Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero. Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf. That's OK, because no one is perfect, and you don't have to be perfect to win this game.
User reviews: Overwhelmingly Positive (10,052 reviews)
Release Date: Jun 27, 2013

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Recommended By Curators

"A rogue lite dungeon crawler where the dungeon changes every time you die, as well as pick a new hero with his/her own perks, and flaws."

Reviews

"...a hugely compelling mix of 2D action-platforming and Roguelike game design." 9/10
--IGN

"Rogue Legacy is a must-play, and a steal at its $15 price tag." 90/100
--GameFront

"Rogue Legacy rewarded my patience and tenacity; that's a lesson any developer can take from its twisted family tree." 9/10
--Polygon

"This is a game that won't just eat up your time, but it will devour it." 8.5/10
--Destructoid

"... an immensely rewarding action game that strikes a terrific balance between permadeath and progress." 8.5/10
--GameSpot

Steam Big Picture

About This Game

Rogue Legacy is a genealogical rogue-"LITE" where anyone can be a hero.

Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.

That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.

But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.

If you really want to READ about this game though, then you should check out our bullet list below.
  • Here's what Rogue Legacy IS:
  • A procedurally generated adventure. Explore new castles with every life.
  • Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
  • Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
  • More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
  • Over 60 different enemies to test your skills against. Hope you like palette-swaps!
  • Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
  • Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
  • Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
  • Tons of secrets and easter eggs to uncover... or are there? Yes there are.
  • Got a controller? Play with a controller. Big Picture ready.
  • Clowns.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP/Vista/7
    • Processor:1.6 Ghz
    • Memory:1 GB RAM
    • Graphics:X1950 Pro, 7900 GT
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Recommended:
    • OS:Windows XP/Vista/7
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:HD 4770, 8800 GTX
    • DirectX®:9.0c
    • Hard Drive:400 MB HD space
    • Additional:Only available in desktop mode for Windows 8.
    Minimum:
    • OS: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
    Minimum:
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 400 MB HD space
Helpful customer reviews
208 of 216 people (96%) found this review helpful
1 person found this review funny
72.6 hrs on record
Posted: January 20
11:00 PM
Oh crap, I died. That was hard.
But, I got some gold. Now I can unlock that new class.
One more run to test it out.

------
11:17 PM
Damn, dead again. But I found blueprints for an awesome looking sword.
One more run, just to get enough gold to unlock that sword.

------
11:31 PM
Dead, but I'm kinda glad because I can't wait to buy this sword.
(I could probably sleep an extra 30 minutes and take the 7:50 train to work. I'll bike fast.)
One more run, just to see if I can one-shot enemies now.

------
11:50 PM
That was awesome. It only takes me one hit to kill those guys now, which means I'm getting gold twice as fast.
Also, I found the boss room!
One more run, just to see if upgraded defense gives me the edge I need over the boss.

------
11:54 PM
Thank god that character is dead. She was wack.
There's no way anyone could play with everything upside down like that.
One more run, with a proper character.

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12:12 AM
%#*@!! SO CLOSE. One more hit and that boss was TOAST.
Wonder what happens when you beat him.
One more run. This is the one.

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12:20 AM
Ok. Not even gonna make it back to the boss room if I don't take it a bit slower than that.
One more run. THIS is the one.

------
12:40 AM
BOOOOM! That was glorious. Slaughtered the boss and got soo much money.
Enough to try out some of these runes I unlocked.
Not sure what "vampirism" does, but surely I'm a total beast now.
One more run.

------
1:05 AM
Holy crap. HP regain on kill means longer runs, and more gold.
Stack a few more of these vampirism runes and I WILL LIVE FOREVER!!!
Muah hah hah hahhhh!

------
1:09 AM
Ok, still gotta be careful.
One more run. Relax a bit this time.

------
1:40 AM
OMG so much gold and I found vampire gear! There's vampire gear.
Let's try it o--
Ah crap, I need a little more gold to upgrade my max weight capacity first.
One more run. Just gotta grab 4325 gold and die so I can check this out.

------
2:22 AM
Man, what an awesome run! I was unstoppable.
If I hadn't been so greedy I probably could have taken down the forest boss.
One more run, just to test out this vampire armor.

------
2:45 AM
The forest is mine and after I spend this huge pile of gold I am gonna be an absolute monster.
Holy crap it's 2:45 AM. Alright.
One more-- it's not a "run"-- just gotta see how strong my attack is now.

------
3:12 AM
If this new sword will let me one-shot some of the enemies in The Maya, I can do this real quick for sure.
Not with this mage character though.
One sec...

