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War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.
Release Date: Aug 15, 2013
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[Duels] T-28 versus Pz.Kpfw. IV Ausf. F1

August 29th, 2014

From 16.00 GMT on August 29th to 02.00 GMT on September 1st
+30% RP gain for T-28 and Pz.Kpfw. IV Ausf. F1

Earn up to 200.000 Silver Lions for performing these special tasks:

Destroy 75 player-controlled enemy ground vehicles while driving the Pz.Kpfw.IV Ausf. F1

Destroy 75 player-controlled enemy ground vehicles while driving the T-28


In the second half of the 1920’s the Soviet Union began to develop and eventually introduce the theory of the so-called ‘Deep Battle’ as the main doctrine of war. A feature of this doctrine was the idea of ​​maneuvering in large formations of highly mobile forces, centered around the heavily armoured forces at the core. Within this paradigm, in 1929, the Revolutionary Military Council of the USSR adopted a new command system for motorized forces of the Red Army. According to the plans of the system and the theory of ‘Deep Battles’, it was supposed to equip the armoured forces with two types of vehicles: heavy tanks capable of breaking through enemy defensive lines, and lighter tanks to develop this initial tactical success.

The first type of tanks in the Soviet Union that were designed to support infantry and overcome defensive positions on the battlefield, were the T-28 and the T-35.

The medium multi-turreted T-28 begun development in 1931 at the Experimental Design Mechanical Department (OKMO) machine-building plant "Bolshevik" in Leningrad. The lead designer of the vehicle was Nickolay Valentinovich Zeitz.

One of the main features of this three-turreted tank was the use of an electric drive for the horizontal traverse of the main turret. The prototype, at a weight of 18 tons, brought reasonable maneuverability and was armed with a 45-mm main gun as well as three machine-guns. However, due to the heavy workload of the production plant "Bolshevik", the T-28 with all of its documentation was transferred over to the "Krasny Putilovets" factory, which was later renamed as the "Kirov Plant". The Design Bureau had taken steps to improve the combat capabilities of the T-28, with engineers from Putilovets changing the shape of the turret and mounting a new cannon, the 76.2 mm L-10. Additional changes were made regarding the chassis and transmission compartment, with the weight of the tank increasing significantly - in some versions, e.g. the shielded T-28E, up to 32 tons. As of 1940, about 500 tanks had been produced.

At the beginning of the war, the T-28 was already hopelessly outdated, although the main armament still was sufficient against all tanks of the German Wehrmacht. The main losses of T-28 were due to the air superiority of the Luftwaffe and its dive bombers, as well as the German 88 mm anti-aircraft gun, capable of destroying any tank of the Red Army.

Pz.Kpfw. IV Ausf. F1

The Pz.Kpfw. IV Ausf. F1 is a modification of Germanys mass-produced Panzerkampfwagen IV, or Sd.Kfz. 161, which was in production between 1937 and 1945, with a total of 8519 vehicles created. Despite being less-well known than famous German war machines like the Tiger or Panther, the Pz.Kpfw. IV was the most important German armoured fighting vehicle in the second part of the war. It’s chassis was also used as a basis for many other German vehicles.

As a medium infantry support tank, the Pz.Kpfw. IV Ausf. F1 was - compared to earlier modifications - equipped with slightly thicker overall armour, which was now as follows: up to 50 mm on the upper frontal hull and frontal turret and up to 30 mm on the turret and hull sides. That way, it offered increased protection against Soviet light tanks and gun positions and increased the vehicles effectiveness when breaching enemy fortified infantry positions.

Main features of this modification besides the increase in armour were the replacement of the single hatch on each side of the turret with a double hatch, as well as an increase in track width from 360 mm to 400 mm. The increased track width was necessary due to the increase in weight to now 22.3 tons.

This type of tank was manufactured by the companies “Krupp”, "VOMAG" and "Nibelungenwerke". The tank was equipped with a 12-cylinder «Maybach HL 120TR» petrol engine with 300 HP, allowing a maximum speed of 42 kph at an operational range of 320 km.

The Pz.Kpfw. IV Ausf. F1 was armed with a 75 mm short-barreled Kw.K. 37 L/24, achieving a muzzle velocity of 385 m/s with armour-piercing projectiles. Most shells of this gun were incapable of penetrating the majority of British and American tanks, not to mention the Soviet T-34 and KV.

