At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world.
User reviews: Mostly Positive (1,339 reviews) - 76% of the 1,339 user reviews for this game are positive.
Release Date: Feb 4, 2014

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Buy Agarest: Generations of War

The base game includes the following bonus content, all for free!
The Basic Pack
The Offense/Defense Pack
The Additional-Points Pack
The first four Add-On Dungeons
The Recovery Skill Pack
The Flower Pack
The General-Purpose

Buy Agarest: Collector's Edition

Includes all of the free content from the standard edition, plus the Collector's Edition artbook, wallpapers, and soundtrack.

Packages that include this game

Buy Agarest: The Complete Saga

Includes 4 items: Agarest: Generations of War, Agarest:Generations of War Premium Edition Upgrade, Agarest: Generations of War 2, Agarest: Generations of War Zero

Buy Agarest Zero


Recommended By Curators

"30fps lock. Framerate can be unlocked with .ini changes, however this will cause the game to run faster. Genre: Tactical RPG"

Recent updates View all (11)

May 21

Laughing Jackal's next title Flame Over now on Steam

Flame Over, Laughing Jackal’s brilliant firefighting, action roguelike will be released on the 28th May. If you pre-purchase the game you’ll get a massive 40% discount off the usual price of $11.99. Flame Over looks stunning and is both rock hard and a hell of a lot of fun, so while I might be a bit biased on this one, I’d definitely recommend you check out the games Steam Store page here

4 comments Read more


“Agarest Generations of War is the best JRPG on the market today! It offers a ton of adventure, intense story lines, and fighting that total up to be more than 100 hours of gameplay. And the best thing about it is that you control all parts of the characters development and even each generation of powers! What more can you ask for in a game? Nothing! Agarest has everything.”
9.5/10 – At7addak

“Strategy RPG fans will find themselves spoiled with Agarest.”
8/10 – zomgplay

“...A classic exponent of the SPRG genre”
7.5/10 – games969

About This Game

At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world.

Now, the forces of darkness are awakening once again…

• Choose the path of Darkness or Light through a truly epic story, spanning multiple generations
• Battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn-based combat system
• Build your ultimate army of warriors and master Extra Skills, Special Arts and Over Kills to defeat colossal enemies!
• Unite with your chosen heroine and use the “Soul Breed” system to shape the fate of the next generation of heroes

Agarest: Generations of War - Exclusive game features!

Agarest: Generations of War includes many unique features that cannot be found in any other Strategy Role Playing Game. Here's a summary of some of the best:

Extended Area

Extended Area is the "Linked Area" set for both your party and your enemies. Each character in the game has a uniquely shaped extended area. When a character's turn comes around, all other characters in the Extended Area of the character in play (and characters in the extended areas of those characters!) can combine in an extended attack. This allows you to chain your party's attacks together, allowing access to more Arts and huge Combos!

Blacksmith's Guild
You can upgrade various Items and Equipment at the Blacksmith's Guild in two different ways:

By Enhancement: You can enhance equipment to a maximum of Level 5. Once an Item is enhanced to Level 5, you can convert the Item, changing it into something else. This process is irreversible and the original item is lost. Experimentation reveals some great new items!

Through Alchemy: Alchemy allows you to combine several items to create a single, more powerful piece of equipment. While you lose the items used in the alchemy, you gain a powerful new piece of equipment and permanent access to your new item in the Shop! Alchemy can create powerful new weapons and armour but occasionally a Smithing Accident will occur and the smith will create a different item than what you expected!

The "Soul Breed" system
Agarest takes place across 5 generations of heroes, starting with your first character, Leonhardt. During each generation you will build relationships with 3 different female party members, and at the end of each generation's story arc you must choose to marry one of the girls.

Your choice of marriage partner is restricted to girls who've grown fond of you over a particular generation. Your options are determined by your choices during conversations at certain points of the story.

The girl you choose as your wife - and the strength of their relationship with you - will determine the abilities of the main character in the next generation of the story. You'll have to experience multiple play throughs to see all of the character possibilities open to you! What heroes might you create?

