Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. Includes two extra playable characters: Fencer from Nidhogg and Johnny Gat from Saints Row!
User reviews:
Mixed (19 reviews) - 57% of the 19 user reviews in the last 30 days are positive.
Very Positive (1,462 reviews) - 85% of the 1,462 user reviews for this game are positive.
Release Date: Aug 20, 2013

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“If you were afraid that the idea of a fighter that's controlled with just two buttons was a joke that would get old quickly, then you clearly haven't played much Divekick!.”
9 / 10 – Destructoid

“Simply put, Divekick is a fighting game that you can — and should! — play even if you're not usually good at fighting games.”
A- – Gaming Age

“It has captured everything we love about fighting games in a mere two buttons. Simply put, it’s genius. This is no joke.”
8 / 10 – Cheat Code Central

About This Game

Divekick is the world’s first two-button fighting game. It distills the essence of the fighting game genre into just two buttons with no d-pad directional movement. Divekick’s focused gameplay demonstrates how much depth a single move actually has, and introduces (or reinforces) skills fundamental to the genre: mind games, spacing, timing, and quick reactions.

At Iron Galaxy we love fighting games. To the average fan, most of what makes them fun is hidden behind a never-ending series of input combinations that they have to memorize. That’s why Divekick has just two buttons: Dive (into the air) makes your character jump straight up. Kick causes your character to fly foot first at a downward angle. If you press Kick on the ground, you can jump away from your opponent. Utilizing these moves, the first hit will win the round, and the player that wins five rounds first wins the game. It’s pure adrenaline, awareness, and outsmarting your enemy. It’s a fighting game deconstructed into its purest form.

Key Features

  • 14+ Completely unique and original characters, each with their own fighting style and special techniques.
  • Includes two extra playable characters: Fencer from Nidhogg and Johnny Gat from Saints Row!
  • A story for every character in the game, including an intro, ending, and rival battles. You will be moved to tears!
  • Ranked and non-ranked GGPO-powered online multiplayer, the most trusted netcode in fighting games. Includes ranking boards for each character, as well as overall.
  • Single player plus Local VS multiplayer for two players, with quick and easy button reconfiguration to accommodate a room full of unique personalities.
  • Full Steamworks integration, including Big Picture Mode.


  • "How a two-button fighter became the toast of PAX East" Penny Arcade
  • "Divekick is living the dream of diving and kicking. Yes, it is real." Kill Screen
  • "Divekick: The best (and only) two-button fighter." Shack News
  • "Divekick is the Smartest, Most Absurd Two-Button Fighting Game I've Ever Played" Kotaku
  • "Divekick and Sportsfriends turns friends and strangers into rivals." Venture Beat

IndieCade 2013

Divekick has been selected for the IndieCade 2013 Festival which takes place from 10/3 - 10/6 in Los Angeles!

System Requirements

    • OS: Vista or later
    • Processor: Intel or AMD Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 / DirectX 11 compliant video card
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX 10 compliant
    • Additional Notes: OS needs to be updated to have the DirectX 11 Runtime libraries
Customer reviews
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Mixed (19 reviews)
Very Positive (1,462 reviews)
Recently Posted
( 1.0 hrs on record )
Posted: May 27
Divekick is the debut game of "Iron Galaxy Studios" published in 2013 and holds several awards. It is a simple 2 button 2D fighter offering multiplayer mode along with singleplayer. However, there were no players online when I attempted to test the multiplayer. You can play locally with a friend on a single PC as an option in versus mode as well. However you can't play against AI in versus mode as the only way to do it so is the Storyline mode. The game is filled with some iconic characters, each having his own storyline and several funny quotes. As good the voice over of quotes were I was really disappointed that storyline cinematics weren't voiced and the music was accompanied wasn't really fitting the episodes as well. Divekick has decent graphics but there's not much you can tweak around in settings. The only thing you can change is controls, but i don't really think you need anything more for a 2D game. The gameplay is as fun as 2 button fighter could be with power-ups and funny quotes each suiting the characters. It is really simple and there's no need for any tutorials. It's only about measuring the range between you and your opponent, either backing out or going in with two buttons.

  • Gamepad support (game supports both keyboard and gamepad
  • Multiplayer (game supports multiplayer mode with ranking system,however there was no players so i couldn't test it out)
  • Fun/Enjoyable (game has some iconic characters wich might seem familiar to you,game is really simple but it's filled with some funny quotes and tips which will make you at least smile, besides gameplay)
  • 2players 1pc (you can play as two players from one pc in a versus mode)
  • Graphics (graphics are decent,nothing to brag about but nothing to be impressed of either)
  • Simplicity (game as basic and simple as it can be,it's only about measuring the range between you and your opponent,either backing out or going in with two buttons.