------
3:30 AM
Using magic actually seems kinda fun. Maybe I shouldn't have ignored all the magic stats.
This pot of gold goes to them.
Woahh a whole new part of the tree became available! What is that mystery class?!
3945 to unlock.
3945.

------
3:40 AM
I definitely should not have wandered into that part of the castle. Yet.
3945.

------
4:04 AM
The Maya is mine! I guess I'm supposed to go to battle in that scary underworld area now.
Oh yeah, that class! Unlocked.
Gotta die real quick so I can test it out.

------
4:26 AM
Made it further than I expected in the underworld. A few more gear upgrades should make it doable.
Holy crap I can play as a dragon?!?!
This is gonna be awesome.

------
4:34 AM
Weak.
Oh god.
It's 4:30 AM.
I hate myself.
------

10/10
You'll learn to forgive yourself.
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19 of 20 people (95%) found this review helpful
21.5 hrs on record
Posted: March 26
This is a well known game, is not in need of additional reviews, so I will just correct some of the misunderstandings about this.

1) This is NOT a roguelike. Yes there are some similarities, "Rogue" in the name, you have only one life at each play, and a bit randomization.

There are also many features of this game which makes it not a roguelike.
a)
It lacks proper RPG gameplay, since each class has only two upgrades and these upgrades are for between playthroughs not included in them. so you get stronger each time you die, but your strength is constant for only one gameplay time.
b)
Bosses are predefined. Some memorization or... grinding is required for a usual player. Reflexes do matter, also your grinding time. Mostly, your strategy does not.
c)
Yes, there is grinding. SInce there is persistance between lives. The game also gets harder by your newly bought upgrades, but it scales a bit slower, so yeah you are expected to grind as hell.
d)
since I already said that ur strength wont increase between two deaths, after getting enough "level"s rushing through bosses is a viable strategy. Think about average roguelike and you will see that calling this game a roguelike just because it is hard, semirandomized is stupid.
e)
Apart from looping with ever getting harder enemies, this game has a goal. So you can finish it. By finishing I am also meaning, being done with it, in like 20 hours or so. Yeah there is replayability, but you will be grinding the same stats all over again.

2) Saying this is not a roguelike is not a negative criticism like many thinks. It is a nice game, I enjoyed playing it, and finishing it. Mechanics are weird, most are solid. I had my fun. For me Barbarian and Shinobi seemed much more stronger than the others but I guess they are actually balanced. Music were quite nice, atmosphere is also nice. Not many are on with me with this I guess, but writing in Prince's Journal was quite high quality material, and one of the strongest aspects for me. I kept playing until I see the end of the journal, and slowed down afterwards. There are some unique mechanisms like Architect, and insanity in the fiber of the Castle is really well thought. So a well designed cross genre platformer, I am satisfied with what I got.

TLDR: This is NOT a good roguelike. This IS a good game.
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14 of 15 people (93%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: March 15
My gay wizard ran into a spike trap, died and had a blind baby, who proceeded to do the same thing. 50 Generations later we somehow bested the Belmonts by defeating the Castle proper.
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12 of 13 people (92%) found this review helpful
1 person found this review funny
30.2 hrs on record
Posted: February 19
Some mad scientist took an old-school action platformer like Megaman or Ghosts n Goblins, made it roguelike, then threw in RPG elements such as levelling and loot/gear. The result is Rogue Legacy.

8/10 - but beware its brutal and addictive.
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8 of 8 people (100%) found this review helpful
2 people found this review funny
42.2 hrs on record
Posted: December 19, 2014
Thumb-Blisteringly Good / Salaciously Fine / Upgradetastic / Bodaciously Pixelated / Sword-Swingingly Swingy / Half-Dragon-y / Balls-'o-Death-y /

PITS OF SPIKES EVERYWHERE, CRY INTO APROPRIATELY FANTASY THEMED PILLOW WITH DECEASED DESCENDANT'S PICTURE FRAMES ADORNING THE ROOM.
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
2 people found this review funny
40.7 hrs on record
Posted: December 7, 2014
Rogue Legacy is a very hard game with a superb soundtrack, I fell in love with it a while ago! This is my favorite game of 2013.

Everytime you die, you can choose between 3 randomized children and you get to keep your unlocked weapons, armors and skills. You can find rare chests which contain permanent boosts to your character and the monster difficulty scales based on your level. There are 10+ big bosses to beat and a vast amount of enemies.

I cannot explain how good this game is! It is cheap, addictive and great in all aspects! 41 hours in, I have completed the game and new game+ once. It was well worth playing and I had alot of fun! Lasted longer than most games I've played. Keep in mind that with the infinite new game+ and ranodmly generated levels, it wouldn't surprise me that you would play the game for longer than I did! If you haven't played it yet and are not sure if you should, you can check my personal score below.

