Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.That's OK, because no one is perfect, and you don't have to be perfect to win this game.
User reviews:
Very Positive (65 reviews) - 86% of the 65 user reviews in the last 30 days are positive.
Very Positive (12,237 reviews) - 94% of the 12,237 user reviews for this game are positive.
Release Date: Jun 27, 2013

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"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10

"This is a game that won't just eat up your time, but it will devour it." 8.5/10

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10

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About This Game

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
Customer reviews
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Very Positive (65 reviews)
Very Positive (12,237 reviews)
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8,820 reviews match the filters above ( Very Positive)
Recently Posted
1.1 hrs
Posted: September 26
Helpful? Yes No Funny
22.4 hrs
Posted: September 24
Probably one of my favorite indie games ever. This game will get you mad but push through it's meant to be hard and it's amazing.
Helpful? Yes No Funny
13.4 hrs
Posted: September 24
When I first decided to look up "Roguelike" games (after realizing that no, in fact, they are not like "Thief"), I decided they weren't for me. A "procedurally generated perma-death labyrinth" just wasn't what I thought I needed in my life.

When it comes to Rogue Legacy, perhaps I was wrong.

Your progression in this game is based on your growing skill, as well as the temporary gold coins that you use to permanently improve your skill tree, equipment, and runes. I did not expect to pour as many hours into this game as I did. I just kept trying, and kept getting better.

This game has tons of variability. From the character classes, spells, and equipment, to traits that can help you or hurt you. (Being gigantic gives you better reach, but makes it hard to dodge spikes; and there are so many more traits than that one!)
This game makes me feel nostalgic for two games: Castlevania, and an amazing old iPhone game called Solomon's Boneyard (fans of Rogue Legacy may want to check that one out.)

If I were to give them some advice on improving this game, I would say the most tedious part is trying to pick out your next character - quickly recognisable symbols or differing text colours may help to expidite this process.

I'm really excited to finally progress past the castle into the more difficult areas :)
Helpful? Yes No Funny
19.6 hrs
Posted: September 23
I had a great time in about 15 hours; but the game ran out of steam.

grading this game on the 1st 15 hours

Helpful? Yes No Funny
7.3 hrs
Posted: September 23
Awesome game, don't get discouraged at the start. It gets really fun once you figure out the patterns of the enemies.
Helpful? Yes No Funny
best hero
2.4 hrs
Posted: September 22
Really good rogue-lite. Each playthrough you play as a knight of a family in a randomized castle. Everytime you die the next member of the family can upgrade the castle to improve all future generations with the money you find. Every generation has unique buffs, debuffs, and skills (High damage but maybe "near-sighted" so enemies not in the middle of the screen are blurry)

Also great soundtrack
Helpful? Yes No Funny
20.9 hrs
Posted: September 20
Yes yes yes, oh my god. Beautiful sidescroller with many different powerups. I remember i played this, but grinded realyl hard. I ended up being super overpowered and was killing bosses fast. oh? NEW GAME PLUS. JESUS CHRIST THIS IS HARD. There aint no hand holding here, and i love it. This gave me such a hard time and still is. Highly recommended.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 8 people (100%) found this review helpful
2 people found this review funny
17.4 hrs on record
Posted: September 21
Rogue Legacy is probably one of the best roguelike games on Steam
That might be an overstatement since I haven't played every game on steam. Regardless, Rogue Legacy is a fantastic game. It has all the right elements to make a great roguelike and includes personal touches that make it a truly unique game.

- It's different every time you play. Seriously, you pick a new character every time with a class, a spell, and several traits (irritable bowel syndrome hehehe). Additionally, the map is scrambled every time, forcing you to explore the castle over and over again.
- They also include an option to lock down the castle, giving you the option to continue exploring the same map you had before you died. BUT you are slightly punished by doing so (only receive 60% of gold loot). This is a fantastic option because it gives you an advantage at a price. Let's not make things too easy.
- Teleporters (thank you).
- Simple responsive controls.
- Enemies and traps follow specific patterns - learn them!
- The combination of the previous two points makes this game very fair. It is purely skill based. Did you take damage? It was probably your own fault.
- Enjoyable music.
- Different segments of the castle have different themes and enemies.
- Lots of collectables scattered around the castle.
- Option to level up stats and diversify the genepool.
- Different armour, weapon and rune options that you can customize before entering the castle.
- First play through is a challenge (especially the two last bosses, those took me a long time).
- Great replay value.
- You can have up to 3 different profiles at one time (start a new game without overwriting your previous save).
- Being gay (as a character trait) does absolutely nothing. I love this feature.

