You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
User reviews:
Mostly Positive (1,173 reviews) - 77% of the 1,173 user reviews for this game are positive.
Release Date: Aug 6, 2013

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"Colourful, fun and memorable, its elements mesh surprisingly well." - 85% - PC Gamer

"Delightful merger of role-playing, strategy, and action...Dragon Commander is a gem." - 8/10 - Gamespot

"Divinity: Dragon Commander came out of nowhere to become one of my favorite games of the year. Swift, brutal dragon combat paired with large RTS battles works way better than I ever expected it to." - 8/10 - Venturebeat

"Proper strategy, like mama used to make... its loveable nature and repertoire of charming tricks absolutely wins the day." - Rock Paper Shotgun

"Dragon Commander manages to combine all of its different gameplay elements and delivers one cohesive experience that's highly worth playing" - 4/5 - Gamesradar

"Larian has created a unique, engrossing combination of strategy, political choice and rapid battlefield command." - 8/10 - Incgamers

About This Game

You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon.
Dragon Commander is not just any strategy game - it seamlessly blends real-time strategy gameplay with turn-based campaigning, role-playing an ascending emperor and controlling a formidable dragon.

Key Features

  • Real time strategy: Command your sea, land and air forces in real-time. Combined operations and knowing where and when to hit are crucial elements of any victory.
  • Dragon Combat: During real time strategy mode, you can turn into a dragon to support your troops in combat and obliterate the enemy using your formidable dragon powers.
  • Turn based campaign: Direct your conquest on the turn-based world map; plan several moves ahead, build formidable armies and invest in the right technology or magic upgrades.
  • Rule your empire: You are the emperor and you make the decisions! But beware, political balance is easily upset. Each game is different and you'll find that a Dragon Commander needs to make really tough decisions. Feel the effects of your decisions on the battlefield as the war progresses.
  • Single-player, multiplayer and co-op modes: Play the single player story-driven campaign or test your mettle against other Dragon Knights, online or local via LAN. Start your own multiplayer campaign with or against a friend. Or duke it out on a skirmish map.

System Requirements

    • OS:Windows XP SP3
    • Processor:Intel Core2 Duo E6600 or equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850
    • DirectX®:9.0c
    • Hard Drive:15 GB HD space
    • Sound:DirectX9c compliant
    • Other Requirements:Broadband Internet connection
    • OS:Windows 7 SP1
    • Processor:Intel i5 2400
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX
    • DirectX®:9.0c
    • Hard Drive:30 GB HD space
    • Sound:DirectX9c compliant, 5.1 surround sound
    • Other Requirements:Broadband Internet connection
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Mostly Positive (1,173 reviews)
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829 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
26.8 hrs on record
Posted: October 16
This game is basically risk if politics and dragons were involved. lol.

It's broken into 3 parts, where each part actually heavily effect the other 2.

-King life: where you decide on policies, research technologies, and deal with your council as well as the members of your court.

-Risk rip off: Build structures, recruit and deploy units, defend positions, and take over enemy territories.

-Dragon based battles: When invading an enemy territory you can either send one of your generals or take control yourself(which is the better option if there's only 1 battle taking place that turn). When you take control yourself the game plays as an RTS where occasionally you pull out your dragon to get some real work done. This is unfortunately though the least compelling part of the game play.


So to why I like it,
I recommend this game partially because of its genuinely good story line(which borders between serious and comical), but majorly because of how well it managed to mix the 3 phases of gameplay.

For a quick example to leave you with.
In king life, one of my council members suggested we employ a mandatory conscription. More of my council were in opposition and so as to not upset them(which has negative game play effects), I decided not to go ahead with the conscription. This however meant I didn't get the boost in solders the conscription would have supplied me and I was stuck on the defensive in the risk portion of the game. In combat, when I finally did advance into the closest enemy territory, the reduced number of troops had me working like a dog as the dragon.

