Samurai Gunn is a lightning-fast Bushido brawler for two to four players. Each samurai is armed with a sword and gun, with only 3 bullets to a life. Discipline and quick reflexes are the key to deflecting bullets and sending your opponents’ heads rolling.
User reviews: Very Positive (279 reviews)
Release Date: Dec 10, 2013

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Recommended By Curators

"An exciting, kinetic single-screen multiplayer with excellent level design, but little to reward the solo player."
Read the full review here.

Recent updates View all (5)

February 17

Major Bug Fixes + Extras

Hey all, this update addresses some huge problems with Showdowns, and adds some handy new features that many have requested. Thanks for being patient while I stamped out the bugs and made some new tweaks.

Here's what's been changed:

  • Showdowns work properly now! There were some problems I overlooked with the new way scoring was being calculated. Now match showdowns and Master of The House victories should be weighed against each other as originally intended.

  • New Camera Lock option for those who found the camera movement to be unsettling.

  • For Windows, you can now map the directional axes in Uncommon controller mode.

  • Slashing the Goo in Cemetery levels no longer stalls you like normal walls.

  • Moving Platforms move during level select again.

  • Player No. displays above pause menu.
Here's some other bug fixes:
  • Bug Fix for players getting a point for killing themselves after a sword clash
  • Fixed infinite falling corpses.
  • Fixed Crash if player picks up a head and lays down.
  • Alternate blood display mode if shaders are not supported by your system.

10 comments Read more

January 30

Bug Fixes and Adjustments 1/30/2015

Thanks to the feedback I got from tweets, emails, and from here on steam, I was able to whip up a patch that should address a couple dire bugs people encountered.
I also took the chance to polish some other corners of the game.

This patch includes the following:

  • Screen Scaling fix. Large window should no longer have tiny playable space.
  • 1v3 Team Battles fixed
  • Fixed crash bug with shooting bullets into the portal in Cemetery level "Crossing". Also, bullets now come out from the other side instead of just disappearing.
  • Fixed crazy slowdown in Fortress level "Sink".
  • 'Uncommon' gamepad setting fix.
  • Better feedback for hitting rocks.
  • 4 frame input buffer for sword strikes.
  • Control configuration names are saved and no longer default to 'arrows + poiu' etc.
  • Fixed pixel tearing above spawn points in some snow levels.
  • Fixed Player 4's kills/lives not showing up.
  • Fixed bodies vanishing when touching moving platforms.

If you encounter any weirdness yourself, feel free to email me at, tweet me @teknopants, or just shout really really loud so I can hear you no matter where you are.
Just kidding don't wake the neighbors.

9 comments Read more


“Samurai Gunn is a smoking gun, a blood-stained sword, the quick feet of a trained warrior out to kill. It’s a local multiplayer survival game that feels lush in its violence. I love it. I’m a slave to hitting replay.”

About This Game

Samurai Gunn is a lightning-fast Bushido brawler for two to four players. Each samurai is armed with a sword and gun, with only 3 bullets to a life. Discipline and quick reflexes are the key to deflecting bullets and sending your opponents’ heads rolling.

System Requirements

    • OS: Windows 7
    • Memory: 2 GB RAM
    • Hard Drive: 201 MB available space
Helpful customer reviews
8 of 9 people (89%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: January 30
No Controller support for Mac, and if you try to use a program like Joystick Mapper, the game will crash before it can ever load.
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2 of 2 people (100%) found this review helpful
2.2 hrs on record
Posted: January 15
Frantic and competitive 2D deathmatch gameplay based upon precise input. Simple on the surface but loads of fun. Lots of movement tech to master amidst a seemingly simplistic three button control scheme. I would recommend to fighting game fans for the subtle complexity of movement and spacing, though anyone interested in local multiplayer deathmatch gaming would have a lot of fun with it. Soundtrack is godlike and was a big influence in purchase (doseone of Anticon does an amazing job setting the tone). A.I. is alright, but lacking for single player enjoyment; this game is definitely best enjoyed with some friends for local multiplayer matches.
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1 of 1 people (100%) found this review helpful
10.4 hrs on record
Posted: February 25
Great party game! It's simple enough for non-gamers to pick up and have fun =P
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1 of 1 people (100%) found this review helpful
8.8 hrs on record
Posted: February 25
Samurai Gunn evokes strange and wonderful feelings in me. The game mashes up some of my favorite things, and owns them completely. It’s the awesome lovechild of Mario Bros Arcade and Samurai Champloo, that went to Super Smash Bros High, and is currently attending indie art school and “getting to know itself.”

The premise of the game is easy enough to explain. Players choose an 8 bit samurai, and prepare themselves for battle. The character selection screen gives you a small area to try out controls in while other participants lock in their selections. The control scheme is simple, yet will take time and practice to master. Players can slash in cardinal directions with a sword, fire a gun (up to 3 times per life) and jump with good air control. Wall sliding and wall jumping are also present, as they should be in any good little personal melee combat title. You can even “feign death” if you lack honor, by crouching/lying on the ground.

Combat takes place in 1 of 4 selectable worlds, each with their own theme and unique obstacles. Forest levels, for instance, showcase bamboo that grows and changes as the match progresses, while the Mountain features hanging icicles that can be dropped to create level playing fields or slay foes. Each of the 4 settings features about 10 individual combat screens. A level is encompassed by the screen in its entirety, features pacman/mario bros arcade style level wrap, and have 4 entryways through which new players (or ninja) may enter the battlefield.

Sounds simple, doesn’t it? And it is, truly, until you play it. There is so much to manage in such a short period once bullets are flying and katana are drawn. Death can, and will, come from anywhere. Skilled players can be seen as those who measure their sword strikes, as their is a minor cooldown (less than a second) between strikes, and striking too soon normally means the death of the impatient warrior. One would think that the guns would completely alter the balance, and they do, but not as much as you might think. While they can kill from a distance, your shots are limited to 3 per life, guns won’t function at all if they get wet (yes, there are water hazards), and, most importantly, you can deflect bullets with a well timed sword strike.

That’s not to say that you will never use your gun; it may just be in ways that you are not used to. Canny players often fire bullets in the short to medium range to avoid deflections. These shots are often after after a close strike, and will follow rule #2 – Doubletap. One more makes 100% sure. You might die from a deflection, but you will likely take the other warrior down. Those who have truly mastered guns often send bullets via screen wrap to take down unsuspecting opponents.

The game is beautifully rendered in 8 bit, with characters sporting multiple color schemes and great animations. Charm positively oozes from these samurai sprites. I remember the first time I got my gun wet and tried to fire it in combat, just to see little sputters of water leave my firearm. Time has been spent, and it shows.

And the music! This is where the Samurai Champloo influence might show its roots. Composed by Doseone, the SG EP features tracks emulating traditional sounding bases mixed with hip hop elements. The audio accompaniment really completes the package. Nujabes (R.I.P.) would be proud, I think.

Samurai Gunn is one of those rare treats one has to savor. Specifically, in close quarters with friends. It sports 4 modes, 3 of which require other players…. on your couch. That’s right, there is no online. I know, I KNOW! Blaspheme! you say. But realistically, this game was designed to be played within arm-punching distance of your opponent. It’s tense, its fun, and most likely everyone will break out their warcry. Tables might get flipped. All in good fun, with smiles.

Next time you are looking for a fun party game, consider Samurai Gunn. I don’t think you’ll be disappointed.
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1 of 1 people (100%) found this review helpful
21.2 hrs on record
Posted: May 21
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