- Many enemies are just reskins of older enemies (but they have new abilities and patterns).
- Blob boss is very difficult.
- Attacking downwards to open platforms can be difficult.
- You will die a lot in the beginning - try not to get discouraged.
- Over time you will figure out which kind of character you prefer playing, leaving the other ones almost untouched. Personally I almost never played the mage.

I am fairly certain that you will know whether or not you will like Rogue Legacy based on the trailer. It is exactly as it seems: fun, fast-paced, rewarding and punishing. If the trailer tickles your fancy, I would definitely urge you to get it.

Sometimes I played this game with my brother, switching after every death. We basically made a competition to see who could go the furthest or collect the most gold before dying. Naturally this game is fun alone, but it is even better when you play it with someone else.
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5 of 5 people (100%) found this review helpful
2 people found this review funny
16.8 hrs on record
Posted: September 16
A pinch of Dark Souls death penalties,a dash of Mega Man platforming, and add a tablespoon of unique character/boss design with a great soundtrack and you've got yourself Rogue Legacy.

Rogue Legacy is about a long lineage of brave knights entering an everchanging cursed castle in order to reclaim the kingdoms honor and of course create your own legacy.

+Unique Death System:Now this is the first thing to get out of the way.Replacing your standard,"my dude died guess i'll just respawn and start again", your person is permadead and in his/her place will be your randomly generated heir(1/3 to choose) who will inherit your current upgrades at the manor hence the name "Rogue Legacy".
+Gameplay:Hack and slash swordplay with randomly generated magical abilities and spells unique to every class and heir meaning every single new life you play will feel unique.
+Artwork:2-D sprites are all well done as all characters can easily be identified for gameplay purposes while being pleasing to the eye.
+Soundtrack:Quite good infact as the music helps the atmosphere for each individual part of the castle as well as pump you up for the big boss fights.
+Story: Cryptic and mysterious most of the time you'll learn more about the events that transpired in the castle through journal entries you can find from another adventurer(hint:it has a big payoff).
-Difficulty:Very difficult and unforgiving to new players. Not only can movement be difficult but the starting lives and equipment are equivalent to fighting a dozen junkyard dogs armed with a kebab. Also , don't get too attached to your heir as life doesn't automatically regenerate and can only be healed through certain upgrades and finding health packs ingame.

If you're looking for a difficult,2-D Dark Souls style of game where there is a lot of difficulty but a very feel good payoff then this is definitely worth a purchase.(8/10) However, don't fret brave knight for if you ever feel like giving up on your journey just remember when you beat the final boss and listen to this it'll all feel worth it.
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4 of 4 people (100%) found this review helpful
30.4 hrs on record
Posted: September 25
Recommended ✔
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
38.6 hrs on record
Posted: September 8
Amazing game. Very addicting gameplay mechanics that arent terribly difficult to learn but take some time and skill to use efficiently. The different classes, weapon types, runes, abilities and whatnot all allow for interesting play variety and keeps you wanting to push forward. I've beaten the game a few times now and still pick it back up again from time to time.
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1 of 1 people (100%) found this review helpful
13.5 hrs on record
Posted: September 19
Product received for free
Listen up bud, this game's an odd taste adventure and may be an aquired taste.
But if you continue at it, you're in for a splendid meal. With elements of platforming, spices of castlevania and a unique ingredient that puts a spin on Permadeath.
You see, when your character's finished up, you get a choice of three random meals to put on the grill. Not all of them will be to your liking, granted, but it can be used as an excuse to try something new.
When you're done choosing your meal, you can improve your stats at the manor to improve your chances of finishing a meal.
The story here is told through notes, about an adventurer who has went through the same castle as you are.
Don't skip them unless you are going for a record.
A small warning here, this chef is not really used to making platforming meals. Don't let it turn you off though.
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1 of 1 people (100%) found this review helpful
8.8 hrs on record
Posted: September 25
It is a cool game wiht lots of stuff to find and a good adventure. After that it is repetative.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
94.1 hrs on record
Posted: September 12
Procedurally generated genius. This game gets more play-time than any other game in my library. Would buy it over and over due to the addictive re-playability. I found it to have a very hard learning curve but extremely rewarding once you level up and start to understand how all the random elements fit together. You'll be humming the soundtrack in your head for days! Deserves a few awards at least!

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1 of 2 people (50%) found this review helpful
14.8 hrs on record
Posted: September 11
Best Rouge-lite out there
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Most Helpful Reviews  Overall
939 of 982 people (96%) found this review helpful
873 people found this review funny
72.6 hrs on record
Posted: January 20, 2015
11:00 PM
Oh crap, I died. That was hard.
But, I got some gold. Now I can unlock that new class.
One more run to test it out.

