War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.
User reviews: Very Positive (23,316 reviews)
Release Date: Aug 15, 2013

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War Thunder Steam Pack includes premium airplanes, two single-player campaigns, one month of Premium account upgrades, and 1700 Golden Eagles!

 

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"War Thunder is a very good WWII tank/air combat game, it lacks the accuracy of a full featured simulator, but is fun nonetheless."

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October 19

10k Golden Eagles & Premium P-47D-27 Giveaway on MetagamingTV

Fellow Pilots and Tankers!

Join MetagamingTV's Golden Eagle Giveaway today at 3 p.m. GMT (30 minutes from now) on http://twitch.tv/MetagamingTV for a chance to win up to 10.000 Golden Eagles and the Rank III P-47D-27 Soviet Premium aircraft!

Also, don't miss the chance to win an additional 1.000 Eagles and a Custom Skin in the Metamania Battle Royale and participate in more War Thunder Racing events, where you can show your skills as a race pilot!

Read more about how it works on the #WarThunder forums here

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October 18

[Ace Profile] Captain György Debrődy

György Debrődy was born in the village of Lajoskomárom in Fejér County, near the centre of Hungary, on January 1st 1921. As a youth, Debrődy was not only keenly interested in aviation but also a committed member of the Scouts. The two played a prominent role in his formative years and it came as little surprise to friends and family when Debrődy joined the Hungarian Air Force after finishing high school in 1939.

Debrődy was trained at the Hungarian Military Flying Academy at Kassa (Košice in modern day Slovakia) and qualified as a fighter pilot in June 1942. The newly commissioned 2nd Lieutenant Debrődy was initially posted to the 5/2 Fighter Squadron of the 5/I Fighter Wing, stationed on the Eastern Front. Debrődy’s war began with his squadron being involved in direct support of ground forces. Equipped with the Bf109 F-4, Debrődy and his comrades did not have the ideal aircraft for the ground attack role but nonetheless were actively employed. It was not until the summer of 1943 when Debrődy encountered his first enemy aircraft; in July 1943 he shot down an La-5 during the opening rounds of the Battle of Kursk. Shortly after the battle, the group began to receive their first few newer Bf109G models.

For Debrődy, an Il-2 fell to his guns two days later, shortly after which he was hit AA fire and made a forced landing near Varvasovka. On August 3rd Debrődy and his wingman attacked a large formation of Soviet aircraft; Debrődy‘s first pass was ineffective but after repositioning and attacking a flight of four Il-2s, he was able to shoot one down. By early August Debrődy had claimed six kills to establish himself as one of the Hungarian Air Force’s rising stars.

On September 25th, whilst locked in combat with the forces of the Red Army Air Force, Debrődy’s Bf109G was shot down by a Yak-9. Too low to take to his parachute and therefore electing to stay with his crippled aircraft, Debrődy successfully carried out a forced landing near a Soviet AA gun battery some ten miles behind enemy lines. Quickly sprinting away to avoid detection, Debrődy lay low overnight before swimming the breadth of the River Dniepr the next day to reach German forces before being returned to his unit. By the end of 1943, a Yak-9 and two Il-2s had brought Debrődy’s tally to nine confirmed kills. Another Il-2 on New Year’s Day 1944 brought his total into double figures.
In late January, Debrődy ‘s squadron was involved in air support for ground forces locked in conflict against the Red Army during the Battle of the Korsun–Cherkasy Pocket. The month saw Debrődy fly 28 sorties and engage enemy aircraft on 11 occasions, during which he shot down 6 aircraft to take his tally to 15. He, too, was again forced down during January.

