At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world.
User reviews:
Mixed (12 reviews) - 66% of the 12 user reviews in the last 30 days are positive.
Mostly Positive (1,434 reviews) - 76% of the 1,434 user reviews for this game are positive.
Release Date: Feb 4, 2014

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Buy Agarest: Generations of War

The base game includes the following bonus content, all for free!
The Basic Pack
The Offense/Defense Pack
The Additional-Points Pack
The first four Add-On Dungeons
The Recovery Skill Pack
The Flower Pack
The General-Purpose

SUMMER SALE! Offer ends July 4

Buy Agarest: Collector's Edition

Includes all of the free content from the standard edition, plus the Collector's Edition artbook, wallpapers, and soundtrack.

SUMMER SALE! Offer ends July 4


Packages that include this game

Buy Agarest: The Complete Saga

Includes 4 items: Agarest: Generations of War, Agarest:Generations of War Premium Edition Upgrade, Agarest: Generations of War 2, Agarest: Generations of War Zero

SUMMER SALE! Offer ends July 4

Buy Agarest Zero

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“Agarest Generations of War is the best JRPG on the market today! It offers a ton of adventure, intense story lines, and fighting that total up to be more than 100 hours of gameplay. And the best thing about it is that you control all parts of the characters development and even each generation of powers! What more can you ask for in a game? Nothing! Agarest has everything.”
9.5/10 – At7addak

“Strategy RPG fans will find themselves spoiled with Agarest.”
8/10 – zomgplay

“...A classic exponent of the SPRG genre”
7.5/10 – games969

About This Game

At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world.

Now, the forces of darkness are awakening once again…

• Choose the path of Darkness or Light through a truly epic story, spanning multiple generations
• Battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn-based combat system
• Build your ultimate army of warriors and master Extra Skills, Special Arts and Over Kills to defeat colossal enemies!
• Unite with your chosen heroine and use the “Soul Breed” system to shape the fate of the next generation of heroes

Agarest: Generations of War - Exclusive game features!

Agarest: Generations of War includes many unique features that cannot be found in any other Strategy Role Playing Game. Here's a summary of some of the best:

Extended Area

Extended Area is the "Linked Area" set for both your party and your enemies. Each character in the game has a uniquely shaped extended area. When a character's turn comes around, all other characters in the Extended Area of the character in play (and characters in the extended areas of those characters!) can combine in an extended attack. This allows you to chain your party's attacks together, allowing access to more Arts and huge Combos!

Blacksmith's Guild
You can upgrade various Items and Equipment at the Blacksmith's Guild in two different ways:

By Enhancement: You can enhance equipment to a maximum of Level 5. Once an Item is enhanced to Level 5, you can convert the Item, changing it into something else. This process is irreversible and the original item is lost. Experimentation reveals some great new items!

Through Alchemy: Alchemy allows you to combine several items to create a single, more powerful piece of equipment. While you lose the items used in the alchemy, you gain a powerful new piece of equipment and permanent access to your new item in the Shop! Alchemy can create powerful new weapons and armour but occasionally a Smithing Accident will occur and the smith will create a different item than what you expected!

The "Soul Breed" system
Agarest takes place across 5 generations of heroes, starting with your first character, Leonhardt. During each generation you will build relationships with 3 different female party members, and at the end of each generation's story arc you must choose to marry one of the girls.

Your choice of marriage partner is restricted to girls who've grown fond of you over a particular generation. Your options are determined by your choices during conversations at certain points of the story.

The girl you choose as your wife - and the strength of their relationship with you - will determine the abilities of the main character in the next generation of the story. You'll have to experience multiple play throughs to see all of the character possibilities open to you! What heroes might you create?