Production of the Pz.Kpfw. IV Ausf. F1 was carried out from April 1941 to March 1942, with 462 vehicles produced in total, of which 25 were later upgraded to the long-barreled Pz.Kpfw. IV Ausf F2. In addition to its main gun, the tank was armed with two 7.92 mm MG34 machine guns.

Between 1941 and 1944, the Pz.Kpfw. IV Ausf. F1 participated in battles on the entirety of the Eastern Front. Tanks of this type were assigned to units of the 2nd and 5th Panzer Divisions.

The War Thunder Team

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Ugly Ducklings – The Vought OS2U Kingfisher

August 29th, 2014

Fighters such as the Spitfire, Bf 109 and A6M Zero have become immortal in the annals of aviation history. Bombers such as the B-17, Lancaster and Junkers Ju 88 are likewise remembered as pioneering designs and amongst the best of their role. But what the other designs? Aircraft which those with only a passing interest in aviation might never have even heard of, who carried out less glamourous but equally dangerous roles away from the spotlight occupied by more exciting and beautiful aircraft. War Thunder’s new ‘Ugly Duckling’ series will take a look at some of these aircraft, often cumbersome in appearance, limited in production run or carrying out roles little understood outside of aviation circles.

We will start with an aircraft which may not have possessed the glamour of the Corsair or the battle honours of the Dauntless. But, to hundreds of downed US Navy aircrew, countless merchant sailors who formed the lifelines of the allied war effort and thousands of US Marines who depended on accurate naval gunfire support as they pushed inland, this aircraft was even more of a welcome sight: the Kingfisher.

Designed as a replacement for the Vought O3U Corsair biplane, the OS2U Kingfisher was the US Navy’s first monoplane observation aircraft with the capability to be catapult launched from capital ships. It was also available as a more conventional landplane variant, with wheels replacing its floats. The type entered service in 1940, with the first aircraft being delivered to 32,600 ton battleship USS Colorado. Powered by a single 450 HP radial engine, the Kingfisher was capable of reaching speeds in excess of 160 mph and flying at heights up to 13,000 feet with a range of some 800 miles. Over the next two years, over 1500 Kingfishers were manufactured by Vought-Sikorsky in several different variants. So what was its actual job? The Kingfisher carried out many vital roles:

The eyes and ears of a fleet of warships are limited at best, particularly when seaborne radar is a rarity and, any vessels fortunate enough to be equipped with radar will be primitive at best in the early 1940s. This is where the observation aircraft is imperative. Even without the massive air support of a carrier, a battleship could catapult launch a Kingfisher seaplane. The aircraft could then patrol the surrounding seas for hundreds of miles for hours at a time. Depending on the threat, the Kingfisher might be looking for anything as huge as an enemy fleet or as small and deadly as a single enemy submarine. In the case of the latter, the Kingfisher had teeth of its own: even with its limited payload, Kingfishers assisted in the sinking of U-Boats U-576 and U-176.

Simply finding a target or enemy fleet was of immense use to the bridge crew of a warship, but the Kingfisher could do more. Once an enemy fleet was identified it was almost inevitable that an engagement would take place – even in the 1940s, naval guns were well capable of firing shells in excess of 20 miles. The Kingfisher, rocked and buffeted by AA fire from enemy ships, could fly over an enemy fleet and report directly back to the bridge crew of any warship within its own fleet, giving real time feedback of the accuracy of fall of shot and corrections to bring the tremendous firepower onto a target. Furthermore, the importance of naval gunfire did not stop with engaging other vessels: carrying some of the largest guns in the entire world on a mobile platform, battleships and their smaller brethren were the ultimate fire support during an amphibious assault. As US Marines fought their way from beachheads all across the Pacific theatre, the guns of the fleet were often there to eliminate concentrations of enemy troops and heavy defensive positions. Again, the Kingfisher was ideally placed to ensure this supporting fire was accurately and efficiently delivered.

