You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
User reviews: Very Positive (716 reviews)
Release Date: Aug 6, 2013

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Recommended By Curators

"A game that maybe tries to do too much and succeeds at most of it. Genre-bending with funny and interesting writing and dilemmas. Dodgy RTS sections."
Read the full review here.


"Colourful, fun and memorable, its elements mesh surprisingly well." - 85% - PC Gamer

"Delightful merger of role-playing, strategy, and action...Dragon Commander is a gem." - 8/10 - Gamespot

"Divinity: Dragon Commander came out of nowhere to become one of my favorite games of the year. Swift, brutal dragon combat paired with large RTS battles works way better than I ever expected it to." - 8/10 - Venturebeat

"Proper strategy, like mama used to make... its loveable nature and repertoire of charming tricks absolutely wins the day." - Rock Paper Shotgun

"Dragon Commander manages to combine all of its different gameplay elements and delivers one cohesive experience that's highly worth playing" - 4/5 - Gamesradar

"Larian has created a unique, engrossing combination of strategy, political choice and rapid battlefield command." - 8/10 - Incgamers

About This Game

You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon.
Dragon Commander is not just any strategy game - it seamlessly blends real-time strategy gameplay with turn-based campaigning, role-playing an ascending emperor and controlling a formidable dragon.

Key Features

  • Real time strategy: Command your sea, land and air forces in real-time. Combined operations and knowing where and when to hit are crucial elements of any victory.
  • Dragon Combat: During real time strategy mode, you can turn into a dragon to support your troops in combat and obliterate the enemy using your formidable dragon powers.
  • Turn based campaign: Direct your conquest on the turn-based world map; plan several moves ahead, build formidable armies and invest in the right technology or magic upgrades.
  • Rule your empire: You are the emperor and you make the decisions! But beware, political balance is easily upset. Each game is different and you'll find that a Dragon Commander needs to make really tough decisions. Feel the effects of your decisions on the battlefield as the war progresses.
  • Single-player, multiplayer and co-op modes: Play the single player story-driven campaign or test your mettle against other Dragon Knights, online or local via LAN. Start your own multiplayer campaign with or against a friend. Or duke it out on a skirmish map.

System Requirements

    • OS:Windows XP SP3
    • Processor:Intel Core2 Duo E6600 or equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850
    • DirectX®:9.0c
    • Hard Drive:15 GB HD space
    • Sound:DirectX9c compliant
    • Other Requirements:Broadband Internet connection
    • OS:Windows 7 SP1
    • Processor:Intel i5 2400
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX
    • DirectX®:9.0c
    • Hard Drive:30 GB HD space
    • Sound:DirectX9c compliant, 5.1 surround sound
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
2 of 2 people (100%) found this review helpful
29.2 hrs on record
Great game if you wanna make your own decisions, you don't get the feeling that the decisions you are making its pointless, since you gain or lose something doing the coming rounds.
Great graphings this game just cool look [which is one of the major reasons why i bought this game ]
a lot of maps and a lot of ways to fight them, you can fight battle with your generals, dragon form or your commander form.
This game is very short, i went and conquered all the land before moving on and yet it took me about 18 hours to finish it, i played once again with another wife/queen and that is the only reason i would play this game more then once.
what i mean is once you finish it once, there is nothing to do but change wife/queen, and of course change your decisions. [ 75% of the time i ended up picking the same ]

this is a MOST HAVE GAME.... but wait until it's on sale.
Posted: October 12
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3 of 4 people (75%) found this review helpful
14.7 hrs on record
I recommend this only with a big caveat: you'll like this game if you're willing to appreciate what it could have been, rather than what it really is. I found myself enjoying the game's core concepts enough that I could overlook a lot of the poor execution, but not everyone will have the same experience.

