The ultimate space sandbox. Participate in epic fleet battles, form alliances, strive to dominate entire galaxies and harness the universe’s resources for your industrious empire or the destruction of others. Customise your experience, the universe is yours!
User reviews:
Recent:
Mostly Positive (64 reviews) - 73% of the 64 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (1,832 reviews) - 74% of the 1,832 user reviews for this game are positive.
Release Date: Nov 27, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

We are offering the current full version of the game to play for free in alpha, scroll down!
We are using Early Access to give the players the possibility to play the game, as well as giving them the opportunity to be a contributing factor in the game's development. We are a small independent company, and this will help us to develop the game further, through player feedback and funding. The demo will still be free to try out from our own website, as well as a free version available here.

All existing customers that have an upgraded account can receive the game on Steam through linking their StarMade Citizen’s Registry account with their Steam account

Approximately how long will this game be in Early Access?

“StarMade will stay in Early Access until we’ve developed all core features and feel confident in the game’s overall systems. We will also need to go through a rigorous bug testing phase. Our plans are ambitious, as such no definitive date can be made.”

How is the full version planned to differ from the Early Access version?

“We have many features planned for development. You can check out what we're working on, or what we will be working on at our Trello Roadmap (https://trello.com/b/9Kg5Jn6g/starmade-roadmap), development direction post (https://starmadedock.net/threads/starmade-development-direction.21615/) and our bug tracking site (http://phab.starma.de/). In essence, the full version will have a more lively universe. Here are a few ways we plan to achieve this, dynamic and procedural quests, NPC factions and empires, soundtracks and sound fx, scripting, modding API, creatures, diplomacy and fleet control. Game performance and scalability is our underlining priority.”

What is the current state of the Early Access version?

“We have had stable versions of the game and server since 2014. StarMade in its current state is a complex and extensive sandbox, we have created a set of tools for us and the community to create the ultimate space experience. It’s now time for us to bring StarMade’s universes to life.”

Will the game be priced differently during and after Early Access?

“The game's price will slowly rise during the Early Access period as features are progressively added. This system will favour those who have purchased and showed their support in the early stages of the game.”

How are you planning on involving the Community in your development process?

“We already extensively involve the community in the development of the game. Pre-steam release we were roughly at 300,000 people registered on our account system, requests/bug reports/suggestions are constantly read by our team. Many player contributed suggestions have already been implemented into the game. We host community build contests to create ships, stations and other in-game creations for placement in the game. Additionally, we have a community elected council who seek opinions, suggestions and feedback and relay it back to the development team. We as a team, are heavily involved with our community.”
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Recent updates View all (47)

June 19

StarMade v0.198.219 Custom Shapes, 7 Languages, reworked GUI graphics & new Asteroids

Hello, Hola, cześć, Здравствуйте, Bonjour, こんにちは, 你好, Hallo players,

This one is quite a big one. A lot of things in the pipeline have finished, while others are still being worked on.

https://www.youtube.com/watch?v=EXT8HYAlk-8

HOTFIX #1:

~ fixed crash with shadows
~ fixed chinese language not working
~ updated language file to latest version
~ fixed Structure HP being negative due to Integer overflow (only happened when SHP amount was achieved with mostly one block type)

HOTFIX #2:

~ further optimized Asteroids to generate even faster
~ fix for crash using SIMD if wrong processor information was provided by OS

HOTFIX #3 (0.198.223):

~ fixed 32bit SIMD lib
~ code is now lwjgl3 ready (still waiting to switch for more stable GLFW version, and new launcher to deploy java as lwjgl3 requires java8)

New Asteroids
A new (faster) system for generating terrain noise has been added. This system has tweaked asteroid generation to produce larger and more natural looking asteroids.

Thanks to native libraries and SIMD instructions this new system has a large performance increase over the previous system, therefore asteroids should generate faster and put less load on the CPU by doing so. Comparison testing has shown around 7 times performance increase compared to the old asteroid generation.

Further native library usage will be used for other CPU heavy parts of the game. This means, we now have the speed of C/C++ for the performance critical parts, while still keeping the convenience of java.


Custom Shapes
The engine now supports custom shapes. Those shapes can pretty much be any 3d object. The game automatically handles natural Level of Detail. That means that from afar, shapes will automatically turn into either cubes, “sprites” (like current flowers for example), or completely transparent. Objects further away will not have any decrease in fps that way. The distance at which objects blend to blocks can be adjusted in the options.

We are adding just a few decorations for now to test the limits and how players will use it. There will also be functional objects later. However, these objects should never be a main build component. If needed, more restrictions can be done like a limit on objects per area (client sided), to avoid slower computers lagging out.

The shapes we will add in this build are a Pipe and a Console, both of which can be found in General -> Decoration -> NonCubic.

