Return to the glory days of sidescrolling beat-em-ups, courtesy of developers Team2Bit and Adult Swim Games. The sinister Milkman holds the city of San Cruces in his nasty criminal grip, and it’s up to legendary black belt neurosurgeon Dr. Karate and the rest of the Fist Puncher team to deliver old-school justice to the lawless streets.
User reviews: Mostly Positive (127 reviews)
Release Date: Jun 21, 2013

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September 23

Steam Curator Pages Are Here

Hey Team,

We've got a Steam Curator page going that features all our games, plus a few personal faves. We'll try to update it regularly, so please give us a follow.

http://store.steampowered.com/curator/5635894/

We hate how much we love you,

ASG

0 comments Read more

August 28

Adult Swim Games Humble Weekly Bundle

Hey Team,

We've put a bunch of our games in this week's Humble Weekly Bundle, and even threw in some great merchandise for the high rollers. You can give all of it to charity, so stop complaining and help somebody else for once in your life.

https://www.youtube.com/watch?v=T2LYyROvAYI

Everything you need to know is right here. Clickety-click:

https://www.humblebundle.com/weekly

ASG

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Reviews

“A welcome and extended return to the heyday of brawlers.”
- Gamespot

“A game where you punch a great many things and will have a lot of fun doing so.”
- Hardcore Gamer

“A really fun game that is sure to be a hit among the indie gaming crowd.”
- BioGamer Girl

Steam Big Picture

About This Game

Return to the glory days of sidescrolling beat-em-ups, courtesy of developers Team2Bit and Adult Swim Games.

The sinister Milkman holds the city of San Cruces in his nasty criminal grip, and it’s up to legendary black belt neurosurgeon Dr. Karate and the rest of the Fist Puncher team to deliver old-school justice to the lawless streets.

Key Features

  • 19 playable characters, including the all-new Farooq and Omar the Red
  • New super challenging "They Live" mode
  • Assign “RPG-lite” skill points to level up your crew as you play
  • Each fighter has a unique set of moves and perks to unlock
  • 50 levels of mayhem
  • Packed with collectibles, Easter Eggs, and secrets
  • 99 achievement trading cards to find, plus Steam Trading Cards support
  • 2-4 players simultaneous local co-op action

System Requirements

PC
Mac
Linux
    Minimum:
    • OS:Windows XP (SP2)
    • Memory:2 GB RAM
    • Graphics:Direct X 9
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Additional:Xbox Controller Recommended
    Recommended:
    • Memory:4 GB RAM
    • DirectX®:10
    • Hard Drive:500 MB HD space
    • Additional:Xbox Controller Recommended
    Minimum:
    • OS:Snow Leopard 10.6.8, 32/64-bit
    • Memory:2 GB RAM
    • Graphics:OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive:500 MB HD space
    • Additional:Xbox Controller Recommended
    Recommended:
    • Memory:4 GB RAM
    • Hard Drive:500 MB HD space
    • Additional:Xbox Controller Recommended
    Minimum:
    • OS:glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Memory:2 GB RAM
    • Graphics:OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive:500 MB HD space
    • Additional:Xbox Controller Recommended
    Recommended:
    • Memory:4 GB RAM
    • Hard Drive:500 MB HD space
    • Additional:Xbox Controller Recommended
Helpful customer reviews
17 of 19 people (89%) found this review helpful
15.0 hrs on record
This game really is a very mixed bag.

There are some awesome ideas and characters there, but the game as a whole feels halfhearted and gets very repetetive very fast.

Let's start with some basic stuff:
The game is supposed to be a throwback to the classical 8&16 bit era of sidescrolling beat'em'ups in the vein of Double Dragon, Final Fight, Bare Knuckle/Streets of Rage and River City Ransom.
It has a lot of references to games such as these, and quiet a few parodistic moments.

You have eventually up to 20 playable characters, as mentioned some of them are hilarious. Just to name Dr. Karate and the Beekeper, two of the starting characters. But as funny as they are, there is not much more to them: Gameplay-wise, there is not that much difference after a while: Almost every character learns a projectile and a dash attack, can autoheal and lift enemies. The main difference is their starting statistics, how soon they learn which skill and if it is better to spam the one special attack or the other.