Free DLC included

Basic Pack - A basic package. It contains 1 each of Resurrect, Capture, and Resist Direction, 2 each of Heal and Refresh, and 5 Vessels of Life.
Offense-Defense Pack- Contains 1 Adaka, 1 Shield Sword, 1 Bird Eye, 1 Magic Frame, 1 Critical Hit, and 2 Seeds of Happiness.
Additional-Points Pack 1 - Contains 10,000G, 100PP, 250TP, and 500EP.
Recovery-Skill Pack - Contains 2 Light Heals, 2 Harvest Heals, and 2 Cure Alls, as well as 1 Prayer, 1 Gospel, and 1 Counter.
Flower Pack - Contains 1 Lucky Charm, 1 HP Up, 1 Resist Ailments, 1 Restore HP 15%, and 1 Restore AP++, as well as 2 Moonlight Flowers, and 3 Tree Spirit Souls.
General-Purpose Pack - Contains 1 Magic Blade, 1 Partisan, 1 Battle Frame, 1 Bracelet of Feicui, and 1 Item Drop Rate Up, as well as 2 Shiny Fangs, and 2 Advanced Heals.
Add-on Dungeon 1 - An add-on dungeon for generation 1. An uncharted adventure awaits you on the Holy Island of Erin!
Add-on Dungeon 2 - An add-on dungeon for generation 2. A new frontier waits to be explored along the Trum Coast!
Add-on Dungeon 3 - An add-on dungeon for generation 3. It's time to reunite with old friends at Magna Val!
Add-on Dungeon 4 - An add-on dungeon for generation 4. Embark on an exciting journey to the mysterious Tresor Island!
Add-on Dungeon 5 - An add-on dungeon for generation 5. Embark on one last adventure into the Deep Forest Naruvia!
Amateur-Breeder Pack - Contains 2 Mithril Beast Claws, 2 Large Mithril Claws+, 2 Big Beast Fangs+, and 2 Stardust Fangs+. This is the week to adore your dog.
Top-Breeder Pack - Contains 2 Stardust Claws, 2 Mithril Beast Claws+, 2 Beast King Fangs+, and 2 Stardust Claws+. Your monster will look nice and pretty with this wonderful new items!
The Role-model Pack - Contains 1 Langguth Sword, 1 S.O.C., and 1 Extra Frame. "Langguth Sword. A holy sword that shines with the sacred light of god." Wow, it couldn't be more perfect!
Ceremony Pack - Contains 1 Alfa Beld Spear, 1 Gate of Hell, and 1 Chaos Frame. These seem like something you use to open a portal to the netherworld, don't they? Be careful...
Elegant-Holiday Pack - Contains 1 Washer, 1 Man's Fist, and 1 Halper Scythe. Wash your dog with the Washer, equip yourself with the Man's Fist, and throw the Halper Scythe. Go fetch! This will add a little spice to your weekend--uh, no. Scythes aren't meant for throwing. That would be really dangerous. Seriously.

System Requirements

    • OS: Windows XP
    • Processor: 2.13GHz Intel Core2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 64Mb RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • OS: Windows XP or later
    • Processor: 3GHz Intel i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 128Mb RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
Customer reviews
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Mixed (12 reviews)
Mostly Positive (1,434 reviews)
Recently Posted
( 0.7 hrs on record )
Pre-Release Review
Posted: June 24
I would only reccommend this game if you are a chronic fan of turn-based JRPGs. The plot idea seems like it arose from the mind of a 10-year old. But hey, I try not to hate. Seems pretty easily developed too. I sometimes wonder how much programming are put into games like these. Nonetheless, It'd still be a game I'd play just because I wouldn't want to feel like I've wasted $10 on the game when it was on sale. I guess I'd recommend a "yes" for this game also...

I might be hyprocritical though, since I've only played this game for a little while and I never like to judge games that I've never played for a long amount of time. Writing this review anyway because I don't feel like playing this game anytime soon and I'm in a writing mood.

TL;DR: I don't even know if this game is good or not.
Helpful? Yes No Funny
( 8.7 hrs on record )
Posted: June 19
Horribly thought out PC controls.
I mean, truly abominable.

Story is.. Ok. options for the RPG elements and growth liens are pretty good.

The PC controls are so abominable it's unacceptable however.

Prety good JRPG, for what it's worth.
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Sovi The Bear
( 7.1 hrs on record )
Posted: June 14
A good turn-base game. If you are playing for the first time and you bought the complete pack, a word of advice is to not use DLC at all. Once you use it the attraction is gone because everything is easy, even so far as giving you a one shot sword.

The animation is really well done. Visual, voice everything is perfect. Don't let my hour record fool you, i mostly play offline. This game will suck alot of your free time sometimes non-free time, be careful when you decide to start playing it.
9.5/10 Really good game.
Helpful? Yes No Funny
( 309.6 hrs on record )
Posted: June 10
Sorry that I haven't written a review sooner. I usually don't write reviews because they never seem to come to mind. I really enjoy this game. There are some things that I wish were different, but they are more-or-less minor, so they're not really worth mentioning. The main thing is the static character movement during the storyline. However, that was merely my opinion. I bought all of the DLC because I liked it so much. I also wanted an edge, but since I'm on hard mode, that didn't really help too much towards later in the game.