So basically the first time I had politics get in the way of the warfare, I realized they'd done a fine job with this game.
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1 of 1 people (100%) found this review helpful
Not Recommended
20.3 hrs on record
Posted: October 22
The characters and voice acting are top notch. Flying around with the dragon and roasting units is good fun too. Unfortunately, the main game is not really that entertaining. The units all have special abilities, but it's nigh impossible to micromanage them all and use them effectively (unless you're a computer). Also the army and building management is really unusable in dragon mode so you either fight with the army or with the dragon. After a while I got tired of the battle and just fought them all automatically just to get to the end.
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2 of 3 people (67%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: October 7
I wish I could say that this was everything I hoped it would be and expected to find, but so disappointingly, Divinity: Dragon Commander doesn't live up to any of the expectations I had going in. Any excitement or anticipation for certain features of the game I had heard about beforehand aside, Dragon Commander is a game that feels so unfinished that I couldn't even recommend it as a product for those more accepting.

The opening narrative about warring siblings is compelling enough to get us started, but everything after that introduction is so confusing and questionable in both the gameplay and story/world departments that I can't help but wonder what happened.

The gameplay and overall interface is just so obtuse and unpolished. Navigating your ship and the battle map is such a process. Dragon Commander is incredibly picky about how you try and get around the menus, don't even dare try to press the "X" button or "Decline" to close a window when "Accept" is an option, never try to press escape to bring up the menu to save your game or change options, always move troops between countries by selecting one at a time and dragging them across the map individually. I think you get what I mean.

In the (horrendous, spammy, unfinished) RTS battles, you can turn into a dragon mid-battle to help out your troops and fight in a third person shooter style instead. Cool right? Yes it is, but not only will you die in seconds if you attempt to take on only a handful of troops, when you die as a dragon, the camera will end up zoomed in to the ground as it attempts to return to the traditional commander view. So then you're left having to pick your camera back up out of the ground and trying to return it manually to the standard view while the very fast paced battle is still happening in the background. Why was that never picked up on during development and changed? It honestly feels like the game didn't get any testing at all.

Within the first three battles of the game I was named Emperor after being told at the start of the game that I wouldn't even be called "Commander" yet because I hadn't earned it. Another immersion breaking moment was with the human general, who had extreme dislike and hostility for me at the start of the game, and then went from contempt to cheering me on and gushing over my victories after those same three battles.

There was so much potential here, and the political decisions you need to make about choosing one policy or another for your conquered lands to follow is great, but everything is so unfinished and unpolished that the only positive is outweighed to an extreme degree.

Some games are frustrating or disappointing because they don't live up to the hype or what have you, but this game, everything about it is just makes me so sad.
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1 of 2 people (50%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: October 12
A terrible RTS with a somewhat interesting turn based political simulation on the side. Not really worth it.
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Most Helpful Reviews  Overall
404 of 448 people (90%) found this review helpful
8.1 hrs on record
Posted: November 25, 2013
A good game... Just one that is so strong in one part... And so weak in another two.... I find it difficult to recommend.. I think some will really love this game, and others will bounce off it. I am somewhere inbetween... And after 8 hours, I just felt like I'd had my fill.

There are three parts to this game, the RTS battles where you can take the form a dragon to rain down fiery terror on your enemies while commanding your forces about and building a base... the strategy map where you move your forces around in a turn based environment, very much like the board game RISK.. and the part of the game that I call the Emperor simulator.

For me, the RTS part of the game is the weakest, and ultimately what made me run out of steam and stop playing. I spent most of my time in RTS battles and to be fair they are half decent. The graphics are competent, the AI is good on Normal difficulty and although the units all kinda look the same they are varied in their functions and what they can do. You have land, sea and air units and coupled with the ability to change into a Dragon to help out a crucial time or go on a daring raid to destroy a key building is fun! ....... For a while.

It just becomes stale, at least in my opinion. Granted, I am not an extreme RTS player so maybe I don't have the grizzled veteran stripes that would see me through, but I have finished a few in my time. World in Conflict, a few C&C games, Starcraft 2, Dawn of War.. and similar games... so I feel qualified enough to say that the RTS element of Dragon Commander stops being fun and ends up repetitive and at times... a grind.

