Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
User reviews: Very Positive (257 reviews)
Release Date: Oct 8, 2013

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Recommended By Curators

"A tactical, turn-based roguelite with mech customization. Recommended for people that love tactical combat, meta and micro-strategy."
Read the full review here.

Reviews

“What's wonderful about Bionic Dues is that it manages to combine meta-strategy and micro-strategy... It's like a fast-paced, mini-XCOM.”
Andrew Groen, The Penny Arcade Report

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn

About This Game

Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.

Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.

Features

  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    Minimum:
    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 1.6Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 300 MB available space
Helpful customer reviews
25 of 35 people (71%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: April 24
At first this seemed like the perfect game for me: A roguelike with a tactics and strategic aspect on top of it.
Unfortunately all the missions play very much alike and the game gets repetitive fast. Also, the loot is quite boring, since it's just an unending stream of similiar equipment with slightly different numbers. This also means that way too much time is spent between the missions comparing all these slight differences. Maybe some people like this aspect, but i don't. The loot should have been less frequent but more significant.
I also question the aesthetic consistency of the game. It's very very ugly and the music is incredibly cheesy. The menu music seem straight out of some cheap anime movie.
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14 of 16 people (88%) found this review helpful
122.1 hrs on record
Posted: June 8
This is a Simple Rogue like Turn based Robot Shooting game.

There are 220 achievements but don't be scared by that since all achievements are available in 5 different difficulty.
So that's actually only 220 / 5 = 44 achievements that you have to play to get.

My end game record is 229 games with 10 wins and 3 loses to get 100% achievement.

The Game graphic is not great but it's rogue like and indie and they did as detail job as they could.

The music is repetitive and there is only about 3-4 different tones. IF you stay on the menu page and that song I actually really liked.

It's a math game and once you learn the ropes start playing expect difficulty and you will enjoy the game the most under that. Do iron man + extra options last.

I really enjoyed 2 weeks of playing this game for nearly 120 hours and if you like rogue like + turn base + robot shooting game. You will enjoy this one.

8.0/10.0
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9 of 10 people (90%) found this review helpful
1.5 hrs on record
Posted: July 14
Not my thing. I expected a team strategy game, I got a turn-based roguelike dungeon crawler where you control one mech at a time and swap them out like they are stances or armor sets as opposed to actual units.

After getting over my confused expectations, I still found the game lacking. It's closer to a puzzle game wherein the goal is to maximize use of your resources (ammo, health, etc) to clear the boards in hopes of collecting loot you can use in upcoming missions.

I can see the appeal, but it's just not for me.
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8 of 9 people (89%) found this review helpful
1 person found this review funny
75.6 hrs on record
Posted: August 13
Basically, Bionic Dues is a rogue-like mix of rpg/strategy dungeon crawler with hi-tech setting, where you fighting ever growing hordes of killing droids with your own droid. War of the machines, basic "save the humanity from annihilation" stuff - that's all you'll ever catch about story. You can think of it as of another small thing for touchpads, but no, it's not that simple. Actually, it is like an iceberg, where major part of the game is hiding beneath the surface. And yeah, if you're looking for light walk with painless achievements - that's a very wrong game for you! While its quite easy to catch an opening pattern, farther you go - more skill and luck you need. On Every Turn.

Now, the real game is where its mechanics. You have dozens of basic options like which droid class do you prefer, what strategy will be the best with grading that given droid, and how do you planning to save the world? Destroying every enemy bot in the reach from the start, when they are still weak? Or just cutting their numbers by destroying their factories and supplies while building up your muscles for the final battle? Dozens of basic strategic options - and thousands choices on tactics. Will you prefer to raise power of single shot or ammo capacity? Range of sight or splash effect for your rockets? Stealth and traps or brute force and assault?
Closer to the end of each match you'll get enough mods for your droid to make him an ultimate death machine of choice. And still you'll be vulnerable, remarkably outnumbered and outgunned in every mission. So you have to consider many steps forward. Always. And that's why I'm satisfied with that "small looking, gross bearing" tactical game.

There are minuses, of course:

- very basic visual part. No, it is not XCom or Jagged Alliance with destroyable 3d environment, that's top-down view rogue-like indie project. Surely not for DOTA kids who are filling about half of Steam auditory.

- while it's quite easy to get along with, if you are in any way familiar with rogue-like games... finishing Bionic Dues even once can be very challenging and sometimes boring.

- if you're an achievement hunter, that game is a disaster, for to make complete of this game, you'll need to invest Hundredz of Hourz. Not dozens, but hundreds hours of your precious time. And there will be no detailed video guides, like for the Civilization, "how to prosper on Deity". To get all 220 achievements, you'll need to master all combinations of battle classes, beating the game about 20-30 times in average. And except diversity of tactics related to these classes, the rest will be repeated again. And again. And again...

- inventory, the part of the Bionic Dues, which makes it RPG-like, by selecting a combination of two dozens of attributes installed on your war machine... that's exactly the most boring part in the whole game. In the start, where you have about 5 spare parts, it's ok. But after 10-15 missions you'll be buried with dozens and even hundreds of items, from which you need to choose from. So many players get stacked and bored at this point! But after 20-30 hours of play you'll overcome it, hopefully. Managing one droid is much easier than all 4, and real challenge is where you making through with just one robot, not a squad of them.

Pluses are less:

- never ending challenge and need to think much forward

- many different strategies, which always should be adapted to every mission

- fantastic music! to the point where I can start a game not for playing, but just to hear that ambient again. Starting song is gorgeous! I can listen to it over and over again, for hours

Overall, I would recommend Bionic Dues to all fans of turn-based tactical games and I would NOT recommend it for achievement hunters and casual players. This game may looks nice and cosy, easy like the most of the games for touch screens... But in fact it is a very engaging time-killer.

7.5/10 saved cities
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6 of 6 people (100%) found this review helpful
6.2 hrs on record
Posted: August 1
Fun for a while, but after a certain point I was spending more time dealing with all the junk gear I collected during missions in the in-between mission time than I was playing the game. Got bored with that and and stopped playing. Badly needs easier ways to filter out and dump the useless gear and make it easiet and faster to auto apply best available somehow. Achievements in this game are also asinine. 220 achievements? Really? When your game has 100+ achievements with <2% global completion rate, you are doing it wrong.
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