Battle to Rule the Skies!The skies over Europe are a dangerous place, where ace pilots lead their squadrons to glorious victory or crushing defeat! Take control of dozens of the most famous fighter planes of WWI and head into the dogfight. Roll, slip, and loop to get the drop on enemy aces.
User reviews:
Mostly Positive (393 reviews) - 72% of the 393 user reviews for this game are positive.
Release Date: Aug 27, 2013

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Includes 2 items: Sid Meier’s Ace Patrol, Sid Meier’s Ace Patrol: Pacific Skies


About This Game

Battle to Rule the Skies!

The skies over Europe are a dangerous place, where ace pilots lead their squadrons to glorious victory or crushing defeat! Take control of dozens of the most famous fighter planes of WWI and head into the dogfight. Roll, slip, and loop to get the drop on enemy aces. Upgrade your fighters over the course of your campaign and promote your best pilots so they learn new skills to give them an edge in battle. Can you change the tide of the war? Or will you go down in flames to an enemy ace?

Key Features:
  • Advance from Aviator to Ace in over 180 missions using 30 authentic aircraft
  • Earn promotions, equipment upgrades and advanced maneuvers like rolls, loops and slips
  • Unlock new Aces with special skill sets to expand your gameplay options
  • Single Player campaign & Hot Seat Multiplayer missions with leaderboards

System Requirements

    • OS: Windows 7 or later
    • Processor: 1.8 Core 2 Duo or AMD Athlon 64 X2 Dual Core 3600+
    • Memory: 1 GB RAM
    • Graphics: 256MB Video Card w/ OpenGL capabilities (Intel HD4000+, GeForce 7600+, GeForce 100+, Radeon HD2000+)
    • Storage: 300 MB available space
    • Sound Card: Audio output capability DirectX®: OpenGL
Customer reviews
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Mostly Positive (393 reviews)
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273 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
86 of 98 people (88%) found this review helpful
1 person found this review funny
Not Recommended
18.5 hrs on record
Posted: March 13, 2014
Bland, limited & repetitive gameplay is what you can expect from Sid's Ace Patrol. I really tried to enjoy this (I put in the time!), but it has none of the 'one-more-turn' addictiveness of his other games.

So why is it so bad you ask?

Each map looks almost identical, graphics look like direct port from mobile platform, the mission types you can count on one hand & the game itself is very short covering 24 missions across 4 campaigns. They can go quick too! You do not feel there is any progression as you go through as the game centres around your score; having little in the way of feeling like you are winning a war. There is no territory to defend or conquer instead you choose from 3 random missions then up to 4 pilots to progress through each level. Pilot & plane upgrades are rewarded as you proceed through your game, but only really make it easier to win & that isn't really a strong point when the 'Legend' difficulty is not really very challenging. Legend (besides boosting your score) just makes it more frustrating than anything else since the opposing pilots get big stats boosts making it take a painfully long time to shoot them down yet much easier for you to be shot down.

Tactically you will find many dogfights are reduced to both of you flying around in circles for multiple moves until the AI decides to fly out giving you an opening to attack. You can try different tactics but it always comes back to 'circling' from my experience. Once you get behind someone it is very hard for them to get away (unless they're an Ace pilot), and likewise when the roles are reversed. It makes the first few turns of your engagment most important, but then very predictable after that. To add to this, I also couldn't play this on my old PC with ATI graphics as it wouldn't render the display, showing all white, so I have only been able to play recently since I got my new PC with NVidia graphics.

All said & done, I can't help but to ask myself why Sid would put his name on such a sub-par game, let alone make a sequel! Also milking it further by charging almost twice as much locally in AU @ $8.99 instead of US @ $4.99 (still well overpriced for what you get if you ask me).

