Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.
User reviews: Overwhelmingly Positive (3,127 reviews)
Release Date: Oct 11, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Nuclear Throne was originally created during MOJAM 2013 as a tiny, two day prototype called 'Wasteland Kings'. We never stopped adding little things to the game, even as we moved on to other projects. We had livestreamed development during MOJAM, and decided to continue doing that while we worked on a full version of the game.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access until it is done, at which point it'll launch on PC, Mac, Linux, PlayStation 3, PlayStation 4 and PlayStation Vita. Until that point, we release weekly updates (each weekend) and livestream every Tuesday and Thursday frmo 1PM CET to 5PM CET on”

How is the full version planned to differ from the Early Access version?

“Nuclear Throne will feature seven full worlds of procedural action, four main bosses, tons of secrets, more than 75 weapons, 10 mutants, dozens of powerful mutations and local multiplayer.”

What is the current state of the Early Access version?

“The game is fully stable and playable, and has new additions made to it every weekend.”

Will the game be priced differently during and after Early Access?

“If you want to wait until the game is done, it'll be available for $11,99 after development is complete. We're not doing any sales or bundles until the game is out of Early Access - we want people that really care about the game to buy and play it now. If you're curious as to how a game like this evolves or grows, now is the time to jump in.”

How are you planning on involving the Community in your development process?

“We livestream development every Tuesday and Thursday from 1PM CET to 5PM CET, are very active in our forums and upload a new build every single weekend.”
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Recommended By Curators

"Vlambeer makes fun games that I can play over and over again. Nuclear Throne is an adorably brutal shooter."

Recent updates View all (116)

August 22

Update #87 - Efficiency - Weekend of August 21st

You wouldn't believe how many things we could finally strike-through on our to do lists and checklists this week. There's nothing too exciting gameplay-wise this week, but we definitely made some serious progress towards that long-awaited version 1.0! Anyway, long days of efficient and hard work are pretty exhausting, so let's just jump into the cool new stuff:

  • We've created a simple tutorial to explain the controls! Turns out it's rather possible to miss the fact that you can switch weapons.
  • Awesome music for the Labs and Crystal Caves loop bosses!
  • Boss intro for the Labs loop boss!
  • Updated the stats screen, now a bit more bare-bones but functional.
  • Unlock popups!
  • The loadout screen has been updated, crowns are now locked from the start until looping with them with a specific character.

  • Crown Statues are no longer damaged by enemies.
  • Nerfed Chicken's "hard to kill" Ultra.
  • Caves loop boss can no longer be pushed through walls.
  • Bit less HP for the Caves loop boss.
  • The Throne boss now shoots slightly less projectiles.
  • The Sewers loop boss now scales in difficulty with loops.
  • The Throne boss now scales in difficulty with loops.
  • Bouncer Shotgun rate of fire has been increased, and it spawns a bit sooner.
  • Laser Crystals now drop more ammo.
  • Made IDPD a bit more effective on loops.

  • Y.V.'s B Ultra reload time has been restored.
  • Fixed a crash on the daily score screen.
  • Swapped the Plant and Robot unlocks, whoops.

  • Changed some tips.
  • Art for the Super Bazooka!
  • Nicer debris in the Jungle.
  • The way areas and secret areas are named has been changed.
  • Back buttons are slightly brighter.

Also don't forget to visit the Vlambeer booth at PAX Prime, which is not in the Indie MEGABOOTH this year, but a fully professional seperate booth of our own. We'll be introducing an amazing, brand new Nuclear Throne t-shirt and some other new merchandise. For those of you who won't be in Seattle, some of those will be for sale online later.

There's still a lot to do, but the ratio of 'things done' to 'things to do' is starting to look really nice for us now. Let us know what you think, as usual, and don't forget to check into our livestreams on Tuesdays and Thursdays.

58 comments Read more

August 16

Update #86 - Meta Update - Weekend of August 14th

Please take a seat before continuing. Let's dive right in.

There's some new interface, which also comes with a brand new host of tiny tweaks and even sound effects for the menus! Most importantly, there's a new daily screen, now showing you the character used and the world and level in which the run ended.

We've updated the character unlock requirements, as it's about time we start really working on some of the meta there. If you don't feel like grinding your way through every update, there's a temporary and rather giant "UNLOCK ALL" button in the main menu. Click it will unlocking all characters for you.

