Return to the glory days of sidescrolling beat-em-ups, courtesy of developers Team2Bit and Adult Swim Games. The sinister Milkman holds the city of San Cruces in his nasty criminal grip, and it’s up to legendary black belt neurosurgeon Dr. Karate and the rest of the Fist Puncher team to deliver old-school justice to the lawless streets.
User reviews: Mostly Positive (143 reviews)
Release Date: Jun 21, 2013

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September 23

Steam Curator Pages Are Here

Hey Team,

We've got a Steam Curator page going that features all our games, plus a few personal faves. We'll try to update it regularly, so please give us a follow.

http://store.steampowered.com/curator/5635894/

We hate how much we love you,

ASG

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August 28

Adult Swim Games Humble Weekly Bundle

Hey Team,

We've put a bunch of our games in this week's Humble Weekly Bundle, and even threw in some great merchandise for the high rollers. You can give all of it to charity, so stop complaining and help somebody else for once in your life.

https://www.youtube.com/watch?v=T2LYyROvAYI

Everything you need to know is right here. Clickety-click:

https://www.humblebundle.com/weekly

ASG

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Reviews

“A welcome and extended return to the heyday of brawlers.”
- Gamespot

“A game where you punch a great many things and will have a lot of fun doing so.”
- Hardcore Gamer

“A really fun game that is sure to be a hit among the indie gaming crowd.”
- BioGamer Girl

Steam Big Picture

About This Game

Return to the glory days of sidescrolling beat-em-ups, courtesy of developers Team2Bit and Adult Swim Games.

The sinister Milkman holds the city of San Cruces in his nasty criminal grip, and it’s up to legendary black belt neurosurgeon Dr. Karate and the rest of the Fist Puncher team to deliver old-school justice to the lawless streets.

Key Features

  • 19 playable characters, including the all-new Farooq and Omar the Red
  • New super challenging "They Live" mode
  • Assign “RPG-lite” skill points to level up your crew as you play
  • Each fighter has a unique set of moves and perks to unlock
  • 50 levels of mayhem
  • Packed with collectibles, Easter Eggs, and secrets
  • 99 achievement trading cards to find, plus Steam Trading Cards support
  • 2-4 players simultaneous local co-op action

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP (SP2)
    • Memory:2 GB RAM
    • Graphics:Direct X 9
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Additional:Xbox Controller Recommended
    Recommended:
    • Memory:4 GB RAM
    • DirectX®:10
    • Hard Drive:500 MB HD space
    • Additional:Xbox Controller Recommended
    Minimum:
    • OS:Snow Leopard 10.6.8, 32/64-bit
    • Memory:2 GB RAM
    • Graphics:OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive:500 MB HD space
    • Additional:Xbox Controller Recommended
    Recommended:
    • Memory:4 GB RAM
    • Hard Drive:500 MB HD space
    • Additional:Xbox Controller Recommended
    Minimum:
    • OS:glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Memory:2 GB RAM
    • Graphics:OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive:500 MB HD space
    • Additional:Xbox Controller Recommended
    Recommended:
    • Memory:4 GB RAM
    • Hard Drive:500 MB HD space
    • Additional:Xbox Controller Recommended
Helpful customer reviews
2 of 3 people (67%) found this review helpful
4.5 hrs on record
Posted: October 31
I love the game. It's very interesting and it's diffrent from all the other punch-em-ups I've seen...
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0 of 3 people (0%) found this review helpful
0.4 hrs on record
Posted: October 29
Man, i love this game.It's like streets of Rage, but slightly better :p
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26 of 28 people (93%) found this review helpful
15.0 hrs on record
Posted: July 10
This game really is a very mixed bag.

There are some awesome ideas and characters there, but the game as a whole feels halfhearted and gets very repetetive very fast.

Let's start with some basic stuff:
The game is supposed to be a throwback to the classical 8&16 bit era of sidescrolling beat'em'ups in the vein of Double Dragon, Final Fight, Bare Knuckle/Streets of Rage and River City Ransom.
It has a lot of references to games such as these, and quiet a few parodistic moments.

You have eventually up to 20 playable characters, as mentioned some of them are hilarious. Just to name Dr. Karate and the Beekeper, two of the starting characters. But as funny as they are, there is not much more to them: Gameplay-wise, there is not that much difference after a while: Almost every character learns a projectile and a dash attack, can autoheal and lift enemies. The main difference is their starting statistics, how soon they learn which skill and if it is better to spam the one special attack or the other.

It is similar with the stages: Their are fights in the subway, on a nude beach, on top of a truck, but again, besides scenery, it is all rather similar.
The same with the opponents: You fight thugs, guys in suits, nurses, zombies and many more quirky or absurd opponents, but with a very few exceptions, they behave all the same - except later, when they start to have guns.
And again, so do the bosses: Most do the same.
They are further grotesquely large in comparison to the other characters, and while that is funny at the beginning, if you fight similar bosses for the uptenth time, the joke gets old.