11:17 PM
Damn, dead again. But I found blueprints for an awesome looking sword.
One more run, just to get enough gold to unlock that sword.

11:31 PM
Dead, but I'm kinda glad because I can't wait to buy this sword.
(I could probably sleep an extra 30 minutes and take the 7:50 train to work. I'll bike fast.)
One more run, just to see if I can one-shot enemies now.

11:50 PM
That was awesome. It only takes me one hit to kill those guys now, which means I'm getting gold twice as fast.
Also, I found the boss room!
One more run, just to see if upgraded defense gives me the edge I need over the boss.

11:54 PM
Thank god that character is dead. She was wack.
There's no way anyone could play with everything upside down like that.
One more run, with a proper character.

12:12 AM
%#*@!! SO CLOSE. One more hit and that boss was TOAST.
Wonder what happens when you beat him.
One more run. This is the one.

12:20 AM
Ok. Not even gonna make it back to the boss room if I don't take it a bit slower than that.
One more run. THIS is the one.

12:40 AM
BOOOOM! That was glorious. Slaughtered the boss and got soo much money.
Enough to try out some of these runes I unlocked.
Not sure what "vampirism" does, but surely I'm a total beast now.
One more run.

1:05 AM
Holy crap. HP regain on kill means longer runs, and more gold.
Stack a few more of these vampirism runes and I WILL LIVE FOREVER!!!
Muah hah hah hahhhh!

1:09 AM
Ok, still gotta be careful.
One more run. Relax a bit this time.

1:40 AM
OMG so much gold and I found vampire gear! There's vampire gear.
Let's try it o--
Ah crap, I need a little more gold to upgrade my max weight capacity first.
One more run. Just gotta grab 4325 gold and die so I can check this out.

2:22 AM
Man, what an awesome run! I was unstoppable.
If I hadn't been so greedy I probably could have taken down the forest boss.
One more run, just to test out this vampire armor.

2:45 AM
The forest is mine and after I spend this huge pile of gold I am gonna be an absolute monster.
Holy crap it's 2:45 AM. Alright.
One more-- it's not a "run"-- just gotta see how strong my attack is now.

3:12 AM
If this new sword will let me one-shot some of the enemies in The Maya, I can do this real quick for sure.
Not with this mage character though.
One sec...

3:30 AM
Using magic actually seems kinda fun. Maybe I shouldn't have ignored all the magic stats.
This pot of gold goes to them.
Woahh a whole new part of the tree became available! What is that mystery class?!
3945 to unlock.

3:40 AM
I definitely should not have wandered into that part of the castle. Yet.

4:04 AM
The Maya is mine! I guess I'm supposed to go to battle in that scary underworld area now.
Oh yeah, that class! Unlocked.
Gotta die real quick so I can test it out.

4:26 AM
Made it further than I expected in the underworld. A few more gear upgrades should make it doable.
Holy crap I can play as a dragon?!?!
This is gonna be awesome.

4:34 AM
Oh god.
It's 4:30 AM.
I hate myself.

You'll learn to forgive yourself.
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492 of 519 people (95%) found this review helpful
19 people found this review funny
154.0 hrs on record
Posted: November 2, 2014
I first played Rogue Legacy at a friend's place, trading off the controller at each death. It wasn't much, but it got me instantly hooked on how fun it was. So hooked, that I downloaded Steam, bought the game for the full $15, and bought a $30 wired Xbox 360 controller... and I don't even have any Xboxes. All this for this one game... and it was worth it.

Rogue Legacy plays like Castlevania and Super Ghouls N Ghosts. You move, jump, attack, and use a secondary weapon. The uniqueness comes into play when you die, which you will... a lot. Once you die, you will be brought to a selection of three hiers to play as next. Each one has a random character class, secondary weapon, and set of traits. Classes determine certain stats and abilities. Secondary weapons, or spells as they are called, use up MP. That's all pretty basic stuff. But the traits are very interesting. Some traits are helpful, like a speed increase. Others are harmful, like giving your attacks no enemy knockback. And some are just... well... neutral things... like making everything black and white. Your heirs have a chance of having two, one, or none of the traits at random. With all the random factors, you have to really get lucky... or pick the lesser of three evils. Is getting your prefered class worth the traits? Are the spells to your liking? It also makes you think about the next area... skills.