Category
Rating /10
Details
Gameplay 9.2 A pure hardcore roguelike action platformer (for those who are not familiar with the term roguelike, it means that the levels are randomized and death is permanent, even though you keep your upgrades and gear in Rogue Legacy). Very hard to master, stiff controls (which fits the genre of Nintendo-era games, execpt for "Down-attack" which is just weird in my opinion), lots of weapon, armors and runes to unlock. You have a full skill-tree you can eventually max-out if you gather enough gold! The game is not frustrating because whenever you die, as long as you gathered enough gold or found +Stats bonus from chests, your character gets stronger. Keep in mind that monsters scales too! Multiple save-files and new game+ (infinite amount of ng+ and new gear for those who can succeed in ng+)! The game could have more monster variety, but for an indie game it's just fine!
Graphics 8.8 Retro graphics that you will just fall in love with! In Rogue Legacy you will find funny, yet beautiful, 2d art with well-done animations that goes perfectly with the style of the game. The UI and menus are simplistic but gives you just enough information, fits with the rest of the art and looks fine overall. Plus, there's plenty of different visual effects you will discover based on your character traits.
Atmosphere 9.5 The soundtrack of Rogue Legacy is EPIC! It is definately one of the best soundtrack I have listened to in my entire gaming career. The sound effects are very satisfying to listen to and they're unique to the game. Your character attacks have a wide bank of sound, so they are not repetitive and they don't get boring to listen to. Rogue Legacy doesn't feature any voiced dialogues, so there is no voice acting for this game.
Performance 9.5 I have noticed barely any bugs while playing through the game. Nothing annoying, just very few glitches, like being able to move during some boss cutscenes (which might be fixed). Also, another thing I need to point out is that in my 41 hours playing this game, I have not crashed a single time, which is great. The game runs totally smooth, I have never experienced any fps drops.
Story 7.5 While the story is not bad, it's really short and litterally only a few pages of text left by Johannes and some boss dialogues. I'm surprised such a wonderful game has got such a simple story. As I said previously, it's not a bad story, just very confusing. As far as the NPCs goes, they don't really have dialogues and there's not many of them, but those dialogues are fine. Honestly, it's an amazing game and the story doesn't really matter in this case, because the gameplay, graphics and sounds are all fantastic!
Singleplayer 9.0 Since Rogue Legacy only offers singleplayer, this will be a resume of my review. Rogue Legacy has a fantastic singleplayer experience, it is totally addicting, it has tons of replayability and it is challenging. Definately a game to try if you are a fan of hard games and like 2d action platformers! There's items to farm, a huge skill-tree to unlock and level-up your stats and skills and unlimited randomly generated levels. Rogue Legacy also features unique boss mechanics, challenge rooms and secrets to uncover
Multiplayer -- This game features no co-op or multiplayer.
Playtime 9.0 Rogue Legacy takes a good 20 to 40 hours to complete depending on if you want to simply kill the last boss or complete ng+, collect all items, collect all runes, etc... Overall, you will probably spend around 40 hours playing Rogue Legacy, which is huge for a singleplayer indie game. As for the replayability, don't even worry! Multiple save-files, random traits, randomly generated levels, infinite new game+... You will have to play for a while before getting bored of the game!
Prices 9.0 Rogue Legacy is totally worth the asking price of US$14.99 (As of late 2014), as it doesn't have any DLCs or microtransactions, it's developped by indie developpers and it's just a great game overall.
Steam Features 8.0 While Rogue Legacy doesn't have Steam Workshop and is lacking a few Steam features, it does have the most important ones. The achievements are pretty good (and some are quite difficult, because most bosses are difficult anyways) and the game has Trading Cards. The game also features full controller support, which is always a great thing to have in a retro game!
Game Score
9.0

Information
Time
Details
Time required to complete the game. ~16 hours. Reaching and killing the main boss.
Time required to fully complete the game. ~100 hours. All bosses, around 10 ng+, all items, all runes, maxed castle... Etc.
Time required to get 100% achievements in the game. ~41 hours. 28/28 achievements working, the last bosses achievements are challenging and "Katagelasticism" is moderately challenging.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
1 person found this review funny
10.6 hrs on record
Posted: February 25
You can propel yourself upwards by farting.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: December 15, 2014
You can be hypochondriac..... 10/10
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5 of 5 people (100%) found this review helpful
58.8 hrs on record
Posted: January 1
Rogue Legacy is a standout title in the roguelike crowd that deserves attention due to its satisfying platforming elements and unique randomization premise, though its system does inhibit replayability due to difficulty issues.

