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War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.
Release Date: Aug 15, 2013
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War Thunder Steam Pack includes premium airplanes, two single-player campaigns, one month of Premium account upgrades, and 1700 Golden Eagles!


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[Event] The Beginning of the Battle of Britain - 10th July 1940

July 10th, 2014

The event 'The hardest day' will be available for 24 hours, starting 15:00 GMT on 10th of July

On the 10th July 1940, during a showery summer’s day, German forces were beginning actions for a battle known to them as «Luftschlacht um England».

After France had surrendered on the 22nd of June 1940, just over 20 miles of water was all that separated Britain from Germany’s forces in mainland Europe. In order for any kind of invasion to exist, air superiority was needed, thus what followed would become one of the most iconic battles between two air forces in history, and the first ever battle of airpower alone. The combat proven and experienced Luftwaffe stood with a force of over 1300 aircraft to the inexperienced RAF’s 600. Aircraft such as the Messerschmitt Bf 109, Supermarine Spitfire and Hawker Hurricane were about to become icons of aviation.


“What General Weygand called the Battle of France is over. The Battle of Britain is about to begin”
- Winston Churchill 18th June 1940

Initial Luftwaffe raids were targeted against shipping convoys and ports, working in conjunction with the Kriegsmarine to attempt to knock out any supply lines Britain controlled. German forces were also keen to remove one of the RAF’s key advantages in predicting Luftwaffe actions; Radar. These installations soon became the targets of the Ju-87 dive bombers, but it was clear that the Blitzkreig “Stuka” that had been so instrumental in the early European campaigns had finally met its match when deployed without escort against the Hurricane and Spitfire.

Initially the Luftwaffe had estimated it would take only 4 days to render RAF Fighter Command inoperable; however it was quickly realised this was not the case, so bomber raids began on military installations such as airfields and ports. Operating from forward bases in France, Norway and Denmark, German bombers such as the Ju-88, He-111 and Do-17 were able to penetrate deep into the British mainland, however their fighter escorts such as Bf 109 E had only 15 minutes of fuel for combat over England. This left most of the German bombers defenseless and the RAF later adapted to this by having squadrons to protect airfields whilst others would deal with the fighters.

Many British airfields were knocked out of action at the start of the battle, however the fighters were simply moved back further whilst the bases were repaired and runways returned to action. Radar proved to be discive, despite its primitivity at the time in allowing the RAF to scramble fighter sections and have them up and waiting for the incoming German forces. Another asset to the RAF was the many foreign pilots came to fight the Luftwaffe, with pilots who escaped from countries such as Poland, Czechoslovakia, Holland, France, Belgium and Norway after theGermans invaded as well as many volunteers from the Commonwealth (Canada, New Zealand, Australia) and America, who all fought in the battle.

Both sides had underestimated many things about each other, such as tactics, targets and numerical forces. Luftwaffe high command was also in disagreement throughout most of the campaign, infighting and personal intervention from Goering himself was not helping the situation at hand. Most importantly the Luftwaffe had not managed to deal the decisive initial blow needed to knock the RAF out of action completely, but at the same time the RAF had not managed to totally stop the German bombing thus gaining a clear upper hand in the battle for aerial superiority. Many pilots on both sides gained ace status in the Battle of Britain and despite the cancellation of the German invasion of Britain (Operation Sea Lion) on the 17th September 1940, the battle for air superiority carried on right through the war.

The War Thunder Team

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“Gladiator 6x6” Tournament: Draw

July 9th, 2014


Friends, the registration for international duel championship between virtual tank squadrons - Gladiators of the Steel Legion.WT 6x6 - has been completed. More than 60 teams have been registered, who will participate in battles on the special tournament maps [Tournament] Ash River and [Tournament] Kuban.

The draw will take place at 16:00 GMT on the 10th of July

on the official twitch channel

Tankers that make the prize placings will be awarded with professional gaming accessories, powerful computer hardware and exclusive War Thunder gift sets. Details will be posted later!

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"War Thunder extremely easy to slip into"
Rock, Paper, Shotgun

"Most Historically Educational Way to Destroy Planes"

"With fun, exciting combat combined with plenty of customization and room for personal skill, this game is sure to be a fan favorite."

About the Game

War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.

War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game’s painstaking attention to detail, you’ll truly feel like a World War II fighter pilot as you plunge into battle.

