In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.
User reviews: Overwhelmingly Positive (11,546 reviews)
Release Date: Aug 29, 2013

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"A game with a lot of strategy and planning. You start out as a garage programmer, and then build up to become a AAA game developer."

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August 11

Celebrating Game Dev Tycoon with Workshop support.

Today, we are happy to announce that Game Dev Tycoon now ships with Steam Workshop support and, even better, there are already a dozen great mods available for you to enjoy. From simple mods that add topics and platforms, to more advanced mods adding competitors or allowing you to build custom PCs. Head over to our Workshop page to check out what's on offer.

Create your own mod!

Whether you are an expert modder or a complete beginner, you can create a mod for Game Dev Tycoon.

For beginners, our community has created a wizard-style mod creation tool that requires no programming knowledge. With its simple UI, the Ultimate Mod Editor allows you to create your own mod in no time.

Game Dev Tycoon is written in HTML5 and if you do have some programming knowledge, the open nature of this technology doesn't put a limit on what you can achieve. To start with, you can use our modding API but skilled modders are *not limited* by what the API provides. We have an enthusiastic and friendly modding community and we'd love to see you become a part of it. Head over to our forums and say hello :)

To developers

Is your game created in HTML5? Want to add Workshop support to your own Steam game?
Good news! We have just updated our open-source Steamworks integration library, Greenworks, to include Workshop support and you can use this to integrate Steam Workshop for your game for free. Check it out here.

54 comments Read more

Steam Greenlight

About This Game

In Game Dev Tycoon you replay the history of the gaming industry by starting your own video game development company in the 80s. Create best selling games. Research new technologies and invent new game types. Become the leader of the market and gain worldwide fans.

A journey through gaming history


Start in the 80s
Start your adventure in a small garage office in the 80s. Enjoy the hand-crafted level design while you develop your first simple games. Gain experience, unlock new options and create your first game engine.

Create games your way
In Game Dev Tycoon the decisions you make during development really matter. Decide which areas you want to focus on. Does your game need more gameplay or should you focus more on quests? These decisions will have a major impact on the success of your game.

Grow your company
Once you have successfully released a few games you can move into your own office and forge a world-class development team. Hire staff, train them and unlock new options.

Make larger more complex games
With experience and a good team, you can release larger, more complex games. Larger games bring new challenges and you will have to manage your team well to deliver hit games.

Features


  • Start a game development company in the 80s
  • Design and create games
  • Gain new insights through game reports
  • Research new technologies
  • Create custom game engines
  • Move into bigger offices
  • Forge a world-class development team
  • Unlock secret labs
  • Conduct industry changing products
  • Unlock achievements
  • Modding support
  • Workshop support
  • Community translations for German, Spanish, French, Portoguese (Brazil), Russian, Czech, Swedish, Dutch and Italian are available through the in-game menu.

The full game has many more features which are not listed here to prevent spoilers.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
    Recommended:
    • OS: Windows 7/8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    Minimum:
    • OS: Mac OS 10.7.5+
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
    Recommended:
    • OS: Mac OS 10.8
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    Minimum:
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
    Recommended:
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Additional Notes: minimum resolution of 1024x768
Helpful customer reviews
37 of 40 people (93%) found this review helpful
3.8 hrs on record
Posted: October 8
Started a company called Ubisoft. Failed within minutes. 10/10
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26 of 27 people (96%) found this review helpful
23.8 hrs on record
Posted: October 20
Game Dev Tycoon has taught me a lot about how consumers and reviews influence which games succeed and which don't. I started off on my second full playthrough of the game having some knowledge of how to play it already. However, this time I was doing something different. I named my company "Activision" and set out to reinvent the First Person Shooter, starting with Call of Duty but not going overboard with it. Call of Duty was a great success with reviews and sold millions of copies! I made a few sequels and once I had enough cash and enough skilled employees, I decided Call of Duty had outlived its usefullnes and decided to stop making sequels. I was now ready to reinvent the shooter, it was going to be a cyberpunk adventure FPS with a focus on story and characters. The idea was great in my head and we even spent millions on a new engine for the game to really shine. I pressed the "Finish Game" button and was expecting 9's and 10's. What I got was nothing of the sort. My heart sunk when I saw the 3's and 4's saying that "Cyberpunk" and "FPS" don't mix well and was even more nervous when I saw the low sales numbers. We were nearly bankrupt damn it! That engine alone cost us millions and the game took a huge amount of money to develop! I paused the game and sat there, thinking what we could do to save "Activision". I then looked at my game history. We had a few games that sold alright but nothing that sold as well as "Call of Duty" that's when I did the unspeakable. I clicked the "Make Sequel" button and made yet another "Call of Duty" game. I felt sick as the reviews came in with 8's and 9's, saving the company and making millions, but stomping on our morals and values. The entire reason I made the company was to avoid such a thing, when in the end I had become what I had set out to destroy!