Fighting so many similar battles, often on similar maps, repeating similar tactics over and over eventually erodes the fun for me and facing X amount more hours of it isn't something I relish. Most of the time selecting all your units and pointing them to the enemy base tends to work as a tactic, as long as you time it right.

The strategy map is half decent, knowing where to spend your turn by turn income and when to commit your forces is crucial to success... and that part is engaging. No real complaints .. or specific praise about the map. It is clean, functional.. and works. So.. good!

By far the best bit of the game however is playing Emperor. In between battles and troop deployments you will move around your command ship (a big airship powered by a demon) and speak with your generals, learn what makes them tick, settle disputes and do your best to people manage your commanders who are all very different and clearly have different ways of thinking and fighting. You'll also need to manage to needs of the people... in the form of approving or rejecting policies your council proposes.

Things like a national health service, conscription, gay marriage and censorship of the media. The choices you make have direct influences on the war, impacting finances, morale and available troops.

On top of that you also pick a princess to marry from one of the 5 races (I think) in the game, each have their own story arc, wants and needs and of course who you pick and what happens with them throughout the course of your game influence your standing with that particular race and how the others view you also.

It is well voice acted throughout, the characters are well written and they are animated to be full of life and colour. It was a real pleasant surprise!

I feel like I am just scratching the surface on this part of the game, but this facet of Dragon Commander is great... and for me..if they could of attached it to a more fulfilling game... like... well... I'm not sure.. .perhaps a fantasy kingdom manager in the mould of Anno 1404 or something? Rather than this repetitive RTS game... then I think this will have been a classic for me.

Thumbs up ... because it isn't a bad game... however whether you'll fall in love with it or not... is difficult to say.
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162 of 177 people (92%) found this review helpful
34.1 hrs on record
Posted: April 7, 2014
What do you expect from this game? Because if you are looking for a good RTS and turn based gameplay, Divinity Dragon Commander isn't the game that's going to scratch that itch for you, even though it employs those mechanics. But if you are looking for a conceptually interesting game, with emphasis on story, character and choices, then I dare say that Divinity Dragon Commander might be worth checking out, if and only if, you are willing to be patient with it and accept the shortcomings of the action phases, meaning the RTS battles.

Divinity Dragon Commander is divided in three parts of gameplay: story and political decisions, turn based Risk-like movement troops on a military map and real-time strategy confrontation during which you can control a dragon. The three phases of the game influence each other in a delightful way: the political decision you make have an impact on all the areas of the map, and the level of bonuses you get from them, depending on the faction to which each county belongs. For example, if you are popular with the elves, your elven controlled regions will grant you more money and will also be more easy to defend. At the same time, it will be harder for the enemy to hold on to those elvish districts. Obviously, should you be less popular, those bonus would become penalties, making the game actually very difficult, even in the RTS sequences of the game, where the number of recruits, and thus units you can build, is tied to your popularity.
But on that point, it needs to be said that the whole game is pretty difficult if you don't know its workings. The learning curve is all over the place. The game doesn't explain the consequence of your political decisions and the nefarious effects of a popularity of zero percent with one or more factions. Worse, going against the wishes of the undead faction, which is blessed by the gods, actually gives you a penalty during automatic battle resolutions, which is bound to happen sooner or later since you can only manage one battle per turn personally. This battle penalty can go pretty high as I found out, up to -26% apparently. I wouldn't necessarily recommend that particular experience. The RTS phases are a lot easier if you compromise you political stance and try to accommodate most of the factions, at least some of the time.

