Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.That's OK, because no one is perfect, and you don't have to be perfect to win this game.
User reviews:
Very Positive (82 reviews) - 85% of the 82 user reviews in the last 30 days are positive.
Very Positive (12,297 reviews) - 94% of the 12,297 user reviews for this game are positive.
Release Date: Jun 27, 2013

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"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10

"This is a game that won't just eat up your time, but it will devour it." 8.5/10

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10

Steam Big Picture

About This Game

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
Customer reviews
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Very Positive (82 reviews)
Very Positive (12,297 reviews)
Recently Posted
0.9 hrs
Posted: August 24
Let me start by saying that i played this game for at least a 1000 hours before i bought it on steam. Its a great game and its easy to get into.
You start as a random guy who has a class, a gene, and a spell. So you could be a paladin thats color blind and can throw an axe. Or a Mage that can drop a giant blade on people and has irritable bowel syndrome.
After you pick your guy you have are brought to your castle where you can buy things with the money you made last run. Like new buildings which make your guy better-er-er. After that you go to camp outside the enemy castle. There youc an buy items and equipment to make your guy better-er-er.
Then you go in the enemy castle and fight until you die. picking up loot, and killing bosses.
Rinse repeat. As you play it gets slightly easier with the buffs but really its you getting into the swing of things and learning about the game.
There is a story and there are alot of great things to do but I don't want to spoil anything for you. Its a simple game that gets the job done. Its fun, and rewarding while still being challenging and punishing.
Helpful? Yes No Funny
27.1 hrs
Posted: August 24
A semi-perma death rogue like. I say semi because while the character dies for good, skills and upgrades carry forward. Very challenging, still never even beaten the second of four bosses myself. Has some excellent oddball character traits that really mix up the games play style or feel, some are just hilarious, others really increase the challenge even further. A great time killer.
Helpful? Yes No Funny
32.1 hrs
Posted: August 23
Simple concept, simple controls, simple enemies. Roguelike game with the correct levels of fun and frustration. Well worth it.
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17.8 hrs
Posted: August 22
This game makes Dark Souls look like a joke.
Helpful? Yes No Funny
The falafel man
87.9 hrs
Posted: August 22
Words cannot describe how much I love this game, but the fact that I'm level 225+ and on new game++ on my third save and still playing it daily should give you an idea of how addictive this is
Helpful? Yes No Funny
10.3 hrs
Posted: August 21
2-dimensional Dark Souls makes me want to blow my brains out ;-;
Still come back for more.
Helpful? Yes No Funny
25.2 hrs
Posted: August 21
Such good gameplay mechanisms. Too bad the boss fights are so few.
Helpful? Yes No Funny
1.4 hrs
Posted: August 20
Cancer game
Helpful? Yes No Funny
Awesome Dunker
18.0 hrs
Posted: August 19
Rogue Legacy does an excellent job of mixing Metroidvania with a Rogue-like. With a new castle layout and heir for every run it always felt different and it was exciting to get a particulalry satisfying combo in an heir. I always felt like I was making progress with my upgrades and getting a feel for the four different areas of the castle. There were very few runs in which I didn't collect enough gold to improve my character or find new runes or blueprints. It took me about 18 hours to complete the game and 93 deaths. I definitely feel like I got my money's worth.
Helpful? Yes No Funny
2.9 hrs
Posted: August 19
pretty cool so far, a lot of deaths, a lot of Projectiles, and a lot of Stupid Paintings.
10/10 would get killed by a painting again.

im also making a Playthrough/ death compilation in my channel, feel free to watch so you can get a laugh!
Vid Link:

Theres also a vertigo mode in a character which just messes you up real bad, showed in the video.
if you like my content Pleaase Subscribe for more!
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Most Helpful Reviews  In the past 30 days
7 of 11 people (64%) found this review helpful
Not Recommended
6.1 hrs on record
Posted: August 16
TL;DR: For grinders and people who want to keep their hands busy.

Rogue Legacy is a grindy game. I have played a touch on PC and quite a bit on Vita and it has proven to be a slog in a lot of ways.

