The team that created the original Incredible Machine® is bringing all of the Rube Goldberg craziness to the modern age. Solve puzzles involving ridiculous chain reactions full of hamster motors, trampolines, alligators, cats, and so much more.
用户评测: 特别好评 (170 篇评测)
发行日期: 2014年7月7日

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9月22日

Contraption Maker Update: Dogs & Mods & Bears, Oh My!



After just a couple months of being 1.0, we are super excited to bring you the first major update to Contraption Maker. This update adds new parts, features, puzzles, and even JavaScript mod support. This is completely free, so go update your game and start playing today!

To celebrate this update, we are also running a huge sale on Contraption Maker this week. Contraption Maker is 90% off making it only $1.50 for the 2-key pack! If you have been holding off on getting the game, now is the time to come check it out. Come make some puzzles or contraptions, and join everyone else in our Steam Workshop!



New Parts
  • Tinker: Tinker is the newest addition to Contraption Maker's cast of characters. He loves eating and chasing cats. Attach a leash (rope) to him to control your contraptions in a new way.
  • Dozer: All Dozer wants to do is sleep. Like Steve the Crocodile, Dozer doesn't move. If something falls on his back, they will bounce off of him like a trampoline. Just stay away from his mouth, he will eat anything!
  • Dog House: Tinker's house. Use this as a puzzle goal.
  • Dog Bone: The dog bone will attract Tinker. Tie a rope to it to pull it around. It can be set to 3 different sizes that determine how long Tinker takes to eat it.
  • Dog Toy: Tinker loves to chase these toys.

This update introdues a whole new class of parts called "Tim Parts" that we are really excited about. These parts don't do anything untl they are activated and used by Tim. Tim Parts are going to add a new level of control in contraptions, and there will be more added in future updates.

  • Dog Toy: This dog toy behaves just like the other, but it wont move until Tim picks it up. When he does, he will throw the ball a short distance. If it hits another Tim after being thrown, the new Tim will throw it again.
  • Dog Treat: Once Tim picks up the dog treat, he wont use it until he gets in range of Tinker. Once he sees Tinker, Tim will place the treat on the ground to bring Tinker to him.
  • Dog Whistle: When Tim picks this part up, he uses it immediately. The whistle will attract any dogs in a circle around Tim.



As an extra little added bonus, the egg now has 10 different looks to choose from.



Mod Support
We now have the first version of mod support in the game. Mods are made using JavaScript and can be directly coded and edited in the game. Mods are integrated into the Workshop, so they can be easily shared and played. There are 3 example mods already in the Worklshop, so check them out! Here is a short example video of how the system works:

http://youtu.be/nPg-3oJJI_g

Check out our WIKI DOCS if you want to get started out!



New Puzzles
10 new official puzzles have been added. These puzzles focus mainly on Tinker and the new parts that have been added along with him.



New Scenery & Music
A new "neighborhood" scenery set and 6 new songs have been added to give more variety to your contraptions and puzzles.



Camera Animation & YouTube Uploading
You can now animate the camera for when you record your contraptions. Open your contraption options and activate the CAT (Camera Animation Tool) to activate the tool. The camera can then be animated just like scenery parts. Official documentation for this will be coming soon.

Once you make your awesome contraption movie, it can now be uploaded directly to youtube. After the movie is done recording, just select the "Upload to YouTube" button to go through the quick initial process. Once your account is linked, the process becomes instant!

