Penny Arcade's On the Rain-Slick Precipice of Darkness 4
Penny Arcade’s “On the Rain-Slick Precipice of Darkness 4” concludes the saga of Tycho Brahe, Scion of The Long Project, and his almost certainly human partner Jonathan Gabriel. The world has been destroyed, but existence extends beyond this mortal plane in the gruesome Underhell!
User reviews: Very Positive (246 reviews) - 81% of the 246 user reviews for this game are positive.
Release Date: Jun 7, 2013

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Recommended By Curators

"Classic nostalgia overload RPG goodness with contemporary humor and sweet pixelart. Easy recommendation."

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About This Game

Penny Arcade’s “On the Rain-Slick Precipice of Darkness 4” concludes the saga of Tycho Brahe, Scion of The Long Project, and his almost certainly human partner Jonathan Gabriel. The world has been destroyed, but existence extends beyond this mortal plane in the gruesome Underhell! The new game expands considerably on its predecessor in size, scope and gameplay. Create the ultimate fighting force by recruiting bizarre, occasionally disgusting monsters and teaming them up with the best trainer for the job!

Key Features

  • Old-School RPG style mixed with modern design sensibilities!
  • Bizarre and humorous story written by Penny Arcade & Zeboyd Games!
  • Over twice as many area maps as the previous game!
  • Explore the Underhell world (in all its traditional RPG glory) and discover its many secrets.
  • No random battles!
  • Music created by Hyperduck Soundworks (Dust: An Elysian Tail, Mojang's Scrolls)!
  • Recruit bizarre & powerful monsters like a sentient vending machine, an evil ice cream cone, a bug-crow... thing, and more!
  • Disrupt enemy attacks with powerful interrupt abilities!
  • Rechargeable MP & items! Unleash your full power in every battle!

System Requirements

    • OS:Windows XP
    • Processor:1.6Ghz
    • Memory:1 GB RAM
    • Graphics:DirectX 9.0c compatible
    • DirectX®:9.0c
    • Hard Drive:600 MB HD space
    • Sound:DirectX 9.0c compatible
Helpful customer reviews
3 of 5 people (60%) found this review helpful
2 people found this review funny
3.3 hrs on record
Posted: July 12
If you like the old school Final Fantasy games this game for you
Great music
easy to play

I enjoy the Penny Arcade games and recommend it for anyone who wants to play a throwback to the old RPG feel.
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1 of 2 people (50%) found this review helpful
15.5 hrs on record
Posted: June 18
With some nice Snes-like graphics and interesting mechanics, this is a game I can recommend, although it's not without flaws and aspects that simply didn't click with me.

Long version:

Graphically, I would say it is at an "advanced Snes" level of quality. The maps of the game vary in quality and inspiration, with some being very nice, like the jungle. The portraits of NPCs were not that great, but the sprites in combat looked pretty good, and all were properly animated.

The music is great, and was made by Hyperduck, known for their work in some indie titles (they did the soundtrack for Dust: An Elysean Tail for example), but I felt there were a few situations where the music did not match the environment, as was the case with the desert. But that does not change the fact that it is great to have music of such quality after the horrendous soundtrack of PA: RSPD 3.

One thing I like about Zeboyd games is how they pick some classic JRPG systems and enhance some features, leaving the boring bits... a lot less boring.

As for the combat system, it's a mix of Grandia and Pokemon:

The protagonists do not fight directly, but acquire a team of creatures throughout the game for use in combat and act as their trainers. Each creature has its own skills, expertise and equipment types it can use, and in addition each can "equip" a trainer, which determines the progression of status when leveling up and also gives access to skills from that trainer.

The Grandia part is how the the action order works, which, by the way, was also used in the recent Child of Light: There is a time bar and the icons of all those involved in combating above it. When an icon reaches a certain point of the bar, the character decides on a command. Then the "casting time" of the command begins while the icon travels the rest of the bar, and when it reaches the end the action is taken and the icon goes back to the beginning of the bar. The catch is that there are attacks and skills that cause interruptions, making a character go back on the bar, and if it happens between the command and execution the character is thrown far behind. This ends up having a strategic use in the tougher battles.

