Featured Items
Software Demos Recommended News
Epigenesis is an online multiplayer sports/FPS game in which two sides are locked in a never-ending fight for world domination by playing ball. In this non-lethal ballgame of the future, players leap across platforms suspended high up in the air trying to get a ball located in the middle of the arena and score goals against their...
Release Date: Nov 1, 2013
Popular user-defined tags for this product:
Watch all 2 trailers

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Epigenesis is in Early Access in order to balance out the game as well as making sure all features and maps are enjoyable!”

How long will this game be in Early Access?

“Epigenesis will be in Early access until early August. In which it will be fully released!”

How is the full version planned to differ from the Early Access version?

“At release we'll include an in-game shop with in-game currency earned from performing daily missions. The shop will sell purely cosmetic items.
Currently Epigenesis has 6 maps, 5 of them supports bots. Full bot-support will be included in the final version.”

What is the current state of the Early Access version?

“Epigenesis is currently in late Beta-stage.”

Will the game be priced differently during and after Early Access?

“The Early Access price will be 9.99$ whereas the full version will be 14.99$.”

How are you planning on involving the Community in your development process?

“All community feedback will be greatly appreciated! This includes concerns regarding balancing, features and at times, join in on tournaments (with prizes!).

Us developers are also playing regurlary with the community on Sundays!”
Read more

Buy Epigenesis


Buy Epigenesis 4-Pack

Includes four copies of Epigenesis - Send the extra copies to your friends!


Recent updates View all (21)

Epigenesis release date and tournament announced!

July 9th, 2014

Today, we are finally announcing the launch date: Epigenesis will be available in full on the 1st of August this year!

We will also be hosting a release tournament with awesome Cooler Master as sponsors! Prizes will be given from Cooler Master’s catalogue of gaming gear such as mice, headsets and keyboards. More info will be released soon together with info on how to sign up for the tournament!

The latest update of Epigenesis includes a new queueing system with one-button matchmaking, giving players an easier way to find and join matches. We hope that this will make it easier for players who want to get in quick for a few matches! Three new maps are also now available in the recently added single player mode: GranArena, MixedArena, and LegacyArena.

We are currently working on creating an in-game store for cosmetic items and daily missions! Currency will not be buy-able with real life money, but must be earned from completing missions in-game. We hope that this will attract players to spend more time in-game while having a clear goal to aim for.

You can now find official tutorials on how to play Epigenesis on our youtube channel! We will be releasing more tutorials as we approach launch.

Watch the release trailer and get your lazers ready for the next tournament!

1 comments Read more

Patch 0.93

July 9th, 2014

Patch notes for v0.93 right here!

Good summer on you all!

- New: Implemented feature
Added Join Queue button in Main Menu, the button puts you in a queue that searches for available servers with players online. If no players were found, it puts you in an empty server and adds bots. As soon as someone joins the queue they will be put in your server
Added bot support and Singleplayer availability for LegacyArena, MixedArena and GranArena
Added button for Missions in Main Menu
Disabled button for Missions in Main Menu
Added flashy “Coming Soon!” text over Missions button in Main Menu
Added raspy sci-fi voice for “5 minutes remaining”
Added raspy sci-fi voice for “5… 4… 3… 2… 1…” MATCH OVER!

Changed the graphics for “Press F1 to Ready”, “Ready” and “Countdown has begun!” texts
Replaced “Got Shot” indicators with new graphics
Added Ball Respawned and Argos/Omani Made a Goal texts to HUD
Added Preview pictures of every map available in Singleplayer
Changed the graphics for the “Refresh Servers” spinning thing in the Multiplayer Menu
Made all of the buttons in the Customization Menu brighter
Changed default font on many buttons in Main Menu
Added yellow text in Customizations Menu to highlight important information

Bug fixes:
Fixed the wrong highlight color for Red loadouts in the Customization Menu

1 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About the Game

Epigenesis is an online multiplayer sports/FPS game in which two sides are locked in a never-ending fight for world domination by playing ball.

In this non-lethal ballgame of the future, players leap across platforms suspended high up in the air trying to get a ball located in the middle of the arena and score goals against their opponents. Each player carries a gravity cannon capable of pushing enemies (and friends) down from the heights of the arena.