Free DLC included

Basic Pack - A basic package. It contains 1 each of Resurrect, Capture, and Resist Direction, 2 each of Heal and Refresh, and 5 Vessels of Life.
Offense-Defense Pack- Contains 1 Adaka, 1 Shield Sword, 1 Bird Eye, 1 Magic Frame, 1 Critical Hit, and 2 Seeds of Happiness.
Additional-Points Pack 1 - Contains 10,000G, 100PP, 250TP, and 500EP.
Recovery-Skill Pack - Contains 2 Light Heals, 2 Harvest Heals, and 2 Cure Alls, as well as 1 Prayer, 1 Gospel, and 1 Counter.
Flower Pack - Contains 1 Lucky Charm, 1 HP Up, 1 Resist Ailments, 1 Restore HP 15%, and 1 Restore AP++, as well as 2 Moonlight Flowers, and 3 Tree Spirit Souls.
General-Purpose Pack - Contains 1 Magic Blade, 1 Partisan, 1 Battle Frame, 1 Bracelet of Feicui, and 1 Item Drop Rate Up, as well as 2 Shiny Fangs, and 2 Advanced Heals.
Add-on Dungeon 1 - An add-on dungeon for generation 1. An uncharted adventure awaits you on the Holy Island of Erin!
Add-on Dungeon 2 - An add-on dungeon for generation 2. A new frontier waits to be explored along the Trum Coast!
Add-on Dungeon 3 - An add-on dungeon for generation 3. It's time to reunite with old friends at Magna Val!
Add-on Dungeon 4 - An add-on dungeon for generation 4. Embark on an exciting journey to the mysterious Tresor Island!
Add-on Dungeon 5 - An add-on dungeon for generation 5. Embark on one last adventure into the Deep Forest Naruvia!
Amateur-Breeder Pack - Contains 2 Mithril Beast Claws, 2 Large Mithril Claws+, 2 Big Beast Fangs+, and 2 Stardust Fangs+. This is the week to adore your dog.
Top-Breeder Pack - Contains 2 Stardust Claws, 2 Mithril Beast Claws+, 2 Beast King Fangs+, and 2 Stardust Claws+. Your monster will look nice and pretty with this wonderful new items!
The Role-model Pack - Contains 1 Langguth Sword, 1 S.O.C., and 1 Extra Frame. "Langguth Sword. A holy sword that shines with the sacred light of god." Wow, it couldn't be more perfect!
Ceremony Pack - Contains 1 Alfa Beld Spear, 1 Gate of Hell, and 1 Chaos Frame. These seem like something you use to open a portal to the netherworld, don't they? Be careful...
Elegant-Holiday Pack - Contains 1 Washer, 1 Man's Fist, and 1 Halper Scythe. Wash your dog with the Washer, equip yourself with the Man's Fist, and throw the Halper Scythe. Go fetch! This will add a little spice to your weekend--uh, no. Scythes aren't meant for throwing. That would be really dangerous. Seriously.

System Requirements

    • OS: Windows XP
    • Processor: 2.13GHz Intel Core2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 64Mb RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • OS: Windows XP or later
    • Processor: 3GHz Intel i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 128Mb RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
Helpful customer reviews
26 of 31 people (84%) found this review helpful
44.1 hrs on record
Posted: July 14
Ambitious & boasting a wealth of features // Recommended for JRPG enthusiasts

