You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
User reviews: Very Positive (768 reviews)
Release Date: Aug 6, 2013

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Recommended By Curators

"A game that maybe tries to do too much and succeeds at most of it. Genre-bending with funny and interesting writing and dilemmas. Dodgy RTS sections."
Read the full review here.


"Colourful, fun and memorable, its elements mesh surprisingly well." - 85% - PC Gamer

"Delightful merger of role-playing, strategy, and action...Dragon Commander is a gem." - 8/10 - Gamespot

"Divinity: Dragon Commander came out of nowhere to become one of my favorite games of the year. Swift, brutal dragon combat paired with large RTS battles works way better than I ever expected it to." - 8/10 - Venturebeat

"Proper strategy, like mama used to make... its loveable nature and repertoire of charming tricks absolutely wins the day." - Rock Paper Shotgun

"Dragon Commander manages to combine all of its different gameplay elements and delivers one cohesive experience that's highly worth playing" - 4/5 - Gamesradar

"Larian has created a unique, engrossing combination of strategy, political choice and rapid battlefield command." - 8/10 - Incgamers

About This Game

You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon.
Dragon Commander is not just any strategy game - it seamlessly blends real-time strategy gameplay with turn-based campaigning, role-playing an ascending emperor and controlling a formidable dragon.

Key Features

  • Real time strategy: Command your sea, land and air forces in real-time. Combined operations and knowing where and when to hit are crucial elements of any victory.
  • Dragon Combat: During real time strategy mode, you can turn into a dragon to support your troops in combat and obliterate the enemy using your formidable dragon powers.
  • Turn based campaign: Direct your conquest on the turn-based world map; plan several moves ahead, build formidable armies and invest in the right technology or magic upgrades.
  • Rule your empire: You are the emperor and you make the decisions! But beware, political balance is easily upset. Each game is different and you'll find that a Dragon Commander needs to make really tough decisions. Feel the effects of your decisions on the battlefield as the war progresses.
  • Single-player, multiplayer and co-op modes: Play the single player story-driven campaign or test your mettle against other Dragon Knights, online or local via LAN. Start your own multiplayer campaign with or against a friend. Or duke it out on a skirmish map.

System Requirements

    • OS:Windows XP SP3
    • Processor:Intel Core2 Duo E6600 or equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850
    • DirectX®:9.0c
    • Hard Drive:15 GB HD space
    • Sound:DirectX9c compliant
    • Other Requirements:Broadband Internet connection
    • OS:Windows 7 SP1
    • Processor:Intel i5 2400
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX
    • DirectX®:9.0c
    • Hard Drive:30 GB HD space
    • Sound:DirectX9c compliant, 5.1 surround sound
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
68 of 89 people (76%) found this review helpful
10.5 hrs on record
Posted: July 16
I can be a social justice warrior without tumblr? Yes
I can be a dragon? Yes
I can get married to a hot skeleton? Yes
I can sacrifice my wives to a demon? Yes

This game was fun, definitely get it when it's on sale.
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37 of 49 people (76%) found this review helpful
71.5 hrs on record
Posted: June 26
(Updated due to lack of helpfulness)

It is really hard to say and I mean it REALLY is, but this may just be my favorite game of all time and I have played a LOT of games in my time on this Earth. Divinity Dragon Commander delivers a game with a certain charm about it. (Steampnuk Fantasy anyone?)

1. Let me start with the Music. It is simply Delicious!. It is real good and pleasent to listen to and also a great motivation in battle- least I thought so. I DID NOT buy the imperial edition for the golden jetpack and dragon and concept art, No, I got it for the frickin Delicious soundtrack. (It was only like $1 more for the imperial on a sale.) It was worth it, however it only included 11 soundtracks out of the 24 and it did not include my two most favorite songs. So if you want 13 more bombasticly awesome soundtracks from this game I hope you can do some .WEM file conversion!

