Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.That's OK, because no one is perfect, and you don't have to be perfect to win this game.
User reviews:
Very Positive (154 reviews) - 85% of the 154 user reviews in the last 30 days are positive.
Very Positive (12,251 reviews) - 94% of the 12,251 user reviews for this game are positive.
Release Date: Jun 27, 2013

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"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10

"This is a game that won't just eat up your time, but it will devour it." 8.5/10

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10

Steam Big Picture

About This Game

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
Customer reviews
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Very Positive (154 reviews)
Very Positive (12,251 reviews)
Recently Posted
( 21.9 hrs on record )
Posted: July 30
I've never had so much fun dying!
Helpful? Yes No Funny
( 1.2 hrs on record )
Posted: July 28
My god this game controls like garbage on PC. Do not pick this up without a controller
Helpful? Yes No Funny
( 35.8 hrs on record )
Posted: July 28
The Neo / Retro bosses are crazy hard, but when you beat them, holy ♥♥♥♥.
Helpful? Yes No Funny
Dat Boi
( 14.2 hrs on record )
Posted: July 27
Git good
Helpful? Yes No Funny
( 33.1 hrs on record )
Posted: July 26
This game doesn't work on any newer operating systems. Don't buy it.

...It's a shame, this game is really good.
Helpful? Yes No Funny
( 54.6 hrs on record )
Posted: July 25
Charming and at times difficult, but with an ever improving feel of progress. There is a little story that is intriguing and fun to discover along the way. A diverse cast of abilities and negative quirks makes each run challenging and fun and new ways. I found that there were some types of characters I liked better than others, but there were only one that I thought was a little less rewarding for the upgrade price than the rest, mostly for dificulty in use, but otherwise great. I would recomend this game and it is defenatly a game that I can see myself replaying.
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yung venuz #teamhudda
( 6.1 hrs on record )
Posted: July 24
is one of the classics indies. Rogue-like,sometimes bullet hell it is fun and difficult but rewarding at the end. I havent beaten this game but for all of the times i die and rage i recommended. I give Rouge Legacy a 9/10.
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Machiavelli The Smelly ☭
( 1.1 hrs on record )
Posted: July 24
Refunded it after an hour, it was painfully repetitive and dull after the first 30 minutes of gameplay.
Helpful? Yes No Funny
( 26.4 hrs on record )
Posted: July 23
I purchased Rogue Legacy mostly because I had already played hours upon hours of Spelunky and wanted another Roguelike game to play. Unfortunately, the only similarities this game has with Spelunky is the permadeath, randomly generated levels, and use of items. That being said, if you enjoy learning patterns rather than memorizing levels (or tearing out your hair trying to finish off a level/section), this is the right game for you.
Helpful? Yes No Funny
( 28.2 hrs on record )
Posted: July 23
Curator Review:

Rogue Legacy is a 2D, rogue-like, side scrolling RPG that takes you through a completely procedurally generated world. Battle monsters, collect gold, and find out what happened to old papa as you increase your armor collection. This game is absolutely amazing and if you want to see more, check out the playlist on my channel.
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Most Helpful Reviews  In the past 30 days
10 of 14 people (71%) found this review helpful
5 people found this review funny
37.9 hrs on record
Posted: July 4
129 of my family dead, but I did it.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
48.6 hrs on record
Posted: July 4
Difficult. Rewarding. Fun.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
8.9 hrs on record
Posted: July 2
Hard without a controller but the game is really good.