+ Battle system at first appears rather narrow in scope, but in fact there is a lot under the hood; combat showcases many noteworthy features, such as overkill rewards, bonus points that scale depending on enemy levels, link attacks, etc.
+ Soundtrack is par for the course for a JRPG; nothing revolutionary, but it fits well with the game and the genrea
+ Japanese voiceovers are very well done; sounds like a big-budget anime
+ Cookie-cutter anime plot and characters; nothing spectacular, but this game was clearly intended for fans of anime, and the plot is as 'anime' as it gets (if that is your cup of tea, you will love both the plot and the characters)
+ There are areas that lend themselves to exploration, and employ additional challenges to make the rewards all the sweeter
+ Battle and skill effects look excellent and really add to the immersion of combat
+ Combat movement is done at the beginning of the turn, and the player cannot see enemy movement; directional mechanics work with movement to bring another layer of challenge to the strategy of in-game encounters
+ Places a large focus on the romance aspect of the story, in that there are a lot of potential romance partners, and the game gives free roam to the player in this respect; again, not my cut of tea, but avid fans of anime and dating sims will find this an endearing aspect of the adventure
+ In-game titles of achievement can be unlocked and claimed; this works to slightly increase replay value
+ Alchemy, crafting, and skills are all well-rounded in design and intuitive in practice
+ Includes a mini-focus on monster catching and breeding, the products of which can be further customized and employed in battle
+ Combat design successfully works to reward planning and forward thinking, particularly in relation to character placement and AP management
+ Included is a morality meter, which reflects your characters standard 'Dark/Light' alignment; this meter reflects the consequences of choices made throughout the campaign, and can have noticeable consequences on the story as it progresses
+ Offers a plethora of unlockables, such as art and character biographies
+ Applaudable length and quantity of well-employed content; I clocked in at ~44 hours for a single (very rushed) playthrough

- Gameplay is very grindy, and will become increasingly so as the story progresses and the difficulty sharply rises
- DLC items are automatically added at the start of a playthrough, and thoroughly break the early-game due to their incredible stat boosts
- Crippling lack of variety for combat environments

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
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10 of 15 people (67%) found this review helpful
1 person found this review funny
45.5 hrs on record
Posted: May 8
Once upon a wrong time, wrong place...

This review is more of a personal story than an actual review, but i'll try to make it short.
All the thousands hours of it.

I have a stroke from playing this game already, i thought i finished the nightmare when i had this on PS3.
The blood pressure arose when my friend bought this godforsaken game and told me about his purchase.
Then i played it for "nostalgia's" sake.

What a ♥♥♥♥ing mistake it was.

That little ♥♥♥♥ hasn't realised that i've played that game in a total state of trance (the bad kind) and ascended to a new level of unemployment beyond any mortal belief.
First off, let me tell you how often i've played this game for over 30 hour sessions, straight.
I've grinded the ♥♥♥♥ out of this, i know everything about everywhere.
I'm not even sure anymore about my social life.
I'm the kind of guy who likes to take his sweet ♥♥♥ time and read every ♥♥♥♥♥♥♥ dialogue and snoop every damn nook and cranny around the ♥♥♥♥ing vasts continents of tasmania.
Not everyone can afford time and sweat and potato chips to fully comprehend this game.
Believe me, i still haven't.

The millionth time i've passed the game and there's still something new.
Then i thought to myself:
"How the ♥♥♥♥ did i pass this game earlier without this?"

-The gameplay's repetitive and slow, yet i fight another thousand battles after a thousand battles.
-The characters get predictable and boring, yet i still like them.
-Story is long and pace is compareable to a paralyzed snail, still i'm following all through.
-Crafting weaponry is a pain in the ♥♥♥, yet i still search for the materials

What the ♥♥♥♥ is up with this game and why do i keep playing it?
I ♥♥♥♥ing could play other strategy games and forget this ever existed?.

Not ♥♥♥♥ing really because Agarest Zero was released to masterrace platform.
I'm developing a severe ♥♥♥♥ing fobia of this game, seriously
I'm afraid to visit that friend ever again.
I've already played Zero AT HIS HOUSE for the ♥♥♥♥♥♥♥ 30 hours and he's okay with that.
Only thing is that he falls asleep half way through and i'm left alone in this godforsaken chinese cartoonworld, full of beautiful 2d girls and hooters.

I swear, if i'm assigned to play that game through,
i expect you to ♥♥♥♥ing stay awake while i'm grinding the ♥♥♥♥ out of it, YOU HEAR ME?

Well, a small derail hasn't hurt anybody
It would've saved the few million of jews on the derailed trains, killed maybe a few instead
*insert a inspiring quote about eggs and omlettes*

What the ♥♥♥♥ seriously, no
I need to focus as i still WANT to pass these games, although my common sense rebels against it

I'm having mixed feelings about this game in the end.

