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Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.
Release Date: Oct 11, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Nuclear Throne was originally created during MOJAM 2013 as a tiny, two day prototype called 'Wasteland Kings'. We never stopped adding little things to the game, even as we moved on to other projects. We had livestreamed development during MOJAM, and decided to continue doing that while we worked on a full version of the game.”

How long will this game be in Early Access?

“The game will be in Early Access until it is done, at which point it'll launch on PC, Mac, Linux, PlayStation 3, PlayStation 4 and PlayStation Vita. Until that point, we release weekly updates (each weekend) and livestream every Tuesday and Thursday frmo 1PM CET to 5PM CET on http://twitch.tv/Vlambeer.”

How is the full version planned to differ from the Early Access version?

“Nuclear Throne will feature seven full worlds of procedural action, four main bosses, tons of secrets, more than 75 weapons, 10 mutants, dozens of powerful mutations and local multiplayer.”

What is the current state of the Early Access version?

“The game is fully stable and playable, and has new additions made to it every weekend.”

Will the game be priced differently during and after Early Access?

“If you want to wait until the game is done, it'll be available for $11,99 after development is complete. We're not doing any sales or bundles until the game is out of Early Access - we want people that really care about the game to buy and play it now. If you're curious as to how a game like this evolves or grows, now is the time to jump in.”

How are you planning on involving the Community in your development process?

“We livestream development every Tuesday and Thursday from 1PM CET to 5PM CET, are very active in our forums and upload a new build every single weekend.”
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Buy Nuclear Throne

$12.99

Recent updates View all (63)

Update #43 - Bugs and Balancing and all the beautiful stuff games are made from - Week of September 5th

September 9



Nothing major this week because of PAX-induced jetlags, but still a bit of pretty good changes and fixes! Most notably, a lot of bugs surrounding the Loop Boss have been fixed, you'll now find ammo and a weapon in 7_3, Rebel's Allies now have smaller hitboxes, making them more survivable and a bit better at pathfinding, and Plant no longer destroys its snare by walking over it! Next week we'll get a few new weapons in before we fly off again, to Fantastic Arcade, after which work on the game should speed up again!

Balancing

  • You'll now find a weapon and ammo chest in 7_3.
  • Rebel's Allies now have a smaller hitmask, making them harder to hit and slightly better at pathfinding!
  • Plant can now walk over its own snare without it getting removed.
  • The Wave Gun spawns earlier.
  • The Pop Rifle spawns slightly later.
  • Eagle Eyes now gives you even better accuracy.
  • Proto Statues have more HP.
  • The Super Flak Cannon now uses less ammo.

    Fixes
  • The game over screen now shows ??? instead of the area number when you die in a secret area.
  • Ally corpses can no longer be used to trigger portals during boss appear animations.
  • Blue squares and invisible frames should be gone, hopefully.
  • Killing the Loop Boss should no longer let you walk outside of the level.
  • Fixed some crashes/errors caused by IDPD draw code.

    Misc
  • Patience icon no longer look like a potato.
  • Gator corpses are now darker.
  • The B music for Palace is exported differently now.
  • Removed the random offsets chests got at spawn.
  • Attacking with the Golden Sledgehammer now creates sparks!

    Enjoy, hope to see y'all again next week!

16 comments Read more

Update #41 & Update #42 - Heavy Load - Weeks of August 23rd and September 1st

September 4



While we thought work on Nuclear Throne would sit still during Gamescom, PAX and Fantastic Arcade - it seems the prospect of lots of travel made us do our best even more, resulting in this massive update. It did impact our paperwork a bit, so changelogs have been late and we apologize for that. Hopefully, as travel dies down, we can get back to posting proper update logs again.

Let's go over things real quick: Way better Proto Statues, a new B-skin, some interesting changes to Rebel, lots of important (and ancient) bug fixes, a super cool intro for the loop exclusive boss fight, SPARKLING PROJECTILES for golden weapons, and way more! We're introducing a new mutation too, and we should've fixed a lot of the visual glitches introduced by switching to a newer build of GameMaker.

