Here we are again with another Build-Off contest. Because your submissions for the Build-Offs have been getting better and better, we want to try something different this time. Instead of one week for submissions, this submission window is going to be open for two weeks! This will give everyone all the time they need to make the most awesome contraption that they can think up. As usual, the winners of the Build-Off will receive Steam games of their choice!
Here are all of the details for the contest. PLEASE READ OVER THEM CAREFULLY. We will NOT accept submissions that don’t follow all the rules!
It's the classic rivalry of cat vs. dog. Make a contraption around the theme of "Waldo vs. Tinker". Interpret this how you want (not every entry needs to just be a physical fight). You can use as many and any parts that you want to, but just make sure that your contraption is focused on this central theme.
How to Enter
- At any time during the entry period, create a contraption and submit it to the Steam Workshop. Submit it as a contraption, not a puzzle.
- In your contraption description, make a note that it is a submission for the CM Waldo vs Tinker Build-Off
April 1st, 2015 @ 10:00 AM PST to April 15th, 2015 @ 5:00 PM PST. Entries submitted before or after this time period will not be accepted.
- Entries for this contest must be created by you, and cannot be the work of someone else.
- Do not submit something that was submitted to the Workshop before the contest date. Even if you were the creator, this is not allowed.
- Entries must be submitted to the Steam Workshop as a Contraption, not as a puzzle.
- We can disqualify someone at any time if they are found to be cheating.
- One entry per user only. You can change your submission up until the completion date, but you cannot submit multiple entries.
The 3 scoring categories are: technique, originality, and presentation.
- Technique: How technically impressive is your contraption? How much does it make the judge say, “I can’t believe they actually pulled that off.”
- Originality/Creativity: Are you using parts in a new and original way? Are you doing something nobody else has thought of?
- Presentation: Don’t just submit your contraption on the default blue background. Add some pretty scenery, animate it, give a nice backstory to what’s happening in the contraption.
- 1st Place: $100 worth of Steam Game(s)*
- 2nd Place: $60 worth of Steam Game(s)*
- 3rd Place: $30 worth of Steam Game(s)*
Based of price of the games in the US Steam Store.
1st, 2nd, and 3rd place will all have their contraptions featured in the Editor’s Choice section of the Workshop as well.
*Games will be gifted to your Steam account. Winner may choose more than one game, but the total must be equal to or less than the given amount. Must have a Steam account to claim prize, no substitutes. Prize MUST be claimed by April 29th, 2015.
- The contest runs for two weeks. During this time, players can create, submit, and edit their entries.
- Once the contest is over, the judges will take a few days to review and anonymously rate the submitted contraptions.
- Contraptions will be judged in 3 categories with a score of 1-10 in each category. The contraption with the highest total score will be the winner.
- There can be multiple winners at any prize level in the case of a tie.
- This contest is NOT a random drawing. Submissions will be judged by us, the developers of Contraption Maker.
- By entering this contest, you agree to let us use your Steam name and avatar when announcing winners or talking about the contest.
- Previous Build-Off winners are still eligible to win.
Have fun, and good luck!
We just put out an update for Contraption Maker. Your game should update automatically as it gets pushed out. Unfortunately, almost everything in this update is pretty "behind the scenes," so you won't actually see much difference.
Our base engine has been upgraded from Cocos2d-x to Cocos2d-x v.30. This was a fairly massive
undertaking. It basically changed how everything in the game was rendered and required a whole lot of the game to be updated and fixed. We have done extensive testing to make sure everything is back working as it should, but this was a changed that touched pretty much everything about how the game was rendered. If you run into any issues, please report them in our bug forum
and we will address them as soon as possible.
Like I said in the beginning, there isn't much to actually see in this update. The game still looks and runs the same. However, if you have a retina screen, the game now supports it so your game assets should look much more crisp.
This was a much needed upgrade. We are in a much better position to support new platforms (no promised release dates on anything), we can render assets in 3D, and we have much better performance.
This is something else we have been working on that won't be immediately seen in the game. We have been working on a backend dashboard for teachers & classrooms as we have been getting Contraption Maker into more and more schools. We will have a much more detailed blog post about this soon.
There are also a bunch of different bug fixes in this update.
- Assorted puzzle exploit fixes
- Fixed bug causing text to change to white after contraption runs
- In-game workshop now shows downloaded puzzles & contraptions
- Ropes no longer detach occasionally after running a puzzle
- Fixed some laser issues having to make outlet always work correctly and and inverse laser not pulse on on the 1st frame
- Fixed a bug that would cause contraptions to freeze if camera was panned while running
- Removed unused sensor on candle that was causing anti-grav pad to affect it when it was below the pad
- Fixed function to detect when text is being edited
- Allow steam workshop downloaded levels to be deleted
- Fix scenery loading - mismatch in case on PNG
- Fixed bug so that projected part correctly shows rotation and scale of the original part
- In Steam levels were not downloaded
- Added a routine to compute a body's mass from area and density
- Fixed crash bug when rescaling a part which has a rope attached that goes through a pulley
- Use publish id as puzzle key for non-official levels
- Do not process events for disabled widgets
- Do not hide icon container when the goal has a location
- Make text selection rect translucent
- Steam workshop fixes
- More work on display Steam workshop downloaded levels
- Clear all publish ids when level is renamed
- Crash reporting works on windows again
- Check for null camera layer
- Fixed the green arrows showing when/where ropes will attach
- Ignore touch end events in part selector if physics is active
- Camera now correctly animates when recording movies
- Fixed quotes in the script editor. Removed unnecessary extra touch listener for TurboBadger
- Fixed bug where projected paths wouldn't adjust when a part was flipped
- Fixed a save crash
- Tightening up accessing deleted parts
- Fix clipping on movies
- Fix publishing videos to youtube
- Fix flicker when recording
- Fixed bug where projected lines were being drawn when the shouldn't have been. Only happened when overlaps occurred during dragging of group of parts
- Added check for bad stash data