To those it assisted, perhaps the role the Kingfisher is most affectionately remembered for is that of search and rescue. Even in peacetime, flying was and still is a hazardous occupation. During times of hostilities, before enemy action is even considered as a factor, accident rates in aviation increase considerably due to human error from increased pressure and the tendency to operate in more hostile environments and meteorological conditions for longer periods of time. It is often little appreciated just how many aircraft are lost during wartime due to weather, mechanical error or human error, and this is before a single shot has been fired by the enemy.

Whatever the reason, be it in terrible weather where nobody else will fly or in the face of the enemy against aircraft with a huge performance advantage, the Kingfisher was representative of the elite cadre of aircrew who risked all to try to save their comrades who had already fallen. One famous example of this occurred in November 1942; World War One flying ace Eddie Rickenbacker and his crew had survived the ditching of a B-17 in the Pacific and had been adrift for days in their life rafts. A Kingfisher eventually found the crew and managed to rescue five of the eight man crew. The next day the Kingfisher returned to rescue Rickenbacker and the other two remaining crewmen. Given the conditions and the loads involved, the Kingfisher did not possess the performance margin to take off and so water taxied 40 miles to the nearest point of land. In April 1944 the crew of a Kingfisher were able to transport 10 downed US airmen from Truk Lagoon to the submarine USS Tang.

The Kingfisher also saw widespread export success, with 100 being operated by the Royal Navy’s Fleet Air Arm, as well as orders to Australia, the Netherlands, Mexico, Chile, Argentina, Uruguay and the Dominican Republic.

In War Thunder, the Kingfisher can currently only be used in a very minor role compared to its importance some seventy years ago. It is easy to dismiss the aircraft; it stood no chance against a Bf 109 or A6M Zero. But, this was not its role. A Bf 109 could not launch from a light cruiser, patrol a convoy route for several hours, attack submarines with depth charges, correct naval gunfire support to troops advancing across islands in the Pacific or rescue downed airmen. Next time you click past the Kingfisher on your menu screen, spare a thought for the bravery of the airmen who risked everything in the worst weather imaginable to help their fallen comrades, or braved the fire of the enemy without a squadron of sleek, modern eight gun fighters to even the odds.

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"War Thunder extremely easy to slip into"
Rock, Paper, Shotgun

"Most Historically Educational Way to Destroy Planes"

"With fun, exciting combat combined with plenty of customization and room for personal skill, this game is sure to be a fan favorite."

About the Game

War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.

War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game’s painstaking attention to detail, you’ll truly feel like a World War II fighter pilot as you plunge into battle.

The genuine World War II experience isn’t limited to the skies. The massive historical battles featured in War Thunder cannot be fought by aviation alone, so the game will also expose players to combat on land and at sea. Currently the game is in open beta stage and full functionality is yet to come.

Features Include

  • Varied PvP-experiences set in full-scale combat missions
  • Multiple settings options allow advanced virtual pilots and beginners to enjoy playing the game together
  • Rich PvE content: dynamic campaigns, solo missions, mission editor, and much more for single-player and cooperative gameplay
  • Impressive diversity includes detailed models of planes and their cockpits, as well as tanks and ships
  • Astonishing graphics, authentic sound effects, and beautiful music

PC System Requirements

    • OS: Windows XP SP2, Windows Vista SP1, Windows 7, Windows 8
    • Processor: 2,2 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7XXX series or higher; AMD Radeon 1XXX series or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • OS: Windows 7,
    • Processor: dual-core 2,4 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 460 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space

Mac System Requirements

    • OS: 10.9 Mavericks
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: AMD/Nvidia/Intel HD 4000
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • OS: 10.9.2 Mavericks
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: AMD/Nvidia
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
Helpful customer reviews
694 of 923 people (75%) found this review helpful
292 products in account
2 reviews
114.8 hrs on record
Banned me for my screen name. Not a happy person, especially after they claimed my birthyear (1988) was a hidden "heil hitler"... WTH? My "offensive" screen name was D88isaac. Evidently, my Jewish name Isaac right after the "heil hitler" didn't spare me. 88 was a year, 88mm cannons are used in the game... Are they going to ban those too? The people who moderate this game need to explain things. I was simply told I "displayed pro-Nazi symols" and without warning banned. I would not trust spending another dime with this company. They might label you something terrible, then ban you for absolutely no reason. What a let-down, as the game itself is a lot of fun.