  • AI (you can't play agaisnt AI in versus mode,only way to do it so is the Storyline mode and i don't
    understand why)
  • Dead Multiplayer (since game is couple of years old,there are no active players for multiplayer mode)
  • Minor-Bugs (in couple of matches there was red line appearing in the middle of a screen till the end of a round,nothing
    game breaking but i thought it was worth to mentioning)
  • Cinematics (cinematics are not voiced and it's accompanied with a terrible music which doesn't fit the episode at all)
  • Soundtrack (it might be about my personal taste but i don't think any of the tracks was matching the gameplay at all)

This review is part of the Steamified Community Reviews. I received this game for free thanks to Steamified and the developer. If you'd like to contribute your own reviews check out our Steam Group.
Helpful? Yes No Funny
( 2.1 hrs on record )
Posted: May 23
I bought this expecting it to just be some gag game that I'd play a few times then forget, but this is those most fun in a while I've had playing a fighting game. It never stops being tense, and constantly manages to get my friends and I to go ♥♥♥♥♥♥♥ whenever both players barely sail over each over, only one pixel away from victory.
Helpful? Yes No Funny
( 18.2 hrs on record )
Posted: May 18
The only true fighting game. But where did everyone online go? :(
Helpful? Yes No Funny
Görgen Gunnarsson
( 0.7 hrs on record )
Posted: May 17
feels un finished and really wird buttons( not talking about the story mode with a man having boots on his hands ) it's great fun but feels relly wierd to play even with controller.
Helpful? Yes No Funny
( 7.5 hrs on record )
Posted: May 13
feels unfinished
Helpful? Yes No Funny
( 8.4 hrs on record )
Posted: May 10

Right out of the gate, Divekick is a dumb game. Silly meme characters, ridiculous premence and setting. The game doesn't take itself seriously and neither should the player.

The core concept of the game is emulating the tension of standard fighting games where characters are just one hit away from death. Jump and kick around trying to catch opponents when they over commit is the path to victory. A fun filler game but it won't last for long play sessions.
Helpful? Yes No Funny
( 8.9 hrs on record )
Posted: May 8
People are taking this game WAY too seriously. it's a fun game if you're looking to sit down and just play with a friend.
Helpful? Yes No Funny
( 10.0 hrs on record )
Posted: May 6

I am 15 and never played a legit fighting game before but the game made me laugh anyways.

It starts to make sense to be killed just by one hit earlier to the game than I expected.


I have been waiting for a sale for half a year. Oh well...
Helpful? Yes No Funny
[BN1] Shardj
( 0.4 hrs on record )
Posted: May 6
Eh, I don't know what I was expecting here but this game wasn't for me.
Helpful? Yes No Funny
( 0.9 hrs on record )
Posted: April 29
"Very positive reviews and has rollback netcode, but no one plays it. I wonder why?"

If you lack the skill to do special moves like quarter circles or charge, combos, moving, blocking, footsies, etc.

This game is for you...

Helpful? Yes No Funny
( 0.1 hrs on record )
Posted: April 28
You have 2 buttons, you jump, and you kick, that's about it. Then you uninstall the game because this game is boring as hell. Back to playing Fallout :-)
Helpful? Yes No Funny
( 8.3 hrs on record )
Posted: April 17
Probably the most competitive and highest skill ceiling fighting game out there. Should be the main attraction at evo and other fgc events.
Helpful? Yes No Funny
laser mare removal
( 1.2 hrs on record )
Posted: April 17
a meme that got way toof ucking meta
Helpful? Yes No Funny
Leif Eriksson
( 4.7 hrs on record )
Posted: April 15
quickest way to collect salt, from your friends and yourself
Helpful? Yes No Funny
Pizza Mebra
( 0.4 hrs on record )
Posted: April 15
meme game. 2/5 recommended very positive review)
Helpful? Yes No Funny
( 2.3 hrs on record )
Posted: April 11
Very simple withs lots of depth