10/10 for realism
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13 of 15 people (87%) found this review helpful
32.0 hrs on record
Posted: October 2
Score: 8/10
Full Text Review:

What Is Game Dev Tycoon

Did you ever want to start off your own video games company and create the games YOU always dreamed of? Game Dev Tycoon lets you replay the history of gaming by starting your own company in the 80's and start from nothing and become the most successful company in the video games industry.

Like in any other business, you wanna reach the top in that industry, you wanna make a name for yourself that people will remember! But in order to achieve that, you have to start from scratch and from nothing. You start the game in the 80's, a time when the first PC's just came out and when the gaming industry was growing fast.

The Game

Game Dev Tycoon lets you start your adventure as a company in a small garage office as the only employee of your new company. With a small budget of only 70k, you finally start the action and start creating your first video game.

The first step in developing your game is to pick a topic, a genre, a console to run in and of course, a catchy name that will attract the attention of gamers and game critics.

When you are happy with what you picked, the 2nd part in developing your game is to choose a graphics engine for your future game. When you just start the game you can pick 1 out of 2 graphic engines. The simple text-based engine or the more complicated and advanced 2D engine. Later on you can research better versions of a 2D engine or a 3D engine.

After being done with that, the more complex part comes. You are now creating the game itself, you will need to choose how much time to put in each part of the game. Let's say you are making a fantasy RPG game, in it you will want to spend more time on the dialogues and level design and less on the A.I. or if you are making an airplane simulation game then you will wanna spend more time on the engine and gameplay and less time on the story and quests.

In order to create a good game, you need to know where to focus on the right elements. This can be mastered by trying and failing. or by basic knowledge (e.g. gameplay/engine on a military action game).

While developing your game you will see design and technology points starting to generate. These points will determine how good the game is on design and on the technology. To get a good game you will want this to have a balance and not too much on design or too little on technology.

During development, you also generate research points, as I said before, research points are used to get new engines, new game topics, new things that will help your company and its games grow such as marketing and a target audience.

As you progresses in the game, new platforms will be released with their own target audience. Companies like Ninvento, Voony, and Mirconoft (A funny small spin-off for Nintendo, Sony and Microsoft) will start releasing their first gaming consoles with each focusing on different audience types.

After a few successful games, you will leave your garage and move into a small office building or your own company headquarters that will let you start expanding your business and increasing your games potential even more.

With this move, you will start making larger games, hiring employees and more opportunities to stand out in the crowd and finally start making that name of yours.

Hiring new staff is an important thing that has to be done; each employee will be different, each with his own skills in design, technology or a balance between the two. Training your staff will improve the chances of releasing larger and more complex games that will require more money and better employees.

If you don't have enough fans to create a large/AAA game (100k fans), you can use the help of a publisher who will grant you a small percentage of the total sales if you meet their requirements. If you fail to deliver the score for the game they asked for, you will have to pay a penalty.

In your first few times you should aim to create games that are not that much different so that you would know what staff you would need so that you don't buy employees that have too much design and not enough technology skills will make your game fail cause as I said before, to get a good score you need a balance between design and technology.

After your game is completed you will get a review from 4 critiques. The review system is not that good and will not provide any in-depth information on why your game got that score. When you get the score, they don't dont tell you why you got that score or tell you what had a major impact on the score.

Even if your game is bad, you can create some hype around it using marketing campaigns. The more money you invest in that campaign, the more impact it will have on sales. You can also attend the G3 (like E3) convention to promote your games and boost sales and make lots of hype around your company and the game you are working on.