The genuine World War II experience isn’t limited to the skies. The massive historical battles featured in War Thunder cannot be fought by aviation alone, so the game will also expose players to combat on land and at sea. Currently the game is in open beta stage and full functionality is yet to come.

Features Include

  • Varied PvP-experiences set in full-scale combat missions
  • Multiple settings options allow advanced virtual pilots and beginners to enjoy playing the game together
  • Rich PvE content: dynamic campaigns, solo missions, mission editor, and much more for single-player and cooperative gameplay
  • Impressive diversity includes detailed models of planes and their cockpits, as well as tanks and ships
  • Astonishing graphics, authentic sound effects, and beautiful music

PC System Requirements

    • OS: Windows XP SP2, Windows Vista SP1, Windows 7, Windows 8
    • Processor: 2,2 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7XXX series or higher; AMD Radeon 1XXX series or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • OS: Windows 7,
    • Processor: dual-core 2,4 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 460 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space

Mac System Requirements

    • OS: 10.9 Mavericks
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: AMD/Nvidia/Intel HD 4000
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • OS: 10.9.2 Mavericks
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: AMD/Nvidia
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
Helpful customer reviews
2,410 of 3,324 people (73%) found this review helpful
48 products in account
3 reviews
307.9 hrs on record
Pre Patch 1.37 Rating - 8/10 Great
Post Patch 1.37 Rating - 1/10 Absolutely Horrible (Bad business ethics delevoper Gaijin)

I have to give this game two ratings.
One for pre-patch 1.37 and one for post-patch 1.37 which was introduced mid-Dec'13.

My opinion of this game (and the Russian developer Gaijin) basically went from a full positive thumbs up to an absolute full thumbs down rating since the release of the latest patch 1.37 mainly due to the way the developer has handled it by misleading, lying and cheating their existing customer base.

I have basically stopped playing what was one of my favorite games since they have released the last patch.

Part of this decision is based on the in-game changes they made to the game in the patch but even more reason was the horrible way that Gaijin handled this and treated their customers and player base.

To summarize, the most significant changes in latest patch 1.37 introduced some new aircraft, changed the tiering system, progression system and matchmaking for battles.

While there were some positives in 1.37 like new aircraft and flight models, the negatives far outweigh the positives.

They have condensed the previous aircraft tiering system from 20 levels into 5 tiers which is far less transparent in terms of leveling and has caused terrible matchmaking where you are now often flying against aircraft which are either far inferior or superior to you.

The worst and most underhanded change however has been the progression system whereby you advance to unlock new aircraft.

The developer Gaijin falsely advertised prior to releasing 1.37 that this new progression system would be quicker but it has been proven by many players thru posting of clear calculations and spreadsheets that it is in fact the exact opposite and much slower.

Previously you leveled each country from 1 to 20 and unlocked multiple aircraft per country each level.
Under the new 5 tier system, you are forced to unlock one aircraft at a time and funneled into having to use the previous aircraft in the research tree to unlock the next. As a result the new progression system has proven to be 4-5 x slower than it was previously to unlock the same amount of aircraft in the higher levels.

The result of all of this is that the developer has essentially covertly thru this patch increased the price and devalued their in-game currency (GE-Golden Eagles) by 4-5 times what it was pre-patch!!!
Since it is a F2P game, it essentially means that if you decide to buy a monthly subscription it will now take you probably 4-5 months longer you need to subscribe than previously to unlock the same amount of aircraft.
And I am not talking about a just a few hours here....it will now take you literaly hundreds of hours more to unlock the higher level aircraft.

For newcomers who are joining after patch 1.37 you will of course not notice any of this as you have nothing to compare the current pricing and progression but just be warned that this could happen again. I would not trust this developer again!

As a customer who bought a steam pack with a subscription and a lot of GE in-game currency before the new patch I feel totally ripped off!

Gaijin of course has the right to change their prices post-patch. It is their own risk or reward decision. When it comes however to devaluing the in-game GE currency for people who purchased prior to the patch at an advertised rate it is downright unethical what they have done.

I have stopped playing this game as a result and I guess will never use my GE left on my account unless Gaijin makes a total turnaround and admits thier very questionable business ethics and turning their backs on previous customer base.

I have lost total respect for this developer Gaijin for this and also after many people complained on their website forums about these changes and posting proof of that the new progression system was falsely advertised and the currency de-valued, they simply deleted and ignored posts.

