I selfishly want to recommend this game just to try to get more people to play to actually experience what it could be because I really like the idea and feel... But, I cannot.
I became enamored with the game over the free weekend which happened to coincide with a drunken weekend for me. My loose morals and the parsley populated servers with people as new and clueless as me made the game seem fun and the three-something dollar price tag appealing.
Over the course of the next week or two the population disappeared. But I was able to learn the nuances of the game and navigate the not-steep, but completely unexplained, learning curve thanks to spotty appearances of other players. This made the game seem fun all over again, and sober this time! Over the following weeks I became comfortable with the game and really enjoyed the few times another human being was actually on a server. Some players were better, a lot were as lost as I previously was.
But in the end, I never witnessed a game larger than 2v3. Morning, noon or night. Any day of the week. Any server from West to East to Europe to Asia. There just isn't people playing this game. Perhaps some games just shouldn't be open betas or 'Early Access'?
Or perhaps other issues are really holding it back.
The learning curve isn't hard but requires other players to actually learn. There's documentation of what items do or how to prime your two jumps. But nothing about the useful ways to use the items, tactics to employ, momentum from items/jumps/enemy fire, etc. All things you can only learn with a live enemy. And I still feel like I only learned how to play 1v1 and what tactics to use in that situation because that's all I ever got to.
The devs have an idea of what they believe gameplay *should* be like if you read around the web some. In the perfect world all the servers would be 5v5 and somebody would be playing "goalie" and people would pass the ball. Combine those Ideas with the game that really does feel smooth and polished to a degree (even at this early stage, and looks clean too!) and man that sounds great!
But the dead community means you'll rarely see 5v5 or in my case never. I tried to play "goalie" in a 2v2 after I had read about the concept on a forum. But it's just not a logical choice to do when you aren't realistically going to stop many chances.
And passing? That WOULD make the game that much more interesting but the speed of the players (especially once powerups are planted) makes that a colossal undertaking to time and nobody ever expects a pass. And I've never witnessed anybody else attempt one, even when falling.
I could go on and on. Its a great concept that is polished and fun in theory but has a deaddddd community and suffers from a multitude of other problems and I could never recommend it even at the price I paid much less its regular price. My twenty plus hours of play consists of maybe five with other players and maybe three of those five hours was competitive play rather than goofing around.
If it gets lots of people suddenly, a proper tutorial that explains more than "item 'A' does blank", better maps (another issue I didn't delve into), and one or two other things I forgot to whine about... And it's like two bucks. Maaaybe consider it.