Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.That's OK, because no one is perfect, and you don't have to be perfect to win this game.
User reviews:
Recent:
Very Positive (152 reviews) - 94% of the 152 user reviews in the last 30 days are positive.
Overall:
Very Positive (11,904 reviews) - 94% of the 11,904 user reviews for this game are positive.
Release Date: Jun 27, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Rogue Legacy

 

Reviews

"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10
--IGN

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100
--GameFront

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10
--Polygon

"This is a game that won't just eat up your time, but it will devour it." 8.5/10
--Destructoid

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10
--GameSpot

Steam Big Picture

About This Game

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Recommended:
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Minimum:
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
    Minimum:
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (152 reviews)
Overall:
Very Positive (11,904 reviews)
Recently Posted
Glɑumy - Niemɑnd
( 36.9 hrs on record )
Posted: May 4
Product received for free
This game needs more spikes.

(played via family-sharing)
Helpful? Yes No Funny
TobiTheAntilopi
( 46.5 hrs on record )
Posted: May 4
It's a very good time killer :)
Helpful? Yes No Funny
CharismaticPanda
( 25.6 hrs on record )
Posted: May 3
So much fun in this rougue like, took a while to get good enough to beat but the challenge to get there and the exploration had was awesome. 8/10
Helpful? Yes No Funny
NIP Kashka
( 10.5 hrs on record )
Posted: May 3
♥♥♥♥!
Helpful? Yes No Funny
Dakki
( 26.6 hrs on record )
Posted: May 3
Enjoyed this game a lot more than I thought and I thought I'd love it.
Helpful? Yes No Funny
Adonis
( 8.2 hrs on record )
Posted: May 1
Slamming my head against a wall honestly gets boring after awhile and I don't really feel that much progression a lot of the time.
Helpful? Yes No Funny
Zero Tolerance
( 34.8 hrs on record )
Posted: May 1
Rogue Legacy is thoroughly enjoyable for an introduction to roguelikes due to its sheer accessability and lack of grind.
Helpful? Yes No Funny
Huithril
( 7.6 hrs on record )
Posted: May 1
Well im useless. But its a great game :)
Helpful? Yes No Funny
[PD] Pardner
( 23.8 hrs on record )
Posted: May 1
Difficult controls. If you can get used to using crazy buttons to attack then go for it.
Helpful? Yes No Funny
Akuma ( ͡° ͜ʖ ͡°)
( 7.6 hrs on record )
Posted: April 30
so apparently cancer is not only in real life it is a virtual game too....
Helpful? Yes No Funny
Justguy
( 6.2 hrs on record )
Posted: April 30
very nice game

i love the idea of every time a new map and playing with a other knight
the game is pretty hard at very point you will see point where you think easy but the bosses are hard and very big

+hard
+indie
+change maps after dead

-sometimes the game feels like the same
-better story is good but i can better

9/10
Helpful? Yes No Funny
FinnMcWinkle
( 24.7 hrs on record )
Posted: April 29
shovel knight rip off
Helpful? Yes No Funny
Trade
( 24.1 hrs on record )
Posted: April 29
Tight controls, addicting playstyle and a good feeling of progress even when you die over and over again. The only slight issue I'd mention is that the NG+ feature is a bit dissapointing, the nature of the bosses is "avoid me or die" so increasing the 'difficulty' basically boils down to having to dodge it for slightly longer than last time.

Highly recommend playing with a controller.
Helpful? Yes No Funny
ParanoidAndroid
( 4.6 hrs on record )
Posted: April 29
**This game was given by the developer for review purposes.**

This is my first real attempt to try a rogue-like. I had a cup of tea with The Binding of Isaac a couple of years ago but thoroughly disliked it. See, my problem with rogue-likes is that I feel that they inherently waste my time, if I die then I lose all of my progress and have to start from scratch. As an adult with a full time job and limited free time to play games, this experience is not enjoyable to me. I do not like the feeling that my time is being wasted, and when I played BoI this is exactly how I felt. Yes, I know that part of the rogue-like experience is learning new things about the game each time but this is essentially just trial and error. Again, if I had all the free time in the world this wouldn’t bother me nearly as much. Thankfully, Rogue Legacy mitigates this concern a great deal.