This is a game that has good ideas but at every turn it asks you to invest time over and over to get over specific walls. Damage is heavily scaled so later areas are disproportionately hard for early runs which means that you have to die and restart just to get the stats to make your attempts easier. Bosses favor specific character traits and classes which means when you finally start running bosses, you can sometimes get stuck dying repeatedly till you pick up a better character to make things work.

It also lacks meaningful variation to break up this monotony. Tile sets can get rote and enemies don't have interesting attack patterns to master. Change in locals also brings reskinned enemies most of the time with some exceptions.

I can recommend Rogue Legacy but only to a specific crowd, those who appreciate a long grind or need a brainless game. Other than that you may want to steer clear.
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2 of 2 people (100%) found this review helpful
2 people found this review funny
62.4 hrs on record
Posted: August 17
Pros: U can get IBS
Cons: Being colorblind is annoying

Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
10.3 hrs on record
Posted: August 17
This game is great. My old ♥♥♥ controller worked perfectly without having to use any additional software. The game is challenging but fair and you will come to hate it. But you will keep coming back to die again because that's just the way life goes when you're a bearded lady.
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1 of 1 people (100%) found this review helpful
19.4 hrs on record
Posted: August 11
Im level 101 and still havent beaten the 3rd boss... if you're bad at video games get this ♥♥♥♥, if you're good at video games speed run this ♥♥♥♥
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2 of 3 people (67%) found this review helpful
46.8 hrs on record
Posted: July 31
Rogue Legacy may not be like it DOS predecessor but it is still a fun game, solid platforming and a fun metroidvania style game that I enjoyed despite very loosely using the Rogue-Like Tag. Full review here:
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2 of 3 people (67%) found this review helpful
42.4 hrs on record
Posted: August 2
as a fan of old castlevania games , this game is perfect !!!
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
2 people found this review funny
17.8 hrs on record
Posted: August 22
This game makes Dark Souls look like a joke.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
930 of 973 people (96%) found this review helpful
854 people found this review funny
72.6 hrs on record
Posted: January 20, 2015
11:00 PM
Oh crap, I died. That was hard.
But, I got some gold. Now I can unlock that new class.
One more run to test it out.

11:17 PM
Damn, dead again. But I found blueprints for an awesome looking sword.
One more run, just to get enough gold to unlock that sword.

11:31 PM
Dead, but I'm kinda glad because I can't wait to buy this sword.
(I could probably sleep an extra 30 minutes and take the 7:50 train to work. I'll bike fast.)
One more run, just to see if I can one-shot enemies now.

11:50 PM
That was awesome. It only takes me one hit to kill those guys now, which means I'm getting gold twice as fast.
Also, I found the boss room!
One more run, just to see if upgraded defense gives me the edge I need over the boss.

11:54 PM
Thank god that character is dead. She was wack.
There's no way anyone could play with everything upside down like that.
One more run, with a proper character.

12:12 AM
%#*@!! SO CLOSE. One more hit and that boss was TOAST.
Wonder what happens when you beat him.
One more run. This is the one.

12:20 AM
Ok. Not even gonna make it back to the boss room if I don't take it a bit slower than that.
One more run. THIS is the one.

12:40 AM
BOOOOM! That was glorious. Slaughtered the boss and got soo much money.
Enough to try out some of these runes I unlocked.
Not sure what "vampirism" does, but surely I'm a total beast now.
One more run.

1:05 AM
Holy crap. HP regain on kill means longer runs, and more gold.
Stack a few more of these vampirism runes and I WILL LIVE FOREVER!!!
Muah hah hah hahhhh!

1:09 AM
Ok, still gotta be careful.
One more run. Relax a bit this time.

1:40 AM
OMG so much gold and I found vampire gear! There's vampire gear.
Let's try it o--
Ah crap, I need a little more gold to upgrade my max weight capacity first.
One more run. Just gotta grab 4325 gold and die so I can check this out.

2:22 AM
Man, what an awesome run! I was unstoppable.
If I hadn't been so greedy I probably could have taken down the forest boss.
One more run, just to test out this vampire armor.

2:45 AM
The forest is mine and after I spend this huge pile of gold I am gonna be an absolute monster.
Holy crap it's 2:45 AM. Alright.
One more-- it's not a "run"-- just gotta see how strong my attack is now.

