity is put at an ultimate test. Those who are familiar with titles such as “Eternal Darkness: Sanity’s Requiem” will feel well at home with this title; as each game not only amasses a variety of time pieces, but contains different stories that in some ultimate fashion fasten together for a grand conclusion.

The game kicks off in a pseudo “System Shock 2” manner in which a supercomputer named AM—reminiscent of “2001: A Space Odyssey” HAL—selects five members on which to do his bidding… namely torturing these poor souls to relive their greatest guilt in an unending cycle in such the style of Hell. Each character only remembers bits and pieces of their past, but do not remember what terrible offense they had committed to deserve such cruelties. Later exploration consists of a psychological exodus where they slowly come to a moment of realization; it is normally at that moment where AM—in one final and desperate tactic—lays out an ultimate torture for each subject.

“I Have No Mouth, and I Must Scream” is accompanied by a sharp script that is borderline twisted and amusing; it defines dark humor amidst a tale of tragedy and desperation. The script is elevated also by the unique performances of the cast, including none other than Harlan Ellison who voices AM. There is an array of emotions by each character that not only draws a gamer deeper into unraveling the mysteries, but at some moments also feel for the character, as if accompanied. The subject matter in all its seriousness provides a great contrast to an otherwise campy story that, had it been crafted in any other manner, might not have been taken as seriously in other games. “I Have No Mouth, and I Must Scream” not only knows the balance between comedy and tragedy but does a flaming knife juggling on unicycle act. There are very few science fiction writers that have accomplished such things—the closest to come to mind is Philip K. ♥♥♥♥, who wrote countless short stories including “We Can Remember it for You Wholesale” which inspired Paul Verhoeven’s 1990 sleeper hit “Total Recall,” basically another story that balances itself between tragedy, comedy, and campiness.

The gameplay as a whole is decent for the most part; not the lengthiest or most challenging of adventure games in the market. Seasoned adventure veterans could go through this title in a solid 2-3 hours; casuals, add at least 2 hours to that notch. The game is more story-driven than anything, and the locations aren’t incredibly large. The game does call for a great deal of backtracking, but on a plus note there is very minimal handholding. There is a consequence system. Consequences are measured by the actions gamers take: whether they completely miss a step, mess up on a puzzle, choose the not-so-nice conversational responses, reflects on a character portrait. The more you do a faulty job, or the wrong choices you make, affects the colorization of the border in a character portrait, leading to a different outcome endgame. It is basically your average in-game report card before stats started lingering the gaming market. Some would argure that the system mandates are unjust, that the game wants you to basically follow a set pattern and offer very little room for freedom of choice. In the contextual realm of “I Have No Mouth, and I Must Scream” it fits very well with the philosophical nature of the game.

If there were any complaints to be made, it was that I wanted more. Each chapter offers small episodes for each character, and they are each original in their very nature. Some romps are more amusing than others. But when the grand—and I mean grand—finale of the game comes to a close, I was left as much satisfied by the delivery as I did emptied. On a positive note, the game does have multiple ways in which the game can end, depending on which character you would choose to perform the final actions. The puzzles remain the same, but any prior knowledge one particular character has effects certain situations in the final stage. While such a variety was interesting, there still remained little to no difference in other departments outside of the story. Does that sour the overall experience I have had with the game? Not in the least. “I Have No Mouth and I Must Scream” does contain a very interesting story—filled to the brim with references to other literary works and historical moments—outside of its rather primitive and linear level designs, but it is a game that has switched enough mental gears to make it an overall unforgettable experience, especially for those who have an appreciation for older titles. The game is ultimately affected by its concise duration, even for a game made right after the transition from DOS/floppy disk titles, which can stint game completion (by those who have memorized the game full and through) to under an hour. While it may thematically reflect the length of a short story, "I Have No Mouth, and Must Scream" painfully makes me wish it were rather the length of a novel.

Presentation: 8.5/10
Gameplay: 7.5/10
Graphics: 8/10
Sound: 8.5/10
Replay Value: 6.5/10
Overall: 7.8/100

Final Analysis: “I Have No Mouth, and I Must Scream” provides an entertaining adventure through the ages. While the adventure is cut short by content value, it more than makes up for both story, originality, and personality. Adventure fans may find some interest to be had from this title, anyone else regard it with caution—albeit it has aged fairly, “I Have No Mouth, and I Must Scream” requires patience, persistence, and a sense of appreciation for games of yesteryear. Definitely worth discount price; anything more than 5 dollars is a swindle.
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8 of 8 people (100%) found this review helpful
3.0 hrs on record
Posted: January 1
Harlan Ellison's "I Have No Mouth, and I Must Scream"(1995) is an excellent example of how, when turning a story into a video game, you don't have to sacrifice anything. Ellison's direct involvement in the game definitely shows and his voice as AM, the machine God, is brilliant.