If you play the game, I would not recommend spending any more than you are willing to lose. As I, someone with an Israeli name directly in my nickname was banned for a nickname "espousing Nazi identification". I'm politically aligned at the opposite spectrum of National Socialism and absolutely believe 88 can represent things outside of crazy Nazi hidden symbols (ironically found also as premium unlocks for the planes you freaking fly).

Also, Gaijin charges people (200 Gold Lions) to buy Nazi symbols those are not hidden symbols, but outright Nazi symbology. Yet they claim I knowingly, sported a "hidden symbol" in my nickname. Haha, this is beyond laughable and will be brought up with Steam Customer service as I will be expecting a full refund on my purchases so far unless my crazy ban is removed promptly.

Update: They simply say I chose my nickname and the "symbolism it supports"... WHAT? Wait, now they are pointing to their ToS acting as if their contract is above slander and fraud laws, while accusing me of horrible intentions, with an innocent screen name!

How juvenile, politicized and incendiary is it to assume someone's intentions, then blindly defend that position!? The grammar from the company correspondence is absolutely terrible. Here are some of my favorite excerpts from one of the supervisors:
"Did we choose you a nick which was against our rules mate which did u sign to agree?"
"Does it is enough for you? Basically u will not get any compensation cause it was you who violate our rules. So u dont have any rights to have it."
Posted: April 4th, 2014
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1,548 of 2,179 people (71%) found this review helpful
21 products in account
1 review
1,460.4 hrs on record
Hello my name is KingTyrone (look me up :)) and I have been playing this game for 1.5 years (was ranked #1 in kills all-time in RB) while this game was a hidden gem the changes recently cannot overshadow how much the developers have ruined the game and it is not helped by awful community managers who don't get paid and are usually 15 year old children who barely speak english and deal permanent bans left and right for minor offenses.

DO NOT PAY THEM ANY MONEY premiums are far more expensive then they were before (4-5x times more)
GRIND GOT HARDER (without premium you will need 2-3 years to get all airplanes)
NO COMPETETIVE GAMEPLAY (all your time will be spent in the grind)
SIMULATOR BATTLES ARE BROKEN (And usually locked into russia vs germany for months at a time)
HIT BOXES (completely broken at times otherwise known as SPARKS)
BROKEN PROMISES (events,world war mode)

Only play this game if you are bored as it is certanly better than it's competition but the question remains:"At what price?Litterally"
Posted: March 15th, 2014
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243 of 337 people (72%) found this review helpful
46 products in account
2 reviews
223.3 hrs on record
This is the game that had it all. It had great graphics, fun gameplay, a brilliant free-to-play system with only modest rewards for those willing to pay, and an easy recipe for success.

Unfortunately, the Russian-based Gaijin apparently decided they no longer needed any of that in their game, and have been working tirelessly to remove any inkling of fun the game might have once had.

Since the 1.37 Patch was released, the player population of the game has stagnated to the point where the only players you'll encounter are either the Die-Hard Russian fanatics or the "too stupid to quit playing" crowd. Up until today, I was in that latter category. No more. I've had it.

The planes are ridiculous in every game mode - almost none of them bearing any sort of truthful resemblence to their real-life counterparts. The weapons are comical at best - with machine guns that literally do no damage and bombs that make you pull your hair out and wonder why the citizens of Dresden were so upset. The maps are extremely tired and repeat themselves so often that you begin to quit matches before they even load, because you know exactly what Pacific Hidden Base is going to be. The game types sound wonderful on paper, but in practice are so amazingly bad that once the honeymoon phase wears off and you begin to earnestly focus on the gameplay, you realize that these guys (the programmers) have absolutely no clue what's fun and what isn't.

They're falling the way of Blizzard - where every patch removes another desperately needed piece of the "fun" equation. Yet unlike Blizzard, who calmly acknowledge that they're ruining their games with words like "casual" and "approachability," these dumb Ruskies instead completely ignore their playerbase. Totally. Even mentioning a gripe with the game on their official forums will warrant you a ban - almost immediately. Have a problem with a player in game? Report them! But beware - if you report one player multiple times (for example, you notice them cheating, so you report it, then they use a racist term towards you, so you report them again) you'll be the one banned. Notice a group of players cheating? Don't even bother - the moment you start reporting multiple people in one round, you're getting banned.