Not many people play anymore so thats a con
Helpful? Yes No Funny
( 1.8 hrs on record )
Posted: April 9
Simple 2 button fighter. All you can do is jump, and (divekick). Well, you can hop backwards too. Regardless, the simplicity contributes to this being an awesome party game.
Helpful? Yes No Funny
( 25.7 hrs on record )
Posted: April 3
Might get boring for some..
For me this game is a gem.
I got it for like 60 cents using convoluted methods.
Helpful? Yes No Funny
the Bear
( 0.2 hrs on record )
Posted: April 3
I like simple multiplayer games, Samurai Gunn and the upcoming Arena Gods are great fun. There is a point at which simplicity can go too far, this is it. Maybe the aesthetic just makes me yearn for a proper fighting game. But this just isn't fun. You can understand everything the game has to offer in 5 minutes of play. It's a paper thin experience. It's not even fun with friends.
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: March 31
after playing this for about 30 minutes... I ended up loving this game. sure it may not be as good as other fighting games but this is one of the funniest ones I played. Plus I get a win win by beating a game named Juan
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
18.2 hrs on record
Posted: May 18
The only true fighting game. But where did everyone online go? :(
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
2 of 2 people (100%) found this review helpful
1.8 hrs on record
Posted: April 9
Simple 2 button fighter. All you can do is jump, and (divekick). Well, you can hop backwards too. Regardless, the simplicity contributes to this being an awesome party game.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
3 people found this review funny
Most Helpful Reviews  In the past 180 days
30 of 35 people (86%) found this review helpful
7 people found this review funny
5.0 hrs on record
Posted: December 12, 2015
I have only ever observed the competitive fighting genre community from orbit. Things like Evo Moment 37 and MAHVEL BAYBEE have been ingrained into Internet culture through osmosis, and while I've never been super into, let alone GOOD at them, I have always admired the passion that the players put into their game(s) of choice.

Divekick is a perfect embodiment of all that energy fans put behind the fighting game scene. The brilliant Kickstartervideos, the silly convention floor demos, the giant two button fight sticks made specifically for the game, and even the game itself all carry that thrill of the fight. Many of the characters and a good portion of the dialog for the various storylines all reference fighting game culture. There are characters based on trolls, players, developers, and even canceled characters from other major fighting game franchises. The game even buys into the whole "guest character" feature ala Soul Calibur and Smash (and probably like 10 other franchises, but remember, I'm not big on fighting games!). Johnny Gat of Saints Row fits right in with the absurdity of Divekick universe, and the new character trailer for Nidhogg's "The Fencer" is a Smash Bros character intro in everything but name.

Speaking of the Divekick universe, Iron Galaxy has built such a silly, lulzy lore to tie this whole concept together. Fighting in this world revolves around combinations of kicking and diving (like, literally their legs are so powerful they can push themselves off the planet and up into the air). Mechanically, there are only two buttons, the gameplay is super simplified but still carries with it quite the meta. Characters are diversified through different angles of attack for diving and kicking, and select characters have additional moves like changing angle in flight, usually at the cost of a movement penalty or something to that effect. The game also employs gems you can set before playing to boost your diving/kicking/meter and some other gameplay modifiers.

The two button mechanic is so basic, but the stakes are just as high as any round of Tekken I've ever played. If you share a love for fighting games, or just want some really silly writing with really silly characters (there's a guy who wears boots on his hands so he can "kick" with his hists), you'd be kicking yourself for not taking a dive into your wallet to buy this game.

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25 of 28 people (89%) found this review helpful
3 people found this review funny
13.1 hrs on record
Posted: January 22
It’s all about that one moment. Everyone who’s ever played or watched a fighting game knows it. It’s the final round, both players have a slither of health left and the next move is pivotal; the difference between success and failure, win or lose. Whether it’s playing against a friend, competing in an online ranked match or watching one of the many tournament streams of the fighting game community, everyone knows that one moment. It’s the veritable height of tension, excitement, elation and anguish. Divekick is that one moment distilled into an entire game. Each round of every single fight captures the thrill of those final few seconds in a tightly-contested bout; the moment that entices newcomers to the genre and sends diehard fans into mass hysteria. And it’s all accomplished with only two buttons.

What started out as a simple concept featuring two near-mechanically identical characters and a staple move of 2D fighting games, has now evolved to feature a roster of thirteen that surprises with its hidden depth. It’s odd to say that a game with only two buttons has any intricacy, but therein lies Divekick’s beauty. With one button to jump and one to kick it’s easily accessible for newcomers to the genre. Rounds are a quick twenty seconds and each fight’s nine possible rounds will end after one single hit. It’s the fighting game condensed to its purest form, sans any barrier to entry and welcoming to those dumbfounded and put off by the commitment required to learn the inner workings of the genres best. It’s a test of reads and reactions, of tactically positioning yourself based on your character’s idiosyncrasies and those of your opponent.