In following updates, there will also be options for physics meshes. For ship vs ship collisions, the cube (or nothing) will always be taken.

More shapes will be added over time, as the process to make new ones and get them into the game is very straightforward. Also depending on tests we will replace existing shapes like flowers, capsules, and light rods with custom shapes.


New Languages
Thanks to the awesome translators that helped us, StarMade now supports seven new languages:

French, Russian, German, Japanese, Chinese Traditional, Polish, and Spanish!

The system we have set up for translations is very easy to maintain and add new or changed strings without messing up the code at all.

Languages packed with the game have most strings translated; translations may not be accurate. As translation progresses, we will update language packs and add new ones. It's a community effort, so if you can contribute, the translation project is here: http://translate.star-made.org/ . Anyone is free to edit, simply sign up and translate!


Reworked GUI Graphics
We have reskinned the User Interface with a cleaner theme akin to our main menu. The noisy and heavier elements of the older design often cluttered up the denser menu structures. We hope this new theme not only helps with legibility, but allows us to easily scale up our assets to higher resolutions in the future.

Further fine tuning will take place in the coming weeks with updated HUD elements currently being worked on.


Bugfixes
First and foremost: Logic Lag when loading in an object has been fixed. Inner logic (weapons etc) are also now loading a lot faster by using more Threads, but keep in sizeable tiers, so small calculations don’t fill up the queue and can be handled much faster.

T1540 Exit Test Sector brings up Tutorials instead

T1512 tutorial tile menu isn't constrained by menu size

T1509 new tutorial menu doesn't end processes when closed

T1484 Log spam...too much yhole (PDLDLKDJLKDJLKDJLKDJLKDJDLKJD)

T1352 Faction Permission Block Texture bug (Pixel texture pack)

(Fixed Linux/Mac crash on startup when sound system cannot be initialized)

(White lines appearing on White hull fixed - no phab report)


Development Timeline
To coincide with this release we’ve put together a thread covering the progression of development of the game. This should give a better impression as to what is planned as well as what’s directly ahead. You can find the thread on StarMade Dock here: https://starmadedock.net/threads/starmade-active-development-timeline.25541/


Thanks for playing StarMade,

~The Schine Team

20 comments Read more

June 5

StarMade 0.198.146 Hotfixes #1

Hello,

There have been some fixes yesterday, and also just now:

  • Fixed issue where "Play in Background" isn't shown on the automatically played intro video
  • Fixed issue where F8 didn't open the Tutorial Selection Screen
  • Fixed backside of angled shapes being drawn, even if adjacent to an opaque face
  • Fixed wedges side triangles being drawn both in transparency and opaque (rest of the angled shapes will follow soon)
  • Fixed crash on mac when playing any video
  • This is just a build change, and doesn't increase version, so servers don't need to update. Thanks for playing StarMade, - The Schine Team

9 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Try out the full game for free in Alpha!

We are currently offering the full version of the game for free on our demo. This will be throughout Alpha as we believe a user wanting to purchase an open alpha game, should get to try out and test the current full state of the game first. We also need as many testers as possible, your reports, feedback and input is invaluable!

So... why should you purchase the game if it's currently free?

  • Support the developers!
  • Purchased users will still have access to the latest updates when the demo stops being supported/updated in beta.
  • Get it cheaper! As more features are added, the price will progressively increase. This will benefit those who supported the game earlier.
  • We're adding upgraded only features to our Registry system, this will not directly affect any game features, however, it will give more access online. For example, blueprint hosting and multiple skin uploads for selection.

    What are you waiting for? Click that demo button, and try out the full game for free!

About This Game

A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.

The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.

Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.

Dive into your own unique universe, and choose your path.

Key Features:


  • Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
  • Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
  • Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
  • Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
  • Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.

    Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU.
  • Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
  • Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
  • Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 - 64 bit
    • Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 260, 275, 280, 460 SE, 550 Ti | AMD Radeon HD 4870, 5770, 4890, 5830, 6770, 6790 or equivalent with OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Java is required. 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    Recommended:
    • OS: Windows 7/8/10 - 64 bit
    • Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560, 650 Ti, 750 | AMD Radeon HD 5850, 6870, 7790 (or equivalent)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Minimum:
    • OS: OS X Mountain Lion - 64 bit
    • Processor: Intel Core i5-750 @ 2.66GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 4850 or equivalent.
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requirements are approximately the same as Windows/Linux. Java is required. 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    Recommended:
    • OS: OS X Mavericks 10.9.5+ - 64 bit
    • Processor: Intel Core i5-6600 @ 4.0GHz or equivalent (Intel Quad Core @ 2.5 GHz +)
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 M390/M395 or equivalent.
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Minimum:
    • OS: Ubuntu 14.04 - 64 bit
    • Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 260, 275, 280, 460 SE, 550 Ti | AMD Radeon HD 4870, 5770, 4890, 5830, 6770, 6790 or equivalent with OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Java is required. 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    Recommended:
    • OS: Ubuntu 15.04 - 64 bit
    • Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560, 650 Ti, 750 | AMD Radeon HD 5850, 6870, 7790 (or equivalent)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (64 reviews)
Overall:
Mostly Positive (1,832 reviews)
Recently Posted
Delta
( 25.3 hrs on record )
Early Access Review
Posted: June 27
Far more valuable than the price! Absolutely no lag, unless you happen to be piloting a titan or bigger (minimum 1/5 million blocks). I play on a four year old laptop with 4gb of ram and 2.1 GHz cpu.