To put short:
-If you have time and the libido to masturbate atleast 7 times in the row, every hour
-You enjoy cold pizzas,
-Your sofa/chair/bed/hammock/coffin is comfortable/durable enough for your accumulating weight,
-You absolutely love chinese kawaii, daiskide, onii-chan, ni hao, kuso, ooga booga below soft-core vanilla-pornish moments
-Your fetish involves shallow females (Sherufanir is my waifu)
-Your fetish is a hope-for-a-harem-but-never-happening -type of a game
-You have slow friends/no friends/friends who enjoy your suffering
The game's for you, recommended

If you have a girlfriend, she loves you and you're happy with it...
Keep her, as i've missed countless bonding opportunities with real females by sitting and playing this ♥♥♥♥ home, sad and alone, sobbing against my Vira-Lorr dakimakura

It's as if i'm forgetting something really important, but i guess dead braincells come with this game.

If you value anything in your life...
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3 of 4 people (75%) found this review helpful
1 person found this review funny
216.1 hrs on record
Posted: August 23
JPRGs have been a core slice of the gaming culture for as long as any of us can remember. We have the gems, and the ostracized. Our present subject leans toward the latter. Why are these kind of games not considered highly, or even forgotten? Is it poor marketing, or weak content that deserves to stay hidden in shelves, accumulating dust? Agarest: Generations of War to an extent appears to be blessed with both. Due to downright reprehensible marketing and mediocre reception from critics, this niche selection has never seen it’s time in the spotlight in NA. Though sometimes, honest tactlessness can be a charm. Granted, “underrated” is not the best tag for this game as it’s covered in blemishes, but it would be most deceitful to say I didn’t have a blast. Agarest: GoW is a generic piece of JRPG history with merits that prove it doesn’t need to be embellished by praise or pinpoint expertise to be enjoyable.

Our 200+ hour adventure starts with the Golden Leonhardt Raglan, and his aspiration of a world filled to the brim with peace and tranquility after having enough of fighting in the ongoing war. In his efforts to save a young High Elf named Ellis, he is reduced to a state of near death. In a more habitual situation, he would have passed, but a lady named Dyshana comes to his aid (No Leo, no story, right?) with a request: his life would be saved if she is granted his progeny to be the leaders of eradicating the forces of darkness. Leo agrees to partake in the compromise, and he, Ellis and some other people begin a strenuous, five-generation journey of blood, tears, agony, hope, and... other meaningful things! A rather stimulating foundation for an extensively long story, too bad almost all the events earlier in the game hold no consequence at all. However, it does get interesting once you subject yourself to a whole 50-70 hours of insignificance.

In all seriousness though, Agarest borrows many themes and elements from your typical war drama, contrary to popular belief since this game was marketed with a bad image akin to those of harem visual novels. The five main Heroes of Agarest have their own ideals, and question these and whether their sacrifice will bear fruit. The main cast of this game adds up to over 15 characters, with each having their own quirks. From the ill-minded Winfield to the more stoic Vashtor, I never felt bored with this very colorful cast. They all get their own time to demonstrate their qualities, and even though I didn’t feel too invested into them, it was pleasant to see them whenever they’d show up. However, many of them undergo their own internal strife as a result of stored up stress from the war. It doesn’t feel as shallow as I expected, and I eventually started to care for the story as a result of this depth. The story doesn’t raise the bar for storytelling in video games, but it's memorable enough to consider it above average.

