Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf. That's OK, because no one is perfect, and you don't have to be perfect to win this game.
User reviews: Overwhelmingly Positive (8,347 reviews)
Release Date: Jun 27, 2013

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Recommended By Curators

"A rogue lite dungeon crawler where the dungeon changes every time you die, as well as pick a new hero with his/her own perks, and flaws."


"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10

"This is a game that won't just eat up your time, but it will devour it." 8.5/10

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10

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About This Game

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
Helpful customer reviews
144 of 150 people (96%) found this review helpful
130.6 hrs on record
Posted: November 2
I first played Rogue Legacy at a friend's place, trading off the controller at each death. It wasn't much, but it got me instantly hooked on how fun it was. So hooked, that I downloaded Steam, bought the game for the full $15, and bought a $30 wired Xbox 360 controller... and I don't even have any Xboxes. All this for this one game... and it was worth it.

Rogue Legacy plays like Castlevania and Super Ghouls N Ghosts. You move, jump, attack, and use a secondary weapon. The uniqueness comes into play when you die, which you will... a lot. Once you die, you will be brought to a selection of three hiers to play as next. Each one has a random character class, secondary weapon, and set of traits. Classes determine certain stats and abilities. Secondary weapons, or spells as they are called, use up MP. That's all pretty basic stuff. But the traits are very interesting. Some traits are helpful, like a speed increase. Others are harmful, like giving your attacks no enemy knockback. And some are just... well... neutral things... like making everything black and white. Your heirs have a chance of having two, one, or none of the traits at random. With all the random factors, you have to really get lucky... or pick the lesser of three evils. Is getting your prefered class worth the traits? Are the spells to your liking? It also makes you think about the next area... skills.

After selecting your heir, you are then brought to a skill tree. You inhereit the gold of your dead relatives I guess, and you can spend it on upgrading all kinds of things, from stats, to passives, to new character classes. Do you want to build up a magic or melee character? Maybe focus on a specific class? Or do you want to play it safe and try to build up well rounded skills to work with the random factos? It's a lot to consider when purchasing points in the skill tree. And be careful. Every time you buy an upgrade in the skill tree, all of the others become more expensive. So plan accordingly. And try not to spend it all in one place because...

... there's another screen. Yes, another screen where you can do even more character customization. IF you buy them in the skill tree, you can open up three different shops outside the caslte: The blacksmith, the enchantress, and the architect. The blacksmith sells you armor and swords with different stats and perks, but you'll need to find the blueprints first so he knows how to make them first... some blacksmith, eh? The enchantress does roughly the same thing. She sells you enchantment of your armor and sword after you've found the appropriate runes. The big difference is that the blacksmith's wares have weight, meaning you can only carry certain pieces until your carrying capacity improves, while the runes are weightless. It give you lots of customization options between the two and the skill tree. The architect has only one purpose. He locks down the castle. The levels are randomly generated every time enter, but if you agree to give the architect a percentage of your gold on the current life, he will lock down the previous map so that you are not lost in a random new place. This can be helpful for retrying bosses, but be warned. Enemies will be back, chests will cannot be reopened, and as mentioned your gold gain is reduced for this entire life. So consider it for saving time and getting around.

Lastly, at the gates of the castle, you are faced with Charon, the gatekeeper. He will allow you to enter at the cost of all of your gold. This is where a lot of the motivation is built for the game. You'll want to spend as much gold as possible between the skill tree and the shops since you'll be losing it all anyway. You can't simply keep amassing gold over a number of lives. If you want a nice, expensive upgrade, you'd better not die and keep getting that gold. It's a nice way to give death some gravity, as getting upgrades and new characters already seems like REWARDING you for dying, and that needed to be checked and balanced somehow.

The basic goal is to become strong enough to survive the four areas, beat their bosses, and then defeat the final boss. There are lots of cool extra things to find along the way, like super bosses, passive items, challenge rooms, and even some cool secrets here and there. The game CAN become grindy, and if you don't enjoy grinding, then you might get a little upset at the difficulty. However, you always have the option to not buy anything and just try to beat the challenges old school style. Nothing bars you from doing so. So it's a nice duality. The game also goes from being a platformer in the earlier stages to being more akin to a bullet hell in the later ones. Master your movements, improve your aim, and pick your battles.