2. Graphics are so pretty the only thought that comes to my head is that one fish from spongebob screaming "MY EYES!! MY EYES!!" (if you dunno what spongebob is then I can do nothing but shed a tear for you.)

3. Gameplay reminds me fondly of the Total War games but with like a fantasy twist!, but wait, whats that?? You can be in the battle yourself!? and as a frickin dragon!? Moving units on the map and taking over territory to expand your empire is a thriving desire burning inside me. Build Units, Earn Income, Obtain Research, and interestingly use strategy cards to put luck into your hands!

4. Decision Making. Always a plus in my book and while you can't really tell entirely how your decisions are affecting the world around you it's more or less the thought of it and if you really believe they are. Think of it as kind of reading a book. You have to immerse yourself into it. Into your imagination. IMAGINATION. (Spongebob reference) This may be personal but making these choices based on your point of view personally may just reflect on who you are...PERSONALLY.

5. The Story is long and good enough to keep my attention fully. It makes feel like I really want to be the best Emperor this world has ever seen. (I got to the point I valued my troops lives more then my dragon and would always take point and showering my units with Buffs and Regen to ensure thier survival and to put and end to a battle as quickly as possible.) More then anything though I loved how it made me feel like I really impacted millions of Fantasy Creatures lives as well as humans. That alone to me was worth fighting for.

I end this review with this parting message: We All Have To Face Our Demons.
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36 of 50 people (72%) found this review helpful
6.6 hrs on record
Posted: November 16
Here is my review of the game:

This game has an extremely good politics system in place where you can make decisions that effect not only individuals but entire races as a whole. This phase is easily the best part of the game, it is well voice acted, well animated, and provides great enjoyment for most.

-Map phase:
The map phase is shallow to say the least, here you can play cards that improve empire related things, or build buildings that will allow you to improve income and recruit units or mercenaries. But that is all, there is nothing more here, no diplomacy, no trading, nothing that would make you want to spend time strategizing here.

This should be the most interesting part of the game, since this is the part where you get to be the dragon...for about 2-5 mins. Here are the problems with this phase:
First the design choices, as in the way the units look, they are not only quite small(can't zoom in enough), but also look the same for all factions.

Second, the speed of the combat is waaaaay too fast, if you want to play defensively, you are screwed, you want to build up bases, you are screwed. The only way to win is if you blob all over the enemy at the start of the battle in which case the battle ends rather quickly because if your draw it out, the enemy becomes too strong and usually you can no longer overwhelm them before you run out of resources, enjoy your 5 mins long battle without strategies and being the dragon for about 5 mins. This problem however also relates to being the dragon.

Third, the dragon is strong at the beginning, but if you try and draw out the match to enjoy some base building, you will quickly find, that your dragon is becoming more and more useless as time passes on, since the enemy is improving their units all the time, they will take more hits and you will take less, in the end you will die extremely quickly, making becoming the dragon rather useless.

Fourth, the units have way too many skills you can't micromanage on the same level as the ai, which can make some fights rather one sided.

Fifth, and this is the largest problem with the combat by far. Mercenary cards. Why in the world would you even want to enter combat with such bad mechanics behind it when you can simply bypass it by spamming inns and mercenary cards and than using auto-combat?

-The length of the skirmish matches:
These only take anywhere from 25(min difficulty)-45(max difficulty) mins. I tested this by using only mercenary cards and lol i won all of my matches against highest difficulty ai in 45 mins max. This is a joke. Mercenary cards shouldn't be in the game or should be better balanced.

What story? You mean the few cutscenes we get?
The campaign can be completed in about 2-3 hours, which is extremely short for a game like this. The enemies are quite generic, have no personality, don't taunt you and pretty much act the same on the battlefield, or at least i haven't noticed that they did anything differently from eachother.

To sum it up, the devs created a great politics mechanic in the game, unfortunately the game fails at the other parts, and for the title dragon commander, i was expecting to see more dragons or at least more often than about 2-5 mins in combat. I have the feeling that if they went with the original concept, instead of remaking the whole game halfway through in a single year, they could've achieved more, alas, it is not so.