First off, the bad. The RTS gameplay, which forms the bulk of the game's combat systems, is a mind-numbing clickfest of swarming units around. Everything you own dies almost instantly, to the point where it feels pointless to try to micromanage your units, or even use them wisely - it becomes about trying to get the largest horde and throw it at your enemy's weakest points. Playing across the Risk-like metamap can be a tedious slog if you're waiting around to build units, and auto-resolve usually loses you far more units than necessary. I gambled with a direct strike across the entire map to my enemy's capital in the final stage because I couldn't stand the thought of grinding away at his territory for another several dozen turns; under-prepared and outnumbered, I had to fight that last battle about 10 times before winning, but it still felt worth it to not have to play the metamap anymore.

On the other hand, being able to transform into a dragon in the RTS battles is fun, especially since, after some practice, it becomes possible to win battles that are almost entirely in the enemy's favour by judicious dragon use (I easily won battles that the game's auto-resolve system gave me a 90%+ chance of losing). This ultimately ends up defeating the purpose of the RTS gameplay, though it's still pretty fun to play around with. One thing that annoyed me was the realization that the only reason the dragon is not totally invincible is because enemy projectiles will home in on you, forever, from across the entire map, which feels like a cheesy design solution.

The story, politics, and RPG elements that occur between battles on the command ship are where the game really shines. The characters are surprisingly well voiced, the art style is excellent, and the storyline and dilemmas are quite compelling, both on their own as well as in terms of their impact on the game. It's sad to see how an excellent RPG/strategy hybrid is hiding in there, barred from becoming as good as it could be by mediocre RTS design. Another six months of polish and design work could have made a world of difference.
Posted: October 11
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1 of 1 people (100%) found this review helpful
70.2 hrs on record
This is an extremely difficult game to critique.

Let me start with saying the game is fun, the game is very fun and I thoroughly enjoyed it and continue to enjoy it from time to time.

Now, let me say as an avid fan of real time strategy the actual strategy part is nothin special, some would say abhorrant and I would almost agree with them. It IS a strategy game but an incredibly simple one, and not in a good way. There isn't much to it other than spam units and zerg rush capture points, which does involve strategy but in the same way a sandwich involves bread. Very simple, little depth, and not a huge amount of strategy.

Alot of people don't care about the units they command, some people only play certain factions for the bonuses or the way they fight and so on. I, personally can't really enjoy a game unless I like the aethetics, so units in an RTS are a HUGE part for me and I probably just won't ever consider playing an entire faction just because I hate the way the units look. That said, I don't like the units in the game. I understand what they were going for, but it's weird and kind of dumb. Had what your entire army is assembled of been special units, I might be alright with it, but ALL OF YOUR UNITS ARE WALKERS. Every single one, and it's BORING. Really really really boring. The blimps and airships are fine, but ALL of the land units are so unbelievably dull and boring.

Map design in this game is quite fun. Had this game been a bit strategic, it would be a classic. Bottlenecks, choke points, high ground, the works. While fights are typically decided by face smashing zergs together, over all battles are decided by who manipulates the map.

Speaking of maps, there's a campaign map. And, yes I do like campaign maps. There's not a vast collection of campaign maps to choose from, but it's forgiveable. The Campaign map in Dragon Commader is actually quite good. It's design and style is fun and makes you feel like an emporer moving his pawns about the field. It's got some depth that doesn't leave much to be desired.

Wassat? You said Dragons? You say
You say you Dragons?
Yes, you can be a Dragon.
You wanna be a Dragon? Cause you can be a dragon.
Wassat? You wanna know if it's fun?
You're a Dragon.
You fly around at hyperspeed and blow ♥♥♥♥ up with fire and acid.
What do you want me to say? You're a dragon. Yes, it is fun.

This is all fun, but there's more. There's an almost Elder Scrolls, rpg social aspect to this game. There's a whole thing with you getting a princess and all kinds of ♥♥♥♥ and ♥♥♥♥ you I married the Dwarf you're jealous. That's what we call a run-on sentence. One of the things that's very enjoyable is the ability to make decisions within your Empire. This means that, on top of conquering other empires, you get to feel more like it's your empire slowly devouring the world. And these decisions make small, but sometimes noticeable changes to your empire. Yes, I allowed public nudity and for Elves to be industrially cremated for the purpose of Imp nukes to be mass produced.

