The ultimate space sandbox. Participate in epic fleet battles, form alliances, strive to dominate entire galaxies and harness the universe’s resources for your industrious empire or the destruction of others. Customise your experience, the universe is yours!
User reviews:
Recent:
Mostly Positive (58 reviews) - 70% of the 58 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,092 reviews) - 75% of the 2,092 user reviews for this game are positive.
Release Date: Nov 27, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

We are offering the current full version of the game to play for free in alpha, scroll down!
We are using Early Access to give the players the possibility to play the game, as well as giving them the opportunity to be a contributing factor in the game's development. We are a small independent company, and this will help us to develop the game further, through player feedback and funding. The demo will still be free to try out from our own website, as well as a free version available here.

All existing customers that have an upgraded account can receive the game on Steam through linking their StarMade Citizen’s Registry account with their Steam account

Approximately how long will this game be in Early Access?

“StarMade will stay in Early Access until we’ve developed all core features and feel confident in the game’s overall systems. We will also need to go through a rigorous bug testing phase. Our plans are ambitious, as such no definitive date can be made.”

How is the full version planned to differ from the Early Access version?

“We have many features planned for development. You can check out what we're working on, or what we will be working on at our Trello Roadmap (https://trello.com/b/9Kg5Jn6g/starmade-roadmap), development direction post (https://starmadedock.net/threads/starmade-development-direction.21615/) and our bug tracking site (http://phab.starma.de/). In essence, the full version will have a more lively universe. Here are a few ways we plan to achieve this, dynamic and procedural quests, NPC factions and empires, soundtracks and sound fx, scripting, modding API, creatures, diplomacy and fleet control. Game performance and scalability is our underlining priority.”

What is the current state of the Early Access version?

“We have had stable versions of the game and server since 2014. StarMade in its current state is a complex and extensive sandbox, we have created a set of tools for us and the community to create the ultimate space experience. It’s now time for us to bring StarMade’s universes to life.”

Will the game be priced differently during and after Early Access?

“The game's price will slowly rise during the Early Access period as features are progressively added. This system will favour those who have purchased and showed their support in the early stages of the game.”

How are you planning on involving the Community in your development process?

“We already extensively involve the community in the development of the game. Pre-steam release we were roughly at 300,000 people registered on our account system, requests/bug reports/suggestions are constantly read by our team. Many player contributed suggestions have already been implemented into the game. We host community build contests to create ships, stations and other in-game creations for placement in the game. Additionally, we have a community elected council who seek opinions, suggestions and feedback and relay it back to the development team. We as a team, are heavily involved with our community.”
Read more

Buy Star Made

Buy Star Made Four Pack

Includes four copies of the base game - Send the extra copies to your friends.

 

Recent updates View all (70)

January 13

StarMade v0.199.402 - Fixes and Textures

Greetings citizens, ~

Unfortunately, some of us caught the winter flu, and we are just now fully recovering. We weren’t able to do as much as we wanted but it’s nothing more than a small delay to our schedule. We’ll simply move what we wanted to do to the next cycle now that we’re back up and running.

Luckily not all of us fell ill and for the last 2 weeks, Kupu kept himself busy refining the texture pack so that we could have an update nonetheless.


Texture fixes/adjustments
  • Texture coordinate fixes (rotation fixes): All blocks should now be correct.
  • CPU Top Faces: are now all the same and correctly orientated.
  • Overdrive + Pierce modules: Assignments fixed to display unique textures for each. Texture colour difference increased to help differentiate.
  • Gravity Module: Sides point to the right direction.
  • Activation Gate: Fixed non-mirroring wires on the unique face.
  • Gold / Silver / Bronze bars: Reinstated after mistaken removal.
  • Pick up point: Alignment (partial fix - rotation when activated doesn't work with non-symmetrical texture. requires minor redesign).
  • Red force fields: A little less glowy.
  • Thruster: Heat haze/wobble removed from the thruster ring. (Based on community feedback).
  • Blast Door: Reduced damage on texture, altered contrast and saturation. (Based on community feedback).
  • Build Block: Reduced damage and worn look on texture. (Based on community feedback).