After selecting your heir, you are then brought to a skill tree. You inhereit the gold of your dead relatives I guess, and you can spend it on upgrading all kinds of things, from stats, to passives, to new character classes. Do you want to build up a magic or melee character? Maybe focus on a specific class? Or do you want to play it safe and try to build up well rounded skills to work with the random factos? It's a lot to consider when purchasing points in the skill tree. And be careful. Every time you buy an upgrade in the skill tree, all of the others become more expensive. So plan accordingly. And try not to spend it all in one place because...

... there's another screen. Yes, another screen where you can do even more character customization. IF you buy them in the skill tree, you can open up three different shops outside the caslte: The blacksmith, the enchantress, and the architect. The blacksmith sells you armor and swords with different stats and perks, but you'll need to find the blueprints first so he knows how to make them first... some blacksmith, eh? The enchantress does roughly the same thing. She sells you enchantment of your armor and sword after you've found the appropriate runes. The big difference is that the blacksmith's wares have weight, meaning you can only carry certain pieces until your carrying capacity improves, while the runes are weightless. It give you lots of customization options between the two and the skill tree. The architect has only one purpose. He locks down the castle. The levels are randomly generated every time enter, but if you agree to give the architect a percentage of your gold on the current life, he will lock down the previous map so that you are not lost in a random new place. This can be helpful for retrying bosses, but be warned. Enemies will be back, chests will cannot be reopened, and as mentioned your gold gain is reduced for this entire life. So consider it for saving time and getting around.

Lastly, at the gates of the castle, you are faced with Charon, the gatekeeper. He will allow you to enter at the cost of all of your gold. This is where a lot of the motivation is built for the game. You'll want to spend as much gold as possible between the skill tree and the shops since you'll be losing it all anyway. You can't simply keep amassing gold over a number of lives. If you want a nice, expensive upgrade, you'd better not die and keep getting that gold. It's a nice way to give death some gravity, as getting upgrades and new characters already seems like REWARDING you for dying, and that needed to be checked and balanced somehow.

The basic goal is to become strong enough to survive the four areas, beat their bosses, and then defeat the final boss. There are lots of cool extra things to find along the way, like super bosses, passive items, challenge rooms, and even some cool secrets here and there. The game CAN become grindy, and if you don't enjoy grinding, then you might get a little upset at the difficulty. However, you always have the option to not buy anything and just try to beat the challenges old school style. Nothing bars you from doing so. So it's a nice duality. The game also goes from being a platformer in the earlier stages to being more akin to a bullet hell in the later ones. Master your movements, improve your aim, and pick your battles.

No game is perfect, so I had a few complaints. My main gripe with the game, though it's not a HUGE one, is that it doesn't really give you much incentive to stay alive. There's the thrill of getting more gold to get more upgrades, but eventually you'll want to keep dying so you can actually purchase and USE the upgrades. The only reason you'll want to NOT die, aside from adding to your gold count, is to beat a boss or, in the case of the final boss, beat the game. There are a good number of different room layouts and enemy combinations within, plus the challenge rooms the pop up now and then. However, after playing for so many hours, especially if you're like me and get really grindy with it, you'll start to recognize all the room types repeating. Even though the four areas are supposed to be different, they are all pretty similar. They have the same room types with different skins, more or less. And the enemies aren't really all that different between areas. They're mostly just more powerful versions of previous enemies in the harder areas, with maybe one or two new ones added. More variety would've helped, but there's already a lot of different things to deal with that it may be too complex to have more of everything, so I understand. Also, there weren't a lot of instances of this, but a handful of times I found weird floor glitches where gold fell through and I couldn't get it. That, and every once in a while my character would fall through and start randomly appearing in all the adjacent rooms for a few seconds. Nothing game breaking nor frequent, but a little spooky when they happened. Also... the music will wear away your sanity, but then again, so will anything when you play the game as much as I have.

There are lots of customization options, lots of random elements, lots of strategy involved, lots of skill required... and lots of hours of playtime and replayability in this game. I got 96 hours in my first playthrough. I love Rogue Legacy. The gameplay, the music, the sound, the graphics... everything comes together to make a game that feels like it was made for ME. It's the first time since Banjo-Kazooie that a game has felt like it was made just for me. It's an amazing feeling, and I can't recommend this game enough. Easily my favorite game on Steam and has instantly worked its way into being one of my favorite games of all time. I'd really say to just buy it now. Sure, you can wait for a sale if you're skeptical... or cheap. But it's definitely worth the $15 price tag. I mean, I ended up esentially putting down $45 to play this game, and it was well worth it.

10/10 Would complete entire skill tree again
(And yes, I seriously did that. How else do you think I got 96 hours in one playthrough?)
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