Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.That's OK, because no one is perfect, and you don't have to be perfect to win this game.
User reviews:
Very Positive (54 reviews) - 83% of the 54 user reviews in the last 30 days are positive.
Very Positive (12,267 reviews) - 94% of the 12,267 user reviews for this game are positive.
Release Date: Jun 27, 2013

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"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10

"This is a game that won't just eat up your time, but it will devour it." 8.5/10

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10

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About This Game

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
Customer reviews
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Very Positive (54 reviews)
Very Positive (12,267 reviews)
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8,836 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Not Recommended
9.4 hrs on record
Posted: October 27
While decent as a time-waster game or something to play in the background while listening to a podcast or whatever, at it's core it's a very mediocre game. It has a large emphasis in grinding for stats over skill, and eventually as you progress (especially to new game + and beyond) the enemy stats go so far as to make them damage sponges that can kill you pretty fast, even with a very highly or even fully upgraded character. It's also worth mentioning that the platforming elements are poorly done via bad controls that don't give you enough precision over a character that at times has to dodge bullet-hell-like environments. I don't recommend progressing to NG++ for this reason especially, as the bullet hell areas become unmanagable due to the controls.

If you're looking for a time-waster game, maybe get it for cheap. If you're looking for a fun and well designed rogue-lite with a lot of depth, look elsewhere.
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1 of 1 people (100%) found this review helpful
5.2 hrs on record
Posted: October 5
One of the best games I have ever played. Depth is incredible, amount to do is incredible, the dificulty is incredible. Don't buy if you don't like rogue likes/lites because you will die a lot learning some things. Also don't buy if you don't have a controler to use. Other than that if you love fast pased sidescrolling action with a rogue lite twist, this is a MUST have.

inb4 I played this on PS4 origionally, just bought it again on steam. I have 50+ hours on PS4. The game lasts, don't let my hours fool you.
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3 of 6 people (50%) found this review helpful
23.1 hrs on record
Posted: September 28
just buy it difficult but reasonable and lots of fun
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1 of 3 people (33%) found this review helpful
8.1 hrs on record
Posted: September 30
1st Hero was blind
2nd Hero was colorblind
3rd Hero was dsylexic.
4th hero had no equilibrium
...The list goes on...

10/10 for keeping each run fresh.
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2 of 10 people (20%) found this review helpful
1 person found this review funny
Not Recommended
0.3 hrs on record
Posted: October 22
Caveat - I assumed that my PS4 controller would work with this. It doesn't. If or when PS4 controllers are usable I look forward to playing this - but for me it's unplayable with a keyboard.

A shame.
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2 of 11 people (18%) found this review helpful
Not Recommended
5.8 hrs on record
Posted: October 24
♥♥♥♥ing garbage game. Lots of obvious bad game design that's there because that's what they did 30 years ago hurr durr, I bet these devs weren't even ♥♥♥♥ing alive back then, and most of the people who buy this game aren't old enough to have played those games. So it's pointless nostalgia that no one would even appreciate.
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4 of 16 people (25%) found this review helpful
Not Recommended
17.9 hrs on record
Posted: October 8
Rogue Legacy is a pretty bad game. The superb way the game is boring, the eight different traits in the "Generations" gimmick that gets old in literal minutes, everything comes together to make what is certainly a mediocre game not worth buying.
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2 of 15 people (13%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: October 22
Product received for free
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2 of 19 people (11%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: October 15
No mouse support, it is 2016, c'mon.
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Most Helpful Reviews  Overall
478 of 504 people (95%) found this review helpful
19 people found this review funny
154.0 hrs on record
Posted: November 2, 2014
I first played Rogue Legacy at a friend's place, trading off the controller at each death. It wasn't much, but it got me instantly hooked on how fun it was. So hooked, that I downloaded Steam, bought the game for the full $15, and bought a $30 wired Xbox 360 controller... and I don't even have any Xboxes. All this for this one game... and it was worth it.

Rogue Legacy plays like Castlevania and Super Ghouls N Ghosts. You move, jump, attack, and use a secondary weapon. The uniqueness comes into play when you die, which you will... a lot. Once you die, you will be brought to a selection of three hiers to play as next. Each one has a random character class, secondary weapon, and set of traits. Classes determine certain stats and abilities. Secondary weapons, or spells as they are called, use up MP. That's all pretty basic stuff. But the traits are very interesting. Some traits are helpful, like a speed increase. Others are harmful, like giving your attacks no enemy knockback. And some are just... well... neutral things... like making everything black and white. Your heirs have a chance of having two, one, or none of the traits at random. With all the random factors, you have to really get lucky... or pick the lesser of three evils. Is getting your prefered class worth the traits? Are the spells to your liking? It also makes you think about the next area... skills.

After selecting your heir, you are then brought to a skill tree. You inhereit the gold of your dead relatives I guess, and you can spend it on upgrading all kinds of things, from stats, to passives, to new character classes. Do you want to build up a magic or melee character? Maybe focus on a specific class? Or do you want to play it safe and try to build up well rounded skills to work with the random factos? It's a lot to consider when purchasing points in the skill tree. And be careful. Every time you buy an upgrade in the skill tree, all of the others become more expensive. So plan accordingly. And try not to spend it all in one place because...