This game's trademark is its dual-randomization aspect, in which both the character the player uses and the layout of the castle that the game takes place in are randomized each playthrough. The backstory under which these factors are justified is equally intriguing: for every character that dies during their journey, one of three of their descendants will be the next to journey into the castle, which is apparently renovated in between each excursion. The usage of the lineage system to limit character choices keeps the game fresh by not allowing the player to avoid bad traits or unpreferred classes when they appear. However, this method does have issues due to the limited quantity of bad traits and the fact that they often are either "not impactful to gameplay" or "downright game-destroying"; some more meaningful downgrades that players would not necessarily spell defeat for players would have benefitted the game.

Further deviation from the normal roguelike setup comes from the fact that Rogue Legacy contains an RPG-like permanent upgrade system. Money earned in the game during a run carries over beyond death to an skill tree which grows to include unlockable classes and buffs, alongside general stat increases, over time. The game also features a basic armor system, with blueprints to be found in-game that unlock different pieces for purchase. Due to a lack of customization options for the attributes attached to the armors, however, by the end of the game there will only be around two different sets of armor that are feasible to use, since all the others would generally leave you too weak. Unlockable improvements to the armor to make the lesser sets more valuable would have made the armor system much more deep. To make up for this lack of customization, though, comes the final perk system, which allows the player to attach up to five perks before a run. These perks can acclimate to various playstyles and balances out the luck effect of the roguelike factors with the skill of the player in their preferred method of playing.

Other aspects of this game are on-point. The gameplay as a platformer is responsive and adjusts accordingly to traits and perks, helping players concisely feel the effects that they're playing under. Combat is sometimes too floaty, as many flying enemies recoil too far from attacks for the player to prepare for/respond to naturally. Largely, though, the game feels fair in how enemies and rooms are designed in order to give players a fighting chance. Bosses vary widely and require strategizing from players, especially underleveled ones, in order to be defeated. The game's aesthetics are aided in part by its catchy chiptune soundtrack and the creators' humor, which is incorporated throughout the game in unexpected places. The game's lore is even decent, as diaries laid out by a previous denizen of the castle detail prior occurrences and tease some endgame events. The castle format smartly balances randomization and predetermination by allocating certain extremities of the castle to be certain areas (and thus certain degrees of difficulty), meaning that players that wish to face challenges above or below their own level can travel in certain directions - a useful mechanism that both rewards learning the attributes of different areas and surprises new players with unexpected challenges.

There are some downfalls that occur due to Rogue Legacy's mixing of genre elements. One significant issue involves the game's difficulty in later playthroughs. The game's balancing system levels out permanent upgrades in the skill tree with huge improvements to the enemies after the player beats the game. This system works for a number of victories through the game. However, at a certain point during games, the skill tree will eventually max out. At that point, further progress becomes largely impossible past whichever current playthrough that player is on. This issue can be exploited much earlier in a playthrough with abuse of the aforementioned perk system. With overuse of the "enemy weakening" perk, players could potentially inadvertently ruin their saves by beating the game so many times with reduced rewards (a downside of the perk) that the game may be unable to beat even with the perks, impossible to get past the first room without any of the perks and the player won't have enough resources to improve themselves. Such an exploit should have been either worked around or patched out altogether in order to protect the integrity of players' runs.

The RPG implementations cause unforeseen issues with the levelling system and prevent this roguelike from possessing the endless replayability that the genre is known for. However, as a venture into uncharted territory, this game provides an admirable experience that is driven by strong fundamentals and a memorable randomization system that fittingly gives this title a "legacy" of its own. Rogue Legacy gets a B-.
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4 of 4 people (100%) found this review helpful
61.1 hrs on record
Posted: January 3
Easily one of the best action platformers of the past decade. Thoroughly addicting, constantly nagging you to play "one more round" until you realize the sun is rising. Gamepad highly recommended. Rogue-lite elements and generation system are unique and brilliantly executed. Desperately awaiting a sequel, Cellar Door!
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6 of 8 people (75%) found this review helpful
1 person found this review funny
4.5 hrs on record
Posted: February 9
This game is more addicting than cocain.
Player discretion is advised
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3 of 3 people (100%) found this review helpful
23.9 hrs on record
Posted: February 8
*clap* *clap* *clap*
Congratulations, Cellar door, you may don't know it, but you made a game that (at least for me) is almost perfect!
The impression I had while playing this game is that the developers thought trought about everything, i mean, they even gave an explanation for your hundreds of deaths in a rogue-like game! I bought this game in a sale, because I didn't know it was THAT good, if I knew earlier, i would have bought full price. It totally worth it!

