The ultimate space sandbox. Participate in epic fleet battles, form alliances, strive to dominate entire galaxies and harness the universe’s resources for your industrious empire or the destruction of others. Customise your experience, the universe is yours!
User reviews:
Recent:
Mixed (81 reviews) - 65% of the 81 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,903 reviews) - 74% of the 1,903 user reviews for this game are positive.
Release Date: Nov 27, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

We are offering the current full version of the game to play for free in alpha, scroll down!
We are using Early Access to give the players the possibility to play the game, as well as giving them the opportunity to be a contributing factor in the game's development. We are a small independent company, and this will help us to develop the game further, through player feedback and funding. The demo will still be free to try out from our own website, as well as a free version available here.

All existing customers that have an upgraded account can receive the game on Steam through linking their StarMade Citizen’s Registry account with their Steam account

Approximately how long will this game be in Early Access?

“StarMade will stay in Early Access until we’ve developed all core features and feel confident in the game’s overall systems. We will also need to go through a rigorous bug testing phase. Our plans are ambitious, as such no definitive date can be made.”

How is the full version planned to differ from the Early Access version?

“We have many features planned for development. You can check out what we're working on, or what we will be working on at our Trello Roadmap (https://trello.com/b/9Kg5Jn6g/starmade-roadmap), development direction post (https://starmadedock.net/threads/starmade-development-direction.21615/) and our bug tracking site (http://phab.starma.de/). In essence, the full version will have a more lively universe. Here are a few ways we plan to achieve this, dynamic and procedural quests, NPC factions and empires, soundtracks and sound fx, scripting, modding API, creatures, diplomacy and fleet control. Game performance and scalability is our underlining priority.”

What is the current state of the Early Access version?

“We have had stable versions of the game and server since 2014. StarMade in its current state is a complex and extensive sandbox, we have created a set of tools for us and the community to create the ultimate space experience. It’s now time for us to bring StarMade’s universes to life.”

Will the game be priced differently during and after Early Access?

“The game's price will slowly rise during the Early Access period as features are progressively added. This system will favour those who have purchased and showed their support in the early stages of the game.”

How are you planning on involving the Community in your development process?

“We already extensively involve the community in the development of the game. Pre-steam release we were roughly at 300,000 people registered on our account system, requests/bug reports/suggestions are constantly read by our team. Many player contributed suggestions have already been implemented into the game. We host community build contests to create ships, stations and other in-game creations for placement in the game. Additionally, we have a community elected council who seek opinions, suggestions and feedback and relay it back to the development team. We as a team, are heavily involved with our community.”
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Recent updates View all (51)

July 27

Dev Blog : July 28th 2016



Surprise! Dev blog time! Last time we were talking about asking for your input on what you wanted as part of our in-game video tutorials. Well we've taken those on board and have released the first set of in-game video tutorials to cover the basics of the game. We'll continue to add to them as time goes on and to assist in teaching new major features planned for the game.

This dev blog however is more focused on what's currently being worked on, as it changes a lot of core code for the game and has some ramifications that you as the StarMade community should be aware of.

The Chunk Update

If you're unfamiliar with how our blocky universe is comprised, blocks are grouped into chunks. 16 x 16 x 16 cubes that are used to manage data in a more practical way. It influences everything from performance to lighting and everything in between and is one of the pieces that make up the backbone of the game.

What's currently being worked on is an increase to the chunk size in order to improve performance. Chunk sizes will be changed from 16 x 16 x 16 to 32 x 32 x 32. This increases the number of blocks per chunk from approx 4k to 32k. This primarily will help reduce the number of requests and operations on large objects but will influence many other aspects of the game as well, improving everything from loading and even compressing. We estimate up to 50% increase in performance in some areas due to this change.

What this will mean however is a major conversion period, and when rolled out could cause some significant downtime for servers. The converting is mostly for moving all blocks to the new chunk grid.

