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TAKEDOWN is a thinking-person’s shooter; brutal, hardcore and deadly - like the real thing. Not for the faint hearted, Takedown requires you to bring your 'A' game - FPS fans looking for an ultra hardcore experience only need apply!
Release Date: Feb 10, 2014
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NEW TOOL LIVE! - Takedown Red Sabre Level Editor (beta)

March 6th, 2014

With approval from Epic Games, we have released a beta version of the Takedown Level Editor. Content includes all the environment assets, Killhouse maps, and HQ map (as reference to make your own TD maps, and hook up the game types/modes).

Due to time constraints, no official documentation is available yet. We'll do our best to answer questions and build documentation organically with the community. Anyone well versed in UDK/Unreal should be able find their way around just fine.

Please direct your questions / editor discussion to the new Forum: Level Editor Discussion

Good luck! We can't wait to see the first community Killhouse map!

How to install:

Filter Steam Library > Tools > Search Takedown > Install Takedown Red Sabre Level Editor (beta).

Don't see it listed? You must own a Steam copy of Takedown: Red Sabre to utilize this beta editor. This is for the purpose of using the editor in conjunction with the shipping build of Takedown, and to test your custom maps properly in the game.

16 comments Read more

About the Game

TAKEDOWN is a thinking-person’s shooter; brutal, hardcore and deadly - like the real thing. Not for the faint hearted, Takedown requires you to bring your 'A' game - FPS fans looking for an ultra hardcore experience only need apply!

The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability.

In recent years, shooters have become homogenized. There used to be a wide range of different games to choose, from run-and-gun action titles to slow-paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and “cinematic experiences.” The realistic tactical shooters with in-depth planning have almost entirely disappeared in recent years.

This game focuses on realistic weapons modeling, squad based play, in a close-quarters battle setting. To succeed in this game you need to take things slow, study your environment, and execute flawlessly. If you get shot, there are consequences. You won’t be hiding behind a wall waiting for your health to regenerate. If a team member goes down, you will have to assess the situation and reallocate team members if necessary to complete the mission. Don’t expect all of the tools and plans to be forced fed to you – it is up to the player to ensure their team is equipped and ready for the tasks at hand. With features such as realistic bullet penetration, accuracy, and recoil, choosing the proper weapons, ammunition, armor, and gear for the mission is up to you, so choose carefully.

Gameplay modes include single player, co-op, and competitive multiplayer. If you are a fan of old school shooters where thinking meant more than running and gunning or perks, or if you are just looking for something different in your shooter games experience, this is the game for you.

Key Features:

  • Fight Smart in Deadly, Close Quarters Combat – Players must think and move tactically, stay alert, watch, listen and choose wisely while setting up their squad for the perfect shot.
  • Tackle Engagements That Are Different Every Time – Nonlinear maps allow for multiple tactics and approaches to both attack and defense. Gamers must choose their gear to best execute strategy.
  • Out Think The Enemy – Gamers need to work closely and communicate well with their team to not only attack the enemy but to coordinate to secure multiple objectives.

System Requirements

    • OS: Windows XP SP3 (32-bit only)
    • Processor: 2GHz or better CPU
    • Memory: 2 GB RAM
    • Graphics: A graphics card with Shader Model 3.0 support
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Windows 7 64-bit
    • Processor: Intel Core2Extreme Quad Core Processor - Q6800 - 2.93 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8800 (768 MB GDDR3)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Helpful customer reviews
184 of 228 people (81%) found this review helpful
660 products in account
48 reviews
0.6 hrs on record
They should Takedown this game from steam if you catch my drift.
Posted: March 16th, 2014
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184 of 282 people (65%) found this review helpful
124 products in account
5 reviews
1.5 hrs on record
10/10. GOTY.


-Visceral, accurate, movement: perfect quadruple-amputee speeds of up to 1 centimeter an hour!
-Gritty, blood-pumping shootouts- probably. I could never get to them because I was busy dying of one bullet.
-Thousands of enemies with AI so amazing that it cannot be outhought because they see you everywere and anywhere! Through walls, across maps, through keyholes, anywhere!
-Best game ever. Buy now.
Posted: March 15th, 2014
Was this review helpful? Yes No
70 of 101 people (69%) found this review helpful
365 products in account
23 reviews
1.4 hrs on record
Posted: April 28th, 2014
Was this review helpful? Yes No
44 of 61 people (72%) found this review helpful
125 products in account
17 reviews
4.3 hrs on record
Why did you even make this game
Posted: June 13th, 2014
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32 of 41 people (78%) found this review helpful
200 products in account
12 reviews
0.3 hrs on record
Note: To see this review in it's true form go to: http://wildwoodgeek2.blogspot.com/2014/03/game-takedown-red-sabre.html