When a player scores, he receives a genetically modified super-seed and gets the opportunity to plant it onto a platform to capture it. To win the game you must capture towers and construct a node system from your goal post all the way to your opponents' goal post. If this hasn't happened by the time that the clock reaches zero, the team with the most scores win!

Teamwork, tactics and precision is key to win eternal glory in a game of Epigenesis!

Remember to visit our official youtube channel for more in-depth tutorials on how to play Epigenesis!

What people are saying

"When you see the trailer you’ll understand why it won this year’s Make Something Unreal contest: it looks brill."

- PCGamesN

"It’s just crazy enough to work, and where it wasn’t crazy enough of its own accord, developer Dead Shark Triplepunch (yes, that’s their real name) just added tornadoes. Done and done."
- Rock Paper Shotgun

"Judges praised Epigenesis for its ingenious concept, engaging gameplay and clever use of a scientific concept inspired by the theme for this year’s competition."
- UnrealEngine

Key Features

  • Ball Sport of the Future
    Play a ball as well as a domination 5-on-5 game on top of tall towers and platforms!
  • Fast-paced high-altitude Action
    Equipped with jumping-jets, players will have to time their jumps or suffer steep falls.
  • Non-lethal combat with surgical precision
    All weapons used are non-lethal force-based gear. Push your opponents down from the platforms and boost your friends towards the goal!
  • One-time use pickup abilities
    Tactically use the Grapple, Dash or Shockwave to further advance your goal-scoring conquest!
  • Customize your loadouts
    There are 6 plants with unique abilites as well as 5 different passive stat-boosts for you and your team. Discuss combinations with your team and choose the plants that best fit your playstyle!
  • 6 maps
    Play ball on 6 different arenas constructed across the world of Epigenesis!
  • In-game cosmetics shop
    Earn in-game currency by proving your worth in daily missions and spend it on cosmetic items.
  • Single-player and bots
    Internet downed or just want to hone your skills? Face-off the bots of Epigenesis with 3 different difficulty settings!

System Requirements

    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: Dual Core 2.0Ghz
    • Memory: 2 GB RAM
    • Graphics: GeForce GT600+, Radeon HD 7400+
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Sound Card: Windows Compatible Sound Card
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: Quad Core 2.0Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 650+, Radeon HD 7750+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: Windows Compatible Sound Card
Helpful customer reviews
50 of 66 people (76%) found this review helpful
88 products in account
7 reviews
8.3 hrs on record
Early Access Review
So I really liked this game when it first came out. One of my friends got a 4-pack during the free weekend and we all played a few hours. 3 days later the community was dead and there was nobody on any of the servers. I've been thinking about why this happened.

First of all, the player has only 3 weapons- the projectile weapon (rocket launcher), the railgun (sniper weapon), and melee. Out of the 6 plants that players can plant on captured platforms, only the turret and the ramp are useful in most situations. This severely limits the player's playstyle and makes the overall game less interesting.

Secondly, because the three combat options are hitting a fast moving enemy with your fist while moving very fast, shooting a fast moving enemy with a projectile weapon with a tiny area of effect, or sniping a fast moving enemy without any sort of scope there will be a huge skill gap. New players will have a very hard time actually doing anything, so they won't want to stick around. The only way to get better is to practice.

This brings me to my third point; you can't practice because there is nobody to practice against. Most of the time, there are zero players on. The only time anyone is on is for the weekly dev game and the occasional password-protected tournament match.

Also, a lot of the maps aren't much fun to play. The only good maps are the ones with ball spawn areas that are much lower than the goals. Putting the ball spawn lower down makes it easily accessible from multiple routes, making it harder to camp the ball. It also makes it easier to defend because the ball carrier has to climb all the way up to the goal. On a flat map, one team gets to the ball first, camps there, and can easily hold off the other team while they send one player to zip across the map with a powerup and score instantly over and over again.