You simply jump and divekick, launching through the air to knock your opponent down in their stride.The characters of Dive and Kick showcase this concept at its base level, adopting the roles of Ken and Ryu (even if they are parodies of Yun and Yang) in Divekick’s outlandish universe with the most easy-to-grasp attacks. Positioning is determined by how high you jump and the angle of your kick. Press the kick button when your feet are on the ground and you hop backwards; kick enough and your super meter fills, how you use it depends on your fighter selection. These are simple systems and mechanics that welcome the uninitiated, removing the need to mesmerise button combos. Anyone can pick up Divekick and immediately start having fun, and it’s certainly at its best when played with friends, either locally or online.

However, there is an ever present complexity underpinning this apparent simplicity. Venture away from Dive and Kick and you’ll encounter characters with variations on the simple divekick. The Baz, for example, doesn’t defeat his opponents with his kick but with a trail of lightning that follows it. He can also pause mid-air and alter the angle of his kick, making him very effective if you can adjust to the peculiar way he deals damage. Other characters, like Jefailey, change from round to round. With each win his head begins to grow as his ego inflates, allowing you to jump higher while subsequently increasing the likelihood of suffering a critical headshot that leaves you concussed in the next round, drastically reducing the height of your jumps and the speed of your kicks. Dr Shoals, on the other hand, can perform a trajectory altering kick during her initial attack.

Each of Divekick’s thirteen characters adopt their own unique move lists, terrifically setting them apart from one another. That philosophy continues as you begin to experiment with each fighter’s singular special moves. As you build up the super meter via kicking you can either exert it by using Kick Factor (a parody of Marvel vs Capcom 3’s X-Factor that speeds up your character for a limited time) or by using your special moves. Each character has a ground move and an air move that can be activated by pressing both buttons at once provided you have enough meter. These range from the ability to temporarily float in the air to avoid dangerous situations or to set-up divekicks of your own, to a shoryuken-style Upkick and a handy duck. Though each character shares the same two buttons it quickly becomes apparent how diverse they each are, drawing an improbable amount of depth out of its simple control scheme.

Of course, this welcome complexity does contradict the notion that Divekick is incredibly easy to pick-up-and-play for newcomers to the fighting genre. There’s certainly an amount of explanation required whenever someone new picks a different character and wants to learn their many quirks, but Divekick handily subsides this somewhat with a story mode for each fighter. The AI is a tad on the easy side but these fights offer up a way to learn each character’s move list whilst unearthing their back stories via a handful of short motion comics.

Once you begin to play competitively against other people Divekick’s appeal is at its most discernible. Whether you’re playing locally with friends for a laugh or displaying your high-level skills in a ranked match, Divekick’s mechanics and use of basic fighting game concepts translate well to any environment. Some may write it off because of its simplistic control scheme and visual style but they would be missing the point. It may have slightly deviated from its original design to welcome the uninitiated to the genre – the many, many knowing references reveal a game that’s meant for the fighting game community more than anyone else – but the added depth proves welcome, even if it requires a little more understanding. Divekick is still all about that one moment, there’s just a little more nuance along the way.
Was this review helpful? Yes No Funny
18 of 24 people (75%) found this review helpful
2 people found this review funny
Not Recommended
0.8 hrs on record
Posted: February 12
If you strip a fighting game down to its most essential parts, you get Divekick, and as an excercise in game theory - this is awesome. And even better, the game has a cult following that really takes it seriously. There is much, much more complexity going on then you'd first think. This is great. The game feels polished and is well crafted.

My problem with the game - our group only finds it *mildly* fun in very short play sessions. We'd just as soon play any number of other regular local play games before this one. I am not sure why this is, to be honest - maybe because there is a large difference between lots of skill, and none. Our whole group is newbs with this title, and will probably stay this way.

If you plan on putting time into mastering this game (like a regular fighter), then I'd say go for it. If you are looking for something to pick up and play with a group of friends (ie. GangBeasts, TowerFall, Duck Game, etc.), I'd pass. Just make sure you understand what this game is, and isn't, before you buy.

