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War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.
Release Date: Aug 15, 2013
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War Thunder Steam Pack includes premium airplanes, two single-player campaigns, one month of Premium account upgrades, and 1700 Golden Eagles!

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[Ace Profile] Wing Commander 'Bob' Stanford Tuck

August 21st, 2014

Born on July 1st 1916 in London, Roland Robert Stanford Tuck left school at the age of 16 to join the Merchant Navy. During his two years at sea, Tuck acquired a Lee-Enfield 0.303 rifle which he used to use for target practice against sharks, laying the foundation for the gunnery skills he would later be famous for.

Whilst on leave in September 1935, Tuck was attracted by an advert to join the RAF and duly applied, being called up for basic training at RAF Uxbridge in September. Following his two weeks of drill and lectures he then reported to No.3 Flying Training School at Grantham to fly the Avro Tutor. Tuck’s early days as an aviator were less than successful; he was well behind schedule when he finally flew his first solo in October. However, after successfully completing his training he was awarded his pilot’s wings in August 1936 and was posted to No.65 Squadron flying Gloster Gladiators at RAF Hornchurch.

On January 18th 1938 Tuck was involved in a fatal accident where his formation of three Gladiators encountered severe turbulence, resulting in his aircraft impacting with that of F/Sgt Gaskell. Gaskell was killed on impact but Tuck was able to parachute to safety, although a bracing wire ripped across his face leaving him with a permanent scar. Absolved of any blame, Tuck was flying again only nine days later.

In May 1940 Tuck was transferred to No.92 Squadron at RAF Croydon, under the command of Squadron Leader Roger Bushell, who would later become famous as one of the masterminds behind ‘The Great Escape.’ On May 23rd, whilst flying a patrol over Dunkirk, the squadron were jumped by a staffel of Bf109s. In the ensuing dogfight Tuck shot down his first enemy aircraft. That afternoon No.92 Sqn again took to the skies, this time with Tuck shooting down two Bf110s. However, Sqn Ldr Bushell was also shot down and captured on May 23rd and Tuck was given temporary command of No.92 Sqn. The remainder of the month saw Tuck leading No.92 into action again and again, increasing his personal tally of victories and leading to his award of a Distinguished Flying Cross.

In June 1940 Tuck was sent to Farnborough to take part in trials of a captured Bf109E and the new Spitfire Mk.IIa. He described the Bf109 as a delightful aircraft, but believed the Spitfire to have the edge in maneuverability. July and early August saw a return to the front line and more patrols from Pembrey in South Wales before being ordered to No.11 Group in South East England during the height of the Battle of Britain. He shot down three German bombers in two days before he himself was shot down on August 18th, although he again managed to parachute to safety.

On September 11th Tuck was promoted to Acting Squadron Leader and given command of No.257 Squadron at Martlesham; the move was not completely welcome as Tuck did not take to the Hurricane well after over 1000 hours logged on Spitfires. Whilst he later acknowledged its robustness and stability, he thought it cumbersome as a fighter. Emulating the superior tactics used by the Luftwaffe, Tuck taught his squadron to fly in loose pairs rather than the RAF’s doctrinal tight vics of three. By the end of the month, Tuck was leading a wing of three squadrons of Hurricanes. After his successful leadership during the climax of the battle, a bar was added to Tuck’s DFC in October 1940. In January 1941 he was awarded the Distinguished Service Order. He dismissed his success as luck.

No.257 Squadron converted to the new 20mm cannon armed Hurricane Mk.IIc, a change Tuck welcomed. He led his squadron in day and night sorties against enemy raiders throughout spring, resulting in a second bar to his DFC. On June 21st, whilst flying alone off the coast of England, he was jumped by three Bf109s. He shot down two and damaged a third, forcing it to break off and retreat before he nursed his crippled Hurricane towards home but was later forced to jump when the engine caught fire.

In July he was promoted to Wing Commander and took command of the Duxford Wing, made up of Typhoons, P-39s and Spitfires. Whilst he did like the Typhoon, the Spitfire Mk.V was his aircraft of choice. After several months of leading the Wing over occupied France, Tuck was sent to the United States to share his experience with Britain’s ally. He returned to take command of the Biggin Hill Wing at the end of the year.

On January 28th 1942, Tuck led Flying Officer Bob Harley in a two Spitfire strike against an alcohol distillery at Hesdin in Northern France. After successfully attacking their target the two continued to look for targets of opportunity, attacking a German truck and then a steam engine. He was hit by ground fire and positioned to carry out a forced landing. He was again shot at and so destroyed an enemy AA truck before crash landing in a field where he was captured.