Very disappointing! :(

If you enjoyed reading this review, please follow True Blue Reviews for more recommendations!
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49 of 53 people (92%) found this review helpful
2 people found this review funny
129.8 hrs on record
Posted: January 13
Back in the day, Ace of Aces was a book-based air combat game. Each player would select an aerial maneuver in an attempt to gain a positional advantage over their opponent. Based on the comparison of the maneuvers chosen, each player would be directed to turn to a page in their book that gave the view from their cockpit and another series of maneuvers from which to chosen. Sid Meier's Ace Patrol uses the power of the personal computer to do the same thing.

Sid Meier's Ace Patrol is a simple one or two player game simulating air combat in World War I. The game avoids the immersive experience of a first-person flight simulator and the more complex physics that the experience brings. Instead, the game uses a hexagon based movement system with a view of action from the side, much like a board game. Flight physics is simplified by giving the player a selection of "legal" maneuvers so you don't have to worry about pushing your pilot or aircraft beyond its limits. Airspeed doesn't play a factor in the game and altitude is generalize to one of four levels (well, five if you count the ground). It was very easy to learn the game's mechanics despite the lack of documentation. There is a tutorial and hints are displayed at the beginning of each scenario.

The game itself is set up in a campaign style. The player selects one of four nationalities (British, American, French or German) and a special skill for one of their pilots. During the game, players manage a squadron of four pilots, selecting skill upgrades as pilots increase in experience and aircraft upgrades as the squadron completes missions. The player has the option of switching aircraft types for each pilot between missions. Aircraft have five characteristics that they are rated from one to five to allow players a general understanding of each type's performance against other aircraft.

Covering the years between 1916 and 1918, the player's squadron participates in four campaigns with six battles each. Each battle presents the player with 1 to 3 different missions with varying degrees of difficulty and reward. Missions are performed either over friendly territory or enemy territory. The location of the mission will determine what side of the map the objective is on. Landing behind enemy lines will result in your pilot being captured as a prisoner of war and unavailable for the remainder of the campaign. Crash landing in friendly territory will result in injuries that will keep the pilot out of battle for a number of missions. Missions available are randomly selected with the exception of the final battle which appears to always be a "boss fight" against an enemy zeppelin and its fighter escort.

I found the game to be a highly enjoyable simulation of air combat with a small element of asset management. Missions are short and the entire game can be completed within few hours. The randomization of missions for each battle provides extended replayability. Sid Meier’s Ace Patrol is a simple game with a simple interface that is a delight to play.
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44 of 56 people (79%) found this review helpful
1 person found this review funny
11.3 hrs on record
Posted: November 27, 2013
This little gem is actually quite intereresting. Made for smart phones and Tablets originally but ported to the PC and beamed into our collective HD using the magic that is STEAM Ace Patrol is about two things. Biplane Hex Combat and more importantly fun.

Gameplay is basically this. You pick a nation (UK, France, Imperial Germany or America!) and each nation has a selecton of randomly generated pilots with aeroplanes of the era and you dogfight the enemy using a turn based hex combat system. Your squadron can have up to four Pilots who fly a series of randomly generated missions over four different offensives against NPC pilots who like your own can be captured or forced temporary out of the war to repair their damaged crates. Both friendly and enemy squadron Pilots unlock RPG-esqe skills, upgrades for their planes and learn special manauvers that give them the upper hand in combat. Oh and as the offensive progresses so does air technology for both sides. You might be flying easy one moment and then the enemy has a fancier crate with another set of wings and a bigger gun to keep you on your toes!

Combat itself is pretty simple, get a good shot under or behind the enemy plane whilst not exposing yourself to the dangers of their wingmans guns or AA gun fire. You are graded with a score system that is tied to the general STEAM achivements and online leaderboard for said game. To increase the score obviously you'll have to ratchet up the difficulty level (or be lucky enough to get a Pilot with the DOUBLE SCORE ability).

The other feature to keep you playing again is once you complete a Offensive with a certain nation the first time you unlock famous WW1 Ace Pilots with their own biplane livery schemes.