For JRPGs like this one to be separated from the rest it is imperative that its battle system is fairly accessible (as in not frustratingly complicated), paced optimally, and most of all fun. This game more or less succeeds in meeting this criteria. Agarest’s combat comprises of a grid-based layout that plays in turns, similar that found in more popular titles such as Disgaea. Party members and enemies are distributed across the grid either in chosen/fixed formation or by random (Surprise Encounters). Battles will shift from a Move Phase, self-explanatory, to an Action Phase where allies can perform actions such as attacking, buffing, or healing. There is quite a variety of actions you can perform, and more often than not you can combine two or more to execute a more advanced attack, Arts to be exact. There are a lot of these Arts, but honestly players will find themselves selecting a handful of them to use in the long-term. You can also use Special Arts when able to, and even combine those to form Extra Arts, they’re real flashy, and feel very satisfying to pull off.
Now, my grievances with the system. There are 3 main issues with it that prevent the game from being enjoyed to its fullest potential. Sluggish pacing, exploits, and completely unfair instances. In the few times were grinding is necessary, even minimal grinding makes for such an egregious experience, as the combat itself is generally slow even when skipping attack animations on top of raising the frame cap via the ini file. Also, Running around in copy-and-paste dungeons waiting for an encounter evidently becomes tedious. Post-battle rewards such as EXP wither if you lurk in dungeons or the world map for too long because “balance”. The reward drop is justified as it does prevent extensive grinding or boosting, but there are other exploits in this game that make the pain of the learning curve omitted entirely. Even then, exploits will sometimes not help you during the occasional ♥♥♥♥♥♥♥♥. Bosses with the range of a sniper, multi-target burst attacks that nuke your team entirely, the whole nine yards, it’s a load of crap sometimes. It is around late game where Agarest starts to shine since these problems practically fade away since you are likely to have superior equipment and an improved understanding of the game. Also given the advent of a more interesting plot as the game progresses, Agarest’s core gameplay is one that is unrefined in its fundamentals but overall rewarding and thus entertaining.

There is another section of Agarest that should not go without mention as this is what established the product’s awkward reputation in the Americas, and that is the marriage aspect of the game. During your quest to defeat Summerill and the denizens of darkness, you are also in your efforts to earn the love of one of three heroines of the respective generation. Since this is a game chronicling the events across five generations, I would expect this, therefore I’m A-OK with it. How else would you acquire the protagonist for the next generation? It’s only fair. This is done for the first 4 generations of the game, and the stats and weapon the next Hero wields is determined by your choice and your bride’s affection. How will you get your waifu to love you, you may ask? There are certain events in which the MC interacts with the heroines and the player is often prompted to make a choice to advance. This choice will either increase or decrease said heroine’s affection. Some of the situations the MC can get dragged into are pretty funny too. Any more explanation about this is basically spoiler, so you better use your wits (or a guide, preferably) to charm your way into a heroine’s heart!

In-game events like these can also revolve around characters that aren’t love interests. These scenarios can vary from friendly mischief or more serious discussions having to do with their own personal matters or the war, and both of these can serve as a segue into learning more about a character’s personality. They’re somewhat tasteless to a fault, and some are absolutely superfluous fan service that break any remote sense of pacing, but it just has its own allure I find difficulty turning away from as it adds another dimension to the narrative, for better or worse.

Agarest: Generations of War is an oddball for me. It’s flawed to a point where I can’t recommend it with sufficient confidence, yet I love this game. It’s a collection of many tropes seen before, there’s no good waifus, and the first hundred hours sucked (no hyperbole). I also doubt more than a few people find the investment of up to 250 hours just to finish the damn game agreeable. But SOMEwhere, it clicked, and that’s what it really boils down to. It’s just a solid game, if not just a measly mediocre one like critics suggest. Though, I am confident in the fact there are games that people feel connected to, with the quality or lack thereof notwithstanding.

I gave this weeaboo trash a chance, will you?
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1 of 1 people (100%) found this review helpful
31.2 hrs on record
Posted: July 15
Very fun game but the learning curve is kind of dumb and it eventually ( for me anyway) turned into a huge pain in the ♥♥♥ grind (in terms of having to fight the same set of trash mobs 9 times in a row inbetween story locations) but if you like strategy games similiar to this then that sort of thing would probably interest you. other than that i really enjoyed it and liked the partner system that determined the stats and look of your next character. I would recommend for sure the amount of content you get is well worth the price.
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1 of 1 people (100%) found this review helpful
80.3 hrs on record
Posted: July 17
One of my favourite games on steam i strongly recommend this game a soild anime turn based strategy RPG it can be abit grinding but I feel thats its charm. Ive only finished up to the first generation but it has unique dating sim elements to it it is more of a turn based strategy rpg but you have to play thru 3 generations each child doomed thorough the generations to seal the darkness away. I love this game I do recommend using a console controler as some parts dont transfer very well to pc as its originally a ps game. Try it this game :)
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