Rogue Legacy is a rogue-like with progression. What a novel idea! It takes your standard 2D sidecrolling platformer and ingeniously adds a family legacy mechanic: each time you die, you pick a family member as a successor giving you a sense of history and context for your playthrough. Each successor you pick will have specific traits as well that affect the game: this might be colorblindness (the game is black and white), glaucoma (blurry screen), ADHD (you move faster) among countless others. This smart addition makes each run through the castle seem fresh and interesting.

Another aspect that carries over from run to run is the gold that you accumulate. Any gold collected during a run can then be used to permanently upgrade your family tree (HP, mana, damage) or buy new gear for your heirs. This added progression, for me, fixes my biggest problem with rogue-likes, I always feel like I’m chipping away at a goal. So even if I died quickly during that last run I can grab a new helmet that will help me from there on out. In addition to this carry over, you can also lock down the dungeon so the layout is no longer procedurally generated. Just had a long run and loved the layout? Lock it down! This, of course, comes with a reduction in the amount of gold you earn though.

So while I may not be very good at Rogue Legacy and will almost assuredly never beat it, I appreciate what it has done for rogue-likes. It has taken a genre that I have never cared about and given me pause to explore it a bit more and see what variations are out there.
Helpful? Yes No Funny
Clec DecKer
( 34.6 hrs on record )
Posted: April 28
It took me 2 hours to kill that NEO Eye.
But the game is really challanging which I like.
Helpful? Yes No Funny
Lightking124
( 50.6 hrs on record )
Posted: April 28
I'm not gonna say much, since it's been such a long time playing it, but this game is a masterpiece, it's difficult but beatable either through countless deaths and inching up and up, or by learning quickly and skillfully using what you have to your advantage. Even though death is inevitable, it's almost if not actually impossible to beat it on the first life (which is good, otherwise it wouldn't be much of a rogue-like, would it?) but each time you play you learn, either learn how to use traits to get gold, use classes to their peak efficiency, or learn how the enemy acts and how you can beat them even though you may be underleveled. I wish they would make a Rogue Legacy 2, this really is an amazing game that no one should overlook.
Helpful? Yes No Funny
Tedge734
( 19.7 hrs on record )
Posted: April 28
Rogue like done right. Loved this game and I hope they make more....so addicting.
Helpful? Yes No Funny
Plaint
( 33.8 hrs on record )
Posted: April 28
Great rogue like, with a quite long lifespan
Helpful? Yes No Funny
Koya Dusk
( 66.2 hrs on record )
Posted: April 28
This game.
I wish I never played this game.
It was great until I reached about 30 hours grinding for achievements when the biggest problems kept becoming worse and worse.
The gameplay is really mediocre. The rogue element aside random character gen/random level gen is NOT permadeath.
Permadeath usually means a complete reset of stats including levels. In this game you die to level up and spend your exp.
It really isn't Rogue Legacy. It's just Legacy.
The final achievements added to the game involved boss fights that are ludicrously hard to get to and even harder to do, Ie, a waste of time. I'd be ok if it was just fight x boss, but it honestly takes a long time to get to the added content bosses, which means there's really no way to prep for them.

If you like yourself, either don't buy this game, or buy it and play like 10~ hours max.
Helpful? Yes No Funny
Howard Hamlin
( 91.6 hrs on record )
Posted: April 27
This is the game that got me into the Roguelike genre. I play through it once a year at least.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
12.5 hrs on record
Posted: April 27
Game from the beginning it seems difficult, however, with the progress that I done become addictive. Every time I tell myself 10 more coins and I end for today and in this way time disappear from my life.