The problems during the battles do not only spring from what the game doesn't establish in mechanics, but also from balancing issues. At the start of the game, you can choose from three dragons, but the differences aren't obvious: the mage-like dragon has more health and better mobility but deals the least amount of damage, whereas the biggest, fastest dragon has the best damage output, but the less health and mobility. The starting skills of each dragon are also different, but since you can unlock every talent for every dragon, it's really a none issue. The problem is that the mage-dragon deals so little damage, that it takes ages to kill anything while the enemy has no problem pummelling that particular dragon to death. Sure, in multilayer, it might make a difference, but for the story campaign, I see no point in going down that road.
Also, on the turn based map, it is possible to build local improvements which in turn grant you cards that you can play before a battle to improve your odds of winning, or granting temporary bonuses to counties. But, from all the dozens and dozens of different cards it is possible to get, very clearly the tavern, which grants you mercenaries, is the best way to go. All of a sudden, you can attack an enemy, one unit against ten, and then just summon a whole army of mercenaries to take care of things.
Besides these balancing issues, there is also the fact that it is possible to carry over gold between acts. There are three acts in the game, and while you are limited in what you can take with you between act I and II, there is no limit between what it is possible to import to act III. While the game puts an emphasis on rushing down opponents, it is well worth waiting a dozen turns at the end of each act to maximise the treasure, the research trees and the cards, stacking up on mercenary ones. The worst part is, winning or, at least for me, enjoying the game, seems to require using these exploits to gain the upper hand against the IA and avoiding most of the dreadful RTS sequences.

Because there is no way around it, those sequences aren't well made. That they are functional is about the only good thing I can say about them. The RTS aspects of it are rather simplistic, and the tactics are seldom more developed than surviving, building a large army and dumping it on the enemy. The fact that it is possible to play as a dragon during those phases is refreshing, and it is nice to fly over the battlefield, helping you troops and raining down fire on your enemies. But this makes it almost impossible to control you troops, managing your army, buildings, etc. So it is constantly necessary to switch back and forth between dragon and RTS controls.
As a balancing issue, -again!-, the speed of the game is a huge problem. It is possible to determine how fast, or slow, the RTS portion of the game can run. This means that everything can happen either twice as fast, or only at fifty percent of the speed. Here is the kicker: the dragon you control isn't influence by the change in pace, meaning that he still moves and attacks at the same speed, regardless of the speed of the enemies. This is completely broken since it means that enemies can dish out twice as much damage to you on higher speed, but only fifty percent on the lowest speed, which makes it also much more easier to dodge. So turning the speed to “slowest” during the RTS section is almost a vital necessity.

But if, on paper, one third of the game is worth rushing through, the rest of it must be that much better, to compensate, right?

From the start, Divinity Dragon Commander pulled me in: the introduction sequence, and it's music, set a refreshing tone for me, as well as the first contact with the generals under your command. The personality, characterisation and style really shines through during those moment. It is the most polished part of the game and the effort shows.
The characters feel almost larger than life, straight out of a play, going through individual arcs with their quirks and personal demons, down one path or another, depending on your guidance. The voice acting is just perfect, I couldn't even think of one thing to improve on in that regard. It hits every mark! The dialogue made me think, it made me laugh, it completely mesmerized me. There is so much personality here, even in the background of the scenes where you make decision (like the amazing skeletal barmaid).
The opinion of the player is asked constantly over subject which are sometimes trivial and funny, or very serious. It is sad to only have two options as choices, no matter the subject, but it does make things more straightforward. Although, you would be surprised how often the obvious choice isn't always the right one. I liked it a lot, but I suppose it requires a certain interest in political issues, if only to catch the jokes, the nudges and the parodies represented here.
I was also very surprised by some of the different issues you get, depending on what you decided earlier. Turning down the imp faction looking to build a giant bomb will result in them coming back with a super soldier project, whereas agreeing in the first place, will only ask more and more of you in the search for the “biggest and badest explosion ever”. Each faction (of which there are five), each general (four in this case) and each queen (again, four) has one of these quests with a lot of multiple branching.