I hate to have to give this game a bad review because a friend gave me this game for free, but the game is just not good. Where to start? First Single player is a no-go because your team "AI" is 100% ♥♥♥♥♥♥♥♥. they react in slow-mo and always end up dead in seconds. to make matters worse the enemy AI all have aim-bot, as soon as they see you, they hit you and mainly in the head or other critical areas.

This alone makes single player impossible and boring as heck. The next thing you will notice is the sub par visuals and animations. you walk as slow as a turtle and even when sprinting you don't go that fast. once while leaning out of cover the game starting auto-leaning my player left and right, left and right. i had to shut it down and restart for it to stop. other times my screen would go red and blurry for no reason at all, once again only going away when i shut the game down. the weapons sound like crap, and even the animation for the guns is horrible. you'll feel like you are shooting a paintball gun not a colt M4 Carbine that the US Marines use.

To make matters worse the game seems to have been set up to be released in Early access version, but then later for some reason the Devs decided to call it a day. what prove do i have of this? well other than the obviously un-finished gameplay, there is a folder in your steamapps called "Takedown Red Sabre Early access" . what more prove that the devs are desperate to sell this game? well, with each purchase you get TWO copies of the game that's right two for one! except the game still sucks, the only way i could see this ever being a reasonable purchase is if you get it for a Dollar or lower.Do yourself a favor and don't waste $15.99. if you need even more prove of how bad the game is just check out the reviews on steam. they ain't pretty,"Red Sabre was the single biggest disappointment of the past 2 years for me" "They sold an unfinished game, but advertised it as finished" and most of them start along the lines of "STOP, DO NOT BUY THIS GAME!" and it has a 2.6 Metascore based on 126 reviews. seriously, spare yourself the horrors of this game.
Posted: March 13th, 2014
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1,155 of 1,299 people (89%) found this review helpful
330 products in account
39 reviews
3.2 hrs on record

Takedown: Red Sabre was the single bigest dissapointment of the past 2 years for me. As a huge fan of games like Swat, Rainbow Six, and Counter Strike I was looking forward to this the moment I saw it. A revival of the Tactical Shooter genre? Oh wow, count me in! With devs who worked on Tom Clancy games and freaking HALO?! WHAT! Count me in, this has GOT to be good...right?

Boy were we suckered. Promises of being the revival of a long dead genre turned into not just a bad game, but beyond that. This is simply one of the worst products I have ever bought, and it pains me to say that. On release it was a buggy mess with features not working left and right. What we saw in demo's and videos couldn't possibly be the same thing as this released final game, but it was.

Controls are clunky. The AI is terrible. The guns shoot and feel even worse. The maps are nice but that's all irrelevant when the mechanics of the game are awful. Steamcharts says the game has an average of 16 people online at peak times in the past 30 days, with an all time peak of 1,071 on release, which was only September 20, 2013, about 2 months exactly ago. The game is already dead.

I seriously felt suckered and swindled out of $15, prying on peoples hope for a revival of the genre. This game was such a disaster and as a result of it, I will never blindly give money to people (kickstarter), or pre-order a game again. Instead of this, spend $10 for Rainbow Six 3 Gold, and use the extra $5 to go buy a cheeseburger

[Edit, and of my 3 hours played, probably about 2 and a half of those hours were trying to get the game to work period.]
Posted: November 25th, 2013
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FPS Guru - Pax Prime'13 Most Innovative
The Most Innovative award is yet another indie title. One of the great things about indie games is they always manage to be unique and bring something new to the table. They're able to take the risks that triple A companies aren't. This is a company that has made the decision to skip following the generic shooter genre, let's get rid of levels, noob tubing, and throw in tactics and strategy instead. Serellan LLC certainly deserves this award for their tactical shooter, Takedown: Red Sabre. Takedown: Red Sabre encourages the player to communicate with their team mates and take on each mission differently, in their hope to survive. Don't expect to be running and gunning down the hallways, because there's no respawning. It's a pleasure to see a return to the tactical shooter and what appears to be a successful return. Once I got my hands on Takedown: Red Sabre it was difficult to stop.