The storytelling in the game creates a very immersive experience, drawing you into each character's mind and torment. You learn the deepest secrets and darkest fears, even the outrageous desires of these character's and the realistic reactions really put you in the character's shoes.

The premise of the game alone brings intrigue but the unfolding of this story in such a mysterious way is really what drew me in, I wanted to learn as much as I could about the post-apocalyptic world that was presented to me. The idea of a super AI turning itself into a type of God is interesting indeed.

The story is so excellently encapsulated, the imagery is macabre and barren, and it's all brought together here marvellously. Nothing is left out, in fact, in the gaming format you have an opportunity to explore beyond the main narrative.

Point and click at its finest.

I can also say, having played this back in the 90s, that this Steam version works really well and I believe the game has aged nicely.
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10 of 12 people (83%) found this review helpful
12.7 hrs on record
Posted: October 5, 2014
Pretty good adventure game. It isn't a perfect piece of software, but overall it satisfies. It is also short, you won't need too much time to appreciate it fully. Get it on whatever sale, and play it any day you got nothing to do, it will be time well spent.
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35 of 59 people (59%) found this review helpful
8.7 hrs on record
Posted: October 11, 2014
This game deserves a remake/overhaul where the punishments/bugs that constantly put the plot into an ultimately un-winnable state are cleaned up.

If you thought the King's Quest series was frustrating for occasionally allowing you to traipse down un-winnable plot paths, do not pick up this game. Even if you're ok with running into death traps and having to back track a little to an earlier puzzle, do not buy it. The means by which the player can break the plot in this game are so abundant that it seems the overall design was either poor to begin with or the final product was not tested enough.

It really is as bad as, “You didn't look at this rock exactly *twice* in the first chapter, but not to worry, we'll let you proceed to the final chapter anyway," then ending the game with, "Oops, looking at that rock twice was actually pivotal to the plot. Sorry, now you won't be able to reach the finale.”
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8 of 9 people (89%) found this review helpful
21.6 hrs on record
Posted: January 31
This is a game I bought a minute after I saw a 9 second review clip. I have just rushed to the end of this game, and now I'll be rushing a review. I'll be spending the next few hours bumrushing plot summaries or looking at additional content, endings, and at some point I'd like to read the original short story pdf included in the game files. Okay this is stressful because I feel there's a lot to talk about. Holy ♥♥♥♥. More recently, I've become a big fan of point-and-click games and I've never touched anything like this. This game is GRIM, I could go on and on about how I've never encountered anything like this in any capacity (this includes all media, I'm willing to say that now). The story is insane, comprehensive, believable, well-researched, and covers a lot of controversial material. This game doesn't ♥♥♥♥ around. Here's where it's going to get a little spoiler-heavy. In this game, there is a ♥♥♥♥ scene, and it is story-serving. I know the area is gray but I would be shocked to learn if anyone was under the impression that such a scene was included to pander to deviant males or something along those lines (I'm talking now about criticism for Hotline Miami). This is by far the most mature game I've ever played. The villain, a supercomputer named AM, is almost comically evil in that he tortures five people profoundly for 109 years, keeping them artificially alive. While we're on the subject of AM, I want to get this out of the way because it's still fresh in my mind: the final level is by far the best in terms of story and visuals, the entire thing comes full circle without any enormous monologue or contrived adlib about the relationship between man and machine. It will not pull that ♥♥♥♥. I LOVE that the Russian and Chinese counterparts of AM and AM himself appear physically as god figures. I am fascinated in all things "ultimate" especially those types of metaphors which appear in very immaculate or, at least not in this case, formless designs. Let the pacing of this review so far be a reflection of how the game has impacted my mind in the time to follow. I'm this far in the review and I'm sensing the package is wrapping up nicely. How much more can I say? Do you need me to address every theme in this game at once, to put into poor grammar the peace I am at? I wouldn't be able to do it justice. I can't review the game properly. I have no mouth and I must scream, so to speak. 10/10 game, VERY annoying programming errors set me back a few hours. The story managed to trounce these negatives, it's that good. You'll sleep on this one for years.
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7 of 8 people (88%) found this review helpful
7.0 hrs on record
Posted: February 8
Warning wall of text ahead:

This review will be based on the game only as I haven't read the short story the game is based of.
It kind of makes me sad that I have to give this game a negative review. But there are some things in this game that just didn't cut it for me, seeing how hyped this game has been over the years, always being mentioned in "best point and click/adventure games of all time" threads all over the internet, I don't really see why. Sure the story is very unique (and the short story is probably 10 times better) but I really couldn't feel that dark and twisted feeling that most people did.