Still, although I enjoyed my time with Divinity Dragon Commander, I cannot justify its full price tag, for what content I liked amounted to not even half of what the game had to offer.
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89 of 95 people (94%) found this review helpful
2 people found this review funny
122.0 hrs on record
Posted: October 29, 2015
The single-player mode in Divinity: Dragon Commander sets up a decent plot about a being who can transform into a dragon who is disputing with its other, equally crazy siblings. The story portrayed through the cutscenes is certainly well told, but serves as more or less a justification to go from one map to the next.

Though the tutorials don't do much to explain this, Divinity: Dragon Commander is a mix of boardgame-style territory control (a la Risk) and real-time strategy (RTS) battles. The majority of a "match" will have players moving pieces around a game board in an attempt to control and dominate as much of the map as possible. The biggest problem is that the tutorial doesn't even attempt to explain any of this.

After watching the multitude of tutorial videos, it's easy to assume that the game is only an RTS game, as it doesn't touch on any of the mechanics associated with the boardgame portions of a match. When first confronted with the board, some tooltips are displayed to help explain things, but they are incredibly insufficient. The tutorials for the RTS elements are also insufficient, as is the case with just about every non-interactive tutorial. There is a "Training Ground" that allows players to screw around as they please, but it does little in the way of actively teaching anything.

The boardgame portions of the game take place in turns and require a "big picture" type of thinking in order to play effectively. Two types of resources are up for grabs: gold and resource points. Occupying various areas on the map will add to the amount of resources gained per turn, the exact amount being displayed on the territory itself. When a battle occurs, the player has the option to choose a specific general, each with their own playstyle, to auto-simulate the battle and play the odds, or they can control the Dragon Commander and head into battle themselves.

The battles play out like many other real-time strategy games, but with one twist: the player can take control of a jetpack dragon and partake in the battle themselves. Doing so is somewhat limited; there are a couple of minutes in the beginning of the match in which the dragon cannot be spawned (it takes resources, which you don’t yet have, to spawn the dragon), and there is a brief period after death in which the dragon cannot be spawned. The dragon has specific abilities at its disposal as well, each with its own separate cooldown. There are also three different dragons to choose from, each with their own abilities and playstyle.

Playing as a dragon is like playing a third-person shooter; it's very action-oriented. When doing so, however, it is important not to forget about the troops on the ground. Battles will be fought in tandem, as the player commands the dragon in the sky while their troops march beneath them into battle. There are limited army commands while in dragon mode, so it is possible to command an army while simultaneously breathing fire on enemy scum. Mastering these army commands is a hugely effective way to get a leg up on an opponent, since it's incredibly easy to forget about a ground army while soaring through the air and toasting fools.

As for the non-dragon RTS mechanics, battles consist of vying for resources called Recruits. Recruits are gained over time as long as the player has Recruitment Centers built on top of certain locations around the map. These locations are neutral in the beginning of the map, and need to be captured by having at least one unit nearby. The beginning of the match is incredibly important as players have limited units and must try to capture and hold as many build locations as possible, both for Recruitment Centers and unit-producing buildings.

The RTS controls do feel a bit clunky when compared to the standards of the genre. Intermediate tactics like control groups can be utilized, but most units move way too slowly to micromanage effectively. In addition, the camera is constantly shifting position when going back and forth between RTS and dragon mode and it can be quite frustrating to constantly have to re-adjust the camera.

The true highlight of the single-player campaign is what happens in between turns, aboard a ship called the Raven. This is where the diplomatic elements come into play, as a group of five diplomats will constantly bug the player with proposals and recommendations as to how to run a country. Each diplomat represents a specific race: Undead, Elves, Dwarves, Lizards, or Imps. Making certain decisions will alter how each race feels about the player, so balancing the favor of each race becomes quite the juggling act.

The Raven is also where players will spend their research points. These points, accrued each turn, can be spent on new units and unit abilities or on new dragon abilities. Deciding where to spend research points is no easy feat, as doing so can drastically alter a playstyle. One player might want to spend heavily on their dragon, making each player-controlled battle that much easier, while someone else might want to focus on their army and let their AI generals auto-simulate the battles.