On February 1st, whilst engaged in combat against the Soviet 5th Guards Fighter Aviation Regiment, Debrődy’s Bf109 was attacked and severely damaged by an La-5. After his engine failed, Debrődy again realized he was too low to jump and so skillfully glided the wounded fighter down to carry out his fourth forced landing, and second behind enemy lines. However, fellow squadron member and 18 victory ace Miklós Kenyeres not only managed to shoot down Debrődy’s attacker; he also landed in 15 cms of snow next to the downed Bf109 to recover his comrade. Under rifle and mortar fire from Soviet forces with bullets slamming through his fuselage, Kenyeres took to the skies with Debrődy crammed into the cockpit with him, after jettisoning the canopy and both pilots leaving their parachutes and flying jackets to make enough room. Debrődy was understandably mortified when, only two days later, Kenyeres was shot down by Soviet AA fire and took to his parachute over an area of dense forest – Debrődy circled the area for as long as he could in an attempt to protect his friend as there was nowhere to land but, regrettably, was eventually forced to turn away with low fuel and leave his friend behind.
The focus of Debrődy’s war changed significantly when, in April 1944, the US 15th Air Force began bombing Hungary from bases in Italy. Similar attacks were also carried out by the British RAF. In response, many of the Hungarian Air Forces’ very best pilots were recalled to form part of the defense against further attacks. Debrődy’s new unit, the 101/3, was now based at Veszprém in the northwest of Hungary and was equipped with the Bf109G.

Debrődy’s first encounter with American aircraft occurred on June 14th 1944 when his Group fought against the 94th Squadron of the US 14th Fighter Group. The Hungarian pilots shot down five P-38 Lightnings in exchange for the loss of two Bf109s; Debrődy himself shot down one US fighter. He repeated the feat only two days later before shooting down a P-51 near Pilisvörösvár on July 2nd. The 101st Home Air Defence Fighter Wing continued to fight against the US 15th Air Force throughout July, during which Debrődy shot down a B-17G and a B-24. On one occasion his Bf109 was hit by an American fighter and his oxygen tank exploded, peppering Debrődy with shrapnel and once again leaving him to carry out a forced landing, this time with only one wheel down.

On November 1st, with 23 confirmed kills and now one of Hungary’s leading aces, Debrődy was promoted to 1st Lieutenant. Now fighting against the US strategic bombing offensive and the advancing Soviet Army, Debrődy’s CO was killed on November 4th and Debrődy was given command. He shot down a B-24 the next day.

On November 16th 1944, Debrődy took to the skies for his 203rd and final combat mission. Leading his squadron, the Hungarian Bf109s encountered a formation of La-5s southeast of Jászberény; Debrődy shot down one of the Soviet fighters. The last attack of Debrődy’s combat career saw him driving his fighter headlong towards a Soviet Yak-9, both pilots’ guns blazing. Debrődy’s aim found his mark and the Yak exploded in mid air; however, the Soviet pilot’s gunnery was just as accurate. Bullets smashed through the cockpit of Debrődy’s Messerschmitt and struck him in the torso. Severely wounded, it was the ultimate testament to the young Hungarian pilot’s tenacity and fortitude that he was able to fly to an airfield near Hatvan and carry out an emergency landing.

By a miracle, Debrődy survived. After recovering, he was awarded his nation’s highest decorations for valour: the Hungarian Order of Merit, Officer’s Cross on War Ribbon with Swords, the Hungarian Order of Merit, Knight’s Cross on War Ribbon with Swords, and the Hungarian Gold Medal of Valour for Officers amongst others. Whilst recovering, he was promoted to Captain in January 1945. By April 1945, Hungary’s effective participation in the Second World War had come to an end and Debrődy ended the war in a POW camp in Austria.

György Debrődy had survived nearly four years of war but was still recovering from his wounds when hostilities ended. After the war, Debrődy moved to Italy and worked as a loader, travel agent and movie extra before once again meeting up with Miklós Kenyeres. The two emigrated to Spain and worked in a factory in Barcelona and Debrődy was married in 1952. Later, Debrődy moved to Canada where his wife gave birth to a daughter. In 1967 he was operated on again and doctors removed fragments of a Soviet 12.7mm bullet from near his spine, where they had remained lodged since his last encounter with a Yak-9 over twenty years before. He finally settled in the United States in 1968 and found work with Pan-Am.