Bugs wise I've only encountered one and that sometimes you have some trouble clicking on a hex, this gets really fiddly when your Pilot has a million manuvers and you really don't want to select the FORCE LANDING one. I expect this is to do with it being more of a Tablet game really. Also, some of the art assets are slightly bland (Don't get excited about seeing the Offensive Victory screen more than once) despite the fact they did their best locked more or less in a single location.

Is it worth buying though? sure, why not if you want a addictive but slighty short turn based aeroplane game . But for the best value get it in a Sale and make sure you pick up the rather decent WW2 Pacific Campaign sequal at the same time.
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51 of 68 people (75%) found this review helpful
2 people found this review funny
Not Recommended
0.9 hrs on record
Posted: April 14, 2014
Ace Patrol feels like a port of a mobile game with no challenge. In a mere hour, I blew through half of the missions. You get to see the mission grid, much like other mobile games. You get four pilots / planes and pilot them on missions. Mostly blow up other planes. Sometimes, blow up tanks or zeplins. The game is turn based and played out on a hexigrid with each plane getting a certain amount of spaces based on their speed or altitude.

As you progress mission after mission, your planes / pilots will level up and gain skills you can chose from. You will also unlock upgrades to equip to your 4 planes. These skills feel useless and very subtle. You don't need the skills or upgrades before you get them. Never once did I feel like now that upgrade will totally help me do better.

This is just a very dull game. The maps look identical. The only real thing you even need to concern yourself with each map is enemy territory that will shoot you down, but enemy territory is so sparse, that you'll barely run into it. Plus its easy to avoid. The only way to hide from an enemy is hang out in clouds, but since you operate planes, you cannot really stay in clouds since you'll always be moving.

Avoid this game. Maybe on a phone it would be more fun to kill a bit of time with, but on PC, its just too easy to blow through.
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46 of 63 people (73%) found this review helpful
1 person found this review funny
19.0 hrs on record
Posted: November 2, 2013
I bought this game right when it was released, but I suppose I forgot about it for a while, while I had plenty of other games to play. Two months have passed, and today I finally realized it was time I tried it.... and damn! It's actually a fun game!

Having Sid Meier's name in the title, I expected this game to be heavy, super-deep and difficult to learn, kinda like Civilization, but it's actually pretty simple, intuitive and easy to get into. I've only been playing for a few hours, and while I'm sure the more advanced missions and the harder difficulty levels can make the game very challenging and complex, it's very begginer-friendly on 'easy mode', so I'm quite happy that for once, I put my ego aside and started with the lowest difficulty level (I usually choose "Normal" or whatever the medium difficulty level is called).

Ugh, not sure how to summarize this, so I'll just go grab something to eat. C'ya. :P
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38 of 52 people (73%) found this review helpful
Not Recommended
11.8 hrs on record
Posted: August 26, 2014
This game exists for the ipad and its exactly the same there as it is on the PC. If anything, the way the controls work makes it better on the ipad. Except for one small detail, its free on the ipad...

I find it insulting that i had to put up money for it when a better version is offered for free on another platform.

For that reason alone, i do not recomend buying it.
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35 of 47 people (74%) found this review helpful
2 people found this review funny
Not Recommended
6.8 hrs on record
Posted: September 28, 2014
Enjoyed the first time through, though it's far too short. Unfortunately, it has nearly no replay value.
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18 of 25 people (72%) found this review helpful
3.2 hrs on record
Posted: December 4, 2014
Ace Patrol is a turn-based air combat game. If you've ever played a civilization game in your life you will instantly recognize the hex grid across which you direct your squadron. There are some really neat concepts here; each pilot has their own flight competencies which enable them to take increasingly more aggressive maneuvers. As you navigate the battlefield you must take into account all of the factors one normally would in a flight combat simulator. From the angle of attack and altitude all the way to the direction you’re currently banking, every aspect affects the options you have for your next turn.
It’s a neat game, but I would love to see it brought back with more graphical polish and a more robust tutorial. During my time playing, everything felt very disjointed and fragmented. It’s not a bad little strategy game, but doesn't feel fully realized.
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30 of 48 people (63%) found this review helpful
Not Recommended
2.3 hrs on record
Posted: June 23, 2014
Was disappointed with this latest edition from sid meier. Not what you have come to expect from Sid Meier, while good for specific Genre, it is less than the quality many Meier fans have come to expect.
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28 of 45 people (62%) found this review helpful
16.8 hrs on record
Posted: August 27, 2014
한국어로 작성된 리뷰 보기 (클릭)

