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You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
Release Date: Aug 6, 2013
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"Colourful, fun and memorable, its elements mesh surprisingly well." - 85% - PC Gamer

"Delightful merger of role-playing, strategy, and action...Dragon Commander is a gem." - 8/10 - Gamespot

"Divinity: Dragon Commander came out of nowhere to become one of my favorite games of the year. Swift, brutal dragon combat paired with large RTS battles works way better than I ever expected it to." - 8/10 - Venturebeat

"Proper strategy, like mama used to make... its loveable nature and repertoire of charming tricks absolutely wins the day." - Rock Paper Shotgun

"Dragon Commander manages to combine all of its different gameplay elements and delivers one cohesive experience that's highly worth playing" - 4/5 - Gamesradar

"Larian has created a unique, engrossing combination of strategy, political choice and rapid battlefield command." - 8/10 - Incgamers

About the Game

You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon.
Dragon Commander is not just any strategy game - it seamlessly blends real-time strategy gameplay with turn-based campaigning, role-playing an ascending emperor and controlling a formidable dragon.

Key Features

  • Real time strategy: Command your sea, land and air forces in real-time. Combined operations and knowing where and when to hit are crucial elements of any victory.
  • Dragon Combat: During real time strategy mode, you can turn into a dragon to support your troops in combat and obliterate the enemy using your formidable dragon powers.
  • Turn based campaign: Direct your conquest on the turn-based world map; plan several moves ahead, build formidable armies and invest in the right technology or magic upgrades.
  • Rule your empire: You are the emperor and you make the decisions! But beware, political balance is easily upset. Each game is different and you'll find that a Dragon Commander needs to make really tough decisions. Feel the effects of your decisions on the battlefield as the war progresses.
  • Single-player, multiplayer and co-op modes: Play the single player story-driven campaign or test your mettle against other Dragon Knights, online or local via LAN. Start your own multiplayer campaign with or against a friend. Or duke it out on a skirmish map.

System Requirements

    • OS:Windows XP SP3
    • Processor:Intel Core2 Duo E6600 or equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850
    • DirectX®:9.0c
    • Hard Drive:15 GB HD space
    • Sound:DirectX9c compliant
    • Other Requirements:Broadband Internet connection
    • OS:Windows 7 SP1
    • Processor:Intel i5 2400
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX
    • DirectX®:9.0c
    • Hard Drive:30 GB HD space
    • Sound:DirectX9c compliant, 5.1 surround sound
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
360 of 391 people (92%) found this review helpful
275 products in account
17 reviews
8.1 hrs on record
A good game... Just one that is so strong in one part... And so weak in another two.... I find it difficult to recommend.. I think some will really love this game, and others will bounce off it. I am somewhere inbetween... And after 8 hours, I just felt like I'd had my fill.

There are three parts to this game, the RTS battles where you can take the form a dragon to rain down fiery terror on your enemies while commanding your forces about and building a base... the strategy map where you move your forces around in a turn based environment, very much like the board game RISK.. and the part of the game that I call the Emperor simulator.

For me, the RTS part of the game is the weakest, and ultimately what made me run out of steam and stop playing. I spent most of my time in RTS battles and to be fair they are half decent. The graphics are competent, the AI is good on Normal difficulty and although the units all kinda look the same they are varied in their functions and what they can do. You have land, sea and air units and coupled with the ability to change into a Dragon to help out a crucial time or go on a daring raid to destroy a key building is fun! ....... For a while.

It just becomes stale, at least in my opinion. Granted, I am not an extreme RTS player so maybe I don't have the grizzled veteran stripes that would see me through, but I have finished a few in my time. World in Conflict, a few C&C games, Starcraft 2, Dawn of War.. and similar games... so I feel qualified enough to say that the RTS element of Dragon Commander stops being fun and ends up repetitive and at times... a grind.

Fighting so many similar battles, often on similar maps, repeating similar tactics over and over eventually erodes the fun for me and facing X amount more hours of it isn't something I relish. Most of the time selecting all your units and pointing them to the enemy base tends to work as a tactic, as long as you time it right.

The strategy map is half decent, knowing where to spend your turn by turn income and when to commit your forces is crucial to success... and that part is engaging. No real complaints .. or specific praise about the map. It is clean, functional.. and works. So.. good!

By far the best bit of the game however is playing Emperor. In between battles and troop deployments you will move around your command ship (a big airship powered by a demon) and speak with your generals, learn what makes them tick, settle disputes and do your best to people manage your commanders who are all very different and clearly have different ways of thinking and fighting. You'll also need to manage to needs of the people... in the form of approving or rejecting policies your council proposes.

Things like a national health service, conscription, gay marriage and censorship of the media. The choices you make have direct influences on the war, impacting finances, morale and available troops.

On top of that you also pick a princess to marry from one of the 5 races (I think) in the game, each have their own story arc, wants and needs and of course who you pick and what happens with them throughout the course of your game influence your standing with that particular race and how the others view you also.

It is well voice acted throughout, the characters are well written and they are animated to be full of life and colour. It was a real pleasant surprise!

I feel like I am just scratching the surface on this part of the game, but this facet of Dragon Commander is great... and for me..if they could of attached it to a more fulfilling game... like... well... I'm not sure.. .perhaps a fantasy kingdom manager in the mould of Anno 1404 or something? Rather than this repetitive RTS game... then I think this will have been a classic for me.