However, a large disadvantage is that the progress is not saved games in the cloud as in other games. In this way I lost 80 lvl because I format the computer to wash away my sins and forget. Well what should I say now? "hmm life" and play agian

5/5
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
4.6 hrs on record
Posted: April 29
**This game was given by the developer for review purposes.**

This is my first real attempt to try a rogue-like. I had a cup of tea with The Binding of Isaac a couple of years ago but thoroughly disliked it. See, my problem with rogue-likes is that I feel that they inherently waste my time, if I die then I lose all of my progress and have to start from scratch. As an adult with a full time job and limited free time to play games, this experience is not enjoyable to me. I do not like the feeling that my time is being wasted, and when I played BoI this is exactly how I felt. Yes, I know that part of the rogue-like experience is learning new things about the game each time but this is essentially just trial and error. Again, if I had all the free time in the world this wouldn’t bother me nearly as much. Thankfully, Rogue Legacy mitigates this concern a great deal.

Rogue Legacy is a rogue-like with progression. What a novel idea! It takes your standard 2D sidecrolling platformer and ingeniously adds a family legacy mechanic: each time you die, you pick a family member as a successor giving you a sense of history and context for your playthrough. Each successor you pick will have specific traits as well that affect the game: this might be colorblindness (the game is black and white), glaucoma (blurry screen), ADHD (you move faster) among countless others. This smart addition makes each run through the castle seem fresh and interesting.

Another aspect that carries over from run to run is the gold that you accumulate. Any gold collected during a run can then be used to permanently upgrade your family tree (HP, mana, damage) or buy new gear for your heirs. This added progression, for me, fixes my biggest problem with rogue-likes, I always feel like I’m chipping away at a goal. So even if I died quickly during that last run I can grab a new helmet that will help me from there on out. In addition to this carry over, you can also lock down the dungeon so the layout is no longer procedurally generated. Just had a long run and loved the layout? Lock it down! This, of course, comes with a reduction in the amount of gold you earn though.

So while I may not be very good at Rogue Legacy and will almost assuredly never beat it, I appreciate what it has done for rogue-likes. It has taken a genre that I have never cared about and given me pause to explore it a bit more and see what variations are out there.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 of 1 people (100%) found this review helpful
Recommended
18.3 hrs on record
Posted: April 16
First I was like : "Nah im not going to play this for long" ...

~10h later I was like:

*Lock down castle*
*Teleport to boss who is obviously too strong for me for the 1000 time*
*DIE*
*Repeat*

x.x

8/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
38.0 hrs on record
Posted: April 20
The good
+Big challenge, built around good controls and varied enemy attacks
+The offspring mechanic is an interesting element in the game. The descendants' traits can have hilarious visual/sound effects, and positive/negative stat modifiers
+The classes are pretty much well balanced considering their skillsets, and they allow different playstyles
+The combination of offspring traits, classes, and procedurally created castles makes room for a highly-replayable, non repetitive game. This expands further with new game plus
+Enemy designs are great, both mechanics and visuals. The whole game has a good, consistent artstyle
+Armor and rune upgrades allow customization of playstyle
+Character upgrades, in combination with the architect, allow for slow climbing the game, something ideal for less skilled players

The bad
-Some irregularities in player's movement (dash has zero effect if knocked back; some weird bugs while moving towards spikes)
-The game doesn't add much to the genre, all in all


I wasn't positive on Rogue Legacy from the beggining - at one point while playing this game I absolutely hated it. I thought grinding was necessary since I kept dying without getting a sense of advancement, and I absolutely despised the idea of a game that involved grinding in its gameplay. After some time playing I realized I needed to adapt to the game, which meant actually dodging enemy attacks and attacking safely. Before long, I was doing room clears and beating bosses all to the final boss. In that, my initial disgust with the game was based on a misunderstanding on my part.

All this is to say Rogue Legacy is the same formula of any hard-as-nails game: there's no grinding involved if you git gud. You can finish a first playthrough without grinding at all, just dying once in a while to spend all that gold from bosses and room clears. At that, the game's design is quite inclusive, since you can either turtle your way in by using the architect to reach and beat the bosses, or you can become aware of the enemies' patterns and dodge like a ballerina while hitting fast - either playstyle is valid. A lot of people might hate the first style (rightfully), so to fully enjoy Rogue Legacy you either have to be quite skilled or have the patience to creep your way up. You could say it's a gitgud or gohome kind of game, and maybe that's its greatest fault.

