You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.
User reviews: Mostly Positive (885 reviews)
Release Date: Aug 6, 2013

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Recommended By Curators

"A game that maybe tries to do too much and succeeds at most of it. Genre-bending with funny and interesting writing and dilemmas. Dodgy RTS sections."
Read the full review here.


"Colourful, fun and memorable, its elements mesh surprisingly well." - 85% - PC Gamer

"Delightful merger of role-playing, strategy, and action...Dragon Commander is a gem." - 8/10 - Gamespot

"Divinity: Dragon Commander came out of nowhere to become one of my favorite games of the year. Swift, brutal dragon combat paired with large RTS battles works way better than I ever expected it to." - 8/10 - Venturebeat

"Proper strategy, like mama used to make... its loveable nature and repertoire of charming tricks absolutely wins the day." - Rock Paper Shotgun

"Dragon Commander manages to combine all of its different gameplay elements and delivers one cohesive experience that's highly worth playing" - 4/5 - Gamesradar

"Larian has created a unique, engrossing combination of strategy, political choice and rapid battlefield command." - 8/10 - Incgamers

About This Game

You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory. Your secret weapons: your tactical insights, your leadership skills and your ability to turn yourself into a dragon.
Dragon Commander is not just any strategy game - it seamlessly blends real-time strategy gameplay with turn-based campaigning, role-playing an ascending emperor and controlling a formidable dragon.

Key Features

  • Real time strategy: Command your sea, land and air forces in real-time. Combined operations and knowing where and when to hit are crucial elements of any victory.
  • Dragon Combat: During real time strategy mode, you can turn into a dragon to support your troops in combat and obliterate the enemy using your formidable dragon powers.
  • Turn based campaign: Direct your conquest on the turn-based world map; plan several moves ahead, build formidable armies and invest in the right technology or magic upgrades.
  • Rule your empire: You are the emperor and you make the decisions! But beware, political balance is easily upset. Each game is different and you'll find that a Dragon Commander needs to make really tough decisions. Feel the effects of your decisions on the battlefield as the war progresses.
  • Single-player, multiplayer and co-op modes: Play the single player story-driven campaign or test your mettle against other Dragon Knights, online or local via LAN. Start your own multiplayer campaign with or against a friend. Or duke it out on a skirmish map.

System Requirements

    • OS:Windows XP SP3
    • Processor:Intel Core2 Duo E6600 or equivalent
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850
    • DirectX®:9.0c
    • Hard Drive:15 GB HD space
    • Sound:DirectX9c compliant
    • Other Requirements:Broadband Internet connection
    • OS:Windows 7 SP1
    • Processor:Intel i5 2400
    • Memory:4 GB RAM
    • Graphics:NVIDIA® GeForce® GTX 550 ti 1GB ram or or ATI™ Radeon™ HD 6XXX
    • DirectX®:9.0c
    • Hard Drive:30 GB HD space
    • Sound:DirectX9c compliant, 5.1 surround sound
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
21 of 23 people (91%) found this review helpful
76.5 hrs on record
Posted: December 1, 2014
Of all the games that I have played, the game that probably did the best at challenging my ethics was Divinity: Dragon Commander. Admittedly, the gameplay is lackluster in both the strategy and combat phases; it was not long before I habitually skipped tactical battle for auto-resolution. But where Divinity: Dragon Commander really shines is in the diplomacy phase – the phase of each turn where you take a step back from world conquest to deal with management of your empire through the enacting of laws and policies. Your empire has racial factions, each with their own dominant political, social and religious sensibilities. Sure, their representatives are largely caricatures of modern political stances, but they still manage to bring arguments to the table that push you to evaluate your choices.

Every decision will have consequences – in the very least, they will alter how favorably each faction views you, and can have other (sometimes quite unexpected) impacts as well. Displease the dwarves too often, and you might find your royal coffers running on empty. Make the imps happy enough, and they’ll offer up the opportunity to gain a fantastic and horrible new bomb… if only you’ll allow them to mine in the one place where the mystical material they need can be found (despite, you know, the whole “sacred elven burial site” nonsense). Divinity: Dragon Commander was surprisingly good at making me examine if and when I would embrace practicality or expediency over my personal sense of right and wrong.