Later bosses can kill you with two hits. So basically, if you do not stick with one of the characters, which were unlocked at the beginning, you need to grind some time before you stand a chance.
That goes for the game in general, it gets very unforgiving pretty soon. You can always grind, but the combination of artificially heightened difficulty and repetetion was more frustrating than encouraging in my opionion.

I know I am repeating myself, but I find no other description for the story: It starts out kind of promising, like a parody of the classic "save damsel in distress"-trope, then it more or less disappears while you have pointless and uninspired conversations with the bosses, just to end in a Twist with a cliffhanger.

To be fair, the game is cheap, so you will get your money's worth.
I can imagine, having up to three friends over, and playing the game with its funny characters for a short while (preferebly while drinking) you can have great fun - as long as you stop before it gets repetitive or frustrating.
Still, it feels largely like a chance, which remained unused. Like they used all their great ideas, than just stretched the game by repeating everything 5 times with increasing difficulty. Here's to hoping for a sequel which will be finished.
6/10.
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35 of 55 people (64%) found this review helpful
19.0 hrs on record
Posted: July 18
The Little Brawler That Could (but probably shouldn't have)

My girlfriend and I liked this game at first: there were unlocks, some of the humor worked, and the light rpg elements and combat were functional. We love Double Dragon, River City Ransom, Golden Axe, TMNT, Streets of Rage etc., so this seemed like a sure bet at the time.

After a while we decide we like it, and want to show our friends. But we can't include our friends because that would mean grinding up their characters to our level so we could play (levels are attached to the 4 players, not to the characters themselves). So now we have to leave our friends out and just play by ourselves, but its no big deal. Now combat is starting to get stale and nothing is really jumping out at us. Then we decide we want to be daring and maybe try out one of the many new characters we unlocked, but oh bummer, they start at level 0 and would take hours to grind. Now we are trapped, just the two of us, playing a game where we aren't really free to use the characters we unlock with out going through the monotony of grinding. We went through level after level, unlocking all kinds of cards (achievments), characters, and secret items/areas, but really all we wanted to do was have fun. Packing in all this content doesn't really matter unless the game offers some kind of entertainment.

I could go on about all this, but the bottom line is this: I was grinding so much I was surprised I didn't just unlock the next level in Tony Hawk.

By the time we reached the halfway point of the game, we were definitely not enjoying ourselves. Luckily, we ran into a bunch of difficulty spikes that really won us over.After simmering in our losses on the final level for what felt like hours, we finally beat it. The final joke did make us laugh, but I think the humor really came from how fitting it was that we made a mistake both in real life and in the game just by playing it.

The way this game artificially lengthens itself would make JRPGs blush. I actually feel unclean for putting in 20 hours to get %100, but that's my own fault. This isn't a terrible game, I enjoyed half of it, but I think it just spread itself too thin.
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9 of 9 people (100%) found this review helpful
2.1 hrs on record
Posted: August 29
Extraordinary Retro game that brings back lots of memories of the old 'Beat 'em up' games in the day.

People believe that it's just plain repitive combat, but you'll be surprised with the amount of humor you come across and no maps repeat, multiple characters to choose from, upgrades and perks on your character to your choice.

Definitely recommend to those that just want a quick 10 minutes of funny fist fighting curb crushers.

Even better, Local Co-Op to share the great experience with a friend, family member or even your cat! :D

10/10.
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11 of 13 people (85%) found this review helpful
2.2 hrs on record
Posted: September 7
Solid beat em up that unlocks the power of your hands and feet to damage the evil in this world.

That's proper usage of our four appendages by jove!
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5 of 5 people (100%) found this review helpful
5.9 hrs on record
Posted: September 3
Since Fist puncher is a no-nonsense name for a game, I'm going to do a no-nonsense review.

The good

-20 playable characters
-Lots of levels with a good bit of variety to them.
-Experience/levelup system that works well enough.
-Dumb entertainment when you just wanna mash buttons and pound people.
-Up to four player co-op
-humorous at times

The bad

-Iffy mechanics (giant boss-guys can be punched in the head even if you're near the top of the screen.
-That's kinda necessary because they hit way too hard to go toe to toe with.
-Cheap deaths
-The straight beatemup stages are pretty shallow.
-Some frustrating levels. Going for 100% will give you a headache
-No online-play (maybe that'll get patched in later???)

As a straight beatemup, Fist puncher is merely serviceable. But if you approach it like any other game, it's quite solid and offers a respectable level of challenge. Fist Puncher can take awhile to really get into, at least that's how it went when I played through the game.