Oberst Adolf Galland heard of Tuck’s capture and invited the RAF pilot to dine with him and his pilots before he was then taken to Stalag Luft III POW camp. There, he met his former CO Roger Bushell. Tuck was involved in several escape attempts during his time at Stalag Luft III, but was transferred to a different camp before the ‘Great Escape’ took place. In January 1945, during a prisoner move, Tuck and Polish airman Zbishek Kustrzynski were able to escape and make contact with advancing Soviet forces. They were returned to the UK in March 1945.

Tuck remainder in the RAF until 1949, becoming a farmer in Kent before he passed away at the age of 70 in May 1987. In the years following the end of the Second World War, he became close friends with several German pilots, including Gunther Rall and Adolf Galland. This relationship helped foster a much closer bond between the two aviation communities of Britain and Germany post war. He was credited with 29 confirmed kills and 8 probables, although post war investigations uncovered a possible 30th kill. His colleagues, both pilots and ground crew, remember him fondly as a level headed, down to earth and approachable leader.

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[Historical] The North Korean Air Force

August 20th, 2014

After enduring some 69 years of political and military influence and occupation under the Imperial Japanese auspices the People of Korea’s future was now on the 15 August 1945 or Juche 34, firmly in their hands, during the political upheavals of the following years the military of the now divided korea’s began the process of organising for an uncertain future.

In the years after the occupation and the formation of the Democratic People's Republic of Korea and under the direction of Kim Il-sung the KPAF or Korean Peoples Army Air Force was created based on the locally operated associations the Aviation Association of Korea was formed. The KPAF was formed as a individual unit on the 20th of august 1948.

On the 25th of June, the Korean year of Juche 49 or 1950 for the rest of you, the North Korean People's Air Force (KPAF) is reported to have consisted of some 130 aircraft and a few thousand pilots and ground crew. During the first phase of the war these aircraft were more than a match for the South Korean air units which initially consisted of AT-6’s and small liaison and observation aircraft. This period of grace would however not last long. During the Fatherland Liberation War which we now generally refer to as the Korean war, the air superiority of the KPAF was quickly eroded by the massive airpower deployed by the United States and United Nations air forces.

North Korean aircraft first did battle with US aircraft over the Suwon Airfield on the 27th of june 1950. When North Korean La-7 fighter aircraft raided Kimpo and Suwon Airfields, the USAF aircraft tasked with the area’s defence engaged the enemy in the first air battles of the war. Faced with the overwhelming air power of the USAF, the KPAF would lose six pilots and seven fighters, the US would claim this as the highest number of USAF aerial victories in one day for all of 1950.

The KPAF La-7 and IL-10 aircraft were easily outmatched and out numbered by the F-82 Twin Mustang and F-80C Shooting Star aircraft, which were flown by many US pilots with extensive experience during the Pacific war. This imbalance would soon be rectified by the appearance of Pilots from China and Russia, new aircraft were also soon on the way and these aircraft would come as an unwelcome shock to the UN pilots flying against them.

During the Korean Peninsular war of 1950-1953 the KPA would continue to operate air units in the defence of the DPRK, a tradition they uphold to this day. During this war the DPRK would claim the following.

“The KPA killed and captured 1,567,000 including 405,000 US soldiers, destroyed and captured over 12,200 aircrafts, over 560 vessels of different kinds, 3,250 tanks and armored vehicles, 13,000 trucks, 7,695 artillery and other numerous combat equipment. It is 2.3 fold the size of losses suffered by the US in the 4-year¬long Pacific War in the period of the Second World War.” - DPRK official statement.

One question yet remains, So who is History written by if not the Victors?

Aaron “anglomanii” Lentz

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Reviews

"War Thunder extremely easy to slip into"
Rock, Paper, Shotgun

"Most Historically Educational Way to Destroy Planes"
GameSpot

"With fun, exciting combat combined with plenty of customization and room for personal skill, this game is sure to be a fan favorite."
http://www.mmorpg.com/gamelist.cfm/game/623/view/reviews/loadReview/266/Gaijin-Strikes-Gold.html

About the Game

War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.

War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game’s painstaking attention to detail, you’ll truly feel like a World War II fighter pilot as you plunge into battle.

The genuine World War II experience isn’t limited to the skies. The massive historical battles featured in War Thunder cannot be fought by aviation alone, so the game will also expose players to combat on land and at sea. Currently the game is in open beta stage and full functionality is yet to come.