I believe that this game has a good story and I enjoy playing through each generation. Especially at the end if you're going on the true path when you get the real characters back instead of the fake ones.

Overall, I'd recommend this game to my friends. It's a lot of fun. I've been taking my time (Haven't been playing it all of the time despite the number of hours clocked in), but it is definitely something I enjoy. My only complaint right now is at the very end of the game where it's much harder than I thought it would be. Other than that, it's a fun game!
Helpful? Yes No Funny
( 104.5 hrs on record )
Posted: June 9
I got this game because I liked the idea of how your hero changes from generation to generation, and the tactical rpg battles. And overall I like the game, but I was a little disappointed too. Even though the main character changes, the rest of your party stays the same. Combined with the fact that it pays to invest in endurance early, I rarely found any reason to change the characters I used. So even though I was getting new characters each generation, I never used any of them. This lead to my second issue. The battles were fun at first, but once I got the high combo skills I never saw a reason to use anything else. Hitting high combos gives you a bonus, so that's what I went for every time. I found that rather than fighting tactically, I just wanted to get each battle over with as fast as possible. Since I was using mostly the same characters all game, it got tedious after a while. All that said the story is interesting, there are choices that make a real difference in the game play, and overall it's a fun game. If you hate grinding of any sort, I would past, but if you're a fan of JRPGs I would recommend it.
Helpful? Yes No Funny
( 74.8 hrs on record )
Posted: June 5
Do you have 80h to spare? Try this on.

I missed this kind of JRPG, it's nice to have one of these around. Something to go back to once a day for some battles and a bit of story, almost like it's a sort of TV show.

Only go into it if you have time to spare and dan't mind grinding on the end of each generation.
Also there's a cool guide and a wiki to help on some parts, because that 4th Gen isn't linear at all.
Helpful? Yes No Funny
( 28.3 hrs on record )
Posted: June 3
can anyone give me a save that they have
Helpful? Yes No Funny
Cpt Kevin
( 32.3 hrs on record )
Posted: May 28
I want to like this game I really do. However the story just goes on when it didn't need to and the story is not that gripping . The grind in this game is really bad and the battles are all the same.

If you play this turn off all battle animation will speed the game up LOADS. You will be basically playing the same story over and over again 4 times with the odd change here and there.

For example Gen 1 you rebel against king because you don't beleive his ways. Gen 2 you go against the duke same story slighty different scenario. They end the same as well peace was brought back to the land and Gen X and his three lovers disapper as if they never exisited

in the sequels they fixed this as they didn't drag the story on pass gen 2
Helpful? Yes No Funny
( 78.8 hrs on record )
Posted: May 28
I tried to enjoy this game, I really did. It has great deal of potential and it's heartbreaking to see it wasted. This game has so many features - complex battle system, monster hunting and catching, crafting and enhancing, dating elements, generations of characters just to name few, yet many of them feels not needed or rushed. Game doesn't make you want to use them at all. I can't call Agarest the worst game I ever played, I can't call it a very bad game either, but it's certainly not a game I can recommend to anyone.

Story is interesting, but characters are rather flat. Not bad, but they feel unfinished. You have huge team of people, yet can hardly say anything about the character or reasons others have to travel with you. In most cases it isn't hard to guess who's good and who's bad, good guys look innocent and noble, bad ones cunning and evil. Cute girls look cute, brave girls look brave. Everything is so obvious, you hardly ever feel surprised by the turn of events. Main antagonist and his heirs all seem to suffer from Mary Sue complex and many of their partners are flattened to the role of brainless, boobs showing dolls - most of them doesn't feel real at all. There are few interesting characters out there, but in the end the lack of deepness is a biggest flaw of the game, most of the characters is not memorable at all. I spent nearly 80h in this game and I can't remember even 30% of characters that are traveling with me.

Combat system was interesting at first, but gets repeatable very fast. I hardly see it as a flaw, but this game is too long in general. I felt like doing same stuff over and over again. Each battle is the same like earlier one. Of course the game has something for people, who are a bit tired of killing and want to enjoy the story mode - the autobattle system, that is supposed to play combats for you, while you prepare your favourite tea. However, don't be fooled by it. Your AI controlled characters have an IQ of a potato and will keep dying all of the time. You have a healer in the party? Great. Just don't expect it to stay in the last line and support others. It will act like a first line tank and die first. You're fighting against fire elemental? Expect party members to throw fire spells in it like there is no tomorrow. Suddenly a fight you could easily finish yourself turns into a slaughter of your team. In fact it's best not to watch those battles at all, unless you enjoy face palming every few seconds.