Rami took a week off, roadtripping around the US with his family. We also had an amazing time at both gamescom and PAX. Nuclear Throne had amazing showings at both events (it was so successful at PAX that Enforces had to come and thin out the crowds almost hourly) and Vlambeer turned 4 years old. Thanks for your ongoing support, and keep letting us know what you think of the game.

    Features
  • A new mutation: Patience. It allows you to delay picking mutations by one portal!
  • A new B-track.
  • Way more cover in the palace.
  • A beautiful new intro to the *REDACTED* fight.
  • New Proto Statues, both visually and functionally.
  • A brand new B-skin!

    Balancing
  • A big tweak to Rebel: Allies after the first one now only cost 1HP to spawn, and Allies now always drop Ammo.
  • Minigun has been made more usable.
  • Hyper Launcher now costs 2 ammo to use, and is still overpowered.
  • Cursed Chests now drop even better weapons.
  • IDPD grenades no longer explode on contact.
  • Laser Rifle now has a lower rate of fire but is slightly more accurate.
  • Eyes can now attract rads with their active.
  • Snowbots have a short delay before they'll throw a car.
  • The way Fire Shotgun projectiles work has been changed a bit.
  • Fire Shotguns fire slightly less pellets.
  • Fire Shotguns now spawn slightly later.

    Fixes
  • Enemies have their attack animations back!
  • You'll no longer find your own *REDACTED* in 0_1.
  • Some weird chicken bugs should have been fixed, but please let us know if anything pops up!
  • Steroids can now repair things with both hands.
  • Disc Gun discs should no longer get stuck in walls.
  • Thrown cars are no longer invisible.
  • Recycle Gland can no longer give you more than max bullets.
  • Recoded the way bolts stick in enemies.
  • Lightning Hammer icon should look better.
  • Dog Guardians no longer take damage from wall debris.
  • Rhino Freaks should no longer glitch into walls.

    Misc
  • Fire Shotgun art!
  • Gold projectiles, and *REDACTED* now sparkle.
  • Some new tips.
  • Guardian bullets now have nicer art.

We'll keep doing our best to make Nuclear Throne slightly better every week! We had some good talks about the future of the game, and can't wait to be done with travelling so we can get started on all that!

HAVE A FUN!

14 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun

“A brutal game that rewards patience, situational awareness and mastery of trial and error.”
Polygon

“The shootiest of shooters.”
Eurogamer

Join us on weekly development livestreams and updates!

Nuclear Throne development is livestreamed every Tuesday and Thursday from 1PM CET to 5PM CET on http://twitch.tv/Vlambeer. Updates happen every weekend between Friday and Sunday.

About the Game

Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.

PC System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1.2Ghz+
    • Memory: 1024 MB RAM
    • Graphics: 256MB
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows XP
    • Processor: 2Ghz
    • Memory: 2048 MB RAM
    • Graphics: 1GB
    • Hard Drive: 500 MB available space
Helpful customer reviews
89 of 103 people (86%) found this review helpful
174.0 hrs on record
Early Access Review
Do you know crunch? I mean, do you truly know the incredibly visceral, powerful and satisfying feedback that is crunch? Now go into Nuclear Throne and smack a maggots nest with a sledgehammer. Go on, I don't mind. Being inanimate text that a person typed and then abandoned, I have no sense of time. It'll be like kicking good vibes across a punch bowl (I'm also hit-and-miss with simile).

Okay, you're back! How was it-- Ohhh, I know that look! Your eyes have the enlightened glint of one who has tried the good stuff, the real deal, the prime reserve. You can't go back, now. Now, you know crunch. The real crunch. This is Nuclear Throne, and it's appeal cannot be simply summed up in a few words. It's referred to as an "action roguelike-like(-like)" because it is difficult to put into a genre. Because it is its own genre. If I were to call it anything, it would probably be "Randomly-Generated Action Crunch with Permadeath", which I am predicting will be a cereal by 2019 (sans permadeath, unless we don't have randomly-generated cereals by then, in which case I WANT to die).