One of the greatest Hungarian heroes of the Second World War, György Debrődy passed away in Cortland, New York in 1984, having succumbed to lung cancer.

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Reviews

"War Thunder extremely easy to slip into"
Rock, Paper, Shotgun

"Most Historically Educational Way to Destroy Planes"
GameSpot

"With fun, exciting combat combined with plenty of customization and room for personal skill, this game is sure to be a fan favorite."
http://www.mmorpg.com/gamelist.cfm/game/623/view/reviews/loadReview/266/Gaijin-Strikes-Gold.html

About This Game

War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.

War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game’s painstaking attention to detail, you’ll truly feel like a World War II fighter pilot as you plunge into battle.

The genuine World War II experience isn’t limited to the skies. The massive historical battles featured in War Thunder cannot be fought by aviation alone, so the game will also expose players to combat on land and at sea. Currently the game is in open beta stage and full functionality is yet to come.

Features Include


  • Varied PvP-experiences set in full-scale combat missions
  • Multiple settings options allow advanced virtual pilots and beginners to enjoy playing the game together
  • Rich PvE content: dynamic campaigns, solo missions, mission editor, and much more for single-player and cooperative gameplay
  • Impressive diversity includes detailed models of planes and their cockpits, as well as tanks and ships
  • Astonishing graphics, authentic sound effects, and beautiful music

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP SP2, Windows Vista SP1, Windows 7, Windows 8
    • Processor: 2,2 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7XXX series or higher; AMD Radeon 1XXX series or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: Windows 7,
    • Processor: dual-core 2,4 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 460 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Minimum:
    • OS: 10.9 Mavericks
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: AMD/Nvidia/Intel HD 4000
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: 10.9.2 Mavericks
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: AMD/Nvidia
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
Helpful customer reviews
605 of 761 people (80%) found this review helpful
952.3 hrs on record
Gather round children, and I shall tell you about... War Thunder.

Once upon a time, there was a flying game. Unlike other flying games of the time, this flying game could actually be played with a mouse and keyboard. The controls were really tight, amazing, even, for those that always wanted to play a flight game without dropping money on a good flight stick. It was a beautiful game, not just visually, but it was amazingly fun. It ran well. Everything could be bought quite cheaply. All in all, it was everything a free to play should be, and there was much rejoicing.

At some point in time, Gaijin decided it wasn't just enough to have a fun game that everyone loved to mess around in. They had to have a meta-game. So they started messing with the flight models in arcade mode, where nobody really wanted realism. They took away the massive bomb-blasts that everyone loved, and made it so you had to hit every ground target dead center with a 250kg bomb or bigger in order to kill it. Maybe people were farming too much. Maybe people ground through the aircraft trees too fast. Nobody knows the reason, but we all know we don't like it.

But they weren't done ruining the fun. They implemented new mechanics in arcade that made it revolve around dive-bombing B-17s that could end the game in the first five minutes. You can't dogfight anymore. You can't. If you do, bombers will end the game before you get more than a handful of kills. They expect you to do nothing but chase bombers that dive as fast as your fighters can, and even if you kill them all, the bombers on your team will probably end the game anyways. Oh boy. It's been like this for six months.

A number of the flight models are broken. They just don't work. Planes are put into the game with flight models that make them virtually unplayable, but players are expected to use them and progress through them to the next plane. The F-82 Twin Mustang, the Mosquito, and a number of other aircraft are just broken. They've been in the game for months, and there is no telling when they're actually going to get fixed. Some of the planes ( Like the XP-38 ) were ones you paid money for, and they were STILL broken. They took money for a plane you could barely fly, and only fixed it around five months after it was put on sale. Good times.