Worthy.
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9 of 14 people (64%) found this review helpful
1.7 hrs on record
Posted: September 7
Pros:
+ Decent artwork
+ Classic beat-em-up

Cons:
- Controlls are all messed up especially when playing co-op

There's not much else to say since I couldn't proceed with the game. Seriously - it only shows you the controlls of either keyboard or controller - not both! It's impossible to revive your team mate when playing co-op.

4/10

I'll re-write my review as soon as they fix the game
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3 of 4 people (75%) found this review helpful
5.2 hrs on record
Posted: September 10
I threw a mentally handicapped man in a wheelchair at a police officer.

11/10
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6 of 10 people (60%) found this review helpful
73.5 hrs on record
Posted: August 15
Instachildhood.

@Update:

Translating to the faggets' language.
I mean it reminds me of oldschool side-scrolling fighting games
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1 of 1 people (100%) found this review helpful
5.5 hrs on record
Posted: June 24
Like a old-school beat-em-up. I didn't think I would have as much fun with this as I did honestly. It was on my wishlist and I saw it on sale during Steam Summer 14 Flash Sale, so I purchased it thinking what the hell why not? I didn't expect much except maybe an hour or two of play for the sake of nostalgia, but its been surprisingly captivating and entertaining. The throwbacks to old school beat-em-ups are appreciated, and the many stages it has plus unlockable characters keeps it enjoyable.
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1 of 1 people (100%) found this review helpful
21.7 hrs on record
Posted: September 8
Good time spender, really enjoyied (even grinding part) !!!!!!!!!!
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4 of 7 people (57%) found this review helpful
0.5 hrs on record
Posted: October 9
Inconsistent, dull art, repetitive and simplistic gameplay, uninspired characters and no attack variations whatsoever. I played for about 20 minutes and wished I hadn't.
Don't get this.
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4 of 8 people (50%) found this review helpful
16.5 hrs on record
Posted: June 13
You punch people with your fists. A lot. You can also throw dogs, cars and, if your moods so inclines, people in wheelchairs. And you get a level in a wrestling ring. This games has it all. In all honesty, I thoroughly enjoyed it.
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1 of 3 people (33%) found this review helpful
5.3 hrs on record
Posted: June 29
When i get angry i play this...
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1 of 3 people (33%) found this review helpful
1.4 hrs on record
Posted: June 25
GOOD GAMES MUFUKA
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0 of 1 people (0%) found this review helpful
2.6 hrs on record
Posted: June 28
I did not enjoy this game.

The gameplay is weak and the controls unresponsive. There is also unnecessary 'grind' introduced just to pad the thing out.

Maybe I'm missing something but I really did not find the game engaging at all, and I usually love brawlers like this.
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0 of 1 people (0%) found this review helpful
9.2 hrs on record
Posted: September 4
Fist Puncher is a 2D beat 'em up game, highly inspired by the old 8/16bit era type of games like Streets of Rage and River City Ransom.
And it certainly wears those influences on its sleeves.

This game features very crude humor, which was amusing, for the most part, although it's probably not reason enough for you to play this game over any other. Still, it fit the theme well enough.

I have only played the SP mode, so it might be a fun game to screw around in Local Coop for a short while.

The graphics are very "retro" inspired. But, in this case, it's not retro in an innovative way... at all. The game looks quite ugly, in my opinion, but it certainly puts you in a similar mindset to when you played those older beat 'em ups, so hey... Personally, not a fan, but I don't mind it too much.
You'll visit several different looking areas, keeping the levels somewhat fresh (although only visually).
What I will say, though, is that the enemies don't really telegraph their attacks a whole lot. Every sprite movement is a bit too subtle for the player to notice when being attacked by a whole mob of them... This creates a bunch of problems, along with invincibility-frames and the mini-stuns. But I'll talk about that further ahead.

I can't say much for the music, in this case. This is the type of game that I like to play while listening to my own music since immersion is not exactly the focus here, is it?
The sound effects were pretty standard, but they gave that cheesy feeling of impact, as it should, so it's all good, here.

Before moving on to the mechanics, I'll write about the structure of FistPuncher.
This game has you go through a variety of stages (usually featuring a boss fight in the end), in order to save several of the Misses of the world. Typical damsel in distress affair(or... is it?). But hey, it's supposed to be cheesy and over the top.
You have an overworld map with different paths, so you can tackle levels in different order, if you're having difficulty somewhere.

You also have several characters to choose from. While each has its own backstory, the dialogue doesn't change at all, from what I've seen, so it's mostly a reskin.
While they feature different moves, visually, they all behave very alike, which is unfortunate. Every character has the same type of moves, only changing one special ability (which is not that special), and their starting attributes.