It is, of course, also possible to take the battles online against honest-to-goodness humans. The Raven doesn't make an appearance in any multiplayer mode, since chances are people would spend forever in between turns, but its absence is made up by the presence of dragon-on-dragon battles. There are two game modes: Campaign and Skirmish, the latter of which is a single battle in the RTS-style of gameplay, without the boardgame map. The former is just like single-player but without the Raven.

The dragon battles are the clear highlight of multiplayer. Battles are no longer instantly won once the player decides to command their dragon, because the enemy player can do the same thing and fight back. The strategy shifts dramatically when a player knows that a dragon can emerge at just about any moment. Anti-air units are way more valuable as most of them, when grouped up, can take out a dragon pretty quickly. The dogfights, er, dragonfights, that can happen in the air are intense and are a true test of a player's focus, as it's even easier to forget about a ground army when using skills and dodging.

Each area and NPC looks unique and beautiful, both in terms of technical graphics power and character design. A pretty big issue for some players, though, is the lack of a colorblind mode, as the default colors of the single-player campaign are red and green. This issue persists on both the overworld map as well as mid-battle. During the battle, enemy units are labeled when far away from the camera with a red icon, but the icon goes away as they get closer for some strange reason, reverting back to the reliance on color differentiation.

The voice work of Divinity: Dragon Commander deserves special mention. With so many different characters aboard the Raven, the voice acting was immediately a cause for concern for me. Luckily, each character performs well and it is a joy to talk to each and every one. Sure, no one character's voice actor stands out as particularly amazing, but the sheer virtue of not having a single character grate on the nerves is not to be understated.

Divinity: Dragon Commander is a prime example of a game being bigger than the sum of its parts. The RTS elements are a bit rough, but at least it's possible to control a dragon with a freaking jetpack to blow stuff up, while the boardgame-esque territory map requires players to think of the big picture. Talking to the colorful cast of NPCs aboard the Raven in between turns in single-player was easily one of my favorite non-dragon parts of the game and really highlights the writing and wit that the Divinity series has come to be known for. The tutorial needs a lot of work and the game isn't very friendly to colorblind players, but Divinity: Dragon Commander will certainly unleash the dragon strategist in all of us.
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314 of 411 people (76%) found this review helpful
Not Recommended
15.6 hrs on record
Posted: December 5, 2013
As pumped as I was to get this game, I can't help but feel like I should have done more research. This game looks incredible at a glance, combining real time strategy with third person shooting action with a dragon (not enough games let play as dragons like that IMO) and all this complimented by the political decisions you have to make between each match. So much to do, and yet none of it is as deep or thought provoking as you may think.

On the plus side of things, the graphics and the voice and conversations of this game are pretty good. While some of the unit designs seem uninspired, all the characters aboard the Raven (the hub you go to between turns) all have intersting designs. Futhermore, these characters you converse with have their own distinct personalities and are generally enjoyable to listen too. The political banters these guys get into often reflects current real world problems, and getting to have your say in them can be fun. However, the decisions you make are always either "yes" or "no". This may work for some things, but other times I didn't like the all or nothing approach this game presented to me. Overall though, this was still my favorite part, as it was fun to see their reactions.

Unfortunately what you may consider to be the main part of the game, the RTS and turn based map sections are lacking. On the map, too much comes down to sheer luck. Whether it's what cards you get, which you can use to boost your advantage or cripple an enemy in some fashion, or just moving into the wrong place at the wrong time, there is just too much that can change in one turn. Sure many strategy games are like this, but in this one it feels more like luck instead of skill. In battle, the real time strategy elements are hardly even there. It is difficult or sometimes even impossible to try to micro, and the macro only consists of taking over building plots and building one of a very limited number of buildings (only five different ones all things considered) and keeping them from being taken over. It just feels like a tug-of-war. The only fun thing is playing as the dragon, although I found that to be repetitive after a while as it was so much easier to sabatoge the enemy's attempts at expanding than it was to fight with my units as the designers probably hoped you would.