Do i recommend this game for the current price(40eur)? NO
This game is not worth 40 eur.
But i do recommend you pick it up when it is on offer.
The game is worth about 15-20 eur, carried by the politics and the multiplayer may give you a few hours of amusement.
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34 of 50 people (68%) found this review helpful
14.6 hrs on record
Posted: July 2
Nothing unique about this game. It's pretty much identical to every other game in the RTS + Panzer Dragoon + Risk + Crusader Kings + Fox News + Tumblr + Japanese dating sim where you marry a skeleton or a lizard princess genre.
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16 of 19 people (84%) found this review helpful
16.5 hrs on record
Posted: July 23
Very fun game, you tell me a game where you can play a dragon while moving troops, attacking, using abilities all at the same time. When i beat the game, i returned just before i beated the final part, and farmed for about 20min for all the remaining politic achievements, which was around turn 130 >.<
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7 of 7 people (100%) found this review helpful
25.1 hrs on record
Posted: November 6
This game tries to do too much, but that gives it a certain amount of charm. The RTS is pretty simple, and bum rushing is basically the only strategy you need. Being able to turn into a dragon adds the needed fun action you need to keep it interesting. The Risk-like stragey board is servicible. The star atraction here is interacting with the characters on your ship. Reminiscent of the adventure game ship stuff from Starcraft 2, except here Dragon Commander actually comes out on top. The choices you have have little impact on gameplay, but just getting the reactions from the characters is worth it. The writing and voice acting is all pretty good.
I wish there was a little more to the campaign mode, but the weird variability with the wives provides some replayability. I reccomend this game if you're looking for some adventuregamey character stuff and aren't too bothered by shallow RTS gameplay.
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8 of 9 people (89%) found this review helpful
14.7 hrs on record
Posted: October 11
I recommend this only with a big caveat: you'll like this game if you're willing to appreciate what it could have been, rather than what it really is. I found myself enjoying the game's core concepts enough that I could overlook a lot of the poor execution, but not everyone will have the same experience.

First off, the bad. The RTS gameplay, which forms the bulk of the game's combat systems, is a mind-numbing clickfest of swarming units around. Everything you own dies almost instantly, to the point where it feels pointless to try to micromanage your units, or even use them wisely - it becomes about trying to get the largest horde and throw it at your enemy's weakest points. Playing across the Risk-like metamap can be a tedious slog if you're waiting around to build units, and auto-resolve usually loses you far more units than necessary. I gambled with a direct strike across the entire map to my enemy's capital in the final stage because I couldn't stand the thought of grinding away at his territory for another several dozen turns; under-prepared and outnumbered, I had to fight that last battle about 10 times before winning, but it still felt worth it to not have to play the metamap anymore.

On the other hand, being able to transform into a dragon in the RTS battles is fun, especially since, after some practice, it becomes possible to win battles that are almost entirely in the enemy's favour by judicious dragon use (I easily won battles that the game's auto-resolve system gave me a 90%+ chance of losing). This ultimately ends up defeating the purpose of the RTS gameplay, though it's still pretty fun to play around with. One thing that annoyed me was the realization that the only reason the dragon is not totally invincible is because enemy projectiles will home in on you, forever, from across the entire map, which feels like a cheesy design solution.