No game is perfect, so I had a few complaints. My main gripe with the game, though it's not a HUGE one, is that it doesn't really give you much incentive to stay alive. There's the thrill of getting more gold to get more upgrades, but eventually you'll want to keep dying so you can actually purchase and USE the upgrades. The only reason you'll want to NOT die, aside from adding to your gold count, is to beat a boss or, in the case of the final boss, beat the game. There are a good number of different room layouts and enemy combinations within, plus the challenge rooms the pop up now and then. However, after playing for so many hours, especially if you're like me and get really grindy with it, you'll start to recognize all the room types repeating. Even though the four areas are supposed to be different, they are all pretty similar. They have the same room types with different skins, more or less. And the enemies aren't really all that different between areas. They're mostly just more powerful versions of previous enemies in the harder areas, with maybe one or two new ones added. More variety would've helped, but there's already a lot of different things to deal with that it may be too complex to have more of everything, so I understand. Also, there weren't a lot of instances of this, but a handful of times I found weird floor glitches where gold fell through and I couldn't get it. That, and every once in a while my character would fall through and start randomly appearing in all the adjacent rooms for a few seconds. Nothing game breaking nor frequent, but a little spooky when they happened. Also... the music will wear away your sanity, but then again, so will anything when you play the game as much as I have.

There are lots of customization options, lots of random elements, lots of strategy involved, lots of skill required... and lots of hours of playtime and replayability in this game. I got 96 hours in my first playthrough. I love Rogue Legacy. The gameplay, the music, the sound, the graphics... everything comes together to make a game that feels like it was made for ME. It's the first time since Banjo-Kazooie that a game has felt like it was made just for me. It's an amazing feeling, and I can't recommend this game enough. Easily my favorite game on Steam and has instantly worked its way into being one of my favorite games of all time. I'd really say to just buy it now. Sure, you can wait for a sale if you're skeptical... or cheap. But it's definitely worth the $15 price tag. I mean, I ended up esentially putting down $45 to play this game, and it was well worth it.

10/10 Would complete entire skill tree again
(And yes, I seriously did that. How else do you think I got 96 hours in one playthrough?)
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224 of 338 people (66%) found this review helpful
34.4 hrs on record
Posted: October 28
Me and my girlfriend didn't have any sex in june because we played this game all the time.

10/10 would become celibate again.
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29 of 33 people (88%) found this review helpful
16.3 hrs on record
Posted: November 10
Rogue Legacy is a 2D platforming action game by Cellar Door Games, an independent Canadian studio. It’s categorized as a roguelike, which for the uninitiated, is a sub-genre that typically includes procedurally generated levels and permanent death (meaning once you die, you start over from the beginning). Rogue Legacy has both of those, but it adds in some RPG mechanics which make the imposing threat of death easier to swallow, while not altogether curbing the difficulty that fans of the genre have come to expect.

At the beginning of Rogue Legacy, you are a generic sword-wielding hero who is tasked to fight through a dungeon. There’s some reason for doing so, and there are diaries strewn about the world to help piece together exactly what’s going on, but for the most part the narrative is in the back seat throughout Rogue Legacy and that’s totally fine.

It’s hard to overstate just how much fun the minute to minute gameplay is in Rogue Legacy. Controls feel tight and the mechanics are all-around solid and enjoyable. Any fan of 2D platformers such as Spelunky will find themselves at home here. The dungeon is split into four separate areas, and while they are distinct in aesthetic and difficulty, they do tend to blend together after ten or twenty hours in the game.

The main distinguishing factor of Rogue Legacy is the way in which death, and subsequent life after death, occurs. Upon dying (which will happen -- a lot), you get to choose a new “heir” among three choices to attempt another run through the game. Each heir can have all sorts of randomly assigned genetic traits which affect how the game plays. Discovering the novelty of some of these traits is fun in and of itself, so I won’t ruin them here, but I will say the traits are pretty well balanced, creative, and occasionally good for a laugh.