Every new run, after a death, can be different, thus adding replay value.
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5 of 7 people (71%) found this review helpful
21.4 hrs on record
Posted: July 8
This game was a nice little surprise. Super cheap picked up on sale. Didn't expect much. This game is really addicting. You keep saying one more run.....and its 5am. Highly recommend solid 9.5 out of 10.
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4 of 6 people (67%) found this review helpful
9.5 hrs on record
Posted: July 15
I would give this a neutral or mixed rating rather than a positive one If I could, but I don't feel like this game deserves a negative rating, so I'll just rate it up instead. So anyway, If I had to describe Rogue Legacy in three words I'd call it "Roguelike The Game." Because the only really original thing in Rogue Legacy is the descendant system. Instead of respawning as the same character or choosing from a list of pre set character every time you die, you instead choose one of three randomly generated descendants. These descendants all have different classes, traits, and even some character model differences that do play into the gameplay. It doesn't do enough though. Sure the characters all have different strengths and weakness, but besides height and some weight traits most of the traits just make the game harder or have such small bonuses that they really change gameplay. No matter what, you'll always be running around whacking things and collecting as much gold as you can. The only thing that changes is how easy or difficult it becomes. Honestly, I feel like this system would be more impactful if you couldn't choose a descendent because it would mean that you couldn't just negate the system by picking the character with none or the least negative traits. Even if it might've come off as unfair I feel like it would've made death more meaningful because if you had a really good character then you might play more defensively because you could never be sure if the descendent the game would next time would be any good, and that would really help build tension and make you more hesitant to taking risks for loot.

Besides that mechanic though, It's pretty much everything you've come to expect from a Roguelike side scrolling action platformer. On each run you'll play through a new set of levels with varying sizes and layouts, enemies and traps are randomly placed within these levels and use projectiles and attack patterns that are difficult to memorize and avoid, and the game's difficulty curve starts off hard and only gets harder the farther into the castle you get. Even with tons of upgrades, loot, and experience you can die very quickly if you get too cocky (or simply bored with replaying the same types of levels every time you die) and stop paying attention. Even though the game has a similar appearance to, and references Castlevania, notice that I didn't call this a metroidvania game. That’s because when you get down to it Rogue Legacy really isn’t one. You have access to pretty much every area and boss in the game right from the start. The only things blocking you from accessing them is the ever increasing difficulty of the enemies and traps in each new area, how many upgrades and items you’ve acquired, and how good you get at avoiding projectiles. Sometimes it even just comes down to whether you get a good castle layout or not. If you're really good at the game though you can get through the entire thing with just a starting character and the default equipment.

Now you might be expecting me to tell you about the faults of the game, and while there's obvious things like the jumping feeling somewhat floaty and the hit detection being off at times, everything else is entirely subjective. I feel like while the random generation of the game keeps it from getting stale too early, it lacks the refined and well designed structure that something with set levels and characters has. As a result the experience of Rogue Legacy simply has none of the longevity of a well designed Metroidvania, even though it references them. I also feel like the game subscribes to the notion that a hard game equals a good game. At many times Rogue Legacy well simply fill a room with tons of enemies that use tricky attack patterns and shoot fast and hard to avoid projectiles, traps that make you constantly have to move and put yourself in danger, and makes the rooms chaotic messes that have no flow or gradual build up to anything and calls that finished. You pretty much just get bombarded with cluttered rooms from the start and this never changes. Simply making a game hard or random does not mean it's well designed.

Take a game like Dark Souls for example. Dark Souls is a hard game, sure, but if that's all it had going for it then it wouldn't have become the smash hit it eventually ended up being. It had great level design, an interesting combat system, was surprisingly forgiving and easy on the player at times when it could’ve been much harder, and had a mysterious world and setting filled with strange and eccentric characters who went through their own arcs without the player’s input. Rogue Legacy simply doesn't have any of that, and unfortunately it just isn't a very memorable experience as a result. Even the potential story elements which could’ve been fleshed out more, like the diary entries of the ancestor you find or the fact that you the player are throwing members of your own family into what is essentially a meat grinder for personal gain go nowhere. In the end, your enjoyment of Rogue Legacy will simply depend on how much you enjoy Roguelikes as a genre. Because if you're going into it thinking that it will change your opinion of Roguelikes, or because you think it will have really innovative and original elements or design not seen before, then unfortunately you'll just end up being disappointed.
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4 of 6 people (67%) found this review helpful
16.2 hrs on record
Posted: July 9
After beating so many New Game +'s, getting all the achievements and defeating all the Obol bosses, I think I am in a position to finally review Rogue Legacy to it's fullest.