A very important element in this game are the remixed bosses, which are its crown jewel in my opinion. Beating them involves complete understanding of the classes, jumps and dashes, and also understanding of the bosses' environments and the bosses' movements. It's a gameplay element which requires fine observation and judgement as a proof of mastery, and it's something really enjoyable to see implemented.

The bottom line
A tough enjoyable 2D platformer heavily inspired by classic Castlevania, with a fun trait+offspring system and some replayability.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.6 hrs on record
Posted: April 25
I ran forward through the castle complex, but no matter how hard I squinted, the world outside the small bubble of clarity around me remained blurry and out of focus. “Damn this short-sightedness,” I muttered before hacking at a beast in my path. Nothing. The damn blade passed right through it. Oh great, I’m seeing things again. Dementia’s a ♥♥♥♥♥.

Welcome to Rogue Legacy, a game quite unlike anything else I’ve come across. Looking for all the world like a 2D action-platformer, behind the charming pixel art presentation is a consistently surprising experience, packing a dizzying array of variables.

It’s all anchored by robust Roguelike game design, which means a procedurally generated world and perma-death. Each time you enter the castle, its layout and the challenge ahead will be different, and if you die, well, that’s the end of that hero - it’s time to send one of his heirs in to try and finish the job. Thankfully, the meta-game lets you spend any gold earned during the last run on your family’s fort, which means unlocking new classes and perks, and upping your stats for the next attempt.
Caption

The core sword and spell action-platforming is tightly designed.

And boy, there’s going to be a lot of attempts. When you first start playing Rogue Legacy you might last a minute or two before succumbing to one of the ghouls, undead, or other nasties that lurk inside the castle complex. It’s a classic 30-second gameplay loop – hacking, slashing, running, jumping, dashing, evading, and spellcasting, repeated until you die. This core gameplay is compelling in and of itself - Rogue Legacy is wonderful to control provided you have a good gamepad - but to make true progress you’ll need to boost your stats, get better equipment and activate perks. Gradually your runs will get longer and longer. Then you’ll wander into a higher-level area and die almost instantly.

The cycle of life, eh?

It’s an excellent way to structure the challenge, and really puts the fear of god into you. You may be kicking ♥♥♥ in what amounts to Rogue Legacy’s foyer, but boy, you’re not ready for the forest yet, or – god forbid – the dank dungeons underneath the castle. This is a game where your best option is to turn and run away if you enter an area you’re not ready for. This is a game where it may be several hours before you beat the first boss – despite being able to reach it in a matter of minutes - and many more before you’re ready for the next. Good thing the bosses stay dead after you die, otherwise beating Rogue Legacy would be an even more distant prospect.
Caption

The bosses can be next to impossible with the wrong character, but as you'd expect, learning their attack patterns is key.

Now, levelling up is all well and good, but Rogue Legacy has one very unique trick up its sleeve in addition to this. I’ve already mentioned that you send an heir in to continue the fight after each death, but you actually get a choice of three, and each has a random class, random spell, and random traits. Traits? Yup, and they’re glorious, surprising and bewildering. Ever played as a hero suffering from vertigo and OCD? How about a colour blind protagonist who also has Alzheimer’s? ADHD and dementia anyone? Tunnel vision and irritable bowel syndrome? The list goes on and on.

The really clever part of this system is that many of these traits have significant gameplay ramifications: ADHD means you move faster, far-sightedness and near-sightedness leave areas of the screen blurry, and characters with dementia will hear things and see enemies that aren’t there. Dwarves, meanwhile, are so light and small they don’t activate spiked floor panels and can access areas no other characters can.

Of course, some traits really have been included just for fun. Dyslexia, for instance, means any in-game text is garbled, while a character with coprolalia (Tourette’s syndrome) will swear any time he or she gets hit. Heroes with hypochondria, on the other hand, will have much larger numbers pop up any time they take damage, while you’ll probably avoid vertigo at all costs – unless you’re a masochist – because who wants their world to be upside down? Getting your head around the traits system is all about working out what comes with meaningful changes to the world and how that factors into your play style.

The world near long-sighted heroes is out of focus.

Cool, right? And that’s really just a taste – there’s plenty more for you to discover when you play it yourself... which you absolutely should. The traits are just one facet, too. Once you factor in the ten classes and all the spells characters can have, the list of potential combinations is incredibly long.