Should you buy it?
Can you tell me another game that allows you to create a Elvish Holocaust for the sole purpose of producing Imp warheads to level entire cities while you, a dragon with a giant jetpack, swoops overhead melting everything with acid and brimstone?
Posted: September 23
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1 of 1 people (100%) found this review helpful
97.1 hrs on record
Fantasticaly stasfiying game.
Its a mix of an RTS + Risk + Politics
The RTS is kinda lacking and end game is a little frustrating,
But the Risk part of the game is solid,
And the Politics of the game, is great, its a benifit to gameplay,
and I really felt like a lord of a fledling nation talking to these high ranking representatives,
and it felt good.
Posted: October 1
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1 of 1 people (100%) found this review helpful
23.2 hrs on record
A very strange game, but a good one. It tries to be several things at once -- an action RPG, a turn-based strategy game, an RTS, an empire management simulator -- but while you'd think being a jack of all trades and master of none would be a bad thing, the multiple layers combine to become more than the sum of their parts and present a very compelling experience.

It's also got a pretty strong story, gorgeous graphics, and a nice sense of humour that isn't too in your face.

Plus, turning into a dragon and blasting the enemy's base into oblivion is pretty damn awesome.
Posted: October 4
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1 of 1 people (100%) found this review helpful
35.0 hrs on record
Bad RTS, great Roleplay
Posted: September 27
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1 of 1 people (100%) found this review helpful
6.1 hrs on record
battle in rts and if things go wrong be a dragon its a great game
Posted: October 6
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1 of 2 people (50%) found this review helpful
6.5 hrs on record
Crap. Dangit! So Close to winning that time. HOLY CRAP I WON THAT BATTLE! ... and I lost my capital. Damn.
Posted: October 15
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2 of 5 people (40%) found this review helpful
6.3 hrs on record
Well... it was interesting at first, then it got boring and more boring.. then got weird...

It's a "unique" game but meh.. it's too gay for me.
Posted: October 4
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0 of 2 people (0%) found this review helpful
7.8 hrs on record
I dont liked it ,the game is slow and monotonous
Posted: October 12
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0 of 3 people (0%) found this review helpful
2.8 hrs on record
Gamebreaking bugs
Posted: October 3
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0 of 6 people (0%) found this review helpful
0.4 hrs on record
The second expansion to Divine Divinity.
I heard it's like a combination of Mass Effect and Risk, but I didn't see the resemblance.
Just a crappy game where you stand still and talk in dialogue to random idiots on the ship, conquer different parts of the word and who know's what else, didn't bother to get any further.
Posted: September 27
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10.1 hrs on record
This is a very fun game, if you can get it for a good price then I'd highly recommend picking it up - it's a refreshing combination of RTS and well developed roleplaying elements with immersive branching story archs.
Posted: September 25
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10.7 hrs on record
overlooked but still dang good
Posted: September 23
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15.8 hrs on record
Like fast-paced RTS games? Great voice acting? Making political decisions? Risk-esque board games? OF COURSE you do. Get over here and play this game!
Posted: September 24
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13.1 hrs on record
Being a dragon in an RTS/RPG is really neat. Graphics are good. Stories and characters are enjoyable. Not too cartoony/hokey either. I like the handling of military and political issues. Early on I find it difficult to manage gold wisely buying troops vs. having a reserve to pay your generals if you happen to need them. I really enjoy the many mini-video clips to show you how different units and abilities works so you can better understand them before you invest in them. That greatly reduces the trial & error aspect of skill trees of these kinds of games.

The voice of demon Corvus (Alastair Parker) sounds very similar to The Mouth of Sauron (Don Messick) in The Lord of the Rings: The Return of the King movie.

I do wish that homosexuality wasn't as significant of a political theme - I'm barely into Act 2 and already have had like 4 turns of NPC dialogs about the issue. Political issues are understandably familiar so that you can get into it more easily. Realistically any political decision you make will thrill and anger a portion of your population. Dealing with religious zealot Undead, hippy eco-communist Elves, greedy capitalist Dwarves, elitist Lizardmen, and ... (something I haven't quite figured out) Imps can wear you down if you just care about conquest and not governance. Your decisions do affect bonus and penalties in the RTS part of the game.