First of all, Rogue Legacy is possibly one of the hardest games I've ever played, mentally and physically. Continuously grinding to get better equipment and money was always a psychological thing, and if you didn't have the willpower to do that, you would slowly fall to the game's relentless ability it crush and punish any mistake you make.

And that's the brilliant thing.

Rogue Legacy is a game that I would only recommend to the people who are willing to put in hard time and be crippled by the game's difficulty over and over again.

Lots of time to be spent
Very fun hack and slash
RPG elements to add that slow but steady progession
Enemies that fit the area and level, and can show players the path they should take
Lots of upgrades to be unlocked and purchased
Tons of different classes to choose from
Bosses are interesting and unique
Random layout every time you enter the castle
Story is interesting

Enemies can be redundant, as reskins will be found as progession continues
Not forgiving and very punishing to beginners and players not very good at platformers or hack/slashers
May find grinding to be very boring and not a lot of time fighting bosses
Progession is slow and tedious
Insanely difficult Obol bosses (I'm looking at you, Alexander the 4th.)

Overall, Rogue Legacy is a difficult hack and slash RPG game that will punish you for every mistake that you make. It is a brutal ride and is very discouraging at times, but when you finally beat the final boss, the bittersweet taste of satisfaction will stay with you (at least for a while).

Purchase this game only if you are willing to grind and die and grind and die over and over again.


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1 of 1 people (100%) found this review helpful
21.2 hrs on record
Posted: July 22
This game is addicting not only because the heritage system is fun and the puns WILL make you laugh- whether you want it or not- but also because there is a ton of customization options available to be unlocked. The more you unlock, the more new options you'll want to unlock next.

The game starts slow and you will probably die a lot if you dont play with a controller. It will also take time to get used to the floaty jumping physics. But once you get used to it- oh boy, will you have fun with this game.

Also quite entertaining when playing it with one more person. Just take turns and gloat at each other's unavoidable demise by evil floating canvas-monsters.
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5 of 9 people (56%) found this review helpful
1 person found this review funny
69.7 hrs on record
Posted: July 3
You're going to like it if you're a good player...if you aren't then you need to get good to really enjoy this

1-Nice Upgrading System
2-Castel Changes every time
3-More than 300 hours of gameplay (You can play NG+ and NG++ and NG+++ and so on...)
4-Every Heir has is own and unique traits

1-Frustrating at times
2-Some Level 255 versions of bosses are too hard and luck based (Alexander The IV is hell)

Very Nice game, 8.5/10
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Most Helpful Reviews  Overall
918 of 961 people (96%) found this review helpful
840 people found this review funny
72.6 hrs on record
Posted: January 20, 2015
11:00 PM
Oh crap, I died. That was hard.
But, I got some gold. Now I can unlock that new class.
One more run to test it out.

11:17 PM
Damn, dead again. But I found blueprints for an awesome looking sword.
One more run, just to get enough gold to unlock that sword.

11:31 PM
Dead, but I'm kinda glad because I can't wait to buy this sword.
(I could probably sleep an extra 30 minutes and take the 7:50 train to work. I'll bike fast.)
One more run, just to see if I can one-shot enemies now.

11:50 PM
That was awesome. It only takes me one hit to kill those guys now, which means I'm getting gold twice as fast.
Also, I found the boss room!
One more run, just to see if upgraded defense gives me the edge I need over the boss.

11:54 PM
Thank god that character is dead. She was wack.
There's no way anyone could play with everything upside down like that.
One more run, with a proper character.

12:12 AM
%#*@!! SO CLOSE. One more hit and that boss was TOAST.
Wonder what happens when you beat him.
One more run. This is the one.

12:20 AM
Ok. Not even gonna make it back to the boss room if I don't take it a bit slower than that.
One more run. THIS is the one.