  • Bloom: Slightly more performant.
  • Lens flare (Bloom mode): Changed so the sprites don't distort to screen resolution ratio + Improved sprites.
  • Lens dirt: New, improved lens dirt texture (subtle), the texture should no longer multiply sun brightness (as much).
  • Pixel Pack: Now updated for new layouts (possibly not 100% bug-free)

To report more texture related bugs we may have missed, feel free to post it in Kupu’s thread: https://starmadedock.net/threads/kupus-thread.839/


Other Fixes
  • T2125 Sensor does not compare right values for Thrust (now uses max ship speed
  • T2128 Armor HP bonus adds extra structure HP damage
  • Horizontal divider in trade menu fixed
  • Fix for a rare issue involving diplomacy messages (could crash server)
  • Dynamic prices also work now for (raw) ores and (raw) shards

There is now also an additional modifier for dynamic prices that increases the price of a block’s basic resources, that way the more complicated blocks will end up a bit more expensive to promote trading a bit.
Set it to 1.0 to keep previous dynamic prices:
  • DYNAMIC_RECIPE_PRICES_MODIFIER in server.cfg


Thank you for playing StarMade,

~ The Schine Team

6 comments Read more

December 30, 2016

StarMade v0.199.357 - Texture Update

Greetings, Citizens ~

We hope you are having a wonderful holiday!

As a nice way to wrap up the year, and as a holiday gift to you, we’re releasing some of Kupu’s beautiful eye candy.

Our goal with this update is to step up the game’s visual fidelity without removing the familiar block designs and archetypes you’ve built your creations around. As well as texture improvements, we’ve implemented a few post processing and quality-of-life changes. This update should seamlessly improve the game’s visual experience at no performance cost.

https://www.youtube.com/watch?v=X7pOBtAMxS0

Texture Update
We’ve been working on an overhaul of our default textures for some time now, and this release implements the first and largest portion of that overhaul with all-new ship and structure textures.

Taking advantage of recent lighting improvements, these new textures provide better material definition, allowing glossy metals and matte plastics, and removing highlights where light should be occluded.
Please note all screenshots below are all using the Linear Mag Filtering (Block) setting, at 256 resolution, with normal maps enabled.





We’ve also added a unique texture for the Auxiliary power block:



Visual Logic changes

  • Logic blocks that do not emit a high or low signal themselves are now green colour-coded. For example, a Sensor or Area Trigger block will no longer be blue, potentially confusing the player that it is emitting a High state.



  • The Pick-up Point rail block now has an OFF state texture when toggled with an activator.
  • The logic pipes are a little less glossy, and a little more in line with the rest of the universe.


Miscellaneous changes

  • Animations given to some decorative screens, water, etc. with more to come.
  • More blocks now make use of emissive textures, making those darker areas a little more exciting!
  • Fixed visual rotation errors. e.g. computers will now rotate correctly.
  • Water is now non-physical.
  • Lighting on 3D model objects is now a little more accurate.
  • New hotbar cursor, allowing better clarity when hovering over charged and charging systems. (Shoutout to Valck for finding this better solution in his mod).
  • Almost all artificially lit bevels within the textures have been removed, improving the illusion of cohesive lighting when rotated.


What don’t we get?

This update does not include terrain, flora, resources or capsule art.
Those will all be coming at a later date, as we still continue to refine the assets and implementation.

There is a known issue of block shapes being harder to see in this icon set. It will be amended ASAP.


Shader Updates
  • New, softer bloomed suns.
  • New lens flare. Less lens glare.
  • Removed big Lens dirt.
  • Added smaller Lens dirt.
  • Cleaned up Display Modules a for extra clarity: the scan lines reduced in strength, the flicker removed, and colour brightened to fit better with surrounding screens and lights.
  • Patterns within the procedural backgrounds are now “softer.”

Please note unless Procedural Backgrounds and Bloom are enabled, you won’t see the changes to the backgrounds or stars mentioned here.


Asteroids
Reworked the asteroid resource placement system and fixing a bug causing inconsistent placement since the chunk32 update. A part of that was already in the previous update but wasn’t mentioned in the news update.