And speaking of attributes, this also has a progression system, giving the game some very light RPG elements (not as unique as River City Ransom did, though). By killing enemies, you'll gain experience, and occasionally level up. By doing so, you'll earn points to spend in attributes (Strength, Speed, Defense, Special Meter and Health Pickups), and also gain Perks. These don't change the game very much. Essentially, they just give you a special ability to choose from, and multiple lives later on.
All in all, it felt very shallow, since it barely altered gameplay, aside from the numerical standpoint. And it had one giant flaw:
The fact that experience was NOT shared. So, once you leveled up a character, you'll be making all other characters weaker by comparison. Which means that if you want to try out the different characters, you'll have the replay the levels to get to the same level. Otherwise, you'll just change to a weaker character that takes way too long to kill enemies, for no reason.
This is really bad design, from my perspective.
It renders the characters completely useless, in single player. Sure, it can be used to give the game replayability, but the game already stretches itself way too thin by having an 8 hour campaign that gets very repetitive...
It would have been much greater if it gave a shared pool of point to apply to different characters. That way, the player could feel free to try every character at will, right after unlocking them, and without feeling much weaker.

I don't understand this design choice... if you think it's no big deal to you, then it's fine. I don't.


So, how's combat itself?
Well, very basic. You punch fast, kick slowly, run and jump. Then you have a couple of special abilities, which are usually limited to a Dash attack, and Spin attack, and a projectile. There are also jump kicks and things like that, but overall, the combat was very spammy.
And you don't really need to try and change your strategy around. It's basically about using the Dash attack while you have stamina, knicking enemies down and jumping onto them. You can also grab enemies, but since you're always assaulted by a bunch of them at once, it proves to be useless, and you're better offer just attacking multiple enemies at once.

And unfortunately, the majority of the game plays like that.
All the enemies are VERY similar, although some had guns, others dodged a bit more, some self-exploded, etc. But they barely required different approaches. And do make things worse, every difficulty option just played the same!
Instead of creating harder battle situations, with different types of enemies, they simply increased their attributes, thus making it harder.
An uninteresting and uninspired way of doing difficulty, in my opinion.

Then, there's the stun and hitbox problem.
Bosses are usually just bigger versions of the standard mobs (with a couple of exceptions, of course), but since they're huge, you can just attack their head, and they'll be unable to attack you, since you're above their range.
As I said previously, you can't tell very well when enemies are stunned or not, so, if you try to combo your attacks, you'll simply be attacked back, out of nowhere, with no chance of escape. And Bosses can very easily 2 hit you, so that's not a good option, is it?
So, again. Just jump around, use the Dash attack and punch him 2-3 times at most. Then run away. And repeat. And it's about 5-6 hours of this.

It feels way too generic to me. The game didn't seem to try and make gameplay interesting in any way. It took the classic beat 'em up formula, and used it straight up, with close to no addition.
Well... that doesn't make a very good game. That game isn't awful or anything, and I enjoyed it when I started out. But it just drags, and drags... The characters could have altered that, but didn't. The progression system could have been interesting. Again, missed the target.
So, you're left with very little.

Then, there are a few deviations from the typical level design. There's a level in which you ride an ostrich through a desert mine field. Dude, that's badass! You simply have to focus on dodging the mines on the ground. But then again, you die in 2 hits...
I personally didn't have a problem with this level in particular, but some people did.
Then, there's a level in which you have to attack the thugs, but avoid hitting the lawyers, or they'll sue you. And one punch equals to a failed level, and you'll have to restart. The problem is that the AI of the lawyers is ♥♥♥♥ing annoying. Seriously. There are more lawyers than enemies on the screen, in a small space, and they jump in front of you out of nowhere. I spent waaay too long in this level. It made no sense, the way it was implemented. And there were a lot of frustrating levels like that.
While the idea of breaking up the pacing is very nice, the levels didn't seem to be very well tested, and ended up being a frustrating mess, for the most part.
There are levels about deactivating bombs, trying to send ninjas off of a truck's roof, etc.

Some were funny, and I liked the ideas! But the execution was poor.


So yeah. If you really like any kind of beat 'em up, then give this one a go. It's not awful. But if your standards are a bit higher, look another way. It does everything "by the book", with little to no innovation, and even the basic mechanics are dubious, with dodgy hitboxes and stun-frames. It also stretched itself thin.
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0 of 1 people (0%) found this review helpful
1.9 hrs on record
Posted: June 26
Does your fist do the punching, or are you punching fists? Either way, a lotta punching going on. Bought for the name; stayed for the fists.
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0 of 1 people (0%) found this review helpful
5.8 hrs on record
Posted: September 10
fisting hurts my ♥♥♥♥
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