The other unique aspect of death is that your character continually gets stronger in whatever way you choose. As you traipse throughout the dungeon, your character collects gold from chests and enemies. You can invest gold after dying in a huge amount of ways; you can boost stats such as strength and armor, unlock new classes, or buy new equipment. It’s almost impossible to beat the game during the early hours because of the upgrade system, and how weak your initial character is. Having to rely on more than sheer skill may be a problem for some, but the feeling of progression through boosting your inherent power is pretty satisfying (as in most RPGs) and makes the whole experience very addicting.

Toward the end of Legacy, when your character is strong enough to make it most of the way through the dungeon before dying, each run can take about 30 minutes or more, and I found it becomes a bit of a grind. Luckily the grind doesn’t last too long (at least it didn’t for me) before you become powerful enough to beat the final boss and finish the dungeon. There is a nicely done New Game+ option, and it’s a telling sign that I immediately dove back in upon completion my first time around.

Overall, I really enjoyed my time with Rogue Legacy. The RPG mechanics do an excellent (or evil, depending on how you look at it) job of cranking up the “Just one more run” factor that roguelikes are infamous for. Blending rewarding and difficult gameplay with a really smart way to make death a little less punishing goes a long way to make Rogue Legacy one of the best games in the genre.
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15 of 16 people (94%) found this review helpful
15.9 hrs on record
Posted: November 11
At $2.99 right now, buying this is borderline criminal, considering how much fun it is, and how much replay value there is. If you like Rogue-likes, buy it. If you like indie games with fun mechanics, buy it. If you like Metrovania-type games, buy it. If you enjoy games at all, buy it!!
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10 of 11 people (91%) found this review helpful
3.0 hrs on record
Posted: November 9
Wow, this is a lot more fun than I realized it would be. I'm going to need a gamepad to last at this level of difficulty! There's enough randomness here to keep me hooked for a long time.

The succession lines are a really neat concept. It's a very simple platformer, but tough to survive for very long. This is just an excellent game.
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9 of 10 people (90%) found this review helpful
33.5 hrs on record
Posted: November 11
A beautiful addition to the roguelike genre. Random generation of levels AND characters ensures that challenges remain fresh, and the incremental progression keeps it addictive. A must-buy for people who enjoy this type of game.
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4 of 4 people (100%) found this review helpful
14.4 hrs on record
Posted: November 16
If you've ever played the Castlevania games such as Symphony of the Night and similar titles, imagine that turned into a rogue-lite and with some silliness thrown in the mix. The castle changes everytime you die and there are areas in the game I haven't even explored yet besides the castle itself. You will die alot but as you accumulate money you'll be able to buy better equipment and stats and get better stronger and farther. All in all this is a very fun and solid game with alot of content and while it can be very frustrating at times its also addictive as hell.
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7 of 10 people (70%) found this review helpful
18.7 hrs on record
Posted: October 31
So much yes, this game is worth the damn money it costs, almost too cheap for such a good game! It's unique, challenging and a ton of fun! It's a casual game that you can play at any time pretty much! Everything about this game is so much YES! Exploration, collecting and just kicking monster ♥♥♥ is so much fun! Cellar Door games has made probaly one of my favourite games! Only thing it is missing is steam cloud, so i can't play the same file on both my laptop and my PC. I can't say anything more i think (except for saying that you should go get it), but it is just... Amazing.
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3 of 3 people (100%) found this review helpful
15.7 hrs on record
Posted: November 14
It's the hardest game I've ever played.
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3 of 3 people (100%) found this review helpful
50.8 hrs on record
Posted: November 12
This is one of my favourite games ever.

I suck at it. I'm horrible. I haven't beat the remix bosses even after five times through the game.

But it's just so fun. The music is extra great, the gameplay is frustratingly awesome, the random layouts make it so you're never in the same place twice. I don't think I could get bored of it if I tried.
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3 of 3 people (100%) found this review helpful
2.2 hrs on record
Posted: November 11
Picking up on which combinations of traits allow which kind of movement, along with the risk/reward of amassing gold for later generations' upgrades sees you naturally attuning to the castle's environments and enemies. I'd still yet to brave the second boss, but it's still one of our most valued console titles.
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3 of 3 people (100%) found this review helpful
7.7 hrs on record
Posted: November 11
This is yet another take on the Rogue-like genre. The twist here is that while death is permanent, the gold you collect is used to upgrade your castle, giving subsequent lives stat boosts and new jobs.