With over 9 quadrillion galaxies (bit dated though fairly sure there maybe more) you have quite a lot to explore and create.
It's like the Minecraft Mod Galacticraft, but a more streamline and expanded edition.
Helpful? Yes No Funny
stardestroyer549
( 0.3 hrs on record )
Early Access Review
Posted: June 26
looks like an amazing game i dowloaded it but it wouldnt start so i had to refund it

to bad :(
Helpful? Yes No Funny
CaZ
( 39.5 hrs on record )
Early Access Review
Posted: June 26
Do not buy this game.

Since I bought this game the following has happened:
The sound was bugged. The ♥♥♥♥♥♥♥♥ game tutorials are only shown ingame and not elsewhere. Had to be fixed after hours of forums searching.

Single player stopped working. After days of grinding the client couldn't connect because it got stuck at "Connecting to Universe". After researching this many players had the same problem and no fix had been made by the developers and neither any communication when a fix would come.

While playing multiplayer the sound stopped working. No sound what so ever in the game.

Multiplayer stopped working. Again after daaaays of fkng griding the client is stuck at "Connecting to Universe".

Now the game is totally unplayable. Single, Multiplayer and the sound doesn't work.

Mentioned below...
What is the current state of the Early Access version?
“We have had stable versions of the game and server since 2014. StarMade in its current state is a complex and extensive sandbox...

Don't buy this game.
Helpful? Yes No Funny
Ortic Sparks
( 28.4 hrs on record )
Early Access Review
Posted: June 25
Very good game for the money.
Helpful? Yes No Funny
[SiN] Doc Omally
( 0.7 hrs on record )
Early Access Review
Posted: June 24
not bad game but kept having trouble with java
Helpful? Yes No Funny
ClockworkHex
( 17.8 hrs on record )
Early Access Review
Posted: June 24
A typical day for me in this game:
-has amazing idea for a ship/station
-starts building
-realizes it looks hideous and starts over

11/10
Helpful? Yes No Funny
onnion
( 8.0 hrs on record )
Early Access Review
Posted: June 24
If Space Engineers and the X series had a baby that was raised by Minecraft, StarMade would be the name. Pretty hard to learn how the game works (YouTube tutorials pretty much neccessary), but once you master it's systems you will be building your Planet Persecutors and Asteroid Annihilators and Star 'Sploders and Fleet Fiolators (yes, I like to take liberties with the english language when it comes to terrible puns). Just play the demo and see for yourself.

Recommended: Do black holes suck at making time go slower for you (or the other way around, I am not sure)?
Helpful? Yes No Funny
unlistedranger6
( 8.0 hrs on record )
Early Access Review
Posted: June 23
The game is cool but I seriosuly can't run it. No matter what, when I go to a planet it dorps from about 70-100 fps down to 20 and lower. Apparently forever it has done this to me. Why Starmade? I have a Quad Core, i5 Intel Graphics card. WTF!

Oh yeah, and my computer cost $400.

This is just a ripoff, don't buy it. Some 5 year old who was in love with minecraft and Elite Dangerous made this game.
Helpful? Yes No Funny
mox1
( 1,334.7 hrs on record )
Early Access Review
Posted: June 23
Best game i've played...Totally addicted. Build whatever your imagination will allow or download other peoples ships/stations. I thought minecraft was a good idea but a bit boring, here you have the whole galaxy to explore and more.
Helpful? Yes No Funny
OcDGamer98
( 3.3 hrs on record )
Early Access Review
Posted: June 23
It's been a great journey watching the game be developed, I can't wait to see more of it in the future. It may not be the best game you've played now, but it continues to move up as more updates get released (yes, the devs actually listen to the community). Keep up the greate work Schine.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
18 of 24 people (75%) found this review helpful
21 people found this review funny
Recommended
101.3 hrs on record
Early Access Review
Posted: June 13
If this game were an apple, it would be a good apple.
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
Recommended
26.0 hrs on record
Early Access Review
Posted: May 28
This game has improved quiate a lot since my inital review a year ago. I can now recommend it. You can call this minecraft in space, bit it's now a lot more than that. It can be a MMO, but with built-in anti-greifing to some extent (only your faction home is protected). Faction permissions have improved quite a bit to prevent bad faction members from stealing resrouces and ships.