The ground forces is fun, initially, but that wears off quick when you realize it's an alpha masquerading as a beta. Tanks flip over if you take some turns just a little too fast. Some tanks don't have damage models. You can shoot through the ground. You can fall through the ground on some maps. Just straight up 'fall through the earth' clip mode. I feel really bad for the people that paid sixty dollars for a ground forces tank package 6 months ago, because they're going to be waiting another year for a functional game.

The grind at tier 5 becomes some sort of Sisyphean task that no sane person should do. To unlock the first module on a tier 5 jet, you're looking at around 18-24k per module. Without premium game time, you'll make around 2k experience per module. To unlock enough modules to make your plane as good as the people you fight, you're looking at hundreds of thousands of experience points. To unlock new jets, you'll need anywhere between 200-350 thousand experience points, and a 1.5 million credits. This is a lot.

Repairing some planes can cost between 40-80k PER DEATH. This means you can spend months grinding your way to late game planes that you can't even fly because you quite literally can't afford it. Oh, and Korean War era jets end up fighting WW-2 era planes and jets somewhat regularly, so don't go into this hoping for some historic WW-2 jet action. You won't get it.

Gaijin says they want critique, and that they welcome player feedback. They don't. They moderate their forums quite heavily, and delete, lock, and edit every post that critiques the game. Disagree with a moderator about game balance? You might get banned from the forums. It doesn't matter if you're polite or not. It doesn't matter if you're right, or not. All that matters is that you disagreed with Gaijin, and you disagreed with their staff. God help you if you tell a joke.

The Russian devs tell us basically nothing. Half of what we find out comes from players going onto the Russian forums and using Google-translate to figure out what's up or why something's broken. They just don't care about communicating with the Western European and American playerbase at all, or pretty much anyone else, for that matter.

If you play this game, don't put money into it. Just don't. They're killing the playerbase slowly but surely, and the only reason I'm playing ( after putting a few hundred bucks into it ) is because I already have almost all the planes I want. If you play, stick to the early tiers. You can unlock a fair number of early prop planes for free, and the early tiers are the most fun. Just don't be tricked into thinking that early fun is present in the higher tiers.
Posted: August 4
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479 of 651 people (74%) found this review helpful
208.7 hrs on record
This game is a mixed bag of epic fighter combat and poorly mismanaged company ethics.

[HISTORY/GAMEPLAY] -The game itelf can be quite fun and realistic depending on the different modes to choose from. In the beginning the game had organized matches the ranged from level 1 planes to level 20, but that was thrown out the window for a poorly implemented 1-5 tier system. The effects of fighter combat is still relatively good, you can take hits in your landing gear,chip a wing, lose a flap or propeller and "possibly" still land it to be repaired. Aside from that it is a total clusterf**k of unorganized and biased combat.The new leveling system was implemented to "so called" make leveling faster, but fans pooring in data proved the latter. Leveling has become a loong grind compared to the false imformation Gaijin provided. They pretty much want you to go Premium just so you can level at the old "normal" speed.

[ GRAPHICS ] The engine behind it is quite beautiful, almost any pc can run this game and the graphic settings can be tweaked so you can either have an intense and beautiful battle, or an optimized battle that still has decent graphics and details. So even your "lawnmower taped to a powersupply and running off gas computer" should be able to run it with ease given some tweaks.

[ ISSUES THAT PLAGUE, AND WILL TURN AWAY LONG TIME PLAYERS ] The real issue is the constant problems with unbalanced matches, unrealistic plane mechanics, and pro russian biased company.
-The 1-5 tier matching is complete garbage, You will often face planes that should not be in that tier/ or glitched using squad jumping( 4 players, 1 in a tier 2 setup, other players using tier 3).People use this method to use a higher ranked tier plane to literally slaughter underpowered tier planes in a lower tier match. The match making system is broken and has been unaddressed for months.
- The plane mechanics themselves though looking beautiful dont match up to the real statistics of how that plane performed during the war.Players have made spreadsheets upon spreadsheets of data comparing both real world war data against the game and find it very off. So many planes either underperform or overperform there real world possibilities.
- Finally, as an unwritten and talked about problem of WT, is how Gaijin: a russian game development company has been biased towards the russian nation in the game. As sad as it is, it has been proven by the fans of the game how badly biased the company has become. Almost ALL Russian planes throughout all tiers outperform in every aspect of combat. Russian planes can outturn, out climb, out run, and out gun every single nation aside from the japanese.Again when comparing real world plane statistics/data to the games counterpart it was far off in comparison. Not even the fire rate of the guns was even close to the real thing.