It is similar with the stages: Their are fights in the subway, on a nude beach, on top of a truck, but again, besides scenery, it is all rather similar.
The same with the opponents: You fight thugs, guys in suits, nurses, zombies and many more quirky or absurd opponents, but with a very few exceptions, they behave all the same - except later, when they start to have guns.
And again, so do the bosses: Most do the same.
They are further grotesquely large in comparison to the other characters, and while that is funny at the beginning, if you fight similar bosses for the uptenth time, the joke gets old.

Later bosses can kill you with two hits. So basically, if you do not stick with one of the characters, which were unlocked at the beginning, you need to grind some time before you stand a chance.
That goes for the game in general, it gets very unforgiving pretty soon. You can always grind, but the combination of artificially heightened difficulty and repetetion was more frustrating than encouraging in my opionion.

I know I am repeating myself, but I find no other description for the story: It starts out kind of promising, like a parody of the classic "save damsel in distress"-trope, then it more or less disappears while you have pointless and uninspired conversations with the bosses, just to end in a Twist with a cliffhanger.

To be fair, the game is cheap, so you will get your money's worth.
I can imagine, having up to three friends over, and playing the game with its funny characters for a short while (preferebly while drinking) you can have great fun - as long as you stop before it gets repetitive or frustrating.
Still, it feels largely like a chance, which remained unused. Like they used all their great ideas, than just stretched the game by repeating everything 5 times with increasing difficulty. Here's to hoping for a sequel which will be finished.
6/10.
Posted: July 10
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30 of 47 people (64%) found this review helpful
19.0 hrs on record
The Little Brawler That Could (but probably shouldn't have)

My girlfriend and I liked this game at first: there were unlocks, some of the humor worked, and the light rpg elements and combat were functional. We love Double Dragon, River City Ransom, Golden Axe, TMNT, Streets of Rage etc., so this seemed like a sure bet at the time.

After a while we decide we like it, and want to show our friends. But we can't include our friends because that would mean grinding up their characters to our level so we could play (levels are attached to the 4 players, not to the characters themselves). So now we have to leave our friends out and just play by ourselves, but its no big deal. Now combat is starting to get stale and nothing is really jumping out at us. Then we decide we want to be daring and maybe try out one of the many new characters we unlocked, but oh bummer, they start at level 0 and would take hours to grind. Now we are trapped, just the two of us, playing a game where we aren't really free to use the characters we unlock with out going through the monotony of grinding. We went through level after level, unlocking all kinds of cards (achievments), characters, and secret items/areas, but really all we wanted to do was have fun. Packing in all this content doesn't really matter unless the game offers some kind of entertainment.

I could go on about all this, but the bottom line is this: I was grinding so much I was surprised I didn't just unlock the next level in Tony Hawk.

By the time we reached the halfway point of the game, we were definitely not enjoying ourselves. Luckily, we ran into a bunch of difficulty spikes that really won us over.After simmering in our losses on the final level for what felt like hours, we finally beat it. The final joke did make us laugh, but I think the humor really came from how fitting it was that we made a mistake both in real life and in the game just by playing it.

The way this game artificially lengthens itself would make JRPGs blush. I actually feel unclean for putting in 20 hours to get %100, but that's my own fault. This isn't a terrible game, I enjoyed half of it, but I think it just spread itself too thin.
Posted: July 18
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9 of 10 people (90%) found this review helpful
2.2 hrs on record
Solid beat em up that unlocks the power of your hands and feet to damage the evil in this world.

That's proper usage of our four appendages by jove!
Posted: September 7
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7 of 7 people (100%) found this review helpful
2.1 hrs on record
Extraordinary Retro game that brings back lots of memories of the old 'Beat 'em up' games in the day.

People believe that it's just plain repitive combat, but you'll be surprised with the amount of humor you come across and no maps repeat, multiple characters to choose from, upgrades and perks on your character to your choice.

Definitely recommend to those that just want a quick 10 minutes of funny fist fighting curb crushers.

Even better, Local Co-Op to share the great experience with a friend, family member or even your cat! :D

10/10.
Posted: August 29
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10 of 14 people (71%) found this review helpful
15.8 hrs on record
It's River City Ransom! Updated! With funny jokes!
If you have a buddy to play this with on the same rig, it is a must-buy.
Posted: May 10
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