The world and environment are another very disappointing element. Everything is empty and dull. Dungeons are big empty spaces you just run through, many of them are just slightly altered versions of earlier dungs. Even though you're visiting different continents and places in each generation, all maps and towns look the same. Same npc's, same spaces, there is no variety that would make the world feel truly alive. Music is just generic sounds that play in the background that hardly anyone will want to hear again after the game ends, in fact I got sick and tired of it after second generation.

Many small things are annoying. Lack of possibility to resurrect outside of battle, characters that are not in the party will not gather exp which makes them useless in the long run, crafting is much more complicated than it should, even though game forces battle spots (battles are not random most of time) on you, you still have to grind exp in the end. Nothing in this game is memorable or makes you want to go back to playing it again.

Thing I liked the most? Battle customization of the characters. Even though each character has default class, you're the one deciding what skills they use and those can be changed almost anytime. You need one more healer? Conver your fire casting mage into one just for the boss battle. Or give a ressurect to your tank to support team in hardest moments. You decide. Of course this brings yet another flaw of the game - there is no preset system that would allow you to save different sets of skills and equipment. You need to change everything manually each time you need different skills or items for battle.

- The overall story.
- Great customisation of your character's set of skills.
- Has this old-school jrpg feeling to it.

- Repetitiveness.
- Even more repetitiveness.
- Too long.
- Empty, dead world.
- Dull and boring maps.
- Grind.
- Too much boobs, too little attitude in the characters.
- Story and characters just don't make up for all the cons.
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Most Helpful Reviews  Overall
209 of 224 people (93%) found this review helpful
2 people found this review funny
457.5 hrs on record
Posted: February 27, 2015
Agarest is one of my all-time favorite strategy RPG, and favorite of those available on PC.

Gameplay is a lot of fun, especially if you enjoy having a lot of characters to choose from to form your party, each differing from others by the weapon they use, their skill slots and their unique passive abilities and special attacks. Character customization is fairy extensive, allowing you not just select characters’ weapons and armor and allocate their level-up points, but also select exact skills the characters will have available, and choosing skills that will allow your characters to form powerful combination attacks is important for winning.

There is also extensive item and skill-crafting system, and every next-tier item and skill you want to use has to be crafted rather than bought in the next town’s shop. Though once the initial crafting is performed, all skills and some items can be bought from the stores if you want more copies of them.

Story and character-wise, Agarest is definitely among the best games I’ve played. Each character in a very large cast has very distinct personality, and most of them defy standard RPG tropes. And with the story spanning multiple generations, it is interesting to see how long-living characters interact with the descendants of the person they once knew.

The story also leaves the player plenty of choice: there are multiple story branches in each generation, as well as more numerous event where your choice affect your relationship with three potential love interests, determining which of them you can marry in the end of generation (the story is about protagonist’s goals being carried on by his descendants, after all ~.^ ).

In short, I fully recommend Agarest to all RPG fans, particularly the fans of strategy RPGs!
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414 of 483 people (86%) found this review helpful
11.3 hrs on record
Pre-Release Review
Posted: November 25, 2013
JRPG's are not for everyone, and unlike Final Fantasy or Tales, Agarest: Generations of War is not something I would expect a non-JRPG fan to enjoy. Luckily, I am one.

Generations of War, even though the concept of dating sim/turn based RPG sounds horrible, it is actually pretty good. The game offers so much choice to the player. Who you can marry, how you want a particular battle to go, and which lovely lady you can choose to woo over. You can easily get well over 100 hours in this game, and barely scratch the surfce.

However, this game has it's drawbacks. Most of the time, events and "quests" are spilt up by numerous and tedious battle stages, that work out like a board game. There are far to many of these, even just in the short part of the first generation. However, this is good for leveling up your characters, and if you complete these battles quick enough, you get a nice little bonus at the end. Sadly, for me this just makes it an experience I force myself to enjoy.

All in all, Generations of War tries to be different from all the other JRPG's on the market, and it is. It just tries to make it's self too different, when all it needed was some generic JRPG nonsense.

+ Interesting combination of dating sim/RPG. It's not horrible, honest.
+ You get your money's worth. Hunderds of hours of content.
+ Awesome anime gallery.

- Story is very generic
- Alot of repetiton
- Player interation is very linear. We can mould the story, not the world.