Thumbs up ... because it isn't a bad game... however whether you'll fall in love with it or not... is difficult to say.
Posted: November 25th, 2013
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241 of 315 people (77%) found this review helpful
122 products in account
2 reviews
15.6 hrs on record
As pumped as I was to get this game, I can't help but feel like I should have done more research. This game looks incredible at a glance, combining real time strategy with third person shooting action with a dragon (not enough games let play as dragons like that IMO) and all this complimented by the political decisions you have to make between each match. So much to do, and yet none of it is as deep or thought provoking as you may think.

On the plus side of things, the graphics and the voice and conversations of this game are pretty good. While some of the unit designs seem uninspired, all the characters aboard the Raven (the hub you go to between turns) all have intersting designs. Futhermore, these characters you converse with have their own distinct personalities and are generally enjoyable to listen too. The political banters these guys get into often reflects current real world problems, and getting to have your say in them can be fun. However, the decisions you make are always either "yes" or "no". This may work for some things, but other times I didn't like the all or nothing approach this game presented to me. Overall though, this was still my favorite part, as it was fun to see their reactions.

Unfortunately what you may consider to be the main part of the game, the RTS and turn based map sections are lacking. On the map, too much comes down to sheer luck. Whether it's what cards you get, which you can use to boost your advantage or cripple an enemy in some fashion, or just moving into the wrong place at the wrong time, there is just too much that can change in one turn. Sure many strategy games are like this, but in this one it feels more like luck instead of skill. In battle, the real time strategy elements are hardly even there. It is difficult or sometimes even impossible to try to micro, and the macro only consists of taking over building plots and building one of a very limited number of buildings (only five different ones all things considered) and keeping them from being taken over. It just feels like a tug-of-war. The only fun thing is playing as the dragon, although I found that to be repetitive after a while as it was so much easier to sabatoge the enemy's attempts at expanding than it was to fight with my units as the designers probably hoped you would.

Overall, this isn't a terrible game. Though it has some good points, they aren't enough to overcome the badones. I would certainly not recommend this at full price. Even at 50% off, you may not get your money's worth, as much of the value of this game comes from playing it repeatedly and making different political decisions, but it's hard to go through all of those conversations a second time. This game is worth a look ONLY if you are looking for a strategy game that tries some things different. Otherwise, there isn't much here to warrant your attention.
Posted: December 5th, 2013
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103 of 121 people (85%) found this review helpful
199 products in account
1 review
19.0 hrs on record
Divinity: Dragon Commander is of a unique sort. It's one part Real-Time-Strategy, one part RISK, one part RPG, and one part action game. This all sounds like a recipe for a messy disaster does it not? In most other cases, it would be, however, Divinity: Dragon Commander manages to pull off a good chunk of it's intended goals and then some, to create one of the more unique experiences of the year.

The story begins by declaring that you are the son of the now deceased king who once ruled over the land of Rivellon. Now it is your fate that you must now compete with your brothers and sisters for the empty throne.

Roughly 50% of the game is spent on your ship talking to your advisers and upgrading yourself and your forces. This is the stronger of the two halves of the game because it is here that the excellent writing is put on display. There is a colorful cast of characters to interact with and there are a ton fun and interesting choices to make as a ruler that directly impact the Strategy portion of the game.

The other 50% of your game time belongs to the Strategy side of the game. This half sadly, is the weaker younger brother to the RPG elements I mentioned earlier, but it is by no means bad. Most of your movements will be made on a RISK-style campaign map as you claim territory from your siblings. Here you can play various cards to help you or hinder your foes in the battles to come. It's a little shallow overall, but it is very snappy and it's all very well-presented.

The RTS sections are fast-paced and entertaining to play for one major reason and one of this game's main selling points: The Dragon Form. At any point in the battle, provided you have a enough resources, you can transform into a dragon and take direct control of it to support your forces and rain death upon the enemy. This form is wildly entertaining and it does a good job of making you feel powerful. It almost makes you forget the lack of unit variety between the factions, as there is technically only one army in the game. However, in the quick and brutal multi-player, the introduction of player-controlled dragons really spices things up and can lead to some really interesting experiences.

So overall, Divinity: Dragon Commander is a very unique experience. It is also a very good one, not perfect, but considering the ambition present in this project, it turned out very well for Larian Studios. It shows a lot of ambition in a genre that is otherwise starting to hit a period of stagnation, and that alone is to be commended.
Posted: November 25th, 2013
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52 of 65 people (80%) found this review helpful
387 products in account
7 reviews
24.8 hrs on record
A game that tries to do a lot of things all at once. It's a little bit of Risk, Mass Effect and Panzer Dragoon, and RTS, all mixed together into a cohesive package. It's a jack of all trades, master of none, but it's still a unique mix that manages to work out just fine.
Posted: November 27th, 2013
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61 of 90 people (68%) found this review helpful
226 products in account
5 reviews
4.7 hrs on record
Risk + RTS + Waifu/Diplomacy Simulator. It also has some awesome music. Get dis game.
Each of the 3 areas are somewhat simplified, though; The RTS portion doesn't have as much depth from say....pretty much any other RTS on the market. The Risk/Turn-Based portion is fairly simple. And the diplomacy pretty much boils down to binary choices (though they are interesting choices and is more than just good vs. evil). But all these pieces, together, make up something greater than the sum. It lends itself to somewhat of a Civ-like "JUST ONE MORE TURN!" addiction. Not to mention the story itself is shaped by your choices and goes into some interesting directions.
Posted: November 29th, 2013
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