The story, politics, and RPG elements that occur between battles on the command ship are where the game really shines. The characters are surprisingly well voiced, the art style is excellent, and the storyline and dilemmas are quite compelling, both on their own as well as in terms of their impact on the game. It's sad to see how an excellent RPG/strategy hybrid is hiding in there, barred from becoming as good as it could be by mediocre RTS design. Another six months of polish and design work could have made a world of difference.
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7 of 8 people (88%) found this review helpful
17.5 hrs on record
Posted: November 1
While i haven't experienced online multiplayer, i can say that the singleplayer storyline is worth it on its own; the RTS elements may be considered weak as there is only one "faction" as such when it comes to units; and most of the units fall into basic and uninteresting roles; this is but one part of a much larger and more intracate strategy game.
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4 of 4 people (100%) found this review helpful
76.5 hrs on record
Posted: December 1
Of all the games that I have played, the game that probably did the best at challenging my ethics was Divinity: Dragon Commander. Admittedly, the gameplay is lackluster in both the strategy and combat phases; it was not long before I habitually skipped tactical battle for auto-resolution. But where Divinity: Dragon Commander really shines is in the diplomacy phase – the phase of each turn where you take a step back from world conquest to deal with management of your empire through the enacting of laws and policies. Your empire has racial factions, each with their own dominant political, social and religious sensibilities. Sure, their representatives are largely caricatures of modern political stances, but they still manage to bring arguments to the table that push you to evaluate your choices.

Every decision will have consequences – in the very least, they will alter how favorably each faction views you, and can have other (sometimes quite unexpected) impacts as well. Displease the dwarves too often, and you might find your royal coffers running on empty. Make the imps happy enough, and they’ll offer up the opportunity to gain a fantastic and horrible new bomb… if only you’ll allow them to mine in the one place where the mystical material they need can be found (despite, you know, the whole “sacred elven burial site” nonsense). Divinity: Dragon Commander was surprisingly good at making me examine if and when I would embrace practicality or expediency over my personal sense of right and wrong.

The diplomacy phase also includes dealing with your military generals, each of which bring their own personalities, problems and histories to the war room. In addition, you will enjoy a diplomatic marriage that will bolster your approval rating, at least initially, with one of the races; but your wife adds an entirely new substory to navigate through, with multiple possible outcomes.

The diplomacy phase of this game is rich enough to not only play the game for, but to replay it until you have exhausted all the diplomatic possibilities. And since maintaining high enough favor with a faction will open up surprising new avenues, there is a lot of possibilites to explore and enjoy.
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5 of 6 people (83%) found this review helpful
17.6 hrs on record
Posted: November 10
May be not a blockbuster, but a solid 7/10 game. There is some story (good looking, but not engaging enought to replay with different outcomes), some strategy (5/10 sadly) and (surprise!) some dragon flying (selling point here). Some parts could have been better, but a decent way to pass a weekend.
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4 of 5 people (80%) found this review helpful
30.3 hrs on record
Posted: October 12
Great game if you wanna make your own decisions, you don't get the feeling that the decisions you are making its pointless, since you gain or lose something doing the coming rounds.
Great graphings this game just cool look [which is one of the major reasons why i bought this game ]
a lot of maps and a lot of ways to fight them, you can fight battle with your generals, dragon form or your commander form.
This game is very short, i went and conquered all the land before moving on and yet it took me about 18 hours to finish it, i played once again with another wife/queen and that is the only reason i would play this game more then once.
what i mean is once you finish it once, there is nothing to do but change wife/queen, and of course change your decisions. [ 75% of the time i ended up picking the same ]

this is a MOST HAVE GAME.... but wait until it's on sale.
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6 of 9 people (67%) found this review helpful
15.8 hrs on record
Posted: November 1
wait for it to go on sale, but when it does buy it if your into RTS/risk games!
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2 of 2 people (100%) found this review helpful
7.8 hrs on record
Posted: November 20
This game does a lot of things that I like, but falls a bit short for me, since I'm not a huge RTS buff.

Macro level (world map, outside each RTS encounter) movement/production is rather superficial. This is fine if you're mostly interested in the RTS, but less cool if you tend to prefer strategic depth like me.

Would recommend it to any RTS fan.
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2 of 2 people (100%) found this review helpful
12.5 hrs on record
Posted: December 15
This game is absolutely brilliantly written.

Very very minor spoiler here: I sent two NPCs on a mission and they don't like each other. Upon their successful return, one said of the other "There must be some brain cells left 'neath that simian cranium of his afterall - holding on for dear life I expect."