Overall, this isn't a terrible game. Though it has some good points, they aren't enough to overcome the badones. I would certainly not recommend this at full price. Even at 50% off, you may not get your money's worth, as much of the value of this game comes from playing it repeatedly and making different political decisions, but it's hard to go through all of those conversations a second time. This game is worth a look ONLY if you are looking for a strategy game that tries some things different. Otherwise, there isn't much here to warrant your attention.
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84 of 90 people (93%) found this review helpful
4 people found this review funny
27.9 hrs on record
Posted: August 31, 2015
Divinity: Dragon Commander is a pretty great mix of real-time straetgy, turn-based strategy, political simulation and action-packed third-person dragon fighting ^^

You are playing as dragon commander and your task is to defeat your evil brothers and sisters and conquer Rivellon.

"Raven", your flagship, is your base of command from where you can access different rooms to plan your next steps.
On said ship there are also ambassadors from different species (like elves, dwarfs, reptilians and the undead) and they will ask you every now and then to do a political decision, which also has a little impact on reputation, earned gold etc.

Then, after you are done with talking to everyone and you want to start conquering, there is the world map, divided into several "countries" (ever played the board game "Risk"? Then you know how it plays). Each of these "countries" can be conquered with your units and you can buy and build one of several buildings on it. Some give you more gold, some will grant you cards, which you can use to get extra units or other advantages in the combat.

Once you bought your units, placed them, used your cards and you want to attack another country, then you will jump into real-time strategy part.
The strategy part is rather simple. You have several fixed spots on the map, where you can build buildings on. First, you have to get your units there and wait a bit for them to capture them, only then you can build there.
Over time, you gain points (i think they are called citizens) which you need in order to build your attack units and buildings.

The one big diffenrece and fun thing here is, once you collected enough citizens, you can transform into a dragon, fly around in third person and attack the enemy, buff your units or debuff the enemy units.
You are pretty powerful and can turn a seemingly lost battle into a victory, but you are not invincible.

On your flagship you can buy new buffs, debuffs for your dragon, new units and upgrades for your units.

It's a very well done mix, although it plays very simplistic and doesn't have the depth of other RTS games.
The maps itself are also rather small and will repeat quite often.

The characters are pretty well done, and also the political debates and decisions are quite fun. Most of the time they are split in half, wether they like a decision or not, so you can't please everyone always. But the impact of the decision isn't that big.
Speaking of the political debates, the humor is quite good as well, the dialogues are fun and i found myself to have more interest in these, than in the rest of the game ^^
Pretty early on, you are also given the choice to marry a woman from one of the species. The dialogues with them afterwards and the choices you make there are also pretty great and hilarious.

The game itself is a great mix of different genres, which plays pretty good, although being rather simplistic, but still fun enough to entertain a lot, especially when you are soaring through the air as powerful dragon, crushing all those puny enemies ^^

Can definitely recommend this to everyone even slightly interested in real-time strategy games. A very refreshing and unique game in my opinion, don't miss out.
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115 of 137 people (84%) found this review helpful
19.0 hrs on record
Posted: November 25, 2013
Divinity: Dragon Commander is of a unique sort. It's one part Real-Time-Strategy, one part RISK, one part RPG, and one part action game. This all sounds like a recipe for a messy disaster does it not? In most other cases, it would be, however, Divinity: Dragon Commander manages to pull off a good chunk of it's intended goals and then some, to create one of the more unique experiences of the year.

The story begins by declaring that you are the son of the now deceased king who once ruled over the land of Rivellon. Now it is your fate that you must now compete with your brothers and sisters for the empty throne.

Roughly 50% of the game is spent on your ship talking to your advisers and upgrading yourself and your forces. This is the stronger of the two halves of the game because it is here that the excellent writing is put on display. There is a colorful cast of characters to interact with and there are a ton fun and interesting choices to make as a ruler that directly impact the Strategy portion of the game.

