Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.
User reviews: Overwhelmingly Positive (2,930 reviews)
Release Date: Oct 11, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Nuclear Throne was originally created during MOJAM 2013 as a tiny, two day prototype called 'Wasteland Kings'. We never stopped adding little things to the game, even as we moved on to other projects. We had livestreamed development during MOJAM, and decided to continue doing that while we worked on a full version of the game.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access until it is done, at which point it'll launch on PC, Mac, Linux, PlayStation 3, PlayStation 4 and PlayStation Vita. Until that point, we release weekly updates (each weekend) and livestream every Tuesday and Thursday frmo 1PM CET to 5PM CET on”

How is the full version planned to differ from the Early Access version?

“Nuclear Throne will feature seven full worlds of procedural action, four main bosses, tons of secrets, more than 75 weapons, 10 mutants, dozens of powerful mutations and local multiplayer.”

What is the current state of the Early Access version?

“The game is fully stable and playable, and has new additions made to it every weekend.”

Will the game be priced differently during and after Early Access?

“If you want to wait until the game is done, it'll be available for $11,99 after development is complete. We're not doing any sales or bundles until the game is out of Early Access - we want people that really care about the game to buy and play it now. If you're curious as to how a game like this evolves or grows, now is the time to jump in.”

How are you planning on involving the Community in your development process?

“We livestream development every Tuesday and Thursday from 1PM CET to 5PM CET, are very active in our forums and upload a new build every single weekend.”
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"Vlambeer makes fun games that I can play over and over again. Nuclear Throne is an adorably brutal shooter."

Recent updates View all (113)

August 2

Update #84 - Daily Updates - Weekend of July 31st

After a few weeks of huge in-your-face changes, we've decided to try and do a subtle update. So we focused on loads of things that were really needed for a long time! After that, we couldn't help ourselves and got a few massive things in as well.

For example, there's now a very, very rough daily scoreboard in-game, allowing you to see your global rank, the top 10, and even compare your scores to your friends! There's a new Boss Intro for the first loop boss, new Big Dog music, we completely redid the total Hyper Crystal fight, and made some small but significant changes to Big Dog and Lil' Hunter on loops. For the Stress and Y.V. lovers among us, you can now have a rate of fire higher than the speed of light 1 shot per frame!

We've also done a ton of weapon and enemy balancing, nerfed Plant's Snare a tiny bit (big enemies are now less affected by it), and we even made some changes to Last Wish!

That covers a small portion of everything we've done. Next week part of the team will be out for GDC Europe and Gamescom, which means that there's a fair chance we won't be able to push an update that week. Everyone's been working exceptionally hard on the last 8 updates or so, so a bit of a breather to clear our minds and get some fresh perspective doesn't sound like a bad idea.

Enjoy this one, and as always, please let us know your thoughts/findings and keep being awesome. We'll check back throughout the week.

  • Very rough daily scoreboards in-game.
  • Friends leaderboard.
  • Reworked Hyper Crystal, now also scales with loops. Good luck!
  • Boss Intro for the first loop boss!
  • Rate of fire can be higher than 1 shot per frame now!

  • Lil' Hunter now doesn't start increasing the amount of IDPD right on the first loop. First only all normal types are spawned, then elites as well, then the number increases.
  • Big Dog now scales the bullet hell with loops, and can have random holes in his bullet patterns for fun dodging!
  • Horror's C Ultra has been changed to MELTDOWN, which doubles your total rad capacity.
  • Plant's Snare is now less effective on bigger enemies.
  • Visiting Jungle now gives you a free mutation in exchange for Last Wish.
  • Wolves now stop rolling after firing. Much better.
  • Changed the way Turrets spawn a bit.
  • Laser Crystals now have a chance to drop ammo.
  • Sword damage for Elite Inspectors has been increased.
  • Elite IDPD now all have a bit more HP.
  • Elite Shielders and Grunts are now slightly more agressive.
  • Inspectors now fire faster slugs.
  • Blood Cannon now deals 2 damage when fired without ammo.
  • Blood Cannon now spawns less explosions, deals slightly less damage, but has a higher rate of fire.
  • Plasma Cannon and Super Plasma Cannon damage has been decreased. Plasma Cannon now costs less ammo to fire.
  • Flame Cannon damage has been decreased.
  • Lightning and Flame Cannon now have slightly less AOE range when flying.
  • Seeker Shotgun damage has been decreased slightly while rate of fire has been increased.
  • Nuke Launcher contact damage has been increased.
  • Ultra Shovel now uses more rads.
  • Bouncer weapons spawn earlier.
  • Gamma Guts now deals AOE damage whenever triggered, not only when firing.