If you need some extra cash or some research points you can accept a contract that you will need to complete within the time limit or you will need to pay the penalty like with a publisher contract.

Later on in the game you can create your own research and development lab (R&D) that will grant you access to new projects like a digital distribution platform - Grid (like Steam), MMOs and even huge AAA titles.

Creating your own hardware lab also has its advantages; you will be able to develop your own console and compete with other platforms and maybe even achieve the highest market share.

The graphics of the game are decent for this kind of game, they are not meant to impress you but more to give you an idea of how successful you are, what are your works doing, etc...

The sounds of the game are nice and are good for the background.

The game also now offers people to use Steam Workshop to share thier mods and download them through steam.

While playing the game I have found no bugs at all.

The Good

- Game Progression
Moving on in the game, watching the video game inustry evolve is a lot of fun.
- User Friendly
The game is simple and easy to learn, features a tutrial at start, the rest is easy.
- Sounds and Graphics Serve the Game Well
The basic sounds and graphics of the game are more then enough for it.
- Simple Gameplay
Not really complicated and can be mastered by the average player.
- Variety of Things to Research
Topics, consoles, engine features, etc...
- Easter Eggs
Console names, posters, etc...
- Steam Workshop
Yep.

The Bad

- Repetitive (Steam Workshop helps with that to some, didnt help much to me)
After a while, making a game is something you do by instincts and becomes too easy and simple.
- Reviews for Your Games Are Not Detailed Enough
You get a score, you at least wanna know what for.
- Not Much Place for Creativity
If you try and do what is not what people are use to like a simulation RPG about pirates you will fail.


The Verdict

Game Dev Tycoon will take you back to the roots of the gaming industry and will let you start your company from scratch and get to the top. The game has a big selection of platforms and has a great game developing management and the "story" itself is good.

The game has a few easter eggs that would take you back to the old days or remind you of some cool games you probably use to play, sounds and graphics that serves the game well and simple and fun gameplay.

One thing that really bothered me was that a major thing in the game development is knowing how to improve your future games and yet the game fails to show you how to do so. It does offer you the option to write a game report but that wont tell you why you got that specific score.

I highly recommend this game for any one who likes tycoon games or wants to just have a good time and open his mind to new games or be creative and make cool things such as engines, games and platforms.

8.5/10 - Must Play
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14 of 17 people (82%) found this review helpful
1.7 hrs on record
Posted: October 8
Yo dawg, I heard you liked games, so we made a game where you can make games while you are playing a game
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13 of 19 people (68%) found this review helpful
10.0 hrs on record
Posted: October 25
It's fun... sometimes... but unfortunately once you realise that there's just a table of the "right" combinations of genres and genres vs platforms, it just gets uninteresting as you feel like there's no real choice.
Was this review helpful? Yes No
6 of 7 people (86%) found this review helpful
16.5 hrs on record
Posted: October 18
Recreating your past games in this sim is harder than you think with unlocking genres and game engines. Fun to play around with different combos here and perfecting that game is rewarding. 9/10
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7 of 9 people (78%) found this review helpful
25.6 hrs on record
Posted: October 5
square enix went bankrupt, greenheart games led to a multibillion dollar corporation.

10/10 best future predictor on steam
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2 of 2 people (100%) found this review helpful
25.8 hrs on record
Posted: October 3
I put a great many hours into Kevin Toms' Software Star. I would invariably do extremely poorly, because using Hype was basically lying about how good your game was, wasn't it? That wouldn't be right. Tell the people the truth, they're only going to find out when someone hands them your game on a C90.

But I digress. THIS game is the same basic idea (Sim Games Dev) with a really pleasant presentation. Hire and fire, develop game features and engines, churn out cash-in franchises as often as you dare and throw as much marketing money around as possible to push you over the top.