Gameplay is awesome, the puzzles are great, the art is cute, the story and content are funny and everything else was very well made. THE ONLY THING I think it could be better was the music. It's cool, but I think that if had something like castlevania symphony of the night this game would be perfect.

I was really impressed by this game, every class this game have, forces you to think of a new combat strategy and different gameplay, even when you think you found the "best character", you'll realise that with the right upgrades, other classes could be the best! The balance is great!

Also the new game+ gives you a whole new gameplay, because it's challenging and the enemies are very different from the normal new game.

If you like rogue-like games, I strongly recommend Rogue Legacy. For me, it's one of the best game in the genre that was released so far.

Congratulations again, Cellar Door. You really did a incredible job in this game!

ps: forgive me for the "engrish"
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3 of 3 people (100%) found this review helpful
1 person found this review funny
20.1 hrs on record
Posted: December 31, 2014
- Castlevania-ish feel
- Excellent control
- Interesting progression system
- Really good control
- Really feels like Castlevania
- Grinding
- Rogue-like-ish style
- Fast paced platformer game, like Castlevania
- The control is, wow. just great
- If you like Castlevania you WILL love this game
- And the control, just plain awesome
- Did I said it's like Castlevania yet?
- Character Customization is very good
- I love how the control works
- Happy New Year 2015 guys
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3 of 3 people (100%) found this review helpful
9.5 hrs on record
Posted: May 10
Well, I have hit level sixty and have almost 10 hours in-game, guess it's time for a review.

I had ALOT of people recommend this game to me. I saw it on sale on The Humble Store for $2.99 and figured "what the heck". I am a big platfomer fan and this does NOT dissapoint. Each "Castle" level is randomly generated. Alot of people compare this game to spelunky because of this. To me there really isn't even a comparison. Spelunky is more simple where RL uses leveling and RPG elements. I really, really, REALLY like this game. It is brutally hard in the beginning, but as you level and progress the difficulty curve lets up a bit and leaves room for experimentation. If you are looking for your next addiction, this is it.
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3 of 3 people (100%) found this review helpful
19.5 hrs on record
Posted: December 31, 2014
Symphony of the Night + rogue elements = this game.

Which means its great, yet super-cheap at the same time. If you enjoy dodging too much crap bouncing off the walls and popping out of the floors while 5 creatures fling 8-way shots at you in a room the size of a shoebox, all in a castle full of monsters loosely based on platformer foes seen a thousand times before, this is the title for you!

Upgrade your gear, collect more loot, build your stats up, lose all your money to the gatekeeper and then die in the very first room! Who the hell doesnt love THAT? ...but hey, at least my knight ♥♥♥♥ themselves through the entire 30 second level, so the feces I left on the teeth of the creature who ate me was my parting vengeance. 8/10 will poop my pants again.
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6 of 9 people (67%) found this review helpful
1 person found this review funny
9.7 hrs on record
Posted: February 8
Indie Dark souls
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7 of 11 people (64%) found this review helpful
1 person found this review funny
20.1 hrs on record
Posted: December 21, 2014
Played as "Sir Taco the Divine Dragon."

10/10
Was this review helpful? Yes No Funny
31 of 58 people (53%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: December 21, 2014
I did not enjoy this game. Perhaps it's because I suck at platforming, but I reached a plateau where it starting taking more and more runs before I was lucky enough to earn enough gold that my heir could buy an upgrade. I gave up on the grind.
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2 of 2 people (100%) found this review helpful
17.1 hrs on record
Posted: December 7, 2014
I r8 8/8
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2 of 2 people (100%) found this review helpful
45.3 hrs on record
Posted: December 30, 2014
I'm incredibly hooked on Rogue Legacy since I picked it up. Spelunky was pushing me to improve my skills after I picked that up not long ago, but little issues bothered me. Rogue Legacy hits a lot of the same points (looting, combat, random areas) but improves on what I want. Runs never feel like a waste, as gold can aid your progression. Combat feels crisp for being mostly melee, and the enemies are appealing. The style is humorous and compelling. It feels great to improve as a player along with stronger character stats. The design pushes random luck down in the equation, since loot is progressive. There is no single game-breaking item that makes winning a run easy.

I don't yet have the words to express why I love the game so much. It's hooked me hard. A rogue-like with strong combat and a "Just 1 more time" appeal, it's hard to find major issues. The game could get too easy or pointless once you unlock and complete everything, but most games do the same.

This game has caused me butt pain from sitting and playing so much. I wish I had gotten it sooner. Easily worth full price.
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