Mankind's digital paradise has become a cyber-Hell! Armed with your grappling-hook arm, engage in arena-style combat in service to the Overlord - your A.I. God-King. This innovative multiplayer game built around a grappling/swinging movement mechanic will test your twitch-shooter skills like never before!
All Reviews:
Positive (10) - 100% of the 10 user reviews for this game are positive.
Release Date:
Feb 13, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are entering Early Access in order to engage the community in development. The multiplayer functionality of Grappledrome is implemented but we have decided to add a singleplayer campaign. There will be updates to the multiplayer side as work progresses but we will not ship until the campaign is complete. We are not using Early Access as a funding mechanism for the game so feel no pressure to buy. To put it another way: we'll take your money if you really want to give it to us but we will finish the game regardless. Please consider carefully before you buy and only do so if you're highly interested in the game and really want to follow development closely.”

Approximately how long will this game be in Early Access?

“Until the singleplayer campaign is complete. It is reasonable to expect this sometime in 2018.”

How is the full version planned to differ from the Early Access version?

“Through early access we will add weapons, maps, and game modes. We hope much of that comes from ideas generated by the community once they get a look at the game. The full version will also include the singleplayer campaign.”

What is the current state of the Early Access version?

“Grappledrome is fully playable with 4 multiplayer maps that support Deathmatch, Contagion, and Predator game modes. In addition to multiplayer maps, there are 4 singleplayer Time Trial maps to test your grappling skills for prestige on Steam Leaderboards.”

Will the game be priced differently during and after Early Access?

“The price will not change when we leave Early Access and will include the singleplayer campaign.”

How are you planning on involving the Community in your development process?

“We feel we have created a solid foundation for a great title. We are looking to the community for ideas as to how we build on that foundation with game modes, weapons, and maps. Reporting bugs is the easy part, helping us make a truly great game is the real challenge!”
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Recent updates View all (5)

January 31

January 2018 Update

Hello all, sorry for such a long delay between posts. The holidays were quite busy and we just didn't get a spare minute to put a nice update together.

The past few months of concept work has focused on NPCs. The art we've done so far for environments feels pretty good and we have enough of a handle on it now that we feel comfortable modeling finished environments (which we're working on for the beginning of the game). Now we need to populate those spaces with the Overlord's varied minions.

Conceptually, we are going for an enemy design that looks strange and surreal. Because the story of Grappledrome will take place as the Overlord is slowly going insane we want the enemy design to reflect that. The enemies you encounter will have a certain form and design to them but there should always be something strange and slightly off about them. The Grappledrome in its more perfect days was a finely tuned torture chamber for human minds...but now things are starting to come apart ever so slightly. The Overlord isn't quite what it used to be and you can see that in the NPCs that populate the space.

In our artwork so far this idea manifests itself in strange body plans that arrange familiar features in strange ways.

The two pieces included in this post show this with the asymmetry in the legs and eye placement especially. Though other shapes in the body plan work toward this end too I suppose.

We're excited about this direction and we want to push it even further. The world of Grappledrome will have as many NPC varieties as we can manage. It's definitely a point of emphasis. We don't think it will be a satisfying campaign if you only fight 4 or 5 enemy types. We want way more than that. It will take some time but will hopefully be worth it in the end.

As we've mentioned before we are developing this game on the side. Some of you might be interested in our other work. I'm currently working on a documentary series called "The Lost Tapes" for the Smithsonian Channel. I will do a mini-update when an episode I worked on is airing. You can check out some of Brian's handiwork on The Amazing Race airing right now on CBS. He has also done some UI design for Way Forward games.

Thanks for your continued interest in Grappledrome. You can expect the regular monthly update now that the holidays are over.

As for an actual ship-able milestone...I'm hoping we can have a slice of the beginning of the singleplayer game ready to play in the not-too-distant future. I know that's frustratingly vague but I don't want to give a time estimate that I will inevitably blow right past.

Thanks for hanging with us...happy gaming!

Th Devs
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About This Game

There is no life. There is no hope. There is only the Grappledrome!

In the future, mankind leaves the flesh behind and uploads their minds to computers. But their digital paradise becomes a cyber hell when the Overlord, a malevolent artificial intelligence, arises and enslaves them all. For all eternity they are forced to compete in the Grappledrome for his twisted amusement!

Grappledrome is a tense, fast-paced multiplayer arena shooter built around a grappling/swinging movement mechanic - it's Unreal Tournament meets Bionic Commando. Soar through the map looking for the ideal weapon pickup before ambushing your victim from on high. Make spectacular escapes, swing past obstacles and find new angles to re-engage your enemy. Delight the Overlord as you kill each other for all eternity!

Key Features

  • Fast-paced, multiplayer combat
  • Unique grappling/swinging movement mechanic
  • Jetpack to get yourself out of trouble
  • Open, clutter-free maps that test your ability to shoot on the run
  • Unique weapon set with more on the way!
  • Offline play available in the form of Time Trial maps. Compete for the top spot on Steam leaderboards!

System Requirements

    • OS: Windows 7 SP1
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX11 Compatible GPU w/1GB Video RAM
    • DirectX: Version 11
    • Storage: 3 GB available space

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