The other 50% of your game time belongs to the Strategy side of the game. This half sadly, is the weaker younger brother to the RPG elements I mentioned earlier, but it is by no means bad. Most of your movements will be made on a RISK-style campaign map as you claim territory from your siblings. Here you can play various cards to help you or hinder your foes in the battles to come. It's a little shallow overall, but it is very snappy and it's all very well-presented.

The RTS sections are fast-paced and entertaining to play for one major reason and one of this game's main selling points: The Dragon Form. At any point in the battle, provided you have a enough resources, you can transform into a dragon and take direct control of it to support your forces and rain death upon the enemy. This form is wildly entertaining and it does a good job of making you feel powerful. It almost makes you forget the lack of unit variety between the factions, as there is technically only one army in the game. However, in the quick and brutal multi-player, the introduction of player-controlled dragons really spices things up and can lead to some really interesting experiences.

So overall, Divinity: Dragon Commander is a very unique experience. It is also a very good one, not perfect, but considering the ambition present in this project, it turned out very well for Larian Studios. It shows a lot of ambition in a genre that is otherwise starting to hit a period of stagnation, and that alone is to be commended.
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gg unit
0.7 hrs
Posted: October 24
Really hard to play. And I don't mean that it is a challenge I mean that it is hard to feel good about yourself after =(

Technical problems (one of less than 3 games on steam that have had enough to effect play) and slow or boring gameplay have seriously affectedmy desire to play.

Not deleting it yet but I'm close.
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12.2 hrs
Posted: October 21
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36.7 hrs
Posted: October 9
The game is very good love how you intecract with your generals and councillors
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2.0 hrs
Posted: October 6
the graphics, story, and dragon are cool, however the gameplay is not. horrible gameplay, what were they thinking? was cool playing as a dragon but allso stupid OP. very unbalanced and meh game. nice story/graphics when not in combat tho.
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57.8 hrs
Posted: October 4
Buy this game on sale for 85% off, even though it is worth the $45.00 Imperial Edition price. This game is so good I've bought it for other people when there was no excuse to give them a gift. I cannot give you a more greed orientated positive review. This game is your favorite candy bar only the size of a yardstick: The only thing bad about it is that you're eventually able to finish it. Which means it was too short and you've had too much of a good thing.

This is three games in one, Risk, a FPS Warcraft (not WOW) and a (choose your own political ending) virtual novel. If Robert Greene's "The 48 Laws of Power/The 33 Strategies of War" and Frank Herbert "God Emperor of Dune" had a ten year old child hosting a D&D/Concordia game, this would be that game. It has everything a mostly silent regicidal megalomaniac could ask for; Politics, global war and an immortal silver tounged soul-eating daemon. The game itself is impossible at first; flying/fighting and micromanaging armies ect. Then playable once you understand the creative limitation/singular strategy of the AI. Then becomes laughably boaring once you realize how to farm cheat cards at the end of the first session and auto resolve with overwhelming advantages ad infinitum nauseum. All options are fine since you can choose how you want to play. Especially if you desire a story mode to see all choices and outcomes - AKA where the real interesting interactions are. One of the best games I've ever played. For a video review on this game see Angry Joe's "Dragon Commander Angry Review" on youtube.
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Uncle Badass 🎃
3.3 hrs
Posted: September 30
Graphics are good, writing is good, gameplay is absolutely horrid.

Tried to play the game's RTS mode, there was no tutorial on how to control anything, but found building units in the RTS mode is slow, while the enemy can just conintue pumping them out at a pretty fast rate.

I was then told to play it like Risk by leaving battles up to chance, which didn't work either as the enemy will relentlessly attack your captured countries, quickly outnumbering you as they drain whatever few units you're actually able to build.
After several attempts to win a 31% chance battle for my captial, I gave up.

I give this game a 4/10 for how many times I was forced to reload after rolling bad RNG
If you're EXTREMELY paitent with the RNG, I think you can enjoy this game, but I simply could not.
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