+Very polished, nice character design and artwork
+Awesome stripped-down fighting game design mechanics
+The community excitement is great to see
+Price is great
+Content is still being added

-You are either really into this, or it just plays as a fighting game that is too simple to enjoy

Look, the game is great for those that want to really get into this - but if you are looking for something to play as a drunken party brawler, I'd look elsewhere.

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3 of 3 people (100%) found this review helpful
0.7 hrs on record
Posted: January 17
Honestly this game is great its really fun to play locally or with your friends online
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5 of 7 people (71%) found this review helpful
9.7 hrs on record
Posted: January 20
6.3/10 - 2 Button Combat At Its Finest!

Divekick is pretty fun for what it is, a simpler mortal combat like game with less moves and a very slight storyline. You can only jump, dive and kick so timing is everything; you play in the classic tournament style fights and progress your way to the top.

I was really looking forward to playing online, but after 7 minutes in queue I was unsuccessful. Perhaps at certain times there are players online and I'm sure it "kicks" ♥♥♥.

I wouldn't pay $5, more like $2 if you like simple combat games

Accidently Reviewed
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2 of 3 people (67%) found this review helpful
8.8 hrs on record
Posted: December 22, 2015
What to expect from a game with only 2 buttons?

Well, you'd be really surprised.

Very basic fighting game. Extremely difficult to master. Lots of room for improvement in technique and skills.

Challenge your friends and randoms for hours.

Truly great.
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3 of 5 people (60%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: February 21
Simple fighting game. I appreciate the timing nuances involved and how quickly the fights are resolved, but in the end, there just isn't enough there to interest me to continue playing it.
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5 of 9 people (56%) found this review helpful
Not Recommended
4.2 hrs on record
Posted: February 20
Fun simple game that would be a great multi player fighting game but:

- There is only a handful of players, even with it just being recently bundled, so hard to get online game.
- The player you find find always appear to pick the lame Fencer character (Only character with ranged attack), Probably a cheap ♥♥♥♥ way to try and up their ranking.

As the single player "story" mode has as no depth at all what you are left with is potential with few players and the ones you do find are just lame.
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1 of 2 people (50%) found this review helpful
3.1 hrs on record
Posted: January 19
Not at all a serious game but it's still fun as hell, in my opinion.
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3 of 6 people (50%) found this review helpful
1 person found this review funny
7.5 hrs on record
Posted: December 12, 2015


And why he says that? There's only two buttons: One to jump, and another to kick. You think this makes the game easy? WRONG!
I have to admit, I become very tense when playing this game; One hit and you're done for, KO! And In addition to that, you have to be fast or the timer runs out and the closer player to the middle of the arena wins.

Currently it looks like people are not playing this online anymore. However, you can buy this game to play locally with friends.
Update: If you want to get this game, get it for multiplayer. Singleplayer becomes ultimately boring after some time.
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1 of 2 people (50%) found this review helpful
0.8 hrs on record
Posted: January 28
If you enjoy either diving or kicking this is the game for you, I for one am more of a kicking kinda guy but you know it's all personal prefrence at the end of the day.

Would kick again 6/10
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Most Helpful Reviews  Overall
212 of 289 people (73%) found this review helpful
178 people found this review funny
3.1 hrs on record
Posted: October 15, 2014
I was really disapointed in the punching system
Was this review helpful? Yes No Funny
179 of 241 people (74%) found this review helpful
1 person found this review funny
27.5 hrs on record
Posted: November 25, 2013
This does more to teach people about the fundamentals of fighting games than really any fighting game I have ever seen. If you can ignore the fact the artstyle looks pretty DeviantArtish there is actually a really fun game inside.

With two buttons however, comes the realization that people who ARE good at fighting games, have much less to think about. Divekick is both the easiest and hardest fighting game to learn and excel at respectively, for this very reason.
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134 of 178 people (75%) found this review helpful
3 people found this review funny
Not Recommended
0.7 hrs on record
Posted: May 23, 2015
Divekick is based on a joke, that was turned into a simple game. People liked the idea of the joke, and the simple game became a much more complicated game and was given a $10 price tag.

Divekick is full of in-jokes and references that most casual gamers will miss. The game itself is somewhat tiring, limiting how often people are willing to play. Design-wise, balance appears to be handled through counter-picking rather than attempting to make all match-ups even. For a $10 game, it is fairly no frills. As a $10 game, it is overpriced.