So far the only replayability of this game lies in different role-playing choices of your wife, different decisions on political issues, and different levels of cooperation with the demon Corvus.
Posted: October 16
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5.4 hrs on record
Take note - this review is being done from an RTS fan who played it casual just to try it out, and hasn't finished it yet...

That being said, don't judge when I say that this game is awesome!

Divinity - Dragon Commander is the second sequel to the famous Divine Divinity RPG game from way back in the day. If there's one thing that Larian studios has shown it's a sort of inconsistency in genre of their games, but not in a bad way; with each follow-up they take advantage of the new wave of technological advancements open to them, and they've done a hell of a good job with this one. Don't expect a hack and slash RPG like Baldr's Gate or Diablo like the original; this is a Real Time Strategy game...but surprisingly not at its core.

For the short version, check below, and beware; the long version may have spoilers:

The story takes place in Rivellon like the other games, though whether it takes place before or after the events of the second games is unknown (at least to me). You play as the illegitimate son of a murdered Emperor and a female dragon, and have been chosen by the king's greatest advisor to be the savior of the empire; an empire otherwise riddled with your own half-crazed siblings all of whom want a piece of your draconic flesh. You can't do this alone of course; you have generals there to help guide you, and advisors to help you keep the people the cost of potentially others under your care. Fear not though, for you even have a wife whose marriage ties can give you great benefits with her chosen race, though even she has drama; after all, the worries of the common folk are nothing compared to the worries of the royals, and as the son-born-out-of-wedlock of a dead emperor, your worries are pretty big indeed.

The plus is story and character development; each of them being amazing individuals. Of course, there is one downside; some of them have drama isssues that you need to take up in order to ensure the safety and well-being of your empire, and the issues, unfortunately, can end in two completely different extremes. For example, Scarlett is one of your generals; young, springy, and itching to fight, she's well worth having in times of need. But you get hints that she's a little more than what she seems...and it turns out that she's been hiding a very controversial secret about spoilers, but you get the idea. I agreed and disagreed with some of her viewpoints, and feared I could either lose her or risk getting my pants set aflame by some very opinionated advisor nobles for agreeing with her. In the end though, I found a compromise that I actually liked, and she turned out the better for it.

Then there's Catherine...*facepalm* where do I begin with her? Well, she's feminist; formerly a queen of her own country which was a very strict Amazonian society, where women rule and men serve only to hold up the society and help make babies. In short, any extremist Feminist's pipe dream...and dear Lord, I wanted to have the option to boot her off of my ship in mid-air. The trouble was, I agreed with some of her plights; she had issues going on that were important, and I'm the kind of guy who respects women and am totally for equal, that wasn't the problem. The problem was that whenever she approached me regarding this...she did what any feminist does; acts like it's my fault because I have a pair of...well, let's be polite, because I'm male and because she's female. Automatically an issue I had no clue about was my fault just because I was a man...Word to the wise, unless it is their fault, never approach a stubborn man and tell them something is. If it were up to me, with the stuff she pulled, I would have had her court martialed, flogged, and stripped of title and rank and forced to work a scullery maid, and that's if she was LUCKY...geez...

Anyway, that aside, this is a good game. I can't wait to finish it, it's going really well thus far. I definitely recommend giving it a go, full price or otherwise, especially since it's graphically beautiful as well as fun. Getting to play as a dragon in between commanding armies to fight one another is an amazing breath of fresh air, and one of my favorite parts of this game...

So, short version: pros and cons


+ Great Story/Setting
+ Great gameplay mechanics
+ Awesome graphics
+ Great sounds, soundtrack, and voice acting
+ Awesome characters
+ Never a dull moment


- Extreme left or right decisions in politics
- Puts some modern issues in the extreme a little too up front (e.g. Yorrick's pious religious attitude...we religious folks aren't all like that just so you know)
- Some of the interactions between yourself and your queen end a little too done with the Dwarf queen before I even finished killing off the first enemy faction, two more to go after that.