So this is why I give it a thumbs down. The game is fun for a week or two but becomes quite old after being slaughtered by higher tiered planes in a lower tier match and being out performed all the time by russian biased planes.
Posted: May 2
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232 of 309 people (75%) found this review helpful
1,338.3 hrs on record
I bet you're wondering what a person who has this much time spent playing the game is doing by not recommending it. Well, in short, it goes a little like this:

Pre-patch 1.37, the game was making incremental, but still positive steps forward. In general, the game's biggest downfall back then was simply lack of proper flight models for a lot of the aircraft. The economy woes from patch 1.29 had mostly been completely fixed by 1.33-1.35, and the game was just a pleasure to play and I couldn't get enough of it. I even decided to devote my semi-successful YouTube channel completely to War Thunder. A mistake that I'm now regretting.

After patch 1.37, the game simply went to ♥♥♥♥. While the game's flight models are now in probably their best state yet (but still not even anywhere close to perfect), nearly every other aspect of the game is has gotten 10 times worse. The issues that I have with the game in its current state can be a bit hard to count, but I'll give it a try:


Non-existant in-game economy

Nearly impossible grind (mostly the top two tiers, 4 and 5) for both unlocking aircraft/tanks and the aircraft/tank modules. Forget progressing at any decent pace without a premium account, and even with a premium account, tier 5 vehicles are near impossible to upgrade without dumping money into the game. This "grindy" element adds a pay to win mechanic.

Horribly F'd up matchmaker system that is based solely upon player statistics. For a game that prides itself on historical accuracy and authenticity, it's a bit odd to me that it doesn't even take history into account when creating matchups for the vehicles. This in addition to the fact that Gaijin's system also does a horrible job at creating balanced matchups, so we now have a game that's neither historical, nor is it balanced .

A completely broken and unfinished ground forces. It wasn't ready to be released in open beta, and none of the closed beta testers were pushing for a release. Yet they did it anyway, and now we have this broken bug-fest filled with wonky damage models, invisible tanks, tiny maps, and useless terrain.

The horrible damage models is not unique to the tanks. War Thunder now has heavy bombers flying around and taking damage as if they were the Starship Enterprise. Not to mention the flight models of these bombers also resemble the Enterprise as well.

The development team is prioritizing prototype and failure aircraft over some of the real iconic workhorse aircraft of WW2. In addition to this, development has now made it clear that they have plans to add certain paper planes (aka blueprint planes - Stuff that was never even built).

A development team that often lies to their customer base and doesn't take constructive critisism from those customers seriously. They have a very "The customer is always wrong" kind of attitude, one could say.

The community management team in general does a bad job of running the forums. A lot of them are truly passionate about the game and what they do, but they don't understand the roles of a moderator/administrator. Then again, a lot of them are just immature children (some of them literally are children) that will delete your post, put you on a mod queue, or ban you simply because they feel like it.


Alright, I know those last two weren't necessesarily complaints about the actual game, but I still feel like they needed mentioning. The consumer has to know what they're getting into before downloading a game and cetainly before spending money on that game. That being said, I've finally thrown in the towel with this game. I can't recommend playing it in its current state, and I would definitly advise against spending any money on it.

People come for the pretty graphics, but they stay for good gameplay.
As of now, War Thunder only has one of those two. I wish Gaijin luck in the long run, as they'll truly need it.