3:12 AM
If this new sword will let me one-shot some of the enemies in The Maya, I can do this real quick for sure.
Not with this mage character though.
One sec...

3:30 AM
Using magic actually seems kinda fun. Maybe I shouldn't have ignored all the magic stats.
This pot of gold goes to them.
Woahh a whole new part of the tree became available! What is that mystery class?!
3945 to unlock.

3:40 AM
I definitely should not have wandered into that part of the castle. Yet.

4:04 AM
The Maya is mine! I guess I'm supposed to go to battle in that scary underworld area now.
Oh yeah, that class! Unlocked.
Gotta die real quick so I can test it out.

4:26 AM
Made it further than I expected in the underworld. A few more gear upgrades should make it doable.
Holy crap I can play as a dragon?!?!
This is gonna be awesome.

4:34 AM
Oh god.
It's 4:30 AM.
I hate myself.

You'll learn to forgive yourself.
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489 of 516 people (95%) found this review helpful
19 people found this review funny
154.0 hrs on record
Posted: November 2, 2014
I first played Rogue Legacy at a friend's place, trading off the controller at each death. It wasn't much, but it got me instantly hooked on how fun it was. So hooked, that I downloaded Steam, bought the game for the full $15, and bought a $30 wired Xbox 360 controller... and I don't even have any Xboxes. All this for this one game... and it was worth it.

Rogue Legacy plays like Castlevania and Super Ghouls N Ghosts. You move, jump, attack, and use a secondary weapon. The uniqueness comes into play when you die, which you will... a lot. Once you die, you will be brought to a selection of three hiers to play as next. Each one has a random character class, secondary weapon, and set of traits. Classes determine certain stats and abilities. Secondary weapons, or spells as they are called, use up MP. That's all pretty basic stuff. But the traits are very interesting. Some traits are helpful, like a speed increase. Others are harmful, like giving your attacks no enemy knockback. And some are just... well... neutral things... like making everything black and white. Your heirs have a chance of having two, one, or none of the traits at random. With all the random factors, you have to really get lucky... or pick the lesser of three evils. Is getting your prefered class worth the traits? Are the spells to your liking? It also makes you think about the next area... skills.

After selecting your heir, you are then brought to a skill tree. You inhereit the gold of your dead relatives I guess, and you can spend it on upgrading all kinds of things, from stats, to passives, to new character classes. Do you want to build up a magic or melee character? Maybe focus on a specific class? Or do you want to play it safe and try to build up well rounded skills to work with the random factos? It's a lot to consider when purchasing points in the skill tree. And be careful. Every time you buy an upgrade in the skill tree, all of the others become more expensive. So plan accordingly. And try not to spend it all in one place because...

... there's another screen. Yes, another screen where you can do even more character customization. IF you buy them in the skill tree, you can open up three different shops outside the caslte: The blacksmith, the enchantress, and the architect. The blacksmith sells you armor and swords with different stats and perks, but you'll need to find the blueprints first so he knows how to make them first... some blacksmith, eh? The enchantress does roughly the same thing. She sells you enchantment of your armor and sword after you've found the appropriate runes. The big difference is that the blacksmith's wares have weight, meaning you can only carry certain pieces until your carrying capacity improves, while the runes are weightless. It give you lots of customization options between the two and the skill tree. The architect has only one purpose. He locks down the castle. The levels are randomly generated every time enter, but if you agree to give the architect a percentage of your gold on the current life, he will lock down the previous map so that you are not lost in a random new place. This can be helpful for retrying bosses, but be warned. Enemies will be back, chests will cannot be reopened, and as mentioned your gold gain is reduced for this entire life. So consider it for saving time and getting around.

Lastly, at the gates of the castle, you are faced with Charon, the gatekeeper. He will allow you to enter at the cost of all of your gold. This is where a lot of the motivation is built for the game. You'll want to spend as much gold as possible between the skill tree and the shops since you'll be losing it all anyway. You can't simply keep amassing gold over a number of lives. If you want a nice, expensive upgrade, you'd better not die and keep getting that gold. It's a nice way to give death some gravity, as getting upgrades and new characters already seems like REWARDING you for dying, and that needed to be checked and balanced somehow.