It really is pot luck, and no matter how far through the meta-game you are, you will never know exactly what to expect. Of course, the further in you are, the more you’ve honed your skills and come to know how best to use each class, trait, and spell, and – crucially – how to select the random character that you can best utilise.

The learning curve is right on the money, and almost every run has something to teach you, whether it’s an epic boss-killing mission with a heaven-sent character that’s able to survive a wide-roaming journey through the castle, or an abject, miserable failure with the best of a bad bunch. Mind you, the random nature of Rogue Legacy won’t be to everyone’s tastes - getting a series of dud characters can definitely feel punitive at times, as opposed to a learning experience.
Caption

Every class differs in core stats and special ability, while equipment and enchantments are class agnostic.

Thankfully, the mix of enemies is quite compelling. Each area introduces new enemies - ninjas in Hannya masks, headless horses that charge the player - as well as fresh variants on old designs. Juggling a set of monsters with their own disparate attack patterns is a big part of the challenge. The five bosses represent a good mix of bullet hell and precision platforming too, whether you’re facing a huge flaming skull or a gigantic gelatinous blob.

The castle holds more surprises than just rooms full of enemies. Special rooms abound, including carnival games, shrines, mini-boss battles, and plenty more. Perhaps the most interesting, however, are the fairy chest rooms. Each has a very specific challenge for you to beat. Kill everything! Get to the chest without jumping! Don’t fight! Don’t take damage! You get the idea.

Unlocking a fairy chest will net you a rune that can be equipped for specific perks, like air-jumping, dashes, limited flight, extra gold, reflecting damage taken back onto enemies, gaining health/mana from kills, and so on. Best of all, these runes stack. So if you want to, you can spec your character with highly customised ability sets. Multiple air-jumps? Don’t mind if I do!

While some of the fairy chest rooms can be conquered by almost any character, others require particular traits or sets of runes. Thankfully, you can use the Architect - one of three characters unlocked via your fort (alongside the Smithy and Enchantress) - to lock down the layout of the castle for successive attempts. He’s a great inclusion, and indicative of Rogue Legacy’s ability to balance random elements with tight, fair game design.

In fact, if that balance was wrong, this game wouldn’t be anywhere near as compelling. It’s a testament to Cellar Door Games that the team was able to juggle so many elements and make it work.

It’s one hell of a meaty undertaking too. The most adept players will be able to beat it in about 15 hours, whereas I sunk in considerably more time than that. It’s a lot of gaming for only $15 (USD $17 on PlayStation), and once you’ve finished your first play-through, New Game + awaits, which lets you keep all your stats, weapons and runes, but gives you a much harder variant of the castle to beat.

9/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
25.6 hrs on record
Posted: May 3
So much fun in this rougue like, took a while to get good enough to beat but the challenge to get there and the exploration had was awesome. 8/10
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
22 of 25 people (88%) found this review helpful
1 person found this review funny
Recommended
1.0 hrs on record
Posted: February 16
This is a really fantastic game. I have a copy of the PC version and decided to revisit the game on Steam. This has got to be one of the funniest gaming experiences I've ever had. There's not much about this game that's "politically correct," but there's a whole lot of funny, and I'm having a blast.

The character traits are very much like hexes and hardcore disadvantages used in other games to increase challenge and promote replayability. I found myself trying every new character, class, and trait I came across just to see how badly my character would be impaired. The O.C.D. trait is perfect for me, because I never met a destructible I could pass up. Well, I'm on about Lady Charlotte the three-hundred-and-sixty-first now (see exaggeration trait-though it sure does feel that way sometimes!) and have never experienced the same butt-kicking twice.

The graphics are sharp and vivid, unless they're not meant to be due to said impairments, and the controls are very responsive. There is a lot of opportunity for character upgrades and additional features, items, weapons, and armor. That coupled with the randomized map means that even hardcore gamers are not likely to get bored, or experience every scenario this game has to offer, anytime soon.

The Steam achievements are fantastic, and the looting aspect of the game definitely appeals to those who love rogue games and dungeon crawlers. Any connoisseur of platformers should also give this a try.