For individual ship entities, the ship core was originally placed at coordinate 8 8 8 placing the ship core in the middle of a chunk. This meant that for smaller ships it could be possible to only require the loading of one chunk, rather than if the core was located in the corner of a chunk, it had the potential for 8 chunks to instead be required for loading. All blocks in a blueprint are saved "relative to the core" so a block located at 0 1 0 would actually be located at 8 9 8 in the chunk. This relative locating is one of the ways StarMade is able to support quite large ships.

Shifting to a 32 x 32 x 32 chunk format means that every ship entity needs to have the ship core shifted to 16 16 16 instead of 8 8 8. This is why the conversion process will take quite a while, as not only are all the existing entities in the universe needing to be updated per server, but also all the saved blueprints. The processing time on making this shift on a single entity is also the reason why a simple core moving system for build mode has been difficult to implement.

This conversion could result in servers taking at most a couple hours to convert. This change however is going to present a number of major improvements as well as improving processing for some future core code changes planned later on in the development timeline. It also significantly reduces the database size for servers and reduces the amount of files required.

Why we're telling you this now is so you know what's ahead. We're going to do our best to ensure that everything is as prepared as possible before we release this update. However we do recommend you back up any blueprints, ships, servers, sectors, etc locally that you want to ensure you save just in case anything unforeseen happens during the conversion process.

Have any questions, feel free to ask them, otherwise watch the news space for all the details going ahead in anticipation for this update.

- The Schine Team

5 comments Read more

July 19

StarMade v0.198.485 New Tutorial Videos, Fixes, and Optimization

Greetings, Citizens ~

This is a small update that adds a new tutorial series to the game meant especially for new players. These tutorials should provide players with enough information to understand the basics of the game and begin building. We will update the tutorials and release additional videos as the game progresses.

Furthermore, we’ve implemented some fixes and optimizations:

~ Inventories pulling large amounts of items previously caused immense server lag, visible even in single player. This release almost completely eliminates the lag, therefore squishing yet another cause of the dreaded server lag popups. This fix not only improves the speed of pulling, but of all inventory operations.

~ The visual glitch of placing LoD shapes (such as console and light bar) onto transparent blocks has been fixed

~ Significantly improved the rendering speed of structures comprised of many transparent blocks (e.g. ice asteroids and certain ship/station designs). A bug in the drawing engine caused this by drawing concealed faces (such as the hidden face between adjacent ice and rock) despite the player being unable to see them. This lowered frame rates while viewing the structures due to the large number of unnecessary polygons being drawn.


~ T1670: Fixed importing sectors

~ Previous news post mentioned 2 outdated config values but it is different in-game as you probably noticed:
  • Fixed Trading guild share is 5%, not 20%
  • Trading guild share per system is 1%, not 2%


As always, thank you for playing StarMade!

~ The Schine Team

13 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Try out the full game for free in Alpha!

We are currently offering the full version of the game for free on our demo. This will be throughout Alpha as we believe a user wanting to purchase an open alpha game, should get to try out and test the current full state of the game first. We also need as many testers as possible, your reports, feedback and input is invaluable!

So... why should you purchase the game if it's currently free?

  • Support the developers!
  • Purchased users will still have access to the latest updates when the demo stops being supported/updated in beta.
  • Get it cheaper! As more features are added, the price will progressively increase. This will benefit those who supported the game earlier.
  • We're adding upgraded only features to our Registry system, this will not directly affect any game features, however, it will give more access online. For example, blueprint hosting and multiple skin uploads for selection.

    What are you waiting for? Click that demo button, and try out the full game for free!

About This Game

A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.

The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.

Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.

Dive into your own unique universe, and choose your path.

Key Features:


  • Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
  • Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
  • Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
  • Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
  • Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.

    Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU.
  • Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
  • Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
  • Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 - 64 bit
    • Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 260, 275, 280, 460 SE, 550 Ti | AMD Radeon HD 4870, 5770, 4890, 5830, 6770, 6790 or equivalent with OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Java is required. 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    Recommended:
    • OS: Windows 7/8/10 - 64 bit
    • Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560, 650 Ti, 750 | AMD Radeon HD 5850, 6870, 7790 (or equivalent)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Minimum:
    • OS: OS X Mountain Lion - 64 bit
    • Processor: Intel Core i5-750 @ 2.66GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 4850 or equivalent.
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requirements are approximately the same as Windows/Linux. Java is required. 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    Recommended:
    • OS: OS X Mavericks 10.9.5+ - 64 bit
    • Processor: Intel Core i5-6600 @ 4.0GHz or equivalent (Intel Quad Core @ 2.5 GHz +)
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 M390/M395 or equivalent.
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Minimum:
    • OS: Ubuntu 14.04 - 64 bit
    • Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 260, 275, 280, 460 SE, 550 Ti | AMD Radeon HD 4870, 5770, 4890, 5830, 6770, 6790 or equivalent with OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Java is required. 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    Recommended:
    • OS: Ubuntu 15.04 - 64 bit
    • Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560, 650 Ti, 750 | AMD Radeon HD 5850, 6870, 7790 (or equivalent)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (81 reviews)
Overall:
Mostly Positive (1,903 reviews)
Recently Posted
Maltheus
( 12.3 hrs on record )
Early Access Review
Posted: July 27
My favorite part of Minecraft was being able to build complex redstone creations to automate all sorts of things. If that's what you liked most about it, then this game is definitely for you. You can set up factories to automatically refine what you collect into pretty much any block in the game. The stack sizes are huge and you can expand the storage space of a "chest" as large as you'd like. So if you were into collecting large amounts of stuff in Minecraft, then you'll appreciate how much easier it is to manage here.

The best thing about this game to me is the design/blueprint system. When you have a shipyard, you can create a design using creative mode, and then it'll tell you what blocks you need to construct it. You can save off that design to a blueprint and import it to another server or single player game. It's like having WorldEdit built into the normal course of the game.

Pros:
* One of, if not the best, building systems I've ever seen.
* Ability to create huge ships and stations.
* Lots of potential for automation.
* The ability to save/import blueprints.
* Good assortment of blocks to work with.

Cons:
* High learning curve.
* Wikis are sparse, meaning you have to hunt through youtube videos to figure stuff out.
* Pirates are devastating for new players. I had to cheat (ie. use creative) to get that first decent ship built. If I hadn't I would have given up on it. Could probably do it now without cheating, but it would take too long.
* Some of the controls are inconsistent. Like shift slows you down, unless you're in build mode, then it speeds you up. Sometimes you use Q to go up, other times space.
* Ran into a few issues getting it to run on Linux. Almost gave up (glad I didn't).

Before this game, I was playing a lot of Elite Dangerous on a Vive. Better graphics and virtual reality were not enough to keep me entertained like StarMade has so far. I wish it were a little more popular, but it has enough for me to play for years, just as it is now. If you can make do without a large multiplayer community (I play SP), and you like building, then I highly recommend it.
Helpful? Yes No Funny
ToastyGhosty #TeamHeavy
( 5.2 hrs on record )
Early Access Review
Posted: July 27
>Got game
>Got game to work
>Started game
>Spent 30 mins building a ship
>Jumped to a undiscovered space station
>It was an enemy faction station
>Got blown up
>Lost ship