The "zeboyd" part of the system is, among other things, the fact that everything (including items) recovers at the end of a battle, making each combat the focus of the challenge, instead of resource management during exploration. Moreover all the monsters are visible on the map and do not respawn, making every fight somewhat unique. Thus, even battles with normal enemies are planned so you have to pay attention because your characters may die if they fight relying just on normal attacks. The downside is that it makes battles time-consuming and also takes away some of the impact from bosses, since they are not much harder than a fight against five strong enemies in the same dungeon, for example.

Because of the way the progression and narrative were structured, around halfway through the game I was finding it all a tad monotonous as it was following a very poorly disguised "go through that dungeon, upgrade your equipment in that city, rinse and repeat" mechanic. Alas, the towns had hardly anything interesting, all of which contained only NPCs giving "funny" remarks or some semi-relevant information (through funny remarks) on the current region. Eventually very short dialogues between characters would occur at the entrances and exits of dungeons, but nothing that could get me invested. By the time I got to late game things got better, mainly because of the battles becoming more interesting with the best skills of my monsters.

About the plot, written by Penny Arcade... It's a story that tries to have epic proportions while using a humor deeply rooted in sarcasm all the time. It's bizarre to see the characters of the strips (and others created for the game) alternating between making sarcastic jokes and taking things uncomfortably seriously in a plot that never suspends any disbelief. It felt extremely pretentious, and almost every character (except for Gabe) is extremely obnoxious and arrogant. Another problem is that narratives and descriptions were writen full of flowery and pretentious rubbish, which ends up killing the fun of the jokes it tries to tell, with just a few instances hitting home. I prefer the kind of humor written by Zeboyd themselves, such as what can be seen in Cthulhu Saves the World.
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1 of 2 people (50%) found this review helpful
13.9 hrs on record
Posted: October 16
This game is awesome. A fitting ending to the series.
The story picks up where the third game ended, as our casts thrown into the abyss they have to finish their job of destroying the world and finds out what happened to Tycho in the process.

The game itself is improving what the previous games did. Fixing the linearity of the previous game by adding world map and much bigger, unique and interesting dungeons. Music are AMAZING. Totally different from the 3rd game.
Characters now aren't involved in battle instead they use demonic spawns they found in the underworld to fight other monsters ala Pokemon. With characters acting as trainers and giving them osnters bonus in stats and skills as they leveled up. Giving some sorts of customization.

Jokes are great and the game is bigger and way more epic than the prevs one.
If you have finished the 3rd game this game is a must to play.
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44 of 54 people (81%) found this review helpful
1 person found this review funny
21.2 hrs on record
Posted: January 14, 2014
the combat becomes unbearably repetitive mostly because one is so keen to rather keep experiencing the funny dialogue, and humorous but also dramatic story, so you end up steaming along trying to get it all done in one go, but every path is blocked by constant fights.

fortunately you can speed thru the fights by decreasing the game difficulty to "easy" (at any time) and holding down a certain key (i forget which) to accelerate the animations. I do recommend this game, but play it on easy. Combat mechanic is just too meh to bother with.

thats not to say that the combat is awful, its just that there is about 15+ hours worth of combat and thats way too much for what ends up being recylcing the same abilities in the same order again, and again....and again.....and again.

...and again.
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23 of 29 people (79%) found this review helpful
1 person found this review funny
16.0 hrs on record
Posted: July 30, 2013
If you like 16-bit era RPG's and Penny Arcade humor, you can't really go wrong with these two games. They're each good for around 12-16 hours.

The combat can get a bit tedious as you wind up doing the same abilities repeatedly, but it is mixed up somewhat in the 4th title by having the focus switch between 2 parties through most of the game.

The story is cheese but the humor will see you through to the end. All in all they are well worth their cheap price.
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