  • Gamma Guts bug has been fixed. Will probably get more work in the future so that you don't take damage from enemies that are killed by it instantly.
  • Mutations should now be properly centered.
  • Pausing/unpausing at the 0-1 fight no longer keeps the letterbox effect on screen.
  • Fixed a boss intro bug related to dead players.
  • Fixed the Wrench icon hopefully.
  • Fixed a graphical glitch where portals glitched around when going to the character select. Also brings it back to 0-1.
  • Big Rats now only break walls when actually charging.
  • Fixed Steroid's Throne Butt text for now, also changed his ultra from saying "weps" to "weapons".
  • Every boss only shows their intro once per run now.
  • Steroids now has reload sounds for Plasma/Lightning weapons fired in their second hand.

  • Updated Big Dog music!
  • Escape now continues the game when paused.
  • Daily game over screen no longer has a retry button.
  • You should be able to use the digits to select mutations again.
  • Buttons and nice splat graphics on the Game Over screen!
  • Removed Daily and Options button from the Character Select.
  • Big Rad Canisters now have their own hurt sprite.
  • Changed the way B tracks are loaded.
  • Changed the "sizes" of enemies and bosses, this is basically used to check how much they are moved around when touching other enemies and affects Plant's Snare now.
  • Some new tips.
  • The Pause, Load and Game Over screen now tell you when you're on your daily.
  • Big Bandit charge sprite has been updated.
  • Art for the Hyper Slugger.
  • The Back button on menus now has an outline.

That's it. Enjoy, and we're going to take some distance for a week, focus on the events we're attending, and we'll be back fresh in about two weeks.

44 comments Read more

July 25

Update #83 - Ultra Update - Weekend of July 24th

This is probably one of the biggest updates we've ever done! Shit.

First of all, we've done a massive amount of interface and menu work. This includes a brand new mutation and pause screen, and a lot of tiny tweaks helping make things flow a bit more. We've added convenient alt+F4 rage-quitting, and you no longer need to look at the beautiful Vlambeer logo every time you go back to the menu (we know, we'll miss that too). We've ironed out a ton of bugs in the process, so hopefully things should be a bit more smooth now!

We're re-introducing something the game used to have in some of the earliest versions this week as well. Justin sketched new Boss Intros that Paul then painstakingly pixeled. The two of them worked extraordinarily hard to get this thing in, and we're convinced it's some of the coolest art we have in the game.

Now, for actual gameplay things: For starters there's a fun late-game shell weapon now that allows you to do some fun long-range bouncing tricks. It should be pretty viable in the late game, especially with Trigger Fingers.

That's not all, there is really a ton more exciting stuff in this one! Please continue reading, play the game, and let us know what your thoughts are!

We're aware that a lot of things are still in a kind of rough unpolished state, but we are getting very close to having most of the features we want for Nuclear Throne in place. This means that we can move on to actual hardcore polishing soon, which is super exciting to us!

Oh, and, for all the nice things we added this week, do you like the IDPD? There are Elite versions of them now. They're basically Throne Butt versions of the mutants they're similar to. You can figure out for yourself what that means for the Shielders.

  • Boss intros.
  • Brand new mutation screen.
  • Brand new pause screen with futuristic functionality, like access to the settings.
  • Elite IDPD. There'd be a joke here if it wasn't so serious. Hope you enjoy getting trashed on loops.
  • New late-game shell weapon: Hyper Slugger.
  • New sound effects for the Jungle Assassins, Jungle Flies, Turtles, Turrets, Exploding Guardians, Dog Guardians, Crystal Spiders, Mimics and the Golden Scorpion! Whew!

  • Tweaks to the Frozen City algorithm.
  • Snowtanks are more agressive.
  • Scrapyard difficulty curve has been tweaked a bit, slightly fewer Ravens.
  • Plutonium Hunger attract range for ammo and HP has been slightly decreased.
  • Small enemies can't deal melee damage when on their hurt animation now.
  • Gamma Guts burst size has been increased again.
  • More IDPD Grunts the further you loop.
  • Flames from Flame Traps and Salamander no longer linger around when hitting a wall.
  • IDPD Inspectors have a lower Telekinesis range now.
  • Long Arms no longer has a gap!
  • Looping now clears cursed weapons.