... there's another screen. Yes, another screen where you can do even more character customization. IF you buy them in the skill tree, you can open up three different shops outside the caslte: The blacksmith, the enchantress, and the architect. The blacksmith sells you armor and swords with different stats and perks, but you'll need to find the blueprints first so he knows how to make them first... some blacksmith, eh? The enchantress does roughly the same thing. She sells you enchantment of your armor and sword after you've found the appropriate runes. The big difference is that the blacksmith's wares have weight, meaning you can only carry certain pieces until your carrying capacity improves, while the runes are weightless. It give you lots of customization options between the two and the skill tree. The architect has only one purpose. He locks down the castle. The levels are randomly generated every time enter, but if you agree to give the architect a percentage of your gold on the current life, he will lock down the previous map so that you are not lost in a random new place. This can be helpful for retrying bosses, but be warned. Enemies will be back, chests will cannot be reopened, and as mentioned your gold gain is reduced for this entire life. So consider it for saving time and getting around.

Lastly, at the gates of the castle, you are faced with Charon, the gatekeeper. He will allow you to enter at the cost of all of your gold. This is where a lot of the motivation is built for the game. You'll want to spend as much gold as possible between the skill tree and the shops since you'll be losing it all anyway. You can't simply keep amassing gold over a number of lives. If you want a nice, expensive upgrade, you'd better not die and keep getting that gold. It's a nice way to give death some gravity, as getting upgrades and new characters already seems like REWARDING you for dying, and that needed to be checked and balanced somehow.

The basic goal is to become strong enough to survive the four areas, beat their bosses, and then defeat the final boss. There are lots of cool extra things to find along the way, like super bosses, passive items, challenge rooms, and even some cool secrets here and there. The game CAN become grindy, and if you don't enjoy grinding, then you might get a little upset at the difficulty. However, you always have the option to not buy anything and just try to beat the challenges old school style. Nothing bars you from doing so. So it's a nice duality. The game also goes from being a platformer in the earlier stages to being more akin to a bullet hell in the later ones. Master your movements, improve your aim, and pick your battles.

No game is perfect, so I had a few complaints. My main gripe with the game, though it's not a HUGE one, is that it doesn't really give you much incentive to stay alive. There's the thrill of getting more gold to get more upgrades, but eventually you'll want to keep dying so you can actually purchase and USE the upgrades. The only reason you'll want to NOT die, aside from adding to your gold count, is to beat a boss or, in the case of the final boss, beat the game. There are a good number of different room layouts and enemy combinations within, plus the challenge rooms the pop up now and then. However, after playing for so many hours, especially if you're like me and get really grindy with it, you'll start to recognize all the room types repeating. Even though the four areas are supposed to be different, they are all pretty similar. They have the same room types with different skins, more or less. And the enemies aren't really all that different between areas. They're mostly just more powerful versions of previous enemies in the harder areas, with maybe one or two new ones added. More variety would've helped, but there's already a lot of different things to deal with that it may be too complex to have more of everything, so I understand. Also, there weren't a lot of instances of this, but a handful of times I found weird floor glitches where gold fell through and I couldn't get it. That, and every once in a while my character would fall through and start randomly appearing in all the adjacent rooms for a few seconds. Nothing game breaking nor frequent, but a little spooky when they happened. Also... the music will wear away your sanity, but then again, so will anything when you play the game as much as I have.

There are lots of customization options, lots of random elements, lots of strategy involved, lots of skill required... and lots of hours of playtime and replayability in this game. I got 96 hours in my first playthrough. I love Rogue Legacy. The gameplay, the music, the sound, the graphics... everything comes together to make a game that feels like it was made for ME. It's the first time since Banjo-Kazooie that a game has felt like it was made just for me. It's an amazing feeling, and I can't recommend this game enough. Easily my favorite game on Steam and has instantly worked its way into being one of my favorite games of all time. I'd really say to just buy it now. Sure, you can wait for a sale if you're skeptical... or cheap. But it's definitely worth the $15 price tag. I mean, I ended up esentially putting down $45 to play this game, and it was well worth it.

10/10 Would complete entire skill tree again
(And yes, I seriously did that. How else do you think I got 96 hours in one playthrough?)
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Recently Posted
12.1 hrs
Posted: October 27
play this game for hourd
Helpful? Yes No Funny
14.7 hrs
Posted: October 24
The beastiality in this game is the best!
It helped me defeat most of the bosses! :D
Helpful? Yes No Funny
22.3 hrs
Posted: October 23
great game
Helpful? Yes No Funny
27.7 hrs
Posted: October 21
Great roguelike. It has a quite dinamic and enjoyable gameplay, good pixel graphics, moderate difficulty. Bosses are like bullet hells.

Something bad is that it doesn't use steam cloud, so you have all your progress deleted when you change device.

Quite good, though.
Helpful? Yes No Funny
25.6 hrs
Posted: October 19
One of the greatest rogue likes for 2010+. Some minor issues though... bosses are just normal enemies pumped up. But other than that the game is great.
Helpful? Yes No Funny
120.0 hrs
Posted: October 18
This game...
This game has eaten over 100 hours of my life, but it was time well lost. This game is so addicting, regardless of how long you play it; the RPG elements involved in upgrading your castle to upgrade your characters overall is an interesting take on typical RPGs, and the completely random nature of the game's layout ensures no two runs in the castle will end the same way. In the time I've played, I've beaten the game a total of three times (literally had to restart from scratch due to my save file being lost in a system reset), and I've felt a sense of accomplishment each time I finish a boss.

My ONLY Gripe is the optional bosses and the method required to unlock the true final class... why do these alternate bosses have to be so much harder than the rest of the game rolled together? It makes no sense to me...

Still, I DEFINITELY recommend this game, even if it's not for those with low patience, a lack of tolerance for repeated death, or a short temper. 10/10.
Helpful? Yes No Funny