NOTE: It is possible that Iron Galaxy Studios have abandoned this game. A 2014 update introduced an issue where the game crashes during Redacted's story mode, which has yet to be fixed as of May 23, 2015. The game's non-Steam forum, where a pinned Steam topic sends people with support issues, is overrun by spambots. A Steam post on December 25, 2014 acknowledges both the crash bug as well as the spam issue, stating that everyone was on vacation for the holidays, and that both issues would be looked at when they returned. Five months later, the crash bug remains and the non-Steam forums remain overrun by spambots.
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93 of 120 people (78%) found this review helpful
1 person found this review funny
233.1 hrs on record
Posted: November 25, 2013
BUY/SALE/PASS: Buy - Feel free to buy at full price

Divekick is a recent addition to the fighting game genre developed by Iron Galaxy Studios and released in late August. Everyone loves fighting games, right?

No. Not everyone. But why?

The fact of the matter is that for most fighting games the barrier to entry is complexity. Players must learn about each of the characters, how to perform special techniques, and master precision combinations on a six-button layout just to be able to compete.

Divekick throws all the rules out the door and introduces simple yet absurd gameplay. The madness begins with a simple premise: there are no movement controls, and there are only two buttons: Dive and Kick. Pressing Dive makes the player dive into the air, and pressing Kick while in the air causes the player to kick downward towards the opponent. Pressing the Kick button while on the ground causes the player to jump backward away from the opponent. These are the only ways to move around the arena. All divekicks are one hit kills. The first to five kills wins.

Not exactly what you would expect, huh?

What if I told you that it’s one of the most engrossing fighting games released in the past five years?

In a time when fighting games regularly introduce complexity, it’s refreshing to see a game that breaks fighting games down to the bare essentials; strategy. None of the 13 characters, each of whom dive and kick differently, are severely overpowered. There are no long combos to memorize, no comeback super techniques. With no complexity, all that’s left is mind games; the ability to fake out your opponent, the rush of emotion when a plan is executed and comes together flawlessly.

While Divekick is generally understood to be a parody of the fighting game genre, it also unearths concepts that have been buried under layers of complexity for too long and brings the genre back around full circle. Divekick cannot be recommended enough for any fighting game enthusiast willing to try something nice and silly..
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115 of 156 people (74%) found this review helpful
2 people found this review funny
20.7 hrs on record
Posted: August 26, 2013
Divekick is a fighting game you won't need to spend hours in a training mode practicing combos that'll never land anyway in order to get better. You may not immediately click with its unique parody of fighting games and general poking fun at the fighting game community, but at the very least, you'll probably be pretty good at Divekick by the end of your first match due to its elegance in simplicity.

1 Dive Button.
1 Kick button.
1 hit and you're dead.
5 rounds won and you're godlike.
1 hell of a good time.

That's all you really need to know to get started playing Divekick. Jumping and kicking moves you forward and pressing the kick button while on the ground hops you backward, which can you can also attack during. You couldn't ask for something more approachable.

Divekick's depth comes from managing the space between you and your opponent and trying to outwit one another to land that crucial winning blow. All thirteen characters have unique kick angles and characteristics that are suited for beginners (Dive and Kick) all the way up to characters that require a lot of skill and patience (S-Kill and Stream). All special moves in the game are activated by pressing both buttons at once on the ground or in the air. It's just up to you to figure out how to best utilize them.

Multiplayer is what makes Divekick truly shine. While the AI can be good for getting to know your character a bit, the game's honestly a much better affair when paired with other players either online or locally. The implementation of GGPO keeps matches online mostly silky smooth, though the lack of a proper 4-8 player lobbies is a bit of a bummer.

Even if Divekick is targeted at folks who love their fighting games, its simplistic approach, low skill barrier for entry, and lighthearted nature make it easily recommendable and enjoyable for anyone simply looking to have a good time.
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52 of 59 people (88%) found this review helpful
1 person found this review funny
595.4 hrs on record
Posted: January 20, 2014
Dicekick is one of the most straightforward fighting games ever made: you can dive, kick, and use your specials, that's it, how's that not straightforward? Oh yeah, I forgot to mention you don't even have to use arrow keys — Divekick is literally two buttons.

Does this sound too easy? It is, at first, but when you dive deeper into the game, you realize Divekick has it all: match-ups, hidden techs, supermoves, and even invulnerability! The game's an epitome of "easy to learn, hard to master" gaming law.

If you feel tired of playing fightings that require weeks of learning combos, MOBAs that want you to understand every single ability and kit in the game, or MMOs where you have to level up for months, you should try Divekick! But don't get hooked. Or get, the community's awesome!
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