Assorted Fixes
  • More thoroughly integrated script collision callback handlers into chipmunk and CMLevel code. Also made how they are tracked and store for the callbacks to the script much more efficient. Added 8 Waldos to the PlatformTim level, gave them all onSensor handlers in script, and then copied and pasted a bunch of walls in front of their sensors and script was only taking roughly 2% of total time profilier.
  • Added a #ifndef check to chipmunk_private.h to keep from being included twice (and causing a boatload of compile errors)
  • Set up some flags so shapes can be marked as sensors in chipmunk but be treated as "onCollision" calls in script
  • Converted a few sensor flagged collision into real flagged collision but didn't change actual behavior.
    Do not call handleCollision if there is no collision callback function
  • Added applyForce to script part proxy to allow force (impluse) to be applied at the passed in angle
  • Added new routines to allow getting and setting of part's rot, setting of part's rot velocity, setting part disabled gravity, setting disabling of creature intelligence, and setting of creature's state
  • Deduping collisions
  • Remove onSensorCollision call
  • Do not redirect stdout/stderr in testcompat mode
  • Changed force value passed into jsAddForce so it is 1000x less powerful to allow smaller forces to be applied. Current forces used should just be scaled up by 1000 and the mods will then run the same.
  • Created a faster rope segment integration method to be used by electrical cords
  • Made number of integrate steps used by dynamic rope segments a var instead of a fixed value
  • Made the high priority repulse distance a var that can be set by different creatures instead of a fixed value
  • Clamped Creature rotations to min/max values - only used by Tinker for now
  • Clean up Fishbowl and Hamster Cage - same behavior but more efficient code
  • Script window comes up too large on small screens
  • Egg contraption states
  • Modified animations to to handle looping animations that have a intro that don't loop
  • Clear console on play, also scroll to bottom when new text
  • Can now scroll console too
  • Handle scroll wheel in the script editor
  • Fixed: Milton's goal state crashes game
  • Republished mod to Steam - it was blank
  • Fixed: :Big grey pipe” part message
  • Misspelling on plug in bulb message
  • Fixed touch activated sound block help
  • Missile now plays blast off sound
  • Fixed: Highlight for spring board is not drawing correctly

6 条评论 了解更多

9月3日

Build-Off #1 Results Are In!


Now that we've had all of your submissions for a week, it's time to announce the winners. This took a little longer than expected because you guys definitely didn't make this easy on us! The quality of the submissions was absolutely amazing, and it was very hard to decide on the top 3.

There were a couple of bumps in the road along the way, but this was our very first contest. Things will go smoother and easier as we do more of them. This contest was definitely not some one-off thing. We plan to do these fairly often, so if you didn't win this one you can come back and try again next time!

If you didn't make it into the top three, don't fret. Like I said, this was a super hard decision and I wish you could all be winners. I know that sounds cheesy, but we were seriously blown away by everything you guys submitted :-)

3rd Place: Four Seasons Of Eggtraption, by aztimh
http://youtu.be/ffmAN-WhBSU
From the beautiful scenery, to the poem in the description, this is a super cohesive contraption. This is one of those contraptions that you need to watch a few times to really catch everything that's going on.


2nd Place: Egg Coloring, by Scott
http://youtu.be/24Vhys-42fw
This contraption really pushes the egg to its absolute limit. Bouncing off of toast, getting hit by a swinging bucket, landing on top of a rocket, so many things in this contraption make you say "wow!"

The finale is what really puts it over the top. What looks like a boring grey contraption comes to life with a great scenery animation that pulls everything together.

1st Place: Eggcity, by Thesandwichcake
http://youtu.be/yjTs3_d9ZbQ
Eggcity is unlike anything we have ever seen created in this game. Thesandiwchcake came at this in such a crazy creative way. The contraption really is a little city. There is a bar, eggs going to school, eggs gambling with each other, and eggs driving cars.

There are so many fun little details scattered around the scene. Add to this a crazy awesome laser system powering the whole thing, and you've got yourself our first place winner!

There you have it folks, our first build-off contest is in the books. Wait just a few short weeks and we will be having our second contest with a new theme! I'm real excited to see what awesome stuff you guys make next time!

1 条评论 了解更多

评测

“Contraption Maker is from the makers of that genre-defining classic, and it's already a recognisable heir to the throne...It's already worth your time and money.”
PC Gamer

“This is a cool game that really tests your imagination.”
Yogscast Sjin

“It is a from-the-ground-up modernization, with enough familiar elements to instantly excite old fans of The Incredible Machine and enough modern touches to fuel the imaginations of gamers who have never touched the original.”
Gaming Trend

Steam Workshop

Play new puzzles, contraptions, and mods made by the community members. Then make your own puzzles to stump the world, or just show off your cool creations.

关于这款游戏

** Contraption Maker is a 2-pack. Buy it and get a copy for a friend to play together! **

The team that created the original Incredible Machine® is bringing all of the Rube Goldberg craziness to the modern age.

Solve puzzles involving ridiculous chain reactions full of hamster motors, trampolines, alligators, cats, and so much more. Everything you loved about the original game is back and improved with a new physics engine, high definition art, new parts, and even online multplayer. Currently the game has over 150 official puzzles, and a whole bunch of community creations.

Steam Workshop integration allows you to share your creations with the world.

