Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We've done it, we've made the jump towards a completely new main menu! It's currently in an ugly, ugly state, the kind of things that'd normally never be seen by anyone outside of the studio working on it (and studios might even hide it internally). Then again, this is open development, so for the sake of transparency and weekly updates we've thrown it out there for you.
We're currently making the move from having all options in the character select, to having a proper main menu and separate character select. For now, we have both menus, but eventually the character select screen will be just that.
This brings a few cool things with it too: options are now accessible with gamepad, and the new menus will work with mouse, keyboard and gamepad at the same time. Anyway, we hope you understand that it'll take a bit more time until we get this into a decent state without placeholder art, so please have some patience! We'll also get back on the Crown system and Loop Bosses relatively soon, as it's about time we fix those up!
Other than that, we've done some proper balancing (Horror might be less OP now), some fixes, and the usual small stuff.
Enjoy, and we hope you're as excited for the finished interface as we are!
We started redoing the way Crown Vaults work. It's currently in a weird, broken, unsatisfactory state, but will definitely help us get crown things wrapped up within a few updates (disregarding actual crown balancing, which will come later).
We've thrown out the old Crown Guardians and replaced them with temporary temple guardians. The new crown vaults will only grant mutants access to three vaults during their lifetime. Specific crowns are now always found in the same specific Vault, but that'll probably change again soon.
We rounded out the amount of crowns to twelve crowns, which is the amount that we intend to have in the final game. The first new crown, Crown of Protection, makes dropped guns give you +1 HP instead of ammo. The other crown, Crown of Luck, gives all enemies more HP but a chance to just kind of explode on death.
We've done quite some bits of balancing and fixing in this week as well. We have no idea how this all work out, they need some time and will probably be changed again! We'll be watching your feedback, your Let's Play's and your commentary here, on the wiki, on Twitch, Reddit, the forums and Twitter. Enjoy!
“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun
“A brutal game that rewards patience, situational awareness and mastery of trial and error.”
“The shootiest of shooters.”
Nuclear Throne development is livestreamed every Tuesday and Thursday from 1PM CET to 5PM CET on http://twitch.tv/Vlambeer. Updates happen every weekend between Friday and Sunday.
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