12:40 AM
BOOOOM! That was glorious. Slaughtered the boss and got soo much money.
Enough to try out some of these runes I unlocked.
Not sure what "vampirism" does, but surely I'm a total beast now.
One more run.

1:05 AM
Holy crap. HP regain on kill means longer runs, and more gold.
Stack a few more of these vampirism runes and I WILL LIVE FOREVER!!!
Muah hah hah hahhhh!

1:09 AM
Ok, still gotta be careful.
One more run. Relax a bit this time.

1:40 AM
OMG so much gold and I found vampire gear! There's vampire gear.
Let's try it o--
Ah crap, I need a little more gold to upgrade my max weight capacity first.
One more run. Just gotta grab 4325 gold and die so I can check this out.

2:22 AM
Man, what an awesome run! I was unstoppable.
If I hadn't been so greedy I probably could have taken down the forest boss.
One more run, just to test out this vampire armor.

2:45 AM
The forest is mine and after I spend this huge pile of gold I am gonna be an absolute monster.
Holy crap it's 2:45 AM. Alright.
One more-- it's not a "run"-- just gotta see how strong my attack is now.

3:12 AM
If this new sword will let me one-shot some of the enemies in The Maya, I can do this real quick for sure.
Not with this mage character though.
One sec...

3:30 AM
Using magic actually seems kinda fun. Maybe I shouldn't have ignored all the magic stats.
This pot of gold goes to them.
Woahh a whole new part of the tree became available! What is that mystery class?!
3945 to unlock.

3:40 AM
I definitely should not have wandered into that part of the castle. Yet.

4:04 AM
The Maya is mine! I guess I'm supposed to go to battle in that scary underworld area now.
Oh yeah, that class! Unlocked.
Gotta die real quick so I can test it out.

4:26 AM
Made it further than I expected in the underworld. A few more gear upgrades should make it doable.
Holy crap I can play as a dragon?!?!
This is gonna be awesome.

4:34 AM
Oh god.
It's 4:30 AM.
I hate myself.

You'll learn to forgive yourself.
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486 of 513 people (95%) found this review helpful
19 people found this review funny
154.0 hrs on record
Posted: November 2, 2014
I first played Rogue Legacy at a friend's place, trading off the controller at each death. It wasn't much, but it got me instantly hooked on how fun it was. So hooked, that I downloaded Steam, bought the game for the full $15, and bought a $30 wired Xbox 360 controller... and I don't even have any Xboxes. All this for this one game... and it was worth it.

Rogue Legacy plays like Castlevania and Super Ghouls N Ghosts. You move, jump, attack, and use a secondary weapon. The uniqueness comes into play when you die, which you will... a lot. Once you die, you will be brought to a selection of three hiers to play as next. Each one has a random character class, secondary weapon, and set of traits. Classes determine certain stats and abilities. Secondary weapons, or spells as they are called, use up MP. That's all pretty basic stuff. But the traits are very interesting. Some traits are helpful, like a speed increase. Others are harmful, like giving your attacks no enemy knockback. And some are just... well... neutral things... like making everything black and white. Your heirs have a chance of having two, one, or none of the traits at random. With all the random factors, you have to really get lucky... or pick the lesser of three evils. Is getting your prefered class worth the traits? Are the spells to your liking? It also makes you think about the next area... skills.

After selecting your heir, you are then brought to a skill tree. You inhereit the gold of your dead relatives I guess, and you can spend it on upgrading all kinds of things, from stats, to passives, to new character classes. Do you want to build up a magic or melee character? Maybe focus on a specific class? Or do you want to play it safe and try to build up well rounded skills to work with the random factos? It's a lot to consider when purchasing points in the skill tree. And be careful. Every time you buy an upgrade in the skill tree, all of the others become more expensive. So plan accordingly. And try not to spend it all in one place because...