The diplomacy phase also includes dealing with your military generals, each of which bring their own personalities, problems and histories to the war room. In addition, you will enjoy a diplomatic marriage that will bolster your approval rating, at least initially, with one of the races; but your wife adds an entirely new substory to navigate through, with multiple possible outcomes.

The diplomacy phase of this game is rich enough to not only play the game for, but to replay it until you have exhausted all the diplomatic possibilities. And since maintaining high enough favor with a faction will open up surprising new avenues, there is a lot of possibilites to explore and enjoy.
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19 of 28 people (68%) found this review helpful
36.8 hrs on record
Posted: January 27
Larian's problem is that they're too unfocused and it makes them often lose sight of the project they're working on. They seem to get bored and then begin other projects to leave unfinished. Then some of those projects get mooshed into one game. I don't think they've made a fully realised game since the original Divinity.

So, how does that apply here?

First of all, let's consider that the original concept for this game was actually very different than what we ended up with. There's a lot of evidence to support this.

1.) Their Kickstarter described a game devoted to dragons and aerial combat. It was to be an apology to those dragon fans who'd bought Divinity II for how badly they were screwed over and let down. Furthermore, the media (such as trailers and screenshots) released at the time depicted proper aerial combat, along with unique art assets for enemy forces, enemy flying bases, and flying base combat that never made it into the final game. It gave the idea of an aerial combat MOBA with dragons, which was a brilliantly original idea to be sure.

2.) The concept art for the game shows dragon forms for the various characters who were kludged into your crew as generals. They were supposed to be leading their own forces, as the generals of the diplomats you're dealing with.

3.) The AI behaves like a MOBA. It hangs around out in the middle of nowhere just to give you something to fight (jungling), and when it's not doing that it strictly follows preset paths in big blobs. This isn't even remotely like how an RTS AI is supposed to work, and it doesn't play like any RTS I've ever experienced. It definitely acts like a MOBA in which you were supposed to play a champion (dragon). Yet the end result of the switchover to RTS makes the dragon pointless (I'll come back to this later).

Thus I believe at one point Larian were distracted from creating the game they wanted to make by starting a number of side projects. Such as the 'Risk clone,' the 'card game,' and 'diplomacy.' I've used quotations because it is to laugh to actually consider them to be such (I'll come back to that later, though).

And each of these projects ended up grossly unfinished, with some having barely any work done on them at all.

Of course, once Larian was done being distracted by experimental shinies, they realised that all of these ambitious projects could never be realised. This included the dragon aerial combat MOBA depicted in their Kickstarter. What to do? They didn't have the assets necessary to actually create their MOBA now, so they ham-fisted whatever they had together and called it done.

Worse than that? They even lost sight of what they were actually making: A game about ruddy dragons! It's a game called 'Dragon Commander' where you don't ever see any dragons -- including your own!

Yet this is what Larian is known for. Losing focus, lazily slapping together something, then merrily dropping it into the market hoping that people will be stupid enough to just buy it sight unseen. They did the exact same thing with Divinity II. THis is what they do.

That, and they just make so many promises that they never, ever keep. How is their reputation not utterly destroyed by this point?

Really, all they had to do was make an aerial combat game about dragons. Instead, they've ended up with what feels like a compilation of bad shareware/home computer games from the '90s, all slapped together into one package that they've very optimistically overpriced. And anyone who's played budget games from that era knows what I mean -- lazily made, unfinished, shallow, uninspired, aggravating, and borderline unplayable cash-ins. That's Larian to a tee, but I gave them the benefit of the doubt. That's on me. I was stupid. Never again.

You might think that's an unfair comparison, but let's look at what Dragon Commander actually is, shall we?

You can be a diplomat! Hooray! ...except no.

It's a shallow, binary, yes/no, choose your own adventure sort of affair. It lacks subtlety, nuance, and imagination. It's funny at times, but that's the only virtue it has. Instead of being able to posit your own ideas, instead of debating and politicking to change a proposed bill, you become the voting public embodied in one, tyrannical instance. I didn't want any of that. If you're going to offer me diplomacy, offer me diplomacy! What we got was tyranny.

If you're looking for this sort of thing, I'd recommend looking elsewhere. Any Choose Your Own Adventure book does it better. Try Lone Wolf, or Fighting Fantasy, or even the entirely free Choice of Dragon, which is written much more eloquently and humorously than Dragon Commander could hope to be.


You can play Risk! Woo! ...except no.