Thanks for reading.
Posted: July 21
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209 of 301 people (69%) found this review helpful
98.5 hrs on record
Welcome to War Thunder where every problem is solved by nerfing the Germans.
Posted: July 26
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42 of 43 people (98%) found this review helpful
12.8 hrs on record
-
Click for Gameplay Trailer - Review
-

Graphics:
+ detailed airplanes and tanks
+ nice light effects
+ good ground textures
+ realistic clouds and smoke
- pilots look like dolls

Balance:
+ every tank and airplane has pros and cons
+ good balance between air and ground fights
+ tutorial is okay

Sound:
+ authentic sounds
+ atmospheric soundtrack
+ great engine and gun sound
+ voicemail in national language

Control:
+ oculus rift support
+ arcade mode is easy to learn
+ realistic heavy to play
- Unwieldy interface

Game Size:
+ over 300 airplanes and 70 tanks (more come with updates)
+ complexe simulation mode
+ mission editor
+ many maps
+ upgrades for crew, tanks and airplanes
+ arcade, simulation and realistic mode
- some tanks only with real money
- currently only 2 factions with tanks
+/- 60 solo missions (most with dlc)

Game Physics:
+ each airplane and tank feel different
+ g-forces important for air fights
+ environmental effect like wind, clouds and gravity

Teamplay:
+ play in groups and create clans
+ teamplay very important
+ solo action is deadly
+ every vehicle has a individual use

War Thunder is a popular MMO combat game focusing on the world war 2. Fleets on the sea, air to air combat with fighter planes and fierce fighting on the ground involving armored vehicles.
Whether in the sky or on the ground, the 16v16 matches are filled with beautiful vehicle models.

Game modes range from Domination to Ground Attack, and each has multiple objectives. so you aren’t doing the same thing over and over again. Most of my time was spent in the Arcade mode, where vehicle damage isn’t as severe and you have unlimited ammo and multiple respawns. The two other modes for the more hardcore gamers. Realism mode increases the difficulty by adding limited ammo and harder damage penalties. Simulation is very hard, where a single mistake can spell doom, and you’re given no extra planes to respawn with. i tried the simulation... i never finished the tutorial...
The control designed around using a mouse. Point an on-screen cursor where you want to go and the plane follows, rather you controlling it directly. That might work okay for a mouse but it’s horribly imprecise for a controller. I just used the mouse to handle tanks and airplanes. Still using this basic keys, its very easy, in the arcade mode...

One of the best features about War Thunder is the upgrade system. Over a hundred planes and tanks are included in the game, but they have to be unlocked by research and then purchased with the in-game Silver Lion, which can be earned during matches or purchased with real cash. Improve your cannons, engines, bullets, crew member skills etc.

War Thunder dont force players to spend money to compete. This is not pay to win system. You can buy some premium tanks or airplanes. Spending money helps a little bit butit isn't required for you to be competitive. In-game accomplishments are frequently rewarded, allowing you to get on an upgrade path right from the very beginning and to keep going without spending a dime.
Crew upgrades are dictated by their role. Operator gunner, tank commander, loader, gunner, and driver. Expanding into these are keen vision, field repair, leadership targeting, machine gun reloading, gun fire, communication, and a short selection more.

You can create your own squadrons and clans with other players, although it be at the cost of Golden Eagles. While Golden Eagles can used for purposes involving the earnings of Silver Lions, it’s best to think of Golden Eagles as the premium account.

The audio is great. Engines rumble, the sound of gunfire is hard and satisfying. Bombs crash into fortified emplacements.
Inspiring music gets you into the game from the first moment. Choral and martial tunes trumpet away as if War Thunder were a epic movie.

War Thunder is a WWII simulation that you can lose yourself in intense combat, hundreds of vehicles, casual and challenging difficulty settings and huge upgrade paths. The game is permanent growing. New Airplanes, tanks, maps, modes and the promise of naval forces.


Thanks for reading! If you Like my Review, give me a Thumbs up in Steam (not the youtube video).
I make this for the Community and your help is greatly appreciated :)
Posted: October 20
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