Do you see where I'm going with this?

Couple that with the unending stream of new cheats and hacks that are coming out almost daily, and it's plain to see why the popularity of this game has rapidly decreased. Do yourself a favor and wait for something better to come along.
Posted: March 24th, 2014
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237 of 337 people (70%) found this review helpful
258 products in account
1 review
164.4 hrs on record
EDIT: Updated for patch 1.39

Patch 1.39 has changed several things. For one, all aircraft are 25% less reserch points. It still takes a long time to unloack all aircraft, but at least they're making some effort to balance the progression curve.

1.39 has also massively dropped the price of aircraft (and slightly dropped the price of repairs), in some cases aircraft are 1/3 of the lion price they were. Again, a step in the right direction. Original review content is below, most of the bullet points are the same.


As much as I want to, I can't reccomend this game. Gajin seems to have turned it into a money farm. Progression was always a problem in the game. pre patch 1.37 money was a problem. If you wanted to buy all the aircraft of a rank you had to either grind hard or buy premium currency. It was a constant complaint on the forums. Did Gajin listen? nope!

Post patch 1.37 the problem is even worse. Money is still an issue, only now you have to research aircraft individually. Other members have done the math on this showing that it slows progression and devalues premium currency by 4-5x. The progression curve is broken. So broken that it's kind of pointless to switch between countries. if you want a jet before your 60th birthday, you grind the hell out of one country until your brain melts.

This saddens me. The game itself is wonderfully fun. The way the devs have handled it makes me want to puke. If you do play, play for free. Don't give them your money like I did.
Posted: April 8th, 2014
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130 of 179 people (73%) found this review helpful
79 products in account
7 reviews
180.3 hrs on record
This game is a mixed bag of epic fighter combat and poorly mismanaged company ethics.

[HISTORY/GAMEPLAY] -The game itelf can be quite fun and realistic depending on the different modes to choose from. In the beginning the game had organized matches the ranged from level 1 planes to level 20, but that was thrown out the window for a poorly implemented 1-5 tier system. The effects of fighter combat is still relatively good, you can take hits in your landing gear,chip a wing, lose a flap or propeller and "possibly" still land it to be repaired. Aside from that it is a total clusterf**k of unorganized and biased combat.The new leveling system was implemented to "so called" make leveling faster, but fans pooring in data proved the latter. Leveling has become a loong grind compared to the false imformation Gaijin provided. They pretty much want you to go Premium just so you can level at the old "normal" speed.

[ GRAPHICS ] The engine behind it is quite beautiful, almost any pc can run this game and the graphic settings can be tweaked so you can either have an intense and beautiful battle, or an optimized battle that still has decent graphics and details. So even your "lawnmower taped to a powersupply and running off gas computer" should be able to run it with ease given some tweaks.

[ ISSUES THAT PLAGUE, AND WILL TURN AWAY LONG TIME PLAYERS ] The real issue is the constant problems with unbalanced matches, unrealistic plane mechanics, and pro russian biased company.
-The 1-5 tier matching is complete garbage, You will often face planes that should not be in that tier/ or glitched using squad jumping( 4 players, 1 in a tier 2 setup, other players using tier 3).People use this method to use a higher ranked tier plane to literally slaughter underpowered tier planes in a lower tier match. The match making system is broken and has been unaddressed for months.
- The plane mechanics themselves though looking beautiful dont match up to the real statistics of how that plane performed during the war.Players have made spreadsheets upon spreadsheets of data comparing both real world war data against the game and find it very off. So many planes either underperform or overperform there real world possibilities.
- Finally, as an unwritten and talked about problem of WT, is how Gaijin: a russian game development company has been biased towards the russian nation in the game. As sad as it is, it has been proven by the fans of the game how badly biased the company has become. Almost ALL Russian planes throughout all tiers outperform in every aspect of combat. Russian planes can outturn, out climb, out run, and out gun every single nation aside from the japanese.Again when comparing real world plane statistics/data to the games counterpart it was far off in comparison. Not even the fire rate of the guns was even close to the real thing.

So this is why I give it a thumbs down. The game is fun for a week or two but becomes quite old after being slaughtered by higher tiered planes in a lower tier match and being out performed all the time by russian biased planes.
Posted: May 2nd, 2014
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