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218 of 262 people (83%) found this review helpful
403.6 hrs on record
Posted: November 25, 2013
One of my favorite tile-based strategy games (I've played FF tactics, fire emblem, and a few others). Very long campaign (at least 100 hours of gameplay) with good replay value (if you have the willpower to do it again in new game+). The story is interesting and should keep you entertained. The hard difficulty setting is challenging and requires a good amount of strategy (and exp grinding at some points). Good amount of customization and options for all your characters. Cool skill animations with a good mix of 2d/3d art. The romance in the game is pretty tame and doesnt detract from the story all that much. The only downsides I can think of is that it is a little rough around the edges and may be too repetitive for some people, but, overall, I think it's a solid game for a solid price.
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127 of 142 people (89%) found this review helpful
4 people found this review funny
188.8 hrs on record
Posted: October 31, 2014
Hi everyone, here is the review for Agarest: GOW

To start with, this game is essentially a mix between a tactical role-playing game, visual novel and dating sim, all in anime style presentation.

Features of this game:

1. Deep tactical chess board type battles
2. Party movement based on a world map
3. Story told in visual novel form
4. Wooing of girls occurs in choices and cutscenes

Things that I liked about this game:

1. Battles require strategy and planning
2. The art is attractive
3. Ability to customize party member's gear and stats
4. Character personalities are interesting
5. Solid storyline spanning lots of hours
6. Multiple endings
7. Dating sim is a nice distraction
8. DLC makes things alot easier if you are playing just for the storyline
9. Polished with very few bugs
10. Total Japanese voice acting

Things that I thought could be better:

1. Learning curve is steep. Instruction manual is good to read but not included in the game
2. High possibility for grinding on first play through. This can be avoided after learning how to play the game, but more guidance on this would have been helpful.
3. Dating aspect more a distraction in this game, could have been more fleshed out
4. Unexpected spike in end game difficulty
5. As an older game, the resolution isnt as crisp
6. Music slightly repetitive only because of the countless hours spent in game

Overall, if you are a fan of anime art, visual novel story-telling and tactical role-playing battles with a bit of dating sim, I recommend this game to you
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326 of 428 people (76%) found this review helpful
Not Recommended
72.8 hrs on record
Posted: December 24, 2013
I enjoy the story, I enjoy the characters, I enjoy the character interactions. I sort of enjoy the combat. I like alot about this game. I intend to complete it but after 40+ hours I am still only half way through Generation 2 (out of 5) and I am finding the repetative nature of the combat quite tiresome. Initially I had soem seriously overpowered weapons in my inventory (some dlc or preorder bonus) which I disabled so it wouldn't spoilt he game by making it too easy. More have appeared in my inventory and eventually I have decided using them just to stroll through the combat and get on with the story.

I really want to see how this progresses and it is a damn shame the combat is so repetative, there is so much more they could have done with it. There are so many character and monsters to use but you end up just using the same 6 all the time (others fall behind). It would be far more enjoyable if the party had to split at points to spice things up and force you into using different characters.

The inventoy/crafting/enhancing is quite complicated (complicated rather than complex), it is difficult to make stuff. You need to enhance this item to make this item part then you need this book to be able to craft this item to make that item and so on, none of this is shown before you actually buy/enhance things so you have to constantly save/load to figure it all out; quite tiresome.

This game is looking like it will be 100+ hours to complete, I really hope it's less as that's alot of time to get out of it the things I am enjoying.

The question isn't "Is this a good game?" as it is and it has alot of things I enjoy, the question is "Is this worht the time?" and I'm not sure I can say a 100% yes to the last question. I don't fully not reccomend this game but nor can I reccomend it toally either.
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321 of 426 people (75%) found this review helpful
3 people found this review funny
Not Recommended
158.5 hrs on record
Posted: July 10, 2014
Agarest is a shining example of JTRPG - Japanese Torture RPG


(TL;DR? Now that I have done my playthrough, you can skip to the end of this review and find my summary, updates are left here to show how I got to those bullet points)


Total playtime (so far): 50 hours.

- Time spent researching how to craft a skill/weapon on wikia: 15 hours.

- Time spent dealing with endless and often pointless battles: 15 hours.

- Time spent trying to keep characters on roughly the same level: 5 hours.

- Time spent navigating between shop/blacksmith/adventurer guild just to build an item: 5 hours.

- Time spent loading old save because blacksmith can randomly fail alchemy (this is a feature): 2 hours.