  • Fixed the "drifting enemy" bug when multiple enemies spawn on top of eachother.
  • The Guardians in 7_3 can no longer spawn Portals.
  • Floors under the Proto Statue now have the proper material.
  • Hyper Crystal no longer takes damage from debris.
  • Fixed a bug related to restarting the game with Patience active.
  • Fixed a graphical glitch that caused Splinter and Seeker weapons to float away when fired a lot.
  • Necromancer should no longer revive enemies inside walls.
  • Fixed the "back to main menu" glitch that made the game blurry.
  • Assassin sounds are now played at the proper moment.
  • Pressing WASD no longer crashes the title screen. Yeah.
  • Pausing now shows dark areas properly, and fog no longer scrolls when paused.
  • The widescreen effect no longer disappears when pausing during the Mutation screen.
  • Mutation Icons are now centered properly.
  • Fixed a bug related to the campfire scene.
  • Fixed lag caused by the Throne beam. We'll have to redo this entire thing eventually.

  • You can now pause the game during loading screens.
  • Added a "DELETE DATA" option.
  • Added an option to enable/disable Boss intros.
  • [R] is now a quick restart hotkey in the pause screen.
  • Mutation names stay on the screen for a bit after picking them.
  • Going back to the main menu from in-game now skips the intro.
  • Alt+F4 now insta-quits the game.
  • Throne statues are placed slightly higher now and have updated art.
  • Fancy menu buttons!
  • Assassins now have a new notice effect!
  • The loadout splat has been updated.
  • IDPD Shielder shield sprite has been updated.
  • Crystal's shield shakes again when almost out of time. Fixed some depth things with it as well.
  • New art for the Bouncer projectiles.
  • Started work on the stats screen. More of a drawing test than anything else so far.
  • Character select now properly supports keyboard and gamepad as well.
  • Chicken now plays a sound when trying to throw a cursed weapon.
  • B tracks now only play under more specific conditions.
  • Minor changes to the second Ultra of all mostly triangular characters.

  • Coop mode has been broken by the UI overhaul. We're afraid that fixing this will take a few weeks at the least, so if you enjoy co-op, we recommend switching to another branch in Steam. The 'smite' branch would be our recommendation.

That's all folks! Go play the game and get blown up by some Elite Grunt missiles.

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“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun

“A brutal game that rewards patience, situational awareness and mastery of trial and error.”

“The shootiest of shooters.”

Join us on weekly development livestreams and updates!

Nuclear Throne development is livestreamed every Tuesday and Thursday from 1PM CET to 5PM CET on Updates happen every weekend between Friday and Sunday.

About This Game

Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.

System Requirements

    • OS: Windows XP
    • Processor: 1.2Ghz+
    • Memory: 1024 MB RAM
    • Graphics: 256MB
    • Hard Drive: 200 MB available space
    • OS: Windows XP
    • Processor: 2Ghz
    • Memory: 2048 MB RAM
    • Graphics: 1GB
    • Hard Drive: 500 MB available space
Helpful customer reviews
19 of 19 people (100%) found this review helpful
1 person found this review funny
67.5 hrs on record
Posted: July 22
Early Access Review
50 hours in, finally made my first loop and I feel prepared to write a review. This game is fantastic. There is a ton of content and it's updated weekly. Additionally, this game is hard. If you don't like hard games that take a lot of practice and concentration to be good at, this isn't a game for you. As I said, I played more than 50 hours before beating it the first time, and I want to go play it again right now. There is a ton of replayability and overall I would tell anyone to buy it.
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
2 people found this review funny
67.2 hrs on record
Posted: July 13
Early Access Review
Well after 50hrs of gameplay I finally beat the 1st run-through once. Fifty hours over a 300 deaths, 30 thousand kills or so and an infinite number of wtf moments. In a world of ♥♥♥♥♥♥ AAA's and second rate 8bit's, this game stands out like so many don't. A duel fire recommendation from me and in the wise words of the steroid packed meat grinder that carried me to victory "blurablahrgablbla".
Was this review helpful? Yes No Funny
55 of 94 people (59%) found this review helpful
6 people found this review funny
4.6 hrs on record
Posted: July 7
Early Access Review
You did not reach the Nuclear Throne.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
1 person found this review funny
13.3 hrs on record
Posted: July 7
Early Access Review
I am loving Nuclear Throne! It has been on my wishlist for a long while now, but I was still surprised to receive the game as a gift. I have not been disappointed, the music, the art, the gameplay, I am enjoying every bit of the game. The challenging fights coupled with the permadeath and randomly generated levels make each play through a little bit different! To top it of there are a bunch of playable characters to chose from, to change up your play style. I effeminately recommend Nuclear Throne to fans of indie, shootem up, rougelike, or any similar genre.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
0.4 hrs on record
Posted: July 28
Early Access Review

This game is an absolute masterpiece. Nuclear Throne brings some new and fresh ♥♥♥♥ to the table when the table is filled with so called Triple A games that are just trash anyway.

This game kicks ♥♥♥. Cant wait till the full release
Was this review helpful? Yes No Funny