*This review is featured on the curator page of Good Games Giveaways & Reviews.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
22.2 hrs on record
Posted: March 3
One of my favourite platformers.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
11.5 hrs on record
Posted: April 4
I played this little gem for a whole weekend with my brother. Full-immersion retro-gaming feel like I did not have in a long time. Way to go, Cellar Door Games! :D
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
32.8 hrs on record
Posted: February 13
I love this game. I got it on sale for a few dollars. However i would gladly pay the whole 15 for it. 10/10
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
43.1 hrs on record
Posted: February 26
This game is a load of fun. I think this is my favorite type of Roguelike game. Doing well enough in a run will get you more money, thus allowing you to buy more classes or upgrades for your characters. Everyone run is different. Before you start a run, you get to choose an adventurer. The adventurers you get to choose from are all random, so you could have a really bad pool to pick from sometimes. Other times, it'll be great.

The concept is really well done, and definitely has it's humor to it. One of the quirks your hero can have is IBS, which just makes them fart occasionally. It does nothing else. People can have really silly names, and it's just generally a lighthearted game.

It's also addictive as hell. It's really easy to set goals in the game, It's really easy to just keep playing. Just one more. Just one more. 3 hours later, you bought that health upgrade, but you probably should have gone to sleep 4 hours ago. I say 4 hours, because it's 4 in the morning, and you meant to go to sleep at 12.

The bosses are also well designed, and enjoyable to fight. Even the super hard versions of the bosses, although they are really damn hard.

This game does have NG+, but I really didn't play it too much, so I can't comment on it.

For $15, I'd thoroughly recommend this game to someone who wants an rpg-ish roguelike game.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
48.3 hrs on record
Posted: February 26
Rogue Legacy is a Highly Addictive, Extremely enjoyable, 2D Action Platformer, with Metroidvaina style exploration, and Roguelike elements.

Random Dungeons, Upgrades, Equipment, Character Classes, New Game+, and Powerful Bosses are just some of the things I really enjoyed about this title.

Game looks and sounds great for what it is, boss fights especially have great music tracks to listen to.

Platforming is really solid, very fluid, giving the player considerable contol over their Chosen Hero.

Overall if your interested in this sort of game, I highly reccomend buying a copy, its definetly a 9.5/10 experience with very few flaws overall, and great gameplay to boot.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
27.4 hrs on record
Posted: February 12
I realized I did not wrote a review for this game.

Are you into metroidvania game? Do you like Rogue games?

THEN WHY DAFRACK IS THIS NOT IN YOUR LIBRARY??

BUY IT. BUY IT NOW!!!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
37.8 hrs on record
Posted: February 22
This game is possibly the MOST addicting game I have played in pretty much forever.

Super fun, Super well-made, and super addicting.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
281.4 hrs on record
Posted: February 21
BEST GAME EVER
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.1 hrs on record
Posted: February 6
Look I don't really play many Indie Games @ all, so don't consider me niether an expert but i did and still enjoy playyiing this Game. It has a nice neet little element of Death Being a mechanic in the game and Death Being a character in the game which made it pretty different in the good way. More of a game where you clear Dungeon Style rather than parkourish like "Meat Boy" so if you do want to get this game expect more of action then intense parkour. The Bosses where fun to battle it really remineded me of my childhood playying yoshi's island with there boses. A really good thing about this game is the low download, so if you don't have the best of computers you can still manage with this game. Look i would reccomend giving it ago, especially if you are into solo games, or if you need a break from Multiplayer games, Anyway it's a pretty good game, like i said i don't play many indie style games but i like it!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
63.3 hrs on record
Posted: February 19
Very good. It starts pretty hard, and you'll hate the ♥♥♥♥ out of eyes, but as you progress and buy upgrades, you will start to last longer and longer. The gameplay's fun, even when it is simple, the graphics look good enough, the controls are decent (although the down slash is tricky) and the music is great. Worth the money.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
18.1 hrs on record
Posted: February 27
Worth every penny, love this game!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
103.7 hrs on record
Posted: February 26
great game good fun if you have losts of spere time but great fun
Was this review helpful? Yes No Funny