This left me with less than 10 hours of actual enjoyable gameplay, even less was spent on character development and plotline. Given the complexity of Agarest's various gameplay system, it's a real shame to find none of them produce the joy they intended.

So in the end, this is more like a piece of torture porn than anything else: Do it only if you are into this kind of stuff.

(unfortunately for me, 10+ years of JRPG experience has taught me the patience required to enjoy such sadistic gameplay, so expect update when I actually finish this damn game...)

Update on 75 hours mark.

Finally done with 2nd generation (3 more to go), let me add some more comments:

1. Auto-battle is crucial yet miserable: there are many instances where you wish AI can take over the manual labor. But leaving it to its own devices, will consistently turn cakewalk battles into deadly struggles (no XP rewards for casualties).

2. Seriously, you need a true end guide: as with most role-playing, it might be tempting to play this game "your way". But Agarest couldn't care less about your preference, you will, because of the tight requirement for CG/event trigger, miss out on 50~80% of actual content.

3. Less than 10% players ever manage to get the achievement for completing 2nd generation (just completing it will grant you that achievement). I think this goes to show many reviewers have not given this game a long hard look before recommending...

4. Story-wise, Agarest is an ok game, there are moments that will redeem your manual labor (once again, use guide, or it may just be manual labor). Though I personally prefer more character development instead of "more new characters"...

My verdict still holds though: this is a game for the persistent fools, such as myself.

Update on 110 hours mark.

With Gen 3 over, time for some personal thought:

1. Auto-battle is useless at this point. AI controlled team will pile on the same monster, over-overkilling it for no good reason, leaving the rest of enemies free to attack.

2. Avoid battles as much as possible, there is no fun in setting up the same combo routine every time.

3. Stop grinding for levels, under normal difficulty just a minimal walkthrough will give you enough experience, given you stick with the same 4/5 non-heroine members.

4. On the other hand, spend some quality time on crafting and researching, they bring in far more stats than leveling up. And save before handing your hard-earned materials to blacksmith's random algorithm.

5. Number of players managed to finish Gen 3? 3.5% of total players.

6. Oh yes, there are unlockable CGs to fill my sored & empty heart, but the requirements are often strict and weird: this heroine has too high an affection for you, so you DON'T get to see her CG, what?

Unless you have 1000+ free hours at hand to experiment with its magical dialog tree and light/dark meter, your best bet is the True end guide: even though the guide will force you into picking choices you don't like (so that True end and CGs are unlockable...)

Alright, onwards to Gen 4.


Review summary (on 158 hours mark).

I have finally got to the true ending (on normal mode), it's time to reflect on my journey with Agarest.

What I Like:

- The subtitle "Generations of War" is aptly named, this game does deliver a sense of longevity as player battles through continents.

- Vast number of well-designed characters.

Unfortunately, these seemingly strong points result in larger flaws, both in terms of core mechanics and plot narrative:

- It should have been 30 hours, by spanning battles throughout 5 generations, only 1.7% of all players manage to got to an ending, less than half of them got to the true ending.

- Battles quickly became the main source of frustration, and in my opinion, not the good sort. Agarest follows the transitional "just one more boss" JPRG motto and by end of it, I was completely burnt out from grinding.

- When you have 5 Lead Actors and 15 Lead Actresses, lost of focus is unavoidable. Just as I got attached to a hero, another came along to replace him, in the end none of them really sticked with me.

- Agarest doesn't like players finding out their totally-awesome super-secret heroine events, unless you follow the perfect path to true ending, be prepared to miss out on a lot of them (I got only 49% after true end). Sadly number of unlockables != replay value.

- There are also minor issues preventing me from enjoying this game, such as combo system dependency on team formation, deep hierarchies on crafting system, subpar translation and that damn Blacksmith.

In the end, these drawbacks are bad enough to stop me from playing the next game in Agarest series (even though I have already bought it), at least not for now...

It's sad to see Agarest failed to deliver what it aimed to, and sadder for me still, to admit that metacritic scores (45/100) are probably well-deserved.