It's essentially a toy for people who like games and gaming and the games industry and think about them a lot.
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2 of 2 people (100%) found this review helpful
6.6 hrs on record
Posted: October 26
really nice, it may look ridiculous but it is totally not!
in fact, you are constantly aiming to get that infamous 11/10 score for your game, and probably willing to play until you get it.
so you just start in your garage with a pc and some knowledge for developing games, you make your first game, get some money, make a new/better game, research some stuff and gain some fans until you get a bigger office, after that you search some workers to help develop bigger games, and so on....
you have to look out for getting bankrupt and scammers, so it's not just adjusting sliders to make a game, create new stuff and become one of biggest game developers in the industry!

good luck ;)

i give the game a 8/10 a bit more stuff would be nice, but ofcourse it's from a small company so it's pretty damn nice!
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4 of 6 people (67%) found this review helpful
15.2 hrs on record
Posted: October 15
make de games an ting
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1 of 1 people (100%) found this review helpful
18.1 hrs on record
Posted: October 10
It is great fun!
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1 of 1 people (100%) found this review helpful
29.2 hrs on record
Posted: October 18
Very good game espeically if you like econmy mangement games. Now to start the graphics are okay but can't compare to most games the graphics are good for what it is needed to do though. Gameplay is to put it bluntly get design and tech higher than last time = good reviews and good sales.But it will go much deeper than that as you will soon discover.Audio barely noticeable except for the main menu.So in my opion i give this game a 9/10
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1 of 1 people (100%) found this review helpful
7.3 hrs on record
Posted: October 2
Game Dev Tycoon is a simple, yet highly (and oddly) entertaining game. In this game you start out as a one man indie developer working out of your garage and you end it as one of the world's most influential people in gaming. And if you're lucky, you'll have famous names in game design (like Peter Polynox) begging you to hire them!

The music is simple and repetitive, though it does fit well with the game design. The graphics are also simple, yet there are nice details in the art assets. The plot is good, though not really a good indication of what it's really like to develop games. But then, this is a game, so you probably already knew that, right?

Over all, I recommend buying this game as it's a good several hour long distraction.
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1 of 1 people (100%) found this review helpful
173.9 hrs on record
Posted: October 28
Look at my hours. I love this game, in fact, the only reason i stopped playing was because i broke my game with mods. i recommend the developers release some more content for the playersas when you become the best company in the univers eit quickly runs out of things to do. I recommend custom PCs to be built by the hardware lab. Just more things in general. This game is virtually complete as it reaches the point of modern technology and can advance no further. people complain about the lack of content and while it may eed a little bit more it does have just about everything. I recommend you get mods for it once it gets boring on normal. The mods and more topics and allow you to build different stuff. Be careful though as you may break the game and have to restart from scratch. I highly recommend this game it is defintatly woth $10.00. If you have played this before then you will understand me when i give this game a 10.25 out of 10
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1 of 1 people (100%) found this review helpful
4.1 hrs on record
Posted: October 30
Meh. Was not very fun the second+ time around, espesically since they are very specific formulas t make your games perfect and also you don't get clear feedback on what you did right/wrong. I would not recomend it, but it is NOT A BAD GAME. I just didn't like it.
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2 of 3 people (67%) found this review helpful
53.9 hrs on record
Posted: October 4
Product: Game Dev Tycoon

Rating: 8/10

Recommended amount to pay: I would pay about $9.99 to $14.99

Personal thoughts of game:
Pro-Very enjoyable to make games and connect with fans
Con-It can be very difficult and challenging keeping profits positive and lacks alittle bit of financial options

Why I recommend this: Making your very own games for all the iconic consoles, connecting with fans and seeing video game history unfold and even setting the standard for it is something that is very fun and if you are someone intrested in feeling what its like to take a part in it then this game is perfect for you.
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2 of 3 people (67%) found this review helpful
11.7 hrs on record
Posted: October 11
A very fun simulation game. I found myself amused and entertained. For those who want to play something different. This one's not bad at all. I like it 9/10. Has it's own story, has you taking part in it, and full control except for preset looks of some parts as well as items. I was addicted to it. Was very experimental in my taste.
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2 of 3 people (67%) found this review helpful
15.0 hrs on record
Posted: October 2
makes game

call of duty 9000!

reviews

5, 4, 4, 6

makes $61,970,453.284

profit!

10/10 would make cod again!
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2 of 3 people (67%) found this review helpful
9.9 hrs on record
Posted: October 3
An incredibly fun strategy/simulation game
9/10
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3 of 5 people (60%) found this review helpful
5.9 hrs on record
Posted: October 12
Games great for mindless time killer; there is a bit of strategy. If you fail to much look online tons of easy write ups
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