All in all, I give this an 8.5/10
Posted: September 28
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33.5 hrs on record
Well, its a little hard to review this game becasue theres not a lot you can comapre it to that many would understand. I would give it a mix between a low budget Supreme Commander (For the battles), Shogun Total War 1 (For the map) and an animated browser based RPG (For the mission turn storyline)

I must say I am impressed with how they do their skirmish campeigns, I like being able to choose how an entire empire operates from how they get soldiers to the topics of gender equality and weither to enslave a race or free it.

You have to be quick on the mouse to win the battles, if you dont have a really fast pop of production at the start you may be fighting a near lost battle. Although the Dragon control does give you a distinct advantage over your rival, the Dragon mode can be rather fun, its almost like an arcade type of gaemplay.

I think this game could benefit from Steam Workshop so players can tweek this to make it more enjoyable, slowing down combat, giving more materials for larger scale battles, creating maps so were not stuck on the 4 pre-built maps.
Posted: October 2
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70 of 79 people (89%) found this review helpful
22.9 hrs on record
It's different, it's interesting, it's disappointing.

Fighting as a dragon is about as awesome as you might expect, and takes longer to get tired than you might think, especially if you set yourself a good range of skills. You have limited army control in this mode, so can at least fight with a thrash of units under you, radiant in the healing, damage-boosting auras you emit.

But you can basically forget trying to play the RTS as designed, because someone put this on top of a Starcraft-y set of units with lots of manually-triggered abilities. You might occasionally switch your artillery in and out of deployed mode, or tell your tanks to use their short-range sonic burst attack, but not much more unless you forego being a dragon. And then I have to ask why you are playing a game whose main defining feature is that you are a dragon.

One reason possibly being for the challenge (and inevitable achievement). The dragon is basically like spawning with a Supreme Commander Experimental right at the start. You can assert almost total control of any one point on the map. It's rare for an RTS battle to last more than a few minutes, and if you lose it's because you just got overwhelmed by the AI's ability to multitask harder, or bit off such a ridiculously one-sided starting position that you got rushed while the dragon was in its first-minute cooldown.

On the strategic layer, you can only fight personally once per turn, and the rest is up to autoresolves, possibly modified by generals and cards. There's some depth here, especially in picking which fight you want to be your certain win, but nothing to get ecstatic about. Units are almost too mobile, especially naval ones which loop around the map, for territorial control to mean much more than "keep units on every tile". An offensive force headed by your dragon self can steamroll forward so much more effectively than any other that there's limited utility to fighting on multiple fronts.

The diplomatic side is basically brilliant. Characters are well-written and well-voiced, although the fact that every choice is binary is oft irritating; there's quite often no room for moderation or nuance. You probably won't want to put up with the actual *war* part of the game long enough to play it through enough times to see everything, and savescumming a bit just to see branches not taken is confounded by several turns' worth of delays between action and consequences. Turns padded by war.

The ending is flat as a pancake, however. You capture the last key territory, everyone says well done in turn, title screen.

And the multiplayer side? Ridiculously crippled. Pick from one of three predefined dragon loadouts (despite loadout-building being a key fun part of the singleplayer), four players per map tops, no AI dragons, only armies. (It's not much of a spoiler to get the disappointment out of the way and say that nothing of the sort shows up to peturb the mix in the campaign, either. There is no climactic final battle here, just another identikit skirmish.)

Get it in a sale, enjoy the council going at each-other's throats, and divebombing down onto massed enemy forces to unleash a huge firestorm amongst them before swooping around to gather your own army and charging forward into the enemy base with a bellowing roar. The ambience is great. Just expect by the final chapter to be looking at the strategic map with a weary, tired eye that just wants to autoresolve but knows the Imperial Army will blow a 70% chance and get driven back, and occasionally wishing your conversations didn't feel so railroaded.
Posted: May 24
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49 of 63 people (78%) found this review helpful
10.5 hrs on record
I can be a social justice warrior without tumblr? Yes
I can be a dragon? Yes
I can get married to a hot skeleton? Yes
I can sacrifice my wives to a demon? Yes

This game was fun, definitely get it when it's on sale.
Posted: July 16
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