There are a great deal of very unique and well differentiated characters and personalities here. There are a lot of cliches like 'greedy dwarf' or 'nature loving elf' but the execution makes this game stand out.

Did I mention your lizard general wears a monocle?
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3 of 4 people (75%) found this review helpful
13.1 hrs on record
Posted: October 16
Being a dragon in an RTS/RPG is really neat. Graphics are good. Stories and characters are enjoyable. Not too cartoony/hokey either. I like the handling of military and political issues. Early on I find it difficult to manage gold wisely buying troops vs. having a reserve to pay your generals if you happen to need them. I really enjoy the many mini-video clips to show you how different units and abilities works so you can better understand them before you invest in them. That greatly reduces the trial & error aspect of skill trees of these kinds of games.

The voice of demon Corvus (Alastair Parker) sounds very similar to The Mouth of Sauron (Don Messick) in The Lord of the Rings: The Return of the King movie.

I do wish that homosexuality wasn't as significant of a political theme - I'm barely into Act 2 and already have had like 4 turns of NPC dialogs about the issue. Political issues are understandably familiar so that you can get into it more easily. Realistically any political decision you make will thrill and anger a portion of your population. Dealing with religious zealot Undead, hippy eco-communist Elves, greedy capitalist Dwarves, elitist Lizardmen, and ... (something I haven't quite figured out) Imps can wear you down if you just care about conquest and not governance. Your decisions do affect bonus and penalties in the RTS part of the game.

So far the only replayability of this game lies in different role-playing choices of your wife, different decisions on political issues, and different levels of cooperation with the demon Corvus.
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3 of 4 people (75%) found this review helpful
6.1 hrs on record
Posted: October 6
battle in rts and if things go wrong be a dragon its a great game
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4 of 6 people (67%) found this review helpful
13.5 hrs on record
Posted: September 6
A wierd mix of Risk (board game) like movement on continents, with rts like base building / units production in 3D view with a flying dragon you control with a jetpack, oh and weird social / political story interaction. The story characters and environemnts look very good, but there is something lacking. The FUN is definitely missing from this game, the battle rts part of the game is so poor. The dragon is fun for a few minutes and then it starts to feel like it was added to mask how poor the rest of the actual game is to play.
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5 of 8 people (63%) found this review helpful
4.5 hrs on record
Posted: November 13
Dragon with a jetpack. Can't go wrong. Looks amazing, controls are easy to learn. Favorite RTS.
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5 of 8 people (63%) found this review helpful
17.9 hrs on record
Posted: June 29
The game starts out really interesting and stays that way until you realize that none of your decisions matter at all. There are lots of fundamental poltical problems to deal with, armies to lead and battles to wage, but no matter the decision results of the political field are miniscule, you can hire more troops endlessly and battles are big clusterfucs that are annoying and the AI is dumb as a boot.

The ending seemed really rushed.
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8 of 14 people (57%) found this review helpful
6.7 hrs on record
Posted: June 29
I got this game for 10 dollars on sale and I'm glad I didn't spend more. it's not a BAD game, but it's not a good game. as a concept the game's intrigueing, combineing RTS with strategic turn based with some roleplayish elements too. unfortunatly this game doesn't do any of those particularly well. if you want a RTS game with a stratigcic turn based campaign map, I reccomend going with the total war series or something instead. the RP aspects mostly involve playing politics, which could have been a lot of fun, but unfortunatly after the first choice (which related to conscription. something many nations have debated during war time) the issues are transparently modern, you know it's rediculas when you're fighting a civil war for the future of the world entire, and the elves are trying to get you to legalize gay marriage. while the undead (who earlier had tried to convince you to marry a skelliton girl) are protesting because marriage is about pro-creation. the decisions re these issues are always pretty binary too. with no possiable idea of a sensable comprimise. the long and short of it is people who actually LIKE politics will find it overly simple and lacking nuiance. Long and short props to the devs for the unique and intreasting idea behind this game. but it just fell short of execution
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