The gameplay is a Castlevania-esque action platformer. You have a basic melee attack, a few movement skills limited by the last time you touched the ground, and special attacks that deplete an MP bar.

Like many Rogue-likes, this is not a game that expects to be beaten. Which bosses you have killed do save in between trips to the castle, but every upgrade you buy increases the costs of subsequent upgrades across the entire tech tree. Everything in the game is incredibly deadly, with lots of projectile attacks and collision damage to watch out for. You need good reflexes and dodging skills if you want to survive without copious grinding.

If you like Rogue-likes (i.e. don't mind failing a lot) and enjoy Castlevania-style gamplay, this is an easy recommendation. The upgrade system is a nice twist on the Rogue-like formula, but it doesn't make the game any more forgiving overall. Be sure to use a controller.
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3 of 3 people (100%) found this review helpful
80.8 hrs on record
Posted: October 25
Was enjoying smashing and killing my way through the castle hundreds of times.

Making my way up the ladder and finally took out the final boss and I learned about the cyclical nature of revenge and the folly of living forever and OH GOD THE FEELS WHY WITH THE TOUCHING MORAL LESSON and oh hey look I can keep playing and killing things all over again.

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5 of 7 people (71%) found this review helpful
39.5 hrs on record
Posted: November 10
Rogue Legacy, much like the title suggests, is a metroidvania style game inspired by the Rouge format of permadeath. Like many new Rouge inspired titles, Rogue Legacy is more of a rogue-lite. After each death you do have to start over, but there are RPG like elements you can level up with each life to improve your character.
Each “life” is actually the child of the last hero you played as, it’s a really neat idea but it has no mechanical purpose. The child is always random, there are no traits passed down from parent to child.
It’s a ton of fun and offers plenty of accessibility for relaxed play as well as lots of content for hardcore challenge runs.
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6 of 9 people (67%) found this review helpful
7.1 hrs on record
Posted: November 11
Want to Castle Crawl? Buy this game!
Want your children to carry your legacy? Buy this game!
Want to die over and over again, without the penalty of lossing everything? Buy this game!
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2 of 2 people (100%) found this review helpful
1.7 hrs on record
Posted: November 18
This game is randomly generated megavanian. You will control a knight (every job is basicly a knight) and everytime you die your son/daughter will replace you. all the equipment and stats from previous generation will be carried by the next generation. It has a lot of upgrades, I have played for 20 hrs++ I need a hundred or two -- generations about 4000+ years in game to finish the game :D

There are a lot of grindings for this game, but somewhat it isn't boring at all.. kinda remind me of binding of isaac. maybe because the developer made a lot of templates for the room/level design. It also have 2 mini games. if you played Poo yan (a nes game) you might find a track in the game is inspired from that game

I beat this on ps4 and when it was on sale few weeks ago, I bought it again so I could play on my notebook. I highly recommend this game. I think the GUI was slighty different or maybe because on ps4 I play it on 46" inch screen and only sit about 2 metres from the TV
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2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: November 13
Player death is an important part of most videogames and has been for a long time. Every monster wants to kill you, and then you have to start again from scratch. A lot of games hold your hand, dust you down and sit you right back where you left off, as if nothing ever happened. Not so in Rogue Legacy, death is the most important thing. Death may start your game from scratch, but it also allows you to move on, to grow your dynasty and make them stronger. It’s also about killing things and trashing furniture for spare change, but that sounds far less impressive.

Rogue Legacy is a ‘Metroidvania’ game, a platformer where your character navigates a location, backtracking where necessary and trying to solve puzzles while on your way to a final boss. As you find out pretty quickly, Rogue Legacy is not as forgiving as those games were. Your first character runs, jumps, hacks monsters, loots gold and dies. You get to see images of everything you killed and are told to press A to move on.

And move on, you must. Instead of starting from scratch, you pick one of three children, but now there are different classes, traits and spells. The opening classes are all fairly limited and the spells are pretty basic. What really stands out are their traits, and I’ll get on to those shortly.

Once you’ve picked your character, you spend your dead parent’s gold on improving your home, then pay the rest to a grim gatekeeper to enter the monsters’ castle and start again. The interior of the castle will change each time, presenting procedurally-generated rooms filled with monsters and traps. You traverse the castle trying not to die and lasting as long as possible, delving deeper into the castle.