Everything about this game is crunchy. There's a power-up based leveling system (further referred to as they are in game, "mutations"), a charming and variant cast of playable characters, tons of weapons (about 73 as of this writing, but I was just in on a stream where they rather liked my suggestion of adding nunchuks), crazy enemies, b-skins, rule-altering pickups and even local 2-player! And the art and music-- Ohhh, the art and music! The beautiful and detailed pixel art, the energizing (sometimes haunting) tracks and impeccable sound design frankly shocked me. Such character and atmosphere I found myself immersed in!

The game is so easy to pick up, and yet the way you develop your character is incredibly deep. The developers waste none of their time (and consequently, your time) on anything that doesn't feel just awesome. Sure, "Mutation A" doesn't seem very good, at first. But once you learn more about "Characters D and E" and how they synergize splendidly with "Mutation A" when paired with "Mutation G", you get an "Aha" moment! Like a challenging, yet ultimately rewarding puzzle, Nuclear Throne holds a plethora of "Aha" moments for those willing to scratch past the surface and experiment with the MASSIVE number of possible character builds. And you need no mutation to love a samurai chicken! C'mon.

The developers are two guys, who comprise Vlambeer, and four others who handle the art, music and sound. They're the most down-to-earth, approachable and generally cool guys to ever make a game, probably (permission to put that on the back cover = granted). They generally update the game every Saturday with new characters, baddies, weapons, difficulty balancing and bug fixes. They even stream themselves developing said changes every Tuesday and Thursday on their Twitch channel (http://www.twitch.tv/vlambeer)! And they take feedback like pros! None of this "bleuuu, you don't like my game, banned and deleted" business. They're good people.

Oh, and you'll be dying a lot. I didn't "beat" the game until I had already logged around 100 hours (there's an end-boss, but you loop back to the beginning with higher difficulty upon defeating it), but that didn't stop me from thoroughly enjoying every minute up until that point and after! This is a fantasticly addictive game, with a fantastic community and fantastic developers that is already easy to recommend. The fact that it promises to only get better is just gravy!

And yes, I did a "let's play":
http://youtu.be/2c36sZuTyOM
Posted: July 30
Was this review helpful? Yes No
20 of 25 people (80%) found this review helpful
27.8 hrs on record
Early Access Review
I love Vlambear, so this was definitely on my radar.

PROS
- Range of characters.
- Easy to get into.
- Regular updates.
- Fantastic developers.

CONS
- The perk system could use some work.

Other than the one con, which can easily be fixed, this game is a full recommendation from me.
(If you buy it off the humble store Vlambear get a cut off the sale and it supports the humble staff!)

Update (8/8/14): Seems the perk system has been improved so that complaint can be removed.

Update (29/8/14): After further addiction to this game, I can confirm it is a solid 10/10. It is by far in my top 10 games ever made.
Posted: June 11
Was this review helpful? Yes No
14 of 19 people (74%) found this review helpful
3.7 hrs on record
Early Access Review
Very good. The Binding of Isaac + Crimsonland + Alien Shooter = Nuclear Throne
9/10
Posted: August 3
Was this review helpful? Yes No
7 of 7 people (100%) found this review helpful
110.7 hrs on record
Early Access Review
Incredibly addictive, action packed and fun game! Great job from developers who know how early access should look like. Game feels like it is finished already (at least for me). Constant patches (at the moment patch 39) add a lot of stuff which improves the game, from simple fixes to new bosses, secret levels and skins. Definitely a game that will keep you occupied with step by step progress and feeling of achievement after completing levels and beating our nemesis. I fully support and recommend this game.