... there's another screen. Yes, another screen where you can do even more character customization. IF you buy them in the skill tree, you can open up three different shops outside the caslte: The blacksmith, the enchantress, and the architect. The blacksmith sells you armor and swords with different stats and perks, but you'll need to find the blueprints first so he knows how to make them first... some blacksmith, eh? The enchantress does roughly the same thing. She sells you enchantment of your armor and sword after you've found the appropriate runes. The big difference is that the blacksmith's wares have weight, meaning you can only carry certain pieces until your carrying capacity improves, while the runes are weightless. It give you lots of customization options between the two and the skill tree. The architect has only one purpose. He locks down the castle. The levels are randomly generated every time enter, but if you agree to give the architect a percentage of your gold on the current life, he will lock down the previous map so that you are not lost in a random new place. This can be helpful for retrying bosses, but be warned. Enemies will be back, chests will cannot be reopened, and as mentioned your gold gain is reduced for this entire life. So consider it for saving time and getting around.

Lastly, at the gates of the castle, you are faced with Charon, the gatekeeper. He will allow you to enter at the cost of all of your gold. This is where a lot of the motivation is built for the game. You'll want to spend as much gold as possible between the skill tree and the shops since you'll be losing it all anyway. You can't simply keep amassing gold over a number of lives. If you want a nice, expensive upgrade, you'd better not die and keep getting that gold. It's a nice way to give death some gravity, as getting upgrades and new characters already seems like REWARDING you for dying, and that needed to be checked and balanced somehow.

The basic goal is to become strong enough to survive the four areas, beat their bosses, and then defeat the final boss. There are lots of cool extra things to find along the way, like super bosses, passive items, challenge rooms, and even some cool secrets here and there. The game CAN become grindy, and if you don't enjoy grinding, then you might get a little upset at the difficulty. However, you always have the option to not buy anything and just try to beat the challenges old school style. Nothing bars you from doing so. So it's a nice duality. The game also goes from being a platformer in the earlier stages to being more akin to a bullet hell in the later ones. Master your movements, improve your aim, and pick your battles.

No game is perfect, so I had a few complaints. My main gripe with the game, though it's not a HUGE one, is that it doesn't really give you much incentive to stay alive. There's the thrill of getting more gold to get more upgrades, but eventually you'll want to keep dying so you can actually purchase and USE the upgrades. The only reason you'll want to NOT die, aside from adding to your gold count, is to beat a boss or, in the case of the final boss, beat the game. There are a good number of different room layouts and enemy combinations within, plus the challenge rooms the pop up now and then. However, after playing for so many hours, especially if you're like me and get really grindy with it, you'll start to recognize all the room types repeating. Even though the four areas are supposed to be different, they are all pretty similar. They have the same room types with different skins, more or less. And the enemies aren't really all that different between areas. They're mostly just more powerful versions of previous enemies in the harder areas, with maybe one or two new ones added. More variety would've helped, but there's already a lot of different things to deal with that it may be too complex to have more of everything, so I understand. Also, there weren't a lot of instances of this, but a handful of times I found weird floor glitches where gold fell through and I couldn't get it. That, and every once in a while my character would fall through and start randomly appearing in all the adjacent rooms for a few seconds. Nothing game breaking nor frequent, but a little spooky when they happened. Also... the music will wear away your sanity, but then again, so will anything when you play the game as much as I have.

There are lots of customization options, lots of random elements, lots of strategy involved, lots of skill required... and lots of hours of playtime and replayability in this game. I got 96 hours in my first playthrough. I love Rogue Legacy. The gameplay, the music, the sound, the graphics... everything comes together to make a game that feels like it was made for ME. It's the first time since Banjo-Kazooie that a game has felt like it was made just for me. It's an amazing feeling, and I can't recommend this game enough. Easily my favorite game on Steam and has instantly worked its way into being one of my favorite games of all time. I'd really say to just buy it now. Sure, you can wait for a sale if you're skeptical... or cheap. But it's definitely worth the $15 price tag. I mean, I ended up esentially putting down $45 to play this game, and it was well worth it.

10/10 Would complete entire skill tree again
(And yes, I seriously did that. How else do you think I got 96 hours in one playthrough?)
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