It sounds simple, and it pretty much is. The progression and the randomly-made characters make all the difference in each playthrough. Your home helps improve your chances with each successive generation. You can upgrade classes, add new ones, get stat bumps and even buy new equipment which will inevitably be passed on to your next of kin, and oh what glorious children you’ve had.

I said before that you have three children to choose from, but sometimes it’s less a choice of how you want to play your next life, more like having to pick which dysfunctional mess of a child won’t hinder you the most. Your first kid looks to be the most powerful, gigantism doubling his sprite size and his class is barbarian king, but he has vertigo and while you play as him the screen’s flipped upside down. Your next choice is skinny and easily knocked back, but he’s a mage with OCD and will gain mana for each piece of furniture he cleans away (destroys). The third is the weak knave, but his dyslexia jumbles any words you read as him around, and his nostalgia simply puts a sepia tone on the game until he’s dead. Do you play it safe with the knave or pick the mage and hope to hang back from any monsters? It’s a difficult choice.

Each trait could potentially add something minor, although bald or gay characters have no difference to play style. You might be blessed with no feeling in your feet and not set off pressure traps. You might be totally immune to pain though, and that means you can’t see your health bar. Gigantism makes your sprite tougher and taller while characters with dwarfism are able to slip through secret passages. Each combination of traits puts the game in a new light, along with the different layout and the incremental improvements.

The improvements is one of the ways they hook you. After dying, you ‘move on’ and you can only spend your rewards after starting a new life. Then you earn more money, die and want to upgrade again, so you press A and pick a new character.

The game adopts a fairly standard ‘retro’ look, with a simple enough style to the castle, better than the original Castlevania but worse than most outings. It’s cute, but the main feature is the way each character looks slightly different depending on their traits and gear. Even though this is a PC game, it feels best on a controller, just like the Metroidvania games of old.

Roguelike games have become increasingly popular of late and it’s great to see one which rewards you for all the time spent by allowing a form of character progression. It’s mitigated to a point by having you lose all your money before entering a castle and each purchased bonus makes all the others more expensive. As much as I have enjoyed the Binding of Isaac and FTL, Rogue Legacy is a game which cares about constant progression even in a roguelike game and lets you invest in dozens of generations of knights all on their doomed quest to conquer the castle.
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2 of 2 people (100%) found this review helpful
25.7 hrs on record
Posted: November 8
I came into this game expecting a easy and classic platformer. Boy, was I wrong! Instead, Rogue Legacy gave me the funnest and hardest experience I ever had. This genre of rogue-like games is a blessing to other game genres out there. Instead of a linear story and a one way approach, Rogue Legacy pitted me against the unknown.

This unknown was the part of the charm of the game. I never knew what to expect in the next room because every version of the castle differed from the rest. However, there is a way for the heroes to keep the same version of the castle and it is by reducing the amount of gold earned. Speaking of this feature, the other features that Rogue Legacy presented broaden the aspects of the game.

Rogue Legacy offered the ability to upgrade the castle so that the heroes would have better skills and more job advancements. In addition, every hero is unique due to the randomization that the game does. Some heroes may be of a certain class or possess a certain trait that would be vital to complete certain areas of the game.

To recap, I ventured into this game with a completely different mindset. After completing the game, I realized the potential Rogue Legacy has and how satisfying the gameplay was. Even though the game provided me a few hours of enjoyment, it's a good game to purchase when it goes on sale.

Rating: 7.8/10 (78%)
Achievements: 26/28 (93%)
Game Done.
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2 of 2 people (100%) found this review helpful
57.0 hrs on record
Posted: November 12
This game is amazing, awesome, fun, great, and wonderful for those that enjoy a Grind with sustained rewards.

It's more forgiving that Spelunky or Risk of Rain, but the game still has to be done in one shot roughly.

If you enjoy platformers, this is a game you will enjoy!
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3 of 4 people (75%) found this review helpful
14.8 hrs on record
Posted: October 31
Easily one of the best games I've played in the past 5 years. It's an extremely solid platformer with near endless replayability. Do yourself a favor and pick this one up.
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