Ok on to the parts that made me give this game a thumbs down. Oh and like many others who have played this game, I live and breathe point and click/adventure games. I grew up during the 80's with the big 3 on the NES (Deja Vu, Shadowgate, Uninvited) and I played my fair share of the Sierra/Lucas arts games during the years. So no "trolling" here. This review will probably get down rated anyway :)

The first big turnoff in the game is "trial and error" part, don't get me wrong I love a hard adventure game (took me months to beat Myst without a walkthrough). But this game forces you to either pick up a walkthrough (which I dislike) or save your game every time you interact with something. Why? Because if you screw up even the slightest you can't complete the game. And the worst part is that the game doesn't even tell you that you screwed up. So either spam that save/load button or stick to your walkthrough as soon as you pick it up, because you will need it more than once if you don't want to go mad. In the end I think I were suffering more than the characters in the game due to this mechanic.

The second thing that really killed it for me was the overall atmosphere over the characters. I saw some other comments like this under the reviews and it feels good that I'm not the only one noticing this. But these characters (without spoiling too much) have been tortured for over 100 years, and they just seem so... full of spirit.. At least some of them, some characters even joke around when your play them (Ellen). This is why I didn't feel the "horror" and darkness in the game. I really didn't feel like these characters were suffering or anything. You might think that these people were walking disasters after 100 years of mental and physical torture, but nope! I didn't care for any of the characters, I just wanted to skip to the next one all the time and sadly it never got better, only worse. And the ending was a HUGE meh, giving me a feeling like I have been doing everything for nothing (yes I got the best endings).

One other small problem I had with the game is the amount of bugs, stuff disappearing and multiplying (you pick up a key only for it to reappear when you reenter the room). Doors you can walk through sometimes and sometimes not because you have to "use" the door. But hey it's an old game, I can let that one slide.

TL;DR There are plenty of other horror adventure games out there with a more twisted and darker story (yes I said it) than this one. So save your money or buy a game like The Cat Lady instead and watch a complete walkthrough of this game on youtube.
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9 of 12 people (75%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: December 13, 2014
Absolutely horrifying. Brilliant at what it does.
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5 of 5 people (100%) found this review helpful
12.8 hrs on record
Posted: November 18, 2014
This is a really good game,it has a very deep story and it says alot about humanity and morals,reminds you of what we are capable of doing(for better or for worse),as for the gameplay its your basic point and click however it is not very forgiving *spoiler you require to do all the adventures perfectly for the best ending*
anyway im sure your all here because the short story was awsome,This game is somewhat based off the story however it is edited and explains a bit more about AM,also the charaters storys are changed a bit like benny is now a former commander not the scientist he was in the story,but other then that its mostly true to the book,and for those who have not read the story it comes in the games files in a .pdf format
In conclusion id give it a 9.5/10 its a great adventure game,it can be difficult at times but it feels so great to figure out a puzzel,and going deeper into the story
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5 of 5 people (100%) found this review helpful
8.0 hrs on record
Posted: December 28, 2014
10 Reasons why "I Have No Mouth, and I Must Scream" is awesome and you should totally buy+play it before your next birthday...

1. Starring ... HARLAN ELLISON
For those unaware, this P&C Adventure game is based on the dystopian post-apocalyptic sci-fi short story of the same name, written by Harlan Ellison in 1967. Nearly 30 years later, a team of game devs decide to make the game, and they contact Ellison for permission to make the game, and not only do they get permission, they *get him to voice the villain* (who is, in some sense, the story's chief character). "AM" wouldn't be half as awesome without Ellison. He was about 60 at the time and about 80 now ... yes, still alive ... and it'd be great if Steam players newly discovering the game wrote him fanmail about how the game inspired them to read his work, etcetc... ^_^

2. Aged Gracefully
For a 1995 PC game, the game's graphics are decent, the audio is of the same variety as (but in many ways superior to) the first two Elder Scrolls games, and the engine is surprisingly stable. Based on other reviews I've read, your mileage may vary, but I had exactly zero crashes in a multi-faceted playthrough (testing different fail-states and endings, etc). As a huge Adventure buff, I can assure you that there are dozens, perhaps hundreds of games released in the past two decades that won't be as valuable 20 years down the road as this one turned out to be.

3. Not just full VA ... *good* VA
I'll have to take exception to Dr. Nimdok, whose slow, aged German accent sometimes misses the mark, especially as to which words or syllables to stress. Other than that, the character VA in this game is leaps and bounds beyond its 1995 peers. I suspect this is because the actors were getting to read lines either directly from, or inspired by, the original short story, which is quite well-written. So good.