There's also a new thing it doesn't unlock. If you want it, you'll have to earn it. Loop twice to gain access to the very work-in-progress HARD MODE. That's right. Normal Nuclear Throne isn't hard enough for some of you. Just like loops themselves, Hard Mode is a super early version of what it'll eventually be. Hard Mode basically starts you off in loop 1, as a level 1 character, with a difficulty that ramps up twice as quick, enemies dropping less rads, normal loop 0 level weapon drops, and all the cool things that come with looping. To make things a bit more fair, you spawn right on top of a Big Weapon Chest, so at least you get to pick from three screwdrivers!

Other than that, there's a whole pile of balancing, fixing, even art visibility updates... And a Super Bazooka. Feel free to just skim over everything below and feel free to jump into the game as fast as you can.

  • New daily screen, now showing you what character someone played as and exactly where they died!
  • Basic sounds for the main menu!
  • J.W. couldn't help it: the Super Bazooka.
  • We've updated the character unlocks! They're now a bit more spread out, as we want to slowly start testing the timing and curve for this. This also includes little popups when unlocking a character or golden weapon and a huge temporary UNLOCK ALL button for those who don't feel like grinding through the meta until full release.
  • Boss intro for the second loop boss.
  • Hard mode. Reach loop 2 to unlock it.

  • Gamma Guts tweaks again. You no longer take damage from enemies you kill instantly with it!
  • Regurgitate gives you more weapons now.
  • The second loop boss now has more HP and functions as a light source.
  • Lil' Hunter is now a bit more predictable, using the snipe shots only from far away.
  • Crystal's shield cooldown has been increased a tiny bit.
  • Better rate of fire for the Splinter Gun.
  • Chicken throw damage now scales up with your level.
  • Flames spread easier.
  • Blood Hammer deals more damage to enemies.
  • Big Dog gains a lot more HP per loop than other bosses now.
  • Tiny bit more Lightning Cannon range.
  • Guardian Dogs now chill a bit longer at the start of a level.
  • Exploding Guardians explode in less projectiles.

  • Fixed a freeze that happened on death.
  • Fixed a crash that happened on startup.
  • Fixed a bug where portals didn't open chests.
  • Music volume should now directly change when changed in the options menu.
  • Piles of explosions no longer become horizontal lines.
  • Pausing while Crystal is shielding no longer locks her shield.
  • The 0-1 fight now breaks small walls when activating, preventing "invisible walls" from appearing.
  • Bolts should now be able to damage enemies close to walls.
  • Bolt damage now stacks properly.
  • Gold weapons are now unlocked properly for your loadout.
  • Lasers should no longer glitch through walls.
  • Big Rad Canisters now have the proper sprite when they break.
  • Pausing as Chicken no longer always shows headless Chicken.
  • Fixed a few things kind of related to Melting.
  • Fixed the rate of fire for Steroid's second weapon.

  • Trying out some new decals in the Frozen City.
  • Updated Toxic and IDPD projectiles for readability. A few more projectile sprite updates in general.
  • The new default "freeze frames" value is now 80%.
  • Added an effect for when Chicken's thrown weapons hit something.
  • New tips!
  • The ambient tracks now start playing at a random offset.
  • Ambient track is now faded out inside portals.
  • Loading now shows percentages as 001% instead of 1%.
  • The (!) thing for new characters is back.
  • The reload bar is more clear in the HUD.
  • Continue/Retry are now slightly brighter than other buttons.
  • The back arrow now animates and has been moved around a bit.
  • Last but not least: your HUD now animates slightly when swapping/picking up weapons!

Get playing, enjoy, give us feedback! Apologies for hard mode.

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“It’s a rapid-fire, deliciously crunchy randomized romp starring a cavalcade of characters from Vlambeer’s past.”
Rock, Paper, Shotgun

“A brutal game that rewards patience, situational awareness and mastery of trial and error.”

“The shootiest of shooters.”

Join us on weekly development livestreams and updates!

Nuclear Throne development is livestreamed every Tuesday and Thursday from 1PM CET to 5PM CET on Updates happen every weekend between Friday and Sunday.

About This Game

Nuclear Throne is Vlambeers latest action roguelike-like about mutants fighting their way through a post-apocalyptic world. The radioactive waste in the world allows mutants to get ahead by mutating new limbs on the fly, the abundant availability of powerful weaponry make the quest to become ruler of the Wasteland one frought with peril.