Features

  • So Many Parts: An assorted batch of parts from paper lanterns to cats are available for all of your contraption building needs.
  • Ridiculous Size: There's no part or size limitation to your contraptions. Build as much as you can to bring your computer to its knees.
  • Puzzles!: Currently, there are 160 official puzzles and almost 1,000 community puzzles (with people adding more every day) for you to play.
  • Cooperative Multiplayer: Play online with friends to build contraptions together.
  • Fun Characters: Toolman Tim and Waldo the Cat are the first of many characters that will add life to your creations.
  • Layered Background Tool: Use the background tool to create settings for your contraptions to exist in.
  • Background Animation: Animate your backgrounds with our easy to use background animation tool.
  • Video Recording: Record and share videos of your contraptions directly from the game without the need of any third party software.
  • Steam Workshop Integration: Share your puzzles and creations easily through Steam Workshop.

系统需求

PC
Mac
    Minimum:
    • OS: Windows XP
    • Processor: 1.7Ghz or Higher
    • Memory: 2 GB RAM
    • Graphics: 512MB VRAM, Pixel Shader 2.0 or higher
    • DirectX: Version 9.0c
    • Hard Drive: 80 MB available space
    Recommended:
    • Memory: 4 GB RAM
    Minimum:
    • OS: OS/X 10.7
    • Processor: 1.7Ghz or Higher
    • Memory: 2 GB RAM
    • Graphics: 512MB VRAM, Pixel Shader 2.0 or higher
    • Hard Drive: 80 MB available space
    Recommended:
    • Memory: 4 GB RAM
有价值的用户评测
21 人中有 21 人(100%)觉得这篇评测有价值
1.2 小时(记录在案的)
利用物理学原理解谜,可用来设计的东西多点,画面好看点,这游戏也算是带着点运气成分,不过没有坏老鼠那么明显,主要还是摆放位置、角度什么的,但物理随机性和自由度没有坏老鼠那么高,坏老鼠是有时候多播放几次说不定就成了的那种。

不过这游戏也有它的特色,物品之间的互动较多,虽然固定死了没多少运气可言,但更严谨一些,也就是要清楚的明确物品就是这样用,然后就能达成目的。可以让你把精力集中在问题解决上。坏老鼠为了达成更少使用道具的成就,往往会在一两个道具反复试来碰运气,这游戏不会让你这么玩。

喜欢这类物理解谜游戏的玩家应该会喜欢这个作品的,游戏里也很多新鲜玩意,另外还具有多人模式,工坊什么的,可玩性还是挺高的。
发布于:9月23日
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
1.8 小时(记录在案的)
等了十年的续作啊!evenmore还是高三的时候玩儿的....
原汁原味,既可以自己玩,也可以陪孩子一起玩,重温童年欢乐时光。。
发布于:9月25日
这篇评测是否有价值?
25 人中有 22 人(88%)觉得这篇评测有价值
6.4 小时(记录在案的)
抢先体验时期的评测
I used to play The Incredible Machine all the time as a kid, and this is a great successor!
发布于:6月19日
这篇评测是否有价值?
31 人中有 24 人(77%)觉得这篇评测有价值
0.8 小时(记录在案的)
抢先体验时期的评测
The puzzles seem a bit simple so far. As a player of the incredible machine, however, it's still well worth the full price of $15. BUY IT AND PLAY IT NOW!

Steam workshop support means that even after the game is complete/released, the community can continue to create puzzles.

I only hope they add some more parts for us. I don't usually say this, but even a series of cheap (read: $1) DLCs would be welcome here, with more parts and puzzles after the game is released. A limited number of parts means a limited amount of replayability.
发布于:6月26日
这篇评测是否有价值?
15 人中有 14 人(93%)觉得这篇评测有价值
122.4 小时(记录在案的)
抢先体验时期的评测
I remember playing The Incredible Machines in my school days. I really enjoyed the game back then and I always wondered why there are no modern games like that. Well, now there is Contraption Maker. Only now it's my 6 years old son who has spent more than hundred hours playing it and will surely spend much more.

This game offers exactly what that old classic offered - you can solve pre-designed puzzles or create your own. Since this is not the finished product, there are not too many pre-desined puzzles, although more are being added as the time goes. The creation part however is already a lot of fun.

Conclusion: this game is well made and I trust it to become even better as development continues. My son loves it and I respect it for helping develop his creativity and problem-solving in a fun way.
发布于:6月24日
这篇评测是否有价值?