1. Like a Civilization. so easy
2. The dogfight have a tension
3. Unique Ambience

1. Unkindness control
2. ♥♥♥♥ graphics (ported from Phone version lack sincerity. Can't control any graphic option. even resolution! ♥♥♥♥!)

It's nice game except ♥♥♥♥headed porting.
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Recently Posted
King James
8.2 hrs
Posted: October 16
A relatively simple game to pass some time when you don't want to get deeply involved in a game, but don't want to devote twitch skills either. It's a turn-by-turn light-strategy game, with minor factional differences - not enough so that you need to develop a specific strategy for each faction to achieve victory. The game feels like a phone game, honestly - it may be one, but I'm not arsed enough to check - which isn't necessarily a put-down. But it's got about that same level of quick learning curve at the expense of strategic depth you'd expect of a phone game.

I purchased this as part of a larger Humble Bundle. As a pack-in or on sale, you could do a lot worse if you're looking to kill an hour here and there.
Helpful? Yes No Funny
151.9 hrs
Posted: October 12
Fun, and easy to play
Helpful? Yes No Funny
Gordon Ramsay
5.1 hrs
Posted: October 9
Simple. 7/10.
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1.6 hrs
Posted: October 1
I cannot recommend this game.
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0.7 hrs
Posted: September 14
There's no getting past the fact that it's a port from a mobile device, but it's still a fun game.
I love the turn-based aerial combat, and while the missions aren't exactly ground-breaking, they are quite a bit of fun. You have to think ahead a bit and try to anticipate your enemy, as well as manage your objective, which isn't always just "kill all the bad guys".

Unfortunately, and this is a big unfortunately, the game crashes. A lot.
It crashes at the end of a mission, which is about the worst place possible. It will let you play through the whole mission, and when you've won (or lost) it will just crash to desktop, and you have to reload and start that mission again. And then it might crash again anyway.

It was crashing around every second mission or so.

I enjoy this game. I think it's great fun... but I cannot recommend it, purely because the constant crashing ruins it. On the strength of this, I've had to regretfully request a refund.
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20.7 hrs
Posted: September 12
Sid Meier's Ace Patrol is the first of two Ace Patrol games (the second being Pacific Skies), and is, to me at least, the better of the two games. To sum it up, Ace Patrol is a light strategy game where players control a 4 man squadron on the Western Front during the First World War. It's not a bad game, but it has it's quirks. Here's the details:

Graphics - The first thing players see, and what gives the biggest impression because of it. Graphically speaking, the game is either sort of cool or really ugly depending on your preference. A lot of people say the graphics look like a Android ported game, and, from what I understand, it's because it is an Android port. This isn't necessarily a bad thing, as the game is more about tatics and strategy than graphics. I think the cartoon esque graphics are fine, and they seem to fit the game, even if they are somewhat glitchy at times.
Rating: 3/5

Gameplay - Gameplay is fairly good. I find myself having that one more turn addiction I get from other Sid games, although not to the same affect as I would from games like Civilization. Gameplay consists of cotrolling a squadron of up to four pilots in tatical air battles over the Western Front. The goal of each mission varies, with everything from balloon busting to escort duties being available.
Squadron members can "learn" new maneuvers, which makes them more effective in combat. The same happens with enemy squadrons, which means the game gets progressively more challenging over time. Unfortunately, this means if you haven't been able to upgrade a squadron member, he\she becomes rather useless as they basically become cannon fodder. Overall though the replayability is fairly high, even if some missions are bit repetitive.
Rating: 4/5