To the devs- I still think this game is very promising. If you can update it to make it more diverse and suitable for multiple playstyles and narrow the skill gap, then get it featured on the store frontpage with a sale you might be able to build a lasting player base.
Posted: March 17th, 2014
Was this review helpful? Yes No
9 of 13 people (69%) found this review helpful
46 products in account
2 reviews
1.8 hrs on record
Early Access Review
This game is awesome. If anyone has played Halo Reach, Halo 3 or even just watched Red VS Blue, chances are you will ahve memories of Grifball. This is Grifball on steroids. This is everything you wanted out of Grifball. This is the Grifball standalone. But dont just think of this game as Grifball, this game has more potential than your mother ever thought you had. This game is early access so there are some bugs and some things to be improved such as including East and West US dedicated servers (This is being worked in but is hard as the game is based out of Europe). When people hear "Early Access Game" they think not ready or not enjoyable or possibly not even interesting. This proves those people wrong. The amasing thing about this game being Early Access is that it can only get better and go up from here.
Posted: February 1st, 2014
Was this review helpful? Yes No
12 of 21 people (57%) found this review helpful
616 products in account
44 reviews
0.9 hrs on record
Early Access Review
This is my video impression of Epigenesis

The game features some interesting mechanics, some beautiful graphics and good sound design. It has tons of potential, but for the time being, the community is virtually non-existent. as a multiplayer only game, this is a big problem.

I have to be honest and vote no for the recommendations for the time being. Hopefully in the future, I can change that vote, as i hope the community will grow and thrive
Posted: February 8th, 2014
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
206 products in account
1 review
21.3 hrs on record
Early Access Review
I selfishly want to recommend this game just to try to get more people to play to actually experience what it could be because I really like the idea and feel... But, I cannot.

I became enamored with the game over the free weekend which happened to coincide with a drunken weekend for me. My loose morals and the parsley populated servers with people as new and clueless as me made the game seem fun and the three-something dollar price tag appealing.

Over the course of the next week or two the population disappeared. But I was able to learn the nuances of the game and navigate the not-steep, but completely unexplained, learning curve thanks to spotty appearances of other players. This made the game seem fun all over again, and sober this time! Over the following weeks I became comfortable with the game and really enjoyed the few times another human being was actually on a server. Some players were better, a lot were as lost as I previously was.

But in the end, I never witnessed a game larger than 2v3. Morning, noon or night. Any day of the week. Any server from West to East to Europe to Asia. There just isn't people playing this game. Perhaps some games just shouldn't be open betas or 'Early Access'?

Or perhaps other issues are really holding it back.

The learning curve isn't hard but requires other players to actually learn. There's documentation of what items do or how to prime your two jumps. But nothing about the useful ways to use the items, tactics to employ, momentum from items/jumps/enemy fire, etc. All things you can only learn with a live enemy. And I still feel like I only learned how to play 1v1 and what tactics to use in that situation because that's all I ever got to.

The devs have an idea of what they believe gameplay *should* be like if you read around the web some. In the perfect world all the servers would be 5v5 and somebody would be playing "goalie" and people would pass the ball. Combine those Ideas with the game that really does feel smooth and polished to a degree (even at this early stage, and looks clean too!) and man that sounds great!

But the dead community means you'll rarely see 5v5 or in my case never. I tried to play "goalie" in a 2v2 after I had read about the concept on a forum. But it's just not a logical choice to do when you aren't realistically going to stop many chances.

And passing? That WOULD make the game that much more interesting but the speed of the players (especially once powerups are planted) makes that a colossal undertaking to time and nobody ever expects a pass. And I've never witnessed anybody else attempt one, even when falling.

I could go on and on. Its a great concept that is polished and fun in theory but has a deaddddd community and suffers from a multitude of other problems and I could never recommend it even at the price I paid much less its regular price. My twenty plus hours of play consists of maybe five with other players and maybe three of those five hours was competitive play rather than goofing around.

If it gets lots of people suddenly, a proper tutorial that explains more than "item 'A' does blank", better maps (another issue I didn't delve into), and one or two other things I forgot to whine about... And it's like two bucks. Maaaybe consider it.
Posted: June 12th, 2014
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
50 products in account
1 review
0.4 hrs on record
Early Access Review
This is incredibly fun game to play, and I wish I could recommend it to others. Unfortunately there is a major lack of community at the moment, in what is primarily a multiplayer game. Because of this I have found myself stuck playing the unchallenging (and frankly quite boring) single player which is simply not worth the price tag the game comes with.

I'm hoping that I can change my opinion on Epigeness, as it has a load of potential. As the community grows, I'm sure my fondness for the game will too, but as it stands I wouldn't waste your money unless you're prepared for a pretty slow growing player base.
Posted: July 6th, 2014
Was this review helpful? Yes No


Winner of Make Something Unreal Live 2013
Game of the Year Swedish Game Awards 2013
Game Concept Challenge Winner 2013