All I can say at this point is: there are many games you can play for 150 hours instead of Agarest: Generations of War, and in hindsight, many of them might have been a better choice.
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736 of 1,058 people (70%) found this review helpful
25 people found this review funny
86.2 hrs on record
Posted: December 3, 2013
Okay bro, so let's say y'all wanna get fresh with an anime. Like, I ain't judging here, it's cool. If a dude wants to shag a cartoon then God bless his weird ♥♥♥♥ and ♥♥♥♥ed-up worldview. But then you gotta ask yourself "damn bro, how am I gonna make this foxy cartoon broad wanna handle my balls"? That is not an easy question, man, but this game provides you an answer. You gotta click the right buttons and say the answers to things. Then the anime gals will ♥♥♥♥in' dig your weird comma-sized ♥♥♥♥. They gonna be straight up riding it like the guy in that movie where the guy rides a bomb or whatever. Point is, this is without a doubt one of the most intriguing cartoon romance simulacrums out there. It's got all kinds of animes. The angry one, the boring one, the furry one, the other one. There is no limit to the depravity you can inflict upon yourself as you struggle to romance a cartoon. I guess you can also thrash some ♥♥♥♥ with a sword or whatever, maybe make an elf cast a spell. Elves ♥♥♥♥in' love spells. Can't get enough of them. And when you bang your favorite manga, you get to have a freakish nightmare-baby, like in Eraserhead, except instead of flippin' out and wrecking the lights, the baby just gets some stats and ♥♥♥♥, and then he has to marry an anime. Nobody ever said pimpin' was easy.

Graphics: 10/10. You will not BELIEVE the amount of anime underwear you're gonna be seeing here. You like pantyshots? We got'em, it's like a pantyshot discount warehouse. Sick.
Sound: 4/10. I dunno why, but everyone speaks in this really ♥♥♥♥ed up accent. It barely even matches what the dialogue text at the bottom says. Are the voice actors ♥♥♥♥ing British or something? Not cool, "mate".
Gameplay: 7/10. Your swords can level up, you can level up, your Anime Bangin' Factor can level up. Lots of levelling up, lots of swords, lots of hentais. Pretty nasty. The Jappies are still pervos.

You jerk off to anime pornos.
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64 of 75 people (85%) found this review helpful
1 person found this review funny
44.1 hrs on record
Posted: July 14, 2015
Ambitious & boasting a wealth of features // Recommended for JRPG enthusiasts

+ Battle system at first appears rather narrow in scope, but in fact there is a lot under the hood; combat showcases many noteworthy features, such as overkill rewards, bonus points that scale depending on enemy levels, link attacks, etc.
+ Soundtrack is par for the course for a JRPG; nothing revolutionary, but it fits well with the game and the genrea
+ Japanese voiceovers are very well done; sounds like a big-budget anime
+ Cookie-cutter anime plot and characters; nothing spectacular, but this game was clearly intended for fans of anime, and the plot is as 'anime' as it gets (if that is your cup of tea, you will love both the plot and the characters)
+ There are areas that lend themselves to exploration, and employ additional challenges to make the rewards all the sweeter
+ Battle and skill effects look excellent and really add to the immersion of combat
+ Combat movement is done at the beginning of the turn, and the player cannot see enemy movement; directional mechanics work with movement to bring another layer of challenge to the strategy of in-game encounters
+ Places a large focus on the romance aspect of the story, in that there are a lot of potential romance partners, and the game gives free roam to the player in this respect; again, not my cut of tea, but avid fans of anime and dating sims will find this an endearing aspect of the adventure
+ In-game titles of achievement can be unlocked and claimed; this works to slightly increase replay value
+ Alchemy, crafting, and skills are all well-rounded in design and intuitive in practice
+ Includes a mini-focus on monster catching and breeding, the products of which can be further customized and employed in battle
+ Combat design successfully works to reward planning and forward thinking, particularly in relation to character placement and AP management
+ Included is a morality meter, which reflects your characters standard 'Dark/Light' alignment; this meter reflects the consequences of choices made throughout the campaign, and can have noticeable consequences on the story as it progresses
+ Offers a plethora of unlockables, such as art and character biographies
+ Applaudable length and quantity of well-employed content; I clocked in at ~44 hours for a single (very rushed) playthrough

- Gameplay is very grindy, and will become increasingly so as the story progresses and the difficulty sharply rises
- DLC items are automatically added at the start of a playthrough, and thoroughly break the early-game due to their incredible stat boosts
- Crippling lack of variety for combat environments

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
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280 of 410 people (68%) found this review helpful
9 people found this review funny
Not Recommended
11.9 hrs on record
Posted: October 15, 2014
I'm enjoying my playthrough of Agarest: Generations of War.

Now, you might wonder why I'm not recommending it but enjoying it at the same time. I think the short answer is simply that I don't think many other people would enjoy it. It's a fine line to walk, Agarest has its highs, but it also has a *very* deep low.