Sound/Music - As can be expected with a game like this, music is basically non-exsistent. There's some at the beginning and end of each mission, and some for the menu and that's it. What's there isn't bad, and music isn't really needed. Sound on the other hand is really good. There's sounds for everything. From machine gun fire to explosions, it all sounds pretty good. There are a few bugs where the sound gets garbled, but this can be overlooked as it doesn't happen often.
Rating: 4/5

Overall, the game is good as long as your willing to overlook a few glitches and to some extent, depending on your taste, ugly graphics. Gameplay is solid, and the game serves it purpose of being a light strategy game. If your looking for a more casual gameplay experience, are just looking for a decent WWI game, or just want to try one of Sid Meier's gaming experiments, I recommend it. If, however, your turned off by cartoony graphics or shallow gameplay, then I would skip it.
Overall rating: 6/10
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4.3 hrs
Posted: August 21
A fun little game.
Helpful? Yes No Funny
27.8 hrs
Posted: August 7
Simple but fun and kinda realistic (for the airplanes' maneuvers) cartoonish turn-based board game come to life.
Helpful? Yes No Funny
1.9 hrs
Posted: July 10
This is a quick game to pick up and one is recommend for my Dad.
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14.9 hrs
Posted: June 30
This game is fun for the time it last and for the price you pay. Its not a complex game and I think Sid Meiers should watch more on what he puts his name on because the historic accuracy and the simplicity of the game is clearly not of a CIVILIZATION level. I expected something more .. hmmm... ''constistant''.

The mechanic is simple. You select a certain number of your pilots to do a mission in a choice of three missions. The pilots gets kills and when they reach a certain level you get upgrades on them. You also get a few upgrades on planes if you perform better. Basically, its a turn-based positioning strategy game. You shoot when you are in a good position and you are a pigeon when you are chased.

The game has no luck factor so its pure strategy. Still, its way too simple to be very interesting for a long time. I've gone through the game at the level 4 difficulty (out of 5) on my second run and sticked to it after. There are not enough plane choices (5 per factions) and you only have 4 pilots under your command. They can be wounded, captured or grounded by plane repairs ; reducing your missions opportunities to ZERO. The worst of all is that you have have FEMALE pilots. Not that I don't like women or think of them as inferiors but this REALLY cut you off from the historic immersion. Thumbs down for this ''politically correct'' choice.

The planes have a few differences but this could have been more significant. You can customize their skins with ''ace paintings'' but they are all dull and very generic. There are almost nothing to unlock and replayability is limited to 4 ''goes through'' (each of the four factions). After that, its soporific.

One of the best aspect of the game is totally lame because of the camera auto-zoom that you can't remove. You can replay your battles in pseudo ''real-time'' to watch how the fight happened but the auto-zoom will focus on shooting then get back to field view, then refocus on shooting then come back to field view, etc... and you lose all the fun of seeing the whole battle as it switch every 4 seconds from a point of view to another one.

Really, this game had a lot of potential to be a gem but the fact it has been designed for commoners rather than history fanatics kills it. The history side is BS, the strategy side is too easy and repetitive and the replayability is close to none.

I cannot recommend this game because it does not enter a classification to please anyone. Its too simple for strategy fans, its too inaccurate for history fans and its too repetitive for hardcore fans... maybe for people who knows nothing about WW1 ...

Graphics : 4/10 - (Sprites, its all right but plain and dull)
Sound/music : 2/10 - (Almost inexistant or just very generic and unremarkable)
Replayability : 3/10 - (Repetitive and limited)
Fun factor : 6/10 - (For the 15 hours it will last)

OVERALL : 3/10

Conclusion : Too easy, too inacurrate compared to history, repetitive, limited. This was probably a good Cell phone game but on PC it lacks polishing and diversity. You paid 5$ and you get what you paid for : something to kill a few hours.

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