Card City Nights 2 - It's Always Night In Space!
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Release Date: Sep 1, 2017

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Available: September 1

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Recent updates View all (6)

July 12

Devblog #2 - The Art of Card City Nights 2

Hello everyone! It’s me, Regnslöja, one of Ludosity’s two artists here to tell you about Card City Nights 2.

Just like in CCN1, I’ve drawn all the characters and most of the cards while leaving backgrounds to my co-artist Nils. I don’t have the patience for big scenes like that.

The style we went for here was basically “like CCN1, but cleaner and better”, so I hope those who liked the first game will feel at home. If you haven’t played CCN1 in a while, maybe you wouldn’t even notice the difference, but here we see Jenny Bun and Ittle Dew in both games, and I think you can tell it’s changed a bit.



Just like in CCN1 and Princess Remedy, me and Daniel (star designer and writer here in Ludo City) work kind of separately with characters, which I think is an interesting dynamic allowing us both to be creative. We basically decided on the characters that would appear in the game, and some basics about the character. Then I just went through the list and drew them while Daniel wrote the campaign. This desync can lead to interesting results. For example, I drew Navigator (Green Crystal) as very flirty, giving her expressions like ;P and a kissy face.

And then Daniel goes and writes her as married.



The few cards that reuse the art from CCN1 have been touched up to fit in better with the new ones. However, consistent style isn’t as important with the cards, and there are cards drawn by Nils (notably Bird, just like he did in CCN1, but many others too) and Daniel (Hype Snake for example).

By the way, did you know that we brought back cards in the upcoming Ittle Dew 2+ thingy on Switch?

In CCN1, we really had to scramble for cards to the point where some cards were the geometric shape enemies from Daniel’s old game Castle of Elite, haha. This time around, it’s the opposite! With Ittle Dew 2, two Princess Remedy games and Psycard… the amount of characters in the Ludoverse have increased dramatically!

So now we have more than we need, really. Not even close to all the Remedy characters have cards yet (my beloved Pancake Master is missing), and not even all of Ittle Dew 2 either. Psycard has a surprising amount of cards for a mostly unknown game, but that’s because they were so easy to make – just take the portrait straight from the game. Since we needed a lot of cards quickly, “ease of making” did play part in what cards got in for release. Like “Crossover Adventure” below, the art is just a promo picture we already had.

Rest assured that we’ll be adding a bunch of cards in patches after release, just like we did with the first one, except this time there’s online multiplayer so it’s even more fun to get new cards!



As usual, we had a lot of fun making this game. I love designing alternate versions of our characters! Will YOU recognize them all?? Probably not, as some are too obscure – like Rulle or the musical group that only appears on a tiny poster in ID2.

I’m looking forward to seeing all of your Let’s Plays after release 😀

-Anton (@regnsloja)

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June 28

Beta Update: Version b02

There's a new update for the beta!

[CHANGELIST] ::::

There is two new cards [Frog Fan] and [Lemon]
[Neo Dea] and [Fishbun Pileup] are no longer cards you can have in your deck.
A lot of cards have been tweaked.
Generally nerfed placement damage effects.
Generally buffed arrows and linking.
Tweaked some archetypes like bird, bun and jenny.

Added discard card effect.
Changed peek effect to look at multiple cards at once or at the opponents current hand.
Added pay token effect, if you can't pay the token the effect won't happen.

"It" effects ("transform it", "remove it") that refer to cards that've just been removed won't crash the game anymore.
Peeking at cards is a time'd action now.

::::

For more info and comments check out the discussion post for this patch:
http://steamcommunity.com/app/241300/discussions/0/1368380934266524180/

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About This Game

IT'S ALWAYS NIGHT IN SPACE

Journey through a mysterious flying city called Starship Frivolity where every inhabitant is obsessed with the latest space-craze, The Card Game! Battle them to win their trust - and their cards! - and progress through the dubious laboratories, haunted docks and lethal restaurants of this space station to find out its greatest mysteries.

The Card Game (or TCG for short, the only card game they play in space) is played by two players on a single board. Connect your cards to give them power, and when they're all fired up they deal damage, heal, shield, or mess with your opponents cards. Since they stay on the board after they've been activated, you can keep combos alive indefinitely by stringing new cards into the chain. Playing on the same board gives you opportunity to further mess with you opponents, blocking their moves or stealing their power!

With a renewed gameplay system, an all new adventure and online multiplayer, Card City Nights 2 improves on its predecessor in every way.

  • Adventure and Cards, together again!
  • Online multiplayer
  • 180+ unique cards with characters from the Ludosity universe
  • Discover increasingly more unlikely locations
  • Still no IAP whatsoever

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2
    • Processor: SSE2 instruction set support.
    • Memory: 1 GB RAM
    • Graphics: DX9 (shader model 3.0)
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    Minimum:
    • OS: Mac OS X 10.8
    • Processor: SSE2 instruction set support
    • Memory: 1 GB RAM
    • Graphics: shader model 3.0
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 12.04, SteamOS
    • Processor: SSE2 instruction set support
    • Memory: 1 GB RAM
    • Graphics: shader model 3.0
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
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