Let's get that negative out of the way first:


The combat is visceral and flashy. The "Combo" system is well designed and extremely satisfying. It's *really* close to being an absolutely awesome combat-oriented game...but it's not, and this is due to one critical flaw:

Every map is the same.

Yes, every battle map is exactly the same. It's a flat 20x40 (or whatever) area. There's no elevation, there's no obstacles, and besides backdrop changes (used sparingly, I might add) every battle is exactly the same. I've got some experience in tactical tile based games coming into this and I was expecting something along the lines of Final Fantasy Tactics, Disgaea, Vandal Hearts, or even Vanguard Bandits. The first battle started and I saw how the combat played out and I was extremely impressed! Excellent animations and attacks that felt *extremely* powerful and were visually satisfying. I was pumped to see a "real" map to try out after what I assumed was the training map of a flat grid. But the next battle was the same, and the one after that, ad infinitum.

And this makes combat very boring.

Luckily, there's an "auto-battle" system in place. You simply let the game fight for you! So I don't even need to grind out the terribly repetitive combat.

And that's where I've found enjoyment in this title. I spend time setting up my team, leveling them, equipping them, setting up everything and then when I enter combat I pick up my book and read while the game fights for me. I glance up every once in awhile and watch the pretty explosions go off.

The storyline is decent, and it has a real "epic" feel with the different generations you play in. Reminded me of something like Saga Frontier 2. The character interactions in between battles I also found to be enjoyable. Also, controller support is perfect.

It's just that the combat is so awefully repetitive. If you're like me and can enjoy a game even if the combat is really grindy and repetitive then Agarest might be for you to "play" while you vacuum your living room floor. Otherwise look for a different tile-based combat title, it's definitely not like what you were hoping for in that department.
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47 of 53 people (89%) found this review helpful
2 people found this review funny
30.1 hrs on record
Posted: November 26, 2013
I figure that I should pipe in as I see many who have this game on their wishlist. I have put about 30 hours into the game so I qualify for at least a first impression. First and foremost, if you are looking into buying Agarest you have to realize that you are buying a dating sim (although simplistic) wrapped up inside of an RPG. The objective of the game is to defeat the boss of each generation and then to pick one of your companions to mate with so that you can continue towards your ultimate quest which spans multiple generations. Each generation will have you playing as the offspring of the last hero and companion that you picked. This is the story all wrapped up short and sweet.

The appearance of the game is a mixed bag. The CG (as they call it) are actually still shots with text that carries the story forward. The art and quality of the images are amazing (subjectively speaking). This remains true for the towns where you will spend your time crafting and upgrading weapons/armor. The battle system where you will spend the majority of your time shows the age of the game. The graphics are comparable to the Playstation 1 capabilities. Your party of heroes are cut down to chibi size and some of us who may be spoiled by newer generations of games might be slightly let down here.

As I mentioned above, the battlefield is where you will find yourself 90% of the time. This is both where the game shines as well as where the game begins to lose its glimmer. To start off, the battle system uses a turn-based grid system with both a move phase and then an attack phase. Each character uses Attack Points (AP) that they expend by both moving and attacking. The shared expense of the AP for both phases adds a strategic element to the gameplay. Obviously you would regret not moving your party member in a effort to conserve AP to find out that now your character is too far away to initiate any attacks against the enemy for example. The most strategic element of the battle system is the inclusion of a linking system which in short allows you to string attacks together.

There are some negative things to say about Agarest. You will find yourself fighting the same enemies over and over and over again. The battleground where you take on enemies will change into new scenary but only when you enter new areas which can take hours to advance through. This redundancy of core game mechanics dulls the experience and soon you will find yourself selecting the AutoBattle mode whenever you can putting your attention elsewhere. This becomes increasingly frustrating if you sludge through eight or nine battles fighting the same enemies in the same battle area just to be awarded by a 10 second still picture of a character who you are not interested in.

With all this said do I recommend this game? Well yes and no. It depends on what you are after in this game. If you are wanting the experience of a RPG similiar to other AAA titles that have branded themselves as must plays... then No. This game falls short in too many areas. Although the game opens up with its own crafting/upgrading system and many achievements to work towards, the gameplay is not diverse enough to keep the traditional RPGer happy. However, if your main reason for buying this game is to see attractive Anime girls appear on your screen, collect trading cards/backgrounds, and/or enjoy casual dating SIMs this game could be for you. The artwork is stunning. The content shifts from mild to erotic which will please many fans. If you are going to give Agarest Genertions of War a try just don't go in expecting more than what it promotes itself to be.
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