It's a completely one-dimensional affair about the basic micromanagement of units and resources. There's no real strategy involved either beyond brute-forcing your way through the map. This isn't even Risk, it's too oversimplified and one-dimensional for that.


You can be a dragon! So awesome! ...except no.

You have to micromanage everything so if you take your eyes off your units for a moment they're probably going to be doing something painfully stupid (thanks AI). And the enemy forces progress so quickly that they gain weapons and units that can quickly destroy your dragon whilst resisting any damage it could otherwise do, thus rendering the presence of the dragon completely redundant.


You can play a card game! Neato! ...except no.

The cards don't really have much of an affect on anything. You can completely ignore them and still easily beat the game. They're almost entirely cosmetic, essentially only tickling your resources or units, hardly altering them in any meaningful way.


You can play an RTS! Rad! ...except no.

The only viable strategy is to create a lot of units and send them in one giant blob to your enemy's base, which results in an immediate victory as the AI is flummoxed by this tactic. I'd hardly call that strategy. Strategy involves... well, strategy!

It feels like the enemy AI was expecting to have a dragon of its own protecting it, which is also suggested by skirmish mode where you pick a dragon type for your AI enemies but they never actually use it. I believe Larian has even admitted to dropping the ball on this one.

So, ultimately...

It's a pretty game, yes. But it's all style and absolutely no substance at all. When you play the game, it really does feel like a bad shareware compilation. It leaves an unpleasant aftertaste in your mouth. You'll feel entirely ripped off by the price they're rather optimistically asking for it.

It's got the depth of toilet paper, and the general design ineptitude of a bad movie tie-in. It's not fun to play, unless your idea of fun is driving a nail into one of your eyeballs. Yes, at first, it'll wow you with its graphical flair, but that's all it has. And that's not worth the entry price. Not remotely. Dragon Commander is a game that looks good until you actually play it.

I find myself wishing they'd stuck with the original idea, which was brilliantly unique and could've ended up being one of the best dragon games on the market. As it is, the amount of 'dragon' in Dragon Commander makes it entirely disingenuous to even call it such. It feels like false advertising to me. A bit of a con, if you will.

If you're buying this because you're looking for a dragon game? Trust a fellow dragon fan -- save your money. I know that us dragon fans have been longing for a game for us, but this isn't it. This is just an effort to take advantage of us by selling us a shareware compilation disguised as a dragon game. That's the most uncool thing anyone could do, really. And I certainly won't be buying from Larian in the future. I've learned my lesson.
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6 of 7 people (86%) found this review helpful
25.4 hrs on record
Posted: December 15, 2014
This game is absolutely brilliantly written.

Very very minor spoiler here: I sent two NPCs on a mission and they don't like each other. Upon their successful return, one said of the other "There must be some brain cells left 'neath that simian cranium of his afterall - holding on for dear life I expect."

There are a great deal of very unique and well differentiated characters and personalities here. There are a lot of cliches like 'greedy dwarf' or 'nature loving elf' but the execution makes this game stand out.

Did I mention your lizard general wears a monocle?
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8 of 11 people (73%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: February 15
Divinity: Dragon Commander is mostly about politics. If you're looking for a good RTS game then stay away. Get something like Company of Heroes or Age of Empires instead.

The campaign in the game is quite short. It took me 8 hours to finish my first playthrough on normal. The game does, however, have a lot of replay value. This is thanx to the politics system: It mostly adresses a lot of nowadays matters and you can choose what laws to pass and what to disgard.
For an example: Legalise gay marriage, weed, let women vote etc etc. There are also 4 different prides you can choose to marry and demon offers you can choose...i know i'm gonna experiment with different choices in my 2nd and 3rd playthrough. I want to see how they all play out and what is the best way to get lots of approval from all races.
You can be downright sexist, evil or whatever.

The game has an excellent voice acting and this makes meddling with politics such a bliss. Each character is perfectly voice acted and this was the first thing that caught my attention in the game.

The only con with this game is that the battles suck. They are mostly 5-10 minutes long and there's no strategy involved. You quickly realise that in order to win battles you just have to charge at the enemy base immediatly. If you try to build bases, gather armies then you'll just lose because the enemy gets stronger with every second and will eventually become unbeatable.
Being a dragon won't help either. Your dragon will be overpowered in the first 2 minutes but gets super weak after that. You will only stay alive for a minute and then wait for respawn. That is why you have to charge at the enemies immediatly... - The strategy in the RTS battles is none existant and is a big dissapointment.
That is why i auto resolved most of my matches.