Features Include


  • Varied PvP-experiences set in full-scale combat missions
  • Multiple settings options allow advanced virtual pilots and beginners to enjoy playing the game together
  • Rich PvE content: dynamic campaigns, solo missions, mission editor, and much more for single-player and cooperative gameplay
  • Impressive diversity includes detailed models of planes and their cockpits, as well as tanks and ships
  • Astonishing graphics, authentic sound effects, and beautiful music

PC System Requirements

    Minimum:
    • OS: Windows XP SP2, Windows Vista SP1, Windows 7, Windows 8
    • Processor: 2,2 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7XXX series or higher; AMD Radeon 1XXX series or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: Windows 7,
    • Processor: dual-core 2,4 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 460 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space

Mac System Requirements

    Minimum:
    • OS: 10.9 Mavericks
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: AMD/Nvidia/Intel HD 4000
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: 10.9.2 Mavericks
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: AMD/Nvidia
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
Helpful customer reviews
606 of 809 people (75%) found this review helpful
292 products in account
2 reviews
114.8 hrs on record
Banned me for my screen name. Not a happy person, especially after they claimed my birthyear (1988) was a hidden "heil hitler"... WTH? My "offensive" screen name was D88isaac. Evidently, my Jewish name Isaac right after the "heil hitler" didn't spare me. 88 was a year, 88mm cannons are used in the game... Are they going to ban those too? The people who moderate this game need to explain things. I was simply told I "displayed pro-Nazi symols" and without warning banned. I would not trust spending another dime with this company. They might label you something terrible, then ban you for absolutely no reason. What a let-down, as the game itself is a lot of fun.

If you play the game, I would not recommend spending any more than you are willing to lose. As I, someone with an Israeli name directly in my nickname was banned for a nickname "espousing Nazi identification". I'm politically aligned at the opposite spectrum of National Socialism and absolutely believe 88 can represent things outside of crazy Nazi hidden symbols (ironically found also as premium unlocks for the planes you freaking fly).

Also, Gaijin charges people (200 Gold Lions) to buy Nazi symbols those are not hidden symbols, but outright Nazi symbology. Yet they claim I knowingly, sported a "hidden symbol" in my nickname. Haha, this is beyond laughable and will be brought up with Steam Customer service as I will be expecting a full refund on my purchases so far unless my crazy ban is removed promptly.

Update: They simply say I chose my nickname and the "symbolism it supports"... WHAT? Wait, now they are pointing to their ToS acting as if their contract is above slander and fraud laws, while accusing me of horrible intentions, with an innocent screen name!

How juvenile, politicized and incendiary is it to assume someone's intentions, then blindly defend that position!? The grammar from the company correspondence is absolutely terrible. Here are some of my favorite excerpts from one of the supervisors:
"Did we choose you a nick which was against our rules mate which did u sign to agree?"
"Does it is enough for you? Basically u will not get any compensation cause it was you who violate our rules. So u dont have any rights to have it."
Posted: April 4th, 2014
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1,497 of 2,108 people (71%) found this review helpful
21 products in account
1 review
1,291.6 hrs on record
Hello my name is KingTyrone (look me up :)) and I have been playing this game for 1.5 years (was ranked #1 in kills all-time in RB) while this game was a hidden gem the changes recently cannot overshadow how much the developers have ruined the game and it is not helped by awful community managers who don't get paid and are usually 15 year old children who barely speak english and deal permanent bans left and right for minor offenses.

DO NOT PAY THEM ANY MONEY premiums are far more expensive then they were before (4-5x times more)
GRIND GOT HARDER (without premium you will need 2-3 years to get all airplanes)
NO COMPETETIVE GAMEPLAY (all your time will be spent in the grind)
SIMULATOR BATTLES ARE BROKEN (And usually locked into russia vs germany for months at a time)
HIT BOXES (completely broken at times otherwise known as SPARKS)
BROKEN PROMISES (events,world war mode)



Only play this game if you are bored as it is certanly better than it's competition but the question remains:"At what price?Litterally"
Posted: March 15th, 2014
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196 of 275 people (71%) found this review helpful
46 products in account
2 reviews
223.3 hrs on record
This is the game that had it all. It had great graphics, fun gameplay, a brilliant free-to-play system with only modest rewards for those willing to pay, and an easy recipe for success.

Unfortunately, the Russian-based Gaijin apparently decided they no longer needed any of that in their game, and have been working tirelessly to remove any inkling of fun the game might have once had.

Since the 1.37 Patch was released, the player population of the game has stagnated to the point where the only players you'll encounter are either the Die-Hard Russian fanatics or the "too stupid to quit playing" crowd. Up until today, I was in that latter category. No more. I've had it.

The planes are ridiculous in every game mode - almost none of them bearing any sort of truthful resemblence to their real-life counterparts. The weapons are comical at best - with machine guns that literally do no damage and bombs that make you pull your hair out and wonder why the citizens of Dresden were so upset. The maps are extremely tired and repeat themselves so often that you begin to quit matches before they even load, because you know exactly what Pacific Hidden Base is going to be. The game types sound wonderful on paper, but in practice are so amazingly bad that once the honeymoon phase wears off and you begin to earnestly focus on the gameplay, you realize that these guys (the programmers) have absolutely no clue what's fun and what isn't.