4. "Dude, that's not PC!"
Real characters have flaws. Real characters don't give a crap about whether they're being politically correct or not, especially when they're on their own and have survived 100+ years of torture by a mad machine. I'm not praising this as though it's something to be cherished: rather, I'm saying that the surly nature of Benny, the rugged trucker-ness of Gor, and pretty much the entire Nimrok scenario make for a pretty provocative game. I suppose the open talk about Ellen's plight would also apply.

5. Fail-States exist, but they don't over-punish
Because this game is paced out *just right,* if you accidently off your character and lose progress, it's not a huge deal. The five scenarios are each short enough that you'll a) remember the puzzles well enough to quickly recover progress if needed or b) you'll have saved like 2 minutes beforehand and then it *really* doesn't matter. That said, there are ways for characters to die -- some more easily than others. And in the end scenario, it gets really tricky...

6. Endings galore
There are, in fact, five bad endings and one good ending. It's in the end scenario that the game takes the strongest departure from the short story: the latter offers a fight scene between two of the characters that, due to the way the game is structured, simply wasn't going to happen. However, the five bad endings of the game combined make up, in essence, what Harlan Ellison originally wrote. Each character will deliver those famous words after describing in wretched detail what AM has done to them for the rest of eternity after their failed assassination attempt. BUT, should you get the "true" ending (not at all in Ellison's story, but apparently Ellison-approved since he voiced his dialogue for this ending), there's something horribly fascinating waiting at the end, including some excellent philosophy that fits very much with this and Ellison's other tales.

7. Click what where with what, oh it's too much! -- No it's not.
One thing I've found in the Adventure revival of the past 5 years is an over-abundance of items in my inventory. It gets to be a bit *too* much. In IHNM, however, the standard view of the inventory shows only 8 slots. This will actually expand (and has to in at least one scenario). Yet, in another scenario, the number of items only goes as high as three. As for interaction options, you have the basic set: Walk to, Talk to, Look, Use, Take. Give, Push, and my favorite, Swallow. And that's it. That's all you need to get around, and with the narration and a little bit of clever thinking, you'll find many of the puzzles solve themselves. That said...

8. Walkthrough-friendly
Should you need to turn to a walkthrough (GameFAQs has three at present), it's pretty easy to figure out where to look. Most people won't need it until they reach the end, and if they find themselves exasperated (especially by which character order to use) then a walkthrough can spell it out. Quickly, and painlessly, without the pain of a thousand qualifications ("if you've done this, don't do that" etc). The complexity of this game is in its narrative. The mechanics and puzzle-solving are less dense, though they can still be tricky even on that surface layer.

9. Did I mention the length?
This game is of the perfect length for most 21st-century gamers. The devs were ahead of their time in this regard. Its peers were often packing in filler content to brag about how many hours the player could get out of it. And then, on the other hand, there are a handful of P&C Adventures so pathetically short that they're hardly worth calling a game. This one fits just right: 2 hours with a walkthrough, 5-8 without (that range I'd give based on players' range of problem-solving capabilities and/or desire to skip voice acting with right-click spam).

10. We vote with our dollars
If the other nine points have convinced you that this game might actually be *good,* let me remind you here at the end: Steam notices what kinds of games we buy. How much of any given title is purchased will mean something to them. Financially it also means something to the rights-holders of this game. And while it could crash and burn miserably, I'd not be opposed to a huge overhaul / HD remake of this very game -- sometimes the risk pays off. Or, perhaps, it would inspire other developers to do decent P&C adventures with weighty/heady sci-fi short stories from other great authors. This game proved it could be done, and done well.
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6 of 7 people (86%) found this review helpful
1.1 hrs on record
Posted: November 8, 2014
One of the best point and clicks I've played, it's must buy for anyone who is a fan of the short story 'I Have No Mouth and I Must Scream'. It has great music and atmosphere and is very well written, it doesn't matter whether you have read the short story or not because the game will still make sense and in addition it comes with an electronic copy of the story anyway, along with the game's soundtrack and a short video insight into the games development with the author Harlon Ellison, so it's really very good value for $5.99.
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41 of 74 people (55%) found this review helpful
5 people found this review funny
8.5 hrs on record
Posted: October 18, 2014
Had a woman chew food for me the day before she was strapped to a lightning rod and vaporised.
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9 of 13 people (69%) found this review helpful
39.3 hrs on record
Posted: November 5, 2014
Pros: acting is so bad it's good. Story is cool. Click on everything to advance.

Cons: hate how 'use' and 'walk to' swap meanings. take was sometimes used oddly and items could be picked up after examining twice. The ending happens without doing all characters arcs, so do not do everything with one person if you want to see the full end.
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