The basic goal is to become strong enough to survive the four areas, beat their bosses, and then defeat the final boss. There are lots of cool extra things to find along the way, like super bosses, passive items, challenge rooms, and even some cool secrets here and there. The game CAN become grindy, and if you don't enjoy grinding, then you might get a little upset at the difficulty. However, you always have the option to not buy anything and just try to beat the challenges old school style. Nothing bars you from doing so. So it's a nice duality. The game also goes from being a platformer in the earlier stages to being more akin to a bullet hell in the later ones. Master your movements, improve your aim, and pick your battles.

No game is perfect, so I had a few complaints. My main gripe with the game, though it's not a HUGE one, is that it doesn't really give you much incentive to stay alive. There's the thrill of getting more gold to get more upgrades, but eventually you'll want to keep dying so you can actually purchase and USE the upgrades. The only reason you'll want to NOT die, aside from adding to your gold count, is to beat a boss or, in the case of the final boss, beat the game. There are a good number of different room layouts and enemy combinations within, plus the challenge rooms the pop up now and then. However, after playing for so many hours, especially if you're like me and get really grindy with it, you'll start to recognize all the room types repeating. Even though the four areas are supposed to be different, they are all pretty similar. They have the same room types with different skins, more or less. And the enemies aren't really all that different between areas. They're mostly just more powerful versions of previous enemies in the harder areas, with maybe one or two new ones added. More variety would've helped, but there's already a lot of different things to deal with that it may be too complex to have more of everything, so I understand. Also, there weren't a lot of instances of this, but a handful of times I found weird floor glitches where gold fell through and I couldn't get it. That, and every once in a while my character would fall through and start randomly appearing in all the adjacent rooms for a few seconds. Nothing game breaking nor frequent, but a little spooky when they happened. Also... the music will wear away your sanity, but then again, so will anything when you play the game as much as I have.

There are lots of customization options, lots of random elements, lots of strategy involved, lots of skill required... and lots of hours of playtime and replayability in this game. I got 96 hours in my first playthrough. I love Rogue Legacy. The gameplay, the music, the sound, the graphics... everything comes together to make a game that feels like it was made for ME. It's the first time since Banjo-Kazooie that a game has felt like it was made just for me. It's an amazing feeling, and I can't recommend this game enough. Easily my favorite game on Steam and has instantly worked its way into being one of my favorite games of all time. I'd really say to just buy it now. Sure, you can wait for a sale if you're skeptical... or cheap. But it's definitely worth the $15 price tag. I mean, I ended up esentially putting down $45 to play this game, and it was well worth it.

10/10 Would complete entire skill tree again
(And yes, I seriously did that. How else do you think I got 96 hours in one playthrough?)
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268 of 296 people (91%) found this review helpful
26.2 hrs on record
Posted: July 5, 2013
Rogue Legacy is a brilliant roguelike game. You'll die a lot. But you'll never have to start over. While doing a run through the castle you'll earn money. This money can be used if you die to upgrade your skills, unlock classes and buy gear. You'll then start as a new character with these specific upgrades. Every time you upgrade a skill you'll also level up; killing enemies won't earn you experience, only money and items. It keeps the game fresh and gives you incentive to collect as much money as you can before dying. However, every time you start a new game the layout of the castle resets (ie, the castle is randomized). Later on, you'll be able to keep the current layout, thanks to the Architect. You'll have to unlock him first though.

You have to beat 4 bosses before you can defeat the final boss. Depending on your skills these bosses range from fairly easy to incredibly hard. Selecting and upgrading specific skills is really important here.

The layout of the castle isn't big. If you're properly equipped you'll be able to speedrun through it within 30 minutes. But you'll hardly ever make it out alive. In fact, it's so tough and challenging that it should take most of us gamers 15-20 hours to complete. Yup, for a small game like that that's looooong.

Like a few other games out there Rogue Legacy will never frustrate and will always be fun to play. I sincerely hope that they'll make a sequel.

There's definitely room for improvement and more features, and as negative as that may sound, it's meant in the most positive way possible.

Awesome, awesome game !

[Rating: 87/100]
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