10/10 Time to do it all over again
It's minecraft in space
Helpful? Yes No Funny
Fear MemeLord
( 47.3 hrs on record )
Early Access Review
Posted: July 26
i want a phantom.
Helpful? Yes No Funny
munchkinplaysgames
( 19.4 hrs on record )
Early Access Review
Posted: July 26
Good Game I like it i was able to play local.
Helpful? Yes No Funny
25joshd
( 11.3 hrs on record )
Early Access Review
Posted: July 26
do not buy this game it is not fun the servers dont work and no one plays it so there is no fun what so ever unless you have friends who play it
Helpful? Yes No Funny
Brickyrus | Fragged! Podcast
( 11.2 hrs on record )
Early Access Review
Posted: July 25
Actually pretty decent. I remember when I first got the game a while back, and it was pretty hard to run. I'd barely get up to 60 frames. But now I run it at 150 frames. The game is so optimized and with crazy new features that it's just outstanding to me. Honestly, I recommend this over Space Engineers because StarMade isn't just cheaper, but also more optimized and ment for our imagination in building. I love how you can do all this stuff with little effort, and I'm planning on getting a new fleet built in this rather than SE. Keep of the good work, devs!
Helpful? Yes No Funny
VexatorBoyMan
( 141.8 hrs on record )
Early Access Review
Posted: July 25
This is probably the best game I've ever played! You can build whatever you want, space stations, starships, planet bases etc. At the beginning it may be a bit difficult because of the wide variety of possibilites the game offers.

Much better than Minecraft!
Helpful? Yes No Funny
Fluos
( 6.2 hrs on record )
Early Access Review
Posted: July 25
Product received for free
I would definetly recomend this game, tho keep in mind it has its edges afterall it is in alpha. My rating is a 8/10
Helpful? Yes No Funny
DR.DOOM
( 1.3 hrs on record )
Early Access Review
Posted: July 25
minecraft in space!!!!
Helpful? Yes No Funny
Cobra Commander
( 0.4 hrs on record )
Early Access Review
Posted: July 24
simple yet complex getting production is tricky yet fun i have played this since was first release for a $1 which only covered server costs back a couple years ago
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
14 of 14 people (100%) found this review helpful
1 person found this review funny
Recommended
41.2 hrs on record
Early Access Review
Posted: July 11
Oh starmade... This game is quite addicting.

So looking at this you might think, hmm a minecraft clone, but in space... But that's not fair to Starmade. About the only similarities with Minecraft are that it is block based, Java and is focused on building.

Starmade is all about building. Building factory setups, building ships, making stuff bigger and better. It has a lot of tools to help you do this with symmetry planes, a slider to select a number of blocks to place at once, advanced filtered block removal/replacing and so on.

A big part of Starmade is putting systems together. Whether the be their excellent logic system, the power system, or weapon systems. They are all quite interesting and give a lot of different interactions.

My only real complaint with the game is that it is rough around the edges. There is a lot of depth of building and blocks and system interactions, but the NPC system is practically non-existent. There is little reason to explore and the Pirate ships are incredibly outdated with many models that simply don't work.

However, these are EA complaints. I expect it to be a bit rough. They've made great strides in the last year and I'm hoping this next development leg starts to fill out the content gap.
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9 of 9 people (100%) found this review helpful
Recommended
18.0 hrs on record
Early Access Review
Posted: July 13
As I am the Trashman I do enjoy myself some trash, but I am so very dissapointed, it is a wonderful game with very solid mechanics and although that the game has its moments, e.g. lag around planets, asteroids in multiplayer becoming the gods of the realm and a few other things that aren't notable.

One issue I have found myself is that when a construct is damaged, it will never be repairable unless you go ahead and do it yourself, now as an avid fan of From The Depths and how it plays, I really see how starmade could benefit from this, even if it requires you to have a shipyard to repair it from, it would become alot more enjoyable and easier to manage large fleets.

If you are looking to play this game and you enjoy the "Build your own destiny" kind of things, this will be the game for you, and if you have played EVE online you will find that it is quite similar, set galaxy sizes, your own shops and limited rescoures, warp gates and exploration. Now this may not seem EVE like but when you get to playing it and getting closer to the end game, you will find yourself managing larger and larger scale things, fleets, planets and even wars against others.


I have played this for years now and have seen it go through many changes, and it just keeps getting better, and good luck Schema with the development!
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
Recommended
130.7 hrs on record
Early Access Review
Posted: July 14
Here's a short review for those that don't want to read a bunch:
I really don't understand why the game has bad reviews recently. It's very fun, the developers are freaking awesome (they take a lot of input and feedback from the community), and there are really so many different ways to have fun on this game. If you like minecraft, elite dangerous, star citizen, no mans sky, or basically any space/ sandbox/ combat game, then StarMade is for you. (Hint: It's always more fun to play with friends, however.)

Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
Recommended
14.9 hrs on record
Early Access Review
Posted: July 13
I enjoy this game. I originally found it through some British people playing it, and I thought "Eh, give em five dollars. It's a nice little donation." Little did I know that the Starmade creators would improve the game so much and theres still more to come. I recommend this game not only on rainy days, but on days you feel like going on an adventure
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
Recommended
58.5 hrs on record
Early Access Review
Posted: July 13
I don't know where all the negatives complaining about crashes came from -- I've been playing this game since before it was on steam, not once has it ever crashed on me. Even through switching computers, changing Java versions, and using different servers it has not crashed, This game is fantastic, if you really want to build a massive ship then you can. Place turrets, hire crew, make a giant space lazer -- akin to the death star -- and blow up planets. Creating ships in this game takes time, but once you've finished it all seems worth it.

Great game, would recommend
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
41.4 hrs on record
Early Access Review
Posted: July 13
I love playing this game even if i don't know what i am doing. It's nice to figure things out and the satisfaction of making a salvage beamù so powerfull it could destroy the known universe :p this game is really hard to lear but one of the best i have ever played and probably will play :) I hope to see some creatures on the planets one day :D those pirats are heartless, they ceep attacking my homeplanet and as noob as i am i ceep getting killed because i am still trying to find out how the turrets work. One day i'll send my fleet upon them and cause mass chaos and destruction :p

This game if free but i bought it because i wan't to support development, they got something priceless going on here... if you like space/survival/crafting/RPG this game is worth the price! even though you can get it FREE :o
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5 of 5 people (100%) found this review helpful
Recommended
59.3 hrs on record
Early Access Review
Posted: July 19
I've been playing Starmade for about two* years now, on and off. It started out as this small block-based building game with a few unrefined ideas, and has since grown into something much better.

The Devs are very active and work with the community. They take lots of community input, and even have representatives from the community to help them understand what the community wants. Starmade is continuously being updated, and appears that it is just going to get better from here on out.

The game revolves around building ships and flying around in them, and the tools that the developers have given us are fairly simple, but have plenty of depth.

Systems for ship building have been largely implemented, and work beautifully together, from the docking system to the armor system, the logic system to the weapon system. A single block might give a defensive or offensive bonus, and what is in the game now is plenty to offer many possibilities not just for exterior design, but for function as well.
There are systems to build a faction, and to build and command fleets around the galaxy.

Pirates spawn throughout the galaxy to fight, and while NPCs are not quite in the game yet, the devs are working furiously to implement them in finer detail.

Bugs do arise here and there, as it is early access, but for the most part they're being ironed out as soon as they appear.

Overall, Starmade is a solid block-based building game (set in space), with an active staff, and an exciting future.
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6 of 7 people (86%) found this review helpful
Recommended
28.6 hrs on record
Early Access Review
Posted: July 18
Product received for free
Played the game for two hours, had no idea what I was doing. Decided it was a terrible game, should have gotten Space Engineers. Gave it another chance the next day and finally figured stuff out. Played for 14 hours straight. Can't stop. Pretty great if you actually have an attention span. 9/10
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
25.5 hrs on record
Early Access Review
Posted: July 13
good game over all it brings a minecraft like game in space with lots of room to expand with new features. but du to the game is still in development it lacks needed bug fixes. if you like Early Access games like this one. than this is the game for you. i'm sure once the bugs are out starmade is going to be a very good game.
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4 of 4 people (100%) found this review helpful
Recommended
5.4 hrs on record
Early Access Review
Posted: July 13
Ok so I played this game with my friend for a little bit and we really enjoyed it. After watching a lot of tutorials it was a good time. The only thing I reccomend the devs do is that they add new stuff. Other than that it couldn't be better
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