"Great game to play competitive.
It has quite a learning curve but the (small) community is really active and has great support for new players if you stick around on the teamspeak. The community even hosts tournaments twice a year where you can win sweet prizes!
I've put a lot of hours into this, it's no casual game, but if you get into it it's really tons of fun." ~~IcyDwarf
"If you like fast-paced action but are tired of first person shooters in which one shot is enough to kill you, you'll probably like this game. And if you like parkour and ball games, you'll like it even more. Even the tower defense fans will love this game!" ~~ProtoQuantum
Epigenesis presents a promising take on the next few hundred years: no grim future centered entirely on war, no post-apocalyptic earth where Darwinian human instinct has taken over; instead, humanity created the most popular sport in history, some strange hybrid of Basketball, Soccer, and Unreal Tournament. It's also an interesting case for why "e-sports" doesn't necessarily have to conjure up images of multiplayer battle arenas and first-person shooters, but that more traditional (albeit fictional) sports can exist in that space alongside the likes of Dota 2 and Counter-Strike. I really like what Epigenesis represents: it's an innovative take on traditional sports that still provides the adrenaline rush of something like Quake or Unreal Tournament, in a well-produced package that you rarely see in games fresh out of Steam's Early Access.
"In Epigenesis, two teams face off in an attempt to plant a ball inside an enemy's goal more times in ten minutes than the opposition across a platformed ravine. The arenas aesthetically resemble something out of Tron but play like something out of Quake. Each player is given a non-lethal laser with two modes: rail (an instant, focused beam which pushes enemies back a small amount) and shot (a mode which fires a missile-like projectile which travels slowly but produces an explosion that pushes back enemies a lot). The gun is a key part of both offense and defense -- pushing an enemy back and causing them to fall off a ledge or preventing them from landing on one in the first place spells instant death, producing a 5-second respawn timer. In addition, hitting an enemy who's in the air with your melee attack sends them straight downward, and if they fail to land on a platform? Splat.
In order to score a goal, a player has to pick up the ball from the middle of the arena, take it to the enemy goal, and toss it in. It's simple, but when presented with power-ups like "smokescreen" (which creates a cloud of smoke over a large area for a few seconds), along with arena-based hazards (like the desert maps' Twister, which pulls players it catches high up into the air), it gets complex and interesting. Upon scoring, a player is given a seed, which they can plant on one of the unoccupied platforms, which in turn spawns a plant, a kind of "turret" which produces effects ranging from firing projectiles which slow enemies, to creating a shield in which players can hide. In addition, each plant provides the entire team with a buff to either jump height or speed. Each player also has a gauntlet called a "meth-glove," whose use is two-fold: the first, called "methylation," allows a player to power up a plant; the other, called "demethylation," allows them to cause an enemy's plant to wither and eventually become inactive. It's here where the strategy of Epigenesis starts to shine: its rules are deceptively easy to learn, but when other humans are thrown into the mix, their collective strategies coalesce into something truly spectacular." ~~Tamriilin
I can not say anything that has not been already said except for this THE COMMUNITY IS NOT DEAD! While there is a small player base there are full games every Saturday and Sunday not to mention the Tournaments! Please buy this game I promise as the head of the community that you will love this game!