They're falling the way of Blizzard - where every patch removes another desperately needed piece of the "fun" equation. Yet unlike Blizzard, who calmly acknowledge that they're ruining their games with words like "casual" and "approachability," these dumb Ruskies instead completely ignore their playerbase. Totally. Even mentioning a gripe with the game on their official forums will warrant you a ban - almost immediately. Have a problem with a player in game? Report them! But beware - if you report one player multiple times (for example, you notice them cheating, so you report it, then they use a racist term towards you, so you report them again) you'll be the one banned. Notice a group of players cheating? Don't even bother - the moment you start reporting multiple people in one round, you're getting banned.

Do you see where I'm going with this?

Couple that with the unending stream of new cheats and hacks that are coming out almost daily, and it's plain to see why the popularity of this game has rapidly decreased. Do yourself a favor and wait for something better to come along.
Posted: March 24th, 2014
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205 of 298 people (69%) found this review helpful
258 products in account
1 review
164.2 hrs on record
EDIT: Updated for patch 1.39

Patch 1.39 has changed several things. For one, all aircraft are 25% less reserch points. It still takes a long time to unloack all aircraft, but at least they're making some effort to balance the progression curve.

1.39 has also massively dropped the price of aircraft (and slightly dropped the price of repairs), in some cases aircraft are 1/3 of the lion price they were. Again, a step in the right direction. Original review content is below, most of the bullet points are the same.

--------------------------------------------------------------------------------------------------------------------------------------------------

As much as I want to, I can't reccomend this game. Gajin seems to have turned it into a money farm. Progression was always a problem in the game. pre patch 1.37 money was a problem. If you wanted to buy all the aircraft of a rank you had to either grind hard or buy premium currency. It was a constant complaint on the forums. Did Gajin listen? nope!

Post patch 1.37 the problem is even worse. Money is still an issue, only now you have to research aircraft individually. Other members have done the math on this showing that it slows progression and devalues premium currency by 4-5x. The progression curve is broken. So broken that it's kind of pointless to switch between countries. if you want a jet before your 60th birthday, you grind the hell out of one country until your brain melts.

This saddens me. The game itself is wonderfully fun. The way the devs have handled it makes me want to puke. If you do play, play for free. Don't give them your money like I did.
Posted: April 8th, 2014
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88 of 129 people (68%) found this review helpful
79 products in account
7 reviews
168.1 hrs on record
This game is a mixed bag of epic fighter combat and poorly mismanaged company ethics.

[HISTORY/GAMEPLAY] -The game itelf can be quite fun and realistic depending on the different modes to choose from. In the beginning the game had organized matches the ranged from level 1 planes to level 20, but that was thrown out the window for a poorly implemented 1-5 tier system. The effects of fighter combat is still relatively good, you can take hits in your landing gear,chip a wing, lose a flap or propeller and "possibly" still land it to be repaired. Aside from that it is a total clusterf**k of unorganized and biased combat.The new leveling system was implemented to "so called" make leveling faster, but fans pooring in data proved the latter. Leveling has become a loong grind compared to the false imformation Gaijin provided. They pretty much want you to go Premium just so you can level at the old "normal" speed.

[ GRAPHICS ] The engine behind it is quite beautiful, almost any pc can run this game and the graphic settings can be tweaked so you can either have an intense and beautiful battle, or an optimized battle that still has decent graphics and details. So even your "lawnmower taped to a powersupply and running off gas computer" should be able to run it with ease given some tweaks.

[ ISSUES THAT PLAGUE, AND WILL TURN AWAY LONG TIME PLAYERS ] The real issue is the constant problems with unbalanced matches, unrealistic plane mechanics, and pro russian biased company.
-The 1-5 tier matching is complete garbage, You will often face planes that should not be in that tier/ or glitched using squad jumping( 4 players, 1 in a tier 2 setup, other players using tier 3).People use this method to use a higher ranked tier plane to literally slaughter underpowered tier planes in a lower tier match. The match making system is broken and has been unaddressed for months.
- The plane mechanics themselves though looking beautiful dont match up to the real statistics of how that plane performed during the war.Players have made spreadsheets upon spreadsheets of data comparing both real world war data against the game and find it very off. So many planes either underperform or overperform there real world possibilities.
- Finally, as an unwritten and talked about problem of WT, is how Gaijin: a russian game development company has been biased towards the russian nation in the game. As sad as it is, it has been proven by the fans of the game how badly biased the company has become. Almost ALL Russian planes throughout all tiers outperform in every aspect of combat. Russian planes can outturn, out climb, out run, and out gun every single nation aside from the japanese.Again when comparing real world plane statistics/data to the games counterpart it was far off in comparison. Not even the fire rate of the guns was even close to the real thing.

So this is why I give it a thumbs down. The game is fun for a week or two but becomes quite old after being slaughtered by higher tiered planes in a lower tier match and being out performed all the time by russian biased planes.
Posted: May 2nd, 2014
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