In the server config, there are 2 new asteroid related values:
  • Asteroid resource chance
  • Asteroid resource size

This new system also adds the ability to generate more exciting features on asteroids in the future! Ruins and debris, anyone?


Extra Language Entries
We’ve found ~250 missing strings for translation, which we have added into this update. We expect there are still quite a few stray strings out there, which will take a while to locate. You can help out by reporting missing strings to our bug tracker phab.starma.de . We aim to have all missing strings included in the next update, ready for translation.


Bugfixes
We’ve added some minor bugfixes during the holidays:

  • T2106 NPC Faction Descriptions contain typos
  • T2105 Faction window "tab" area font is too large
  • T2103 Faction expansion takes the wrong systems
  • T2098 Fleet location broadcasted to clients on login
  • T2093 No pickup text when picking up credits
  • T1945 Flight mode minimap shows radar icons for radar jammed entities
  • T1895 invert hotbar scrolling direction (Council)
  • T1796 Close button of build mode info panel does nothing
  • T1734 display cursor coordinates in build mode (Council)
  • T1715 Username is erased after hitting enter/tab on username in online play
  • T1567 Crash on startup - /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found
  • T1394 Missile-Lock animation played after no longer selecting Lock on Missile
  • T1355 Mouse Option "Flip through hotbars... Without Control" incorrect
  • T905 Incorrect shield power consumption display values
  • T68 Incorrect texture face orientation


Most of us here at Schine are currently taking a break over the Christmas/New Year’s period. Expect to see us back in full swing by late January to mid February.

Happy holidays from Schine, and we hope you have a wonderful new year!


And as always, thank you for playing StarMade,

~ The Schine Team

23 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Try out the full game for free in Alpha!

We are currently offering the full version of the game for free on our demo. This will be throughout Alpha as we believe a user wanting to purchase an open alpha game, should get to try out and test the current full state of the game first. We also need as many testers as possible, your reports, feedback and input is invaluable!

So... why should you purchase the game if it's currently free?

  • Support the developers!
  • Purchased users will still have access to the latest updates when the demo stops being supported/updated in beta.
  • Get it cheaper! As more features are added, the price will progressively increase. This will benefit those who supported the game earlier.
  • We're adding upgraded only features to our Registry system, this will not directly affect any game features, however, it will give more access online. For example, blueprint hosting and multiple skin uploads for selection.

    What are you waiting for? Click that demo button, and try out the full game for free!

About This Game

A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.

The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.

Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.

Dive into your own unique universe, and choose your path.

Key Features:


  • Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
  • Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
  • Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
  • Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
  • Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.

    Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU.
  • Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
  • Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
  • Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 - 64 bit
    • Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 260, 275, 280, 460 SE, 550 Ti | AMD Radeon HD 4870, 5770, 4890, 5830, 6770, 6790 or equivalent with OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    Recommended:
    • OS: Windows 7/8/10 - 64 bit
    • Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560, 650 Ti, 750 | AMD Radeon HD 5850, 6870, 7790 (or equivalent)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Minimum:
    • OS: OS X Mountain Lion - 64 bit
    • Processor: Intel Core i5-750 @ 2.66GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 4850 or equivalent.
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requirements are approximately the same as Windows/Linux. 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    Recommended:
    • OS: OS X Mavericks 10.9.5+ - 64 bit
    • Processor: Intel Core i5-6600 @ 4.0GHz or equivalent (Intel Quad Core @ 2.5 GHz +)
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 M390/M395 or equivalent.
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Minimum:
    • OS: Ubuntu 14.04 - 64 bit
    • Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 260, 275, 280, 460 SE, 550 Ti | AMD Radeon HD 4870, 5770, 4890, 5830, 6770, 6790 or equivalent with OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    Recommended:
    • OS: Ubuntu 15.04 - 64 bit
    • Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560, 650 Ti, 750 | AMD Radeon HD 5850, 6870, 7790 (or equivalent)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mostly Positive (58 reviews)
Overall:
Mostly Positive (2,092 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
1,658 reviews match the filters above ( Mostly Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...