Also it's a lot of fun. Build whatever you want, build elevators, huge hanger doors, tiny ships, huge ships. The universe is big enough that you can find your own litte corner of the galaxy not to be bugged, or, fly off to a far off galaxy if you want.

You can now have your own fleet of ships that will fight to defend you, mine, or fly off to whever you command them (in fact, fleet orders can be used as a kind of slow auto-pilot). The role of NPCs are being expanded. If you're running your own sever, you can write your own NPC scripts and load them for custom game experience.

When you first play this game, keep in mind that block placement matters for many system blocks (esp. power and weapons). Usually due to the coplexity of the game, young children don't play it as much, so it's generally a more mature community. If you've grown out of Minecraft, this is for you.

Also, you can play the game for free as of now, and can lauch it direclty wihout using steam (which is how I normally play). The only thing is, most servers WON'T allow you to connect unless you've bought the game-- so go buy it.
Was this review helpful? Yes No Funny
13 of 17 people (76%) found this review helpful
14 people found this review funny
Recommended
172.2 hrs on record
Early Access Review
Posted: May 28
Best game I have played in a while.

27/27 would fall off my space station because I forgot I used a gravity module again.
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
Recommended
687.3 hrs on record
Early Access Review
Posted: June 17
I cannot recommend this game highly enough.

With the obvious provisio that it is not for everyone, much as with any such sandbox or sci fi offering; I can reliably state that Starmade is fast moving to be the premier creative space experience. Do not let poor imitations ensnare you with false promise.

There is so much to be found within the expansive community here : There are awesome builds, Roleplay, Politics and a game that is marching inexorably toward greatness. The graphics may seem simplistic compared to some other competitors, but that simply means that the canvas of your own creativity and scope can be all the more immense ; and it's still being developed with promises of more optional fidelity.

Starmade has been a large part of my life for near on four years now, and my enjoyment has not diminished, only grown.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
Recommended
8.0 hrs on record
Early Access Review
Posted: June 24
If Space Engineers and the X series had a baby that was raised by Minecraft, StarMade would be the name. Pretty hard to learn how the game works (YouTube tutorials pretty much neccessary), but once you master it's systems you will be building your Planet Persecutors and Asteroid Annihilators and Star 'Sploders and Fleet Fiolators (yes, I like to take liberties with the english language when it comes to terrible puns). Just play the demo and see for yourself.

Recommended: Do black holes suck at making time go slower for you (or the other way around, I am not sure)?
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
2 people found this review funny
Recommended
45.9 hrs on record
Early Access Review
Posted: June 5
I've been playing this game for a week, I was getting the hang of it. Today they released video tutorials for the game, its a whole new game for me, best building tools I've ever seen, hundreds of possibilities for you to let your creativity flow, get this. Oh.. btw.. the game also have space dogfights and planets and you can build space stations and its ♥♥♥♥ing awesome to fight those ♥♥♥♥♥♥♥ pirates!
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
7 people found this review funny
Recommended
51.7 hrs on record
Early Access Review
Posted: June 12
Being one who has played Minecraft and since gotten very bored of the growing immaturity of the community, I was very excited to stuble across this wonderful game.

I have always loved sandbox games, and this is no exception.

You are in space

You build in space

You lag in space

Everything you could ever ask for in a game. 10/10
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
51.3 hrs on record
Early Access Review
Posted: June 19
It is a very good game, with very unique experiences. However, since it's in Early Access, there are several bugs.
Such as
-Reset Inventory
-Occassional Crashes
-Ships being removed
-Spawned in starting area (after relog and spawn set to different sector)

Other than these bugs, I would reccommend this game.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
220.4 hrs on record
Early Access Review
Posted: May 31
I have a lot of time put into this game as you can see. I love this game. Yes it has many issues and a few settings you need to change so it will work well, but it is a great game once you work those out. Here\'s a list of the pros and cons.

-Pros
- Minecraft in space
- Endless creativity
- Completely destroy planets
- Incredible Multiplayer with factions and diplomacy

-Cons
- Eats RAM, need to change some settings so game will work properly
- My computer can\'t handle singleplayer so Multiplayer is my only option
- Crashes every now and then
- Mining planets will extremely lag or crash servers

I highly recommend buying this game if you love being able to build a ship to explore space, build a Titan and crush your enemies, or create a faction and conquer the galaxy with your friends.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
25.7 hrs on record
Early Access Review
Posted: June 20
Some block building game, and some single world massive online space game had a baby, and StarMade is the result.

The AI has room for improvement, but the ship design possiblities will give you endless hours of fun.
Was this review helpful? Yes No Funny