System Requirements

    • OS: Windows XP
    • Processor: 1.2Ghz+
    • Memory: 1024 MB RAM
    • Graphics: 256MB
    • Hard Drive: 200 MB available space
    • OS: Windows XP
    • Processor: 2Ghz
    • Memory: 2048 MB RAM
    • Graphics: 1GB
    • Hard Drive: 500 MB available space
Helpful customer reviews
46 of 55 people (84%) found this review helpful
1 person found this review funny
161.9 hrs on record
Posted: August 6
Early Access Review
They always told Fish it didn't exist. They told him to stop looking for it. Maybe it's for the best that they stayed behind.
The Throne is even more glorious than he had ever imagined. It speaks of hope, of power unlimited, of rebirth, of restoration. It could save him. It could turn back all of this. It could give him everything he wanted. It could put him at the pinnacle of the new world.
His reverie is interrupted by a sound from Crystal, shifting uncomfortably on her stubby feet. In an instant he knows why, his heart sinking into his stomach, feeling like it's about to herniate. Of the six of them that set out toward the Throne, five made it -- and there's only one seat.
He admits, they had joked a little about that along the way, about the possibility that only one of them would get to sit on the Throne, about whom the honour would go to. They had all laughed when Robot weighed in: "SELECT MUTANTNAME FROM TEAMMATES WHERE THRONEBUTT_QUALITY = (SELECT MAX(THRONEBUTT_QUALITY) FROM TEAMMATES);” But nobody's laughing now. Fish knows what everybody's doing, before he even looks around. Every one of them is a trained killer, and they’re all evaluating former friends, making up minds about whom to kill first.
Crystal's tough on the exterior, but she's likely to crack once she sees her family start killing each other off. It was hard enough for her when she wasn't able to save Eyes from the Horror. Rebel's got thicker blood flowing through her, though. Fish knows she'd kill him just as easily as one of her minions if it tried to jump on the Throne. Y.V. is a wildcard; Fish doesn’t even know why he'd bother with going for the Throne in the first place or what he intends for it. Robot's the biggest worry -- it's made clear time and time again that the Throne is its greatest priority, but not whether it needs to sit on it. If it does, there's no question that it'll eliminate all of them once they’re no longer of use.
Is Fish or the others of any further use to Robot? All of them are staring at it now, hands tensed, drifting instinctively towards gun belts. Crystal's eyes catch Fish’s, and he nods -- then a sudden crash almost throws fish off his webbed feet. Instantly everyone is facing the Throne again, as ports around its base start to open, and... Something... starts to unearth itself.
The team moves as one again as they back away, drawing weapons simultaneously, as the throne lifts slowly up from the floor, looming down toward them. Green lights blaze forth from it as guns swing into position, a dozen giga-capacitors whining, charging up for the Throne's first volley. Automated defences, they should have known.
Crystal takes a dash forward and holds her arms out to either side, but fish grabs her and pulls her back before she can harden, warning her not to throw herself away on the Throne's massive claws. She nods, and her feet fuse to the floor anyway, as she hefts her minigun and begins firing alongside the rest of the group. Now singing a melancholy dirge, Fish fires hot plasma into the thrones hull. There's no telling which one of fish’s teammates is going to survive this fight, but he knows he’ll lay down his life for any of them. As long as it ensures that one of them -- any of them -- makes it onto that seat...
Was this review helpful? Yes No Funny
13 of 13 people (100%) found this review helpful
2 people found this review funny
32.8 hrs on record
Posted: August 15
Early Access Review
Fish can roll.

Good game, 10/10

Quick serious review,

Very good (and challenging) rogue-like shooter with tons of weapons and enemy variety, and a unique way of 'leveling up' in the form of mutations that aid your quest to destroy the Nuclear throne.

Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
1 person found this review funny
7.9 hrs on record
Posted: August 2
Early Access Review
Trouble don't wanna, you me gon' gun down your mama,
We be for fun kill a llama, do-donkey zebra piranha,
Me ride giraffe up on toppa and Im gonna chahana matata,
Who want a piece of the guy who got da horse meat off de schwarma?
I'm gonna shoot you in the morning, get your blood on my eggs,
Shoot you in the hand, head, face, chest, neck, legs,
At Chrismahannukwanzaka got him hung on a tree,
Jump out me be gunnin' down your fat family,
Wanna spell a good time to me, it's M-U-R-D,
E-R-N-O-N-S-T-O-P, you don't wanna be-hee hee hee,
Your booty I shooty, better than good nudie movie,
To me I gotta that kooky, hot like the Huxtable Roody.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
1 person found this review funny
34.3 hrs on record
Posted: August 8
Early Access Review
I hate that I love this game and the game loves that I hate that I love it.

5/5 would accidentally eat my gun again
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: August 6
Early Access Review
Great rogue-like that is still receiving weekly patches to tweak gameplay and add new content/features. This is not a bad thing imho, just an observation to show that it hasn't been abandoned despite still being in early access nearly 2 years on.

I haven't made it to the throne yet, but I'm happy to keep trying.
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