Pros:
-Addictive
-genuinely fun
-tons of multiple character build options
-fun characters
-constant challenge with looping and patches
-heaps of weapons to try out!
-great music!
-helpful community which can also provide custom challenges

Cons:
-some people don't like early access
-kind of hard but it depends on player
-wouldn't recommend for epileptic players

Other than that i can just tell you: "GO PLAY IT NOW!"
Posted: August 13
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
8.5 hrs on record
Early Access Review
While still under development, Nuclear Throne is a sublime game which will burn your hours. As challenging as it is fun, it harkens to older games. The different characters offer a wide variety of playstyles add to that the randomness of the drops and mutations and you'll get a great replay value. The soundtrack by kozilek is a great addition to this game, creating the adequate atmosphere for a post apocalyptic wasteland shootout.

TL;DR: Vlambeer delivers again
Posted: July 14
Was this review helpful? Yes No
117 of 124 people (94%) found this review helpful
171.3 hrs on record
Early Access Review
Ah, Early Access at it's finest. Vlambeer has really outdone themselves with this one. First of all, look at my hours. Do you think I'm gonna recommend this game or not? HELL YEAH I'M GONNA RECOMMEND IT, AND HERE'S WHY!

Nuclear Throne is a tough as nails roguelike-alike top down shooter with fast paced action and simple RPG elements with randomly generated levels. All of the different characters have unique abilities and playstyles, making them more than reskins, These unique abilities allow you to experiment different play styles with different weapons and mutations (perks). The punchy and crunchy sound effects make this game even better!
Here are the characters so far:

• Fish, a Creature from the Black Lagoon look-alike who can dodge roll and obtain more ammo. Last day before retirement.
• Crystal, a literal crystal with more HP and an ability to shield herself in a crystal shield. Family.
• Eyes, a walking ball of eyes who can pull enemies towards him and deflect enemy projectiles. All these thoughts.
• Melting, a sad melting man who only has 2 HP - but can blow up corpses, which can lead to some hilarious hijinks. Everything hurts.
• Plant, a bellsprout with lips who can run around with ease and plant vines to trap enemies and use it as a sense of direction. Kill kill kill.
• Yung Venuz (my fav), a hip-hop Venusian triangular guy who can shoot two bullets at the same time at half the firerate, and has a faster reload time. He's also a g. #verifyvenuz
• Steroids, a beefy meathead who starts packed with ammo and can dual-wield weapons. Time to flex.
• Robot, a cute machine who can find better weapons and eat weapons for ammo or HP. Kill all humans.
• Chicken, a rambo samurai thing who can enter a focus mode. She can also lose her head when she reaches 0 HP and grow her head back when she gets more health. Focus.
• Rebel, a female bandit who can summon ally bandits and shoot projectiles in a circle upon taking damage. A new generation.
• Horror, a sentient blob of rads who can pick from 5 mutations instead of the standard 4. He can also use his rads to create a powerful beam - but you'll lose your rads if you actually hit an enemy, which can mean you'll level up slower. The horror.

Everything about NT is interesting - the character designs, the enemy designs, the level designs, the music, sound effects, and even the lore that's up for interpretation. Another cool thing is that the devs stream development on Tuesdays and Thursdays, and they're cool dudes! I'm too shy to talk to them directly, but they're awesome and crazy people you NEED to pay attention to.
This game is just insane, and I love how you can be a Plant or a triangle with a gun. That's just... amazing...
I've been in love with this game ever since the MOJAM prototype "Wasteland Kings," so please Vlambeer... turn this into something AMAZING!
Even if it's not done, I'm pretty sure this will be my Indie Game of the Year.

I'll have to thank:
Jan Willem Nijman, Rami Ismail, Paul Veer, Jukio Kallio, Joonas Turner, and Justin Chan. (and Doseone for the YV voice)
Now, if you'll excuse me, I'm gonna play me some Nuclear Throne. #teamvenuz #poppop
Posted: February 6
Was this review helpful? Yes No

Awards

PAX East 2013, PAX Prime 2013, Eurogamer Expo 2013, PAX East 2014, E3 2014
INDIGO Showcase Gamescom 2013
Fantastic Arcade Nominee 2013