This is a game for people who like to make decisions and meddle with politics, not for the fans of RTS battles.

If you're like me and want to see all different outcomes of the decisions you can make then the game is surely worth it's full price. If you, however, will only play through it once then you'll be highly dissapointed in the 6-9h campaign and should wait for at least a 50% discount.
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8 of 11 people (73%) found this review helpful
2 people found this review funny
7.8 hrs on record
Posted: December 30, 2014
You can marry a skeleton.

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6 of 8 people (75%) found this review helpful
12.9 hrs on record
Posted: December 14, 2014
I recommend this only to the extent that you pay no more than $15 for it. This game has high production values and is very polished, but it is a very very short game. There just isn't enough content. I beat the single player campaign in 12 hours on my first try on normal. There are a couple game mechanics quirks that you can exploit to make the game a breeze once you learn them.

There seems to be a push to have you play multiplayer but this isn't a popular enough game to really find others to play with. The RTS controls are mostly primitive, and dragon form doesn't really last long enough (and isn't really effective enough) compared with RTS controls to really be a big part.

That said, I still give it a thumbs up because the dialogue is witty, the voice acting is well done, the world is refreshing, and there are innovations here that I enjoy. It just all ended too soon. I have a general rule - each dollar of a game should last me at least 1 hour, so a $40 game should give me at least 40 hrs of enjoyment to be worth the price. This game is therefore a "thumbs up" at about $10-15, but not a good value after that. I will try the custom maps and maybe change my review, but given that the best part of this game is not empire management and combat, but the characters and politics engine, it really is a better fit as a single player, story-driven game.
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4 of 5 people (80%) found this review helpful
16.4 hrs on record
Posted: February 25
This is a good game. The RTS is fun, and gathring recruits (resources) to build units is handled well. The units themselves are quite nice. The turn-based part is cute, as all of the people working for you have things to say. There are Generals, Politicians, an Engineer, a gnarly old Wizard and eventually a Princess to marry. You get to make decisions that have far reaching repercussions.

The graphics are nice and the music is also pretty good. The music changes from turn to turn. The story itself is neat. Most RTS just put you on a map and say 'go conquer'. In Dragon Commander the story is half the fun!

I played on casual my first time through and it was a ton of fun. Flying the Dragon is neat. Pretty good game.
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2 of 2 people (100%) found this review helpful
20.3 hrs on record
Posted: February 7
you will NEVER be a dragon
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3 of 4 people (75%) found this review helpful
21.3 hrs on record
Posted: December 9, 2014
Turn based strategic map,
Real time Strategy battles,
Politics which matter.

Divinity: Dragon Commander is all about planing ahead in order to regain a lost empire
akin to RISK you gain cards which benefit you or puts your enemy in a bad place
interactions with your generals and ambasadors makes for great fun and entertainment outside battles

oh right you also happen to be a dragon who can enter the battlefield should you wish to do so

7/10 pretty solid
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3 of 4 people (75%) found this review helpful
10.4 hrs on record
Posted: January 8
A somewhat decent story with some entertaining Choices and Consequences which is marred by incredibly shallow RTS parts and exploitable overworld mechanics.

Also you can turn into a dragon.
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3 of 4 people (75%) found this review helpful
23.4 hrs on record
Posted: January 10
Great game, a bit short if you figure out to exploit it. But the concept is quite different and can be loads of fun, especially all the characters in the Raven.
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1 of 1 people (100%) found this review helpful
12.8 hrs on record
Posted: January 5
Very fun, but this game lives entirely on its impressive voice acting, dialogue and political system/choices. The RTS and Total War style components of the game are quite poor (the RTS in particular) but flying around as a dragon is great.

There's nothing wrong with those areas being poor but as a result you probably won't find much replay value beyond your first playthrough (during which I recommend taking the time to listen to everything). The problem is that while there's multiple choices, there's only really a handful of decisions that affect things in a major way. The rest are a lot of dialogue that you've already heard so it's hard to listen to it again for the small changes by making a different decision.

