Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Another week, another update! This update might seem a bit modest, as we've been very busy working on things behind the screens. We're working on a total menu overhaul for the game (it's starting to look pretty good!) and are also busy getting a couple of fun surprises in soon.
You'll find the game now sorts mutation icons in the order you got them and has a brand new type of cannon that is still unfinished! We also hope we finally squashed the Sharp Teeth bug, and we've changed Rebel to use a way more basic upkeep system, encouraging both easier early Allies while making the cost for giant armies a bit more than what it was before.
Anyway, dig in, and get playing! Exciting huge things coming soon.
First of all, thanks so much for your patience and your understanding. GDC and PAX are two of the largest events of the year, and the entire Nuclear Throne team was out at GDC. We managed to get together for only fifteen minutes between all of our meetings, talks and meetups and we snapped the first-ever Nuclear Throne team photo!
Anyway, we're a bit rusty after two weeks of conferences and travel, but it's about time we get another update out there!
Let's start with the first one you'll notice: welcome an updated logo to the title screen! This is just the tip of the giant iceberg that's the total interface overhaul we've been discussing in the team chat. We intend to improve all our menus visually, but mainly improve the usability for both mouse and gamepads a ton! This is one of the most difficult things left on our (massive) to do list, so please bear with us the coming weeks while we try to tackle such an enormous task.
Besides a shiny new logo, there's a great new bullet weapon, tips for ultra characters, improved loop difficulty, and you can now even use the digits to quick-select mutations! We made some much-needed fixes we've been frustrated at from afar reading the forums at GDC & PAX, and we've spent a lot of time balancing. Hopefully our time away from development helped us gain some much-needed critical distance and insights, leading to some really solid progress it the next few weeks.
Or it might just turn out that we completely broke Melting and Rebel.
“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun
“A brutal game that rewards patience, situational awareness and mastery of trial and error.”
“The shootiest of shooters.”
Nuclear Throne development is livestreamed every Tuesday and Thursday from 1PM CET to 5PM CET on http://twitch.tv/Vlambeer. Updates happen every weekend between Friday and Sunday.
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