Took me about 11 hours to do the campaign and it's definitely worth it for that "first experience".
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1 of 1 people (100%) found this review helpful
20.7 hrs on record
Posted: January 1
Loved this game! Part grand strategy and part RTS with a big twist - you get to be a dragon and wreak havock! Also, the story line is great. The game was far more than I was expecting!
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1 of 1 people (100%) found this review helpful
10.2 hrs on record
Posted: February 9
You get to play a point capture RTS as a Dragon Knight that burns people. If you were looking for something else WHAT IS WRONG WITH YOU! Plus you can marry a skeleton and turn her human then turn her back cause your a cool person like that.
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1 of 1 people (100%) found this review helpful
29.0 hrs on record
Posted: February 13
The game itself isn't bad. Though it can improve on a few areas.

The good points are the characters, game decisions, the battle map and the story.

For one all the characters are like a cross of Steam Punk with Fantacy. I loved the Dwarven Ambassador with a wolf belt across his back with a gold pocket watch in his vest. As well as the Lizard man who played a well educated gentleman, complete with a monicole and ego.
The Princess were all hot, even the Undead princess (don't judge me). Each one came complete with a backstory to include elements for a story development.
These game choices did have an effect in the game, I will point that out. The more a race liked you, then if you owened land with that race, they would support your war effort.

The War Map was like Total War meets Risk. Ever spot of territory gave a bonus to gold, race, research and troop production. The way the A.I. handles itself there is a level of strategy involved.

The means of RTS were unique, the only resource were the population of the map. Generated by a specific building type. Plus to get the building to amass new troops (Infantry, Tanks, Naval, Airships) you capture a building plot then tell it to build that specific building.

The negative points however were things like the overal design of RTS combat, the dragon controls.

The RTS element felt more like a zerg rush mixed with Rock, Paper, Sissors. In the end I would just amass a huge army of varied types and let them flood into the enemy stronghold.
Not too mention the designs of the troops were very poor, imo. Nothing unique to stnd out. Everything was Steam Punk themed, yet everything looked like it was made out of wood and 'magic'. the only cool troop types were the blimps and the naval ships.

The dragon controls took some getting use to. Though as a Dragon, you can only fly and breath fire. I was hoping for more abilities like going Godzilla on a base. Or even just kicking around the enemy troops. But you're restricted to flying and fire breath.

In summation, the game is not at all bad, it has possibilities to be improved upon. But the story and game are relatively short. I got the game and beat it in 3 days. That's b/c I learned to farm gold and strategy cards.
It deserves a 3 out of 5, though in stead of a thumbs up I give it a side ways hand wave "meh".
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1 of 1 people (100%) found this review helpful
4.9 hrs on record
Posted: February 14
The ideas are great, but I fail to see how the heck am I supposed to invade if I am constantly invaded and can never muster up enough units to invade!

And how can I build more units or buildings when in dragon form!!!! come on, didn't anyone think of this?
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1 of 1 people (100%) found this review helpful
14.5 hrs on record
Posted: February 14
Decent if you play it more like a fantasy politics simulator and less like an RTS. Fast forward through the battles. Try not to cringe too much at the stereotypical ultra-feminist general and pretty much everything to do with whatever "wife" you pick.

They pretty much exist soley for fanservice and the occasional bump in points to whatever species they are from.
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1 of 1 people (100%) found this review helpful
13.0 hrs on record
Posted: February 17
It's worth buying on sale if you are into politics games. It has interesting characters, good shake of funny lines here and there. Unfortunatelly not many of them are explored into greater depth, but they've got me intrigued and wanting for more.
The map strategy part is kinda fun. But it's simple. And I would have prefered if it was the main combat part because:
The RTS part is horrid and I am avoiding it every step of the game through auto-resolve. That whole part just doesn't fit with the rest and is obnoxious click-fest. But successfully ignoring it, I am indeed having lots of fun with this game.

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1 of 1 people (100%) found this review helpful
22.0 hrs on record
Posted: February 8
Fun RTS combat+Cool and Interesting NPCs+Tons of important decisions and concequences+Political decisions that matter to the different races=Enjoyable, believable, and overall fun world to explore and be in. 9/10 What are you waiting for?
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1 of 1 people (100%) found this review helpful
7.6 hrs on record
Posted: February 7
I love this game. Politics that affect everyone. Battle on air, land and sea. Research and a crew with their own personalities. The twist of being a dragon. It's right up there with Civ5, Warlock and other games I replay when I want to kill time.
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