The WT moderators here on Steam also delete any posts which are in any way critical of these very questionable business ethics of Gaijin. I've never seen such kind of crazy censorship towards their own customers as I've seen on both the Gaijin and Steam War Thunder forums in my life.

I really feel this developer should be blacklisted from selling any further products on Steam unless they offer some compensation to their customers who were caught up in this scam of suddenly overnight de-valuing their in-game currency that was bought previous to the patch.

UPDATE: May 14th ->




Posted: January 31st, 2014
Was this review helpful? Yes No
1,228 of 1,727 people (71%) found this review helpful
20 products in account
1 review
1,277.6 hrs on record
Hello my name is KingTyrone (look me up :)) and I have been playing this game for 1.5 years (was ranked #1 in kills all-time in RB) while this game was a hidden gem the changes recently cannot overshadow how much the developers have ruined the game and it is not helped by awful community managers who don't get paid and are usually 15 year old children who barely speak english and deal permanent bans left and right for minor offenses.

DO NOT PAY THEM ANY MONEY premiums are far more expensive then they were before (4-5x times more)
GRIND GOT HARDER (without premium you will need 2-3 years to get all airplanes)
NO COMPETETIVE GAMEPLAY (all your time will be spent in the grind)
SIMULATOR BATTLES ARE BROKEN (And usually locked into russia vs germany for months at a time)
HIT BOXES (completely broken at times otherwise known as SPARKS)
BROKEN PROMISES (events,world war mode)

Only play this game if you are bored as it is certanly better than it's competition but the question remains:"At what price?Litterally"
Posted: March 15th, 2014
Was this review helpful? Yes No
130 of 170 people (76%) found this review helpful
279 products in account
2 reviews
114.8 hrs on record
Banned me for my screen name. Not a happy person, especially after they claimed my birthyear (1988) was a hidden "heil hitler"... WTH? My "offensive" screen name was D88isaac. Evidently, my Jewish name Isaac right after the "heil hitler" didn't spare me. 88 was a year, 88mm cannons are used in the game... Are they going to ban those too? The people who moderate this game need to explain things. I was simply told I "displayed pro-Nazi symols" and without warning banned. I would not trust spending another dime with this company. They might label you something terrible, then ban you for absolutely no reason. What a let-down, as the game itself is a lot of fun.

If you play the game, I would not recommend spending any more than you are willing to lose. As I, someone with an Israeli name directly in my nickname was banned for a nickname "espousing Nazi identification". I'm politically aligned at the opposite spectrum of National Socialism and absolutely believe 88 can represent things outside of crazy Nazi hidden symbols (ironically found also as premium unlocks for the planes you freaking fly).

Also, Gaijin charges people (200 Gold Lions) to buy Nazi symbols those are not hidden symbols, but outright Nazi symbology. Yet they claim I knowingly, sported a "hidden symbol" in my nickname. Haha, this is beyond laughable and will be brought up with Steam Customer service as I will be expecting a full refund on my purchases so far unless my crazy ban is removed promptly.

Update: They simply say I chose my nickname and the "symbolism it supports"... WHAT? Wait, now they are pointing to their ToS acting as if their contract is above slander and fraud laws, while accusing me of horrible intentions, with an innocent screen name!

How juvenile, politicized and incendiary is it to assume someone's intentions, then blindly defend that position!? The grammar from the company correspondence is absolutely terrible. Here are some of my favorite excerpts from one of the supervisors:
"Did we choose you a nick which was against our rules mate which did u sign to agree?"
"Does it is enough for you? Basically u will not get any compensation cause it was you who violate our rules. So u dont have any rights to have it."
Posted: April 4th, 2014
Was this review helpful? Yes No
538 of 804 people (67%) found this review helpful
79 products in account
1 review
621.8 hrs on record
Since patch 1.37 I can't recommend.

Prior to 1.37 I put up with the following:
A toxic 'community' that includes some of the most fanatically deceptive fanboys i've ever encountered, very heavy handed censorship of criticism on Steam & official forum, bugs that don't get fixed, highly suspect flight & damage models (particularly for Soviet planes), badly implemented game mechanics like ramming/constant 1 shot kills if you don't pay to buff crews/terrible AI crew performance even with maximum (paid) buffing, and the list could go on. Developers put no emphasis on tactics or team play which lead to games where you had entire teams chasing a single plane, just comical. Since the game has zero facility to allow for team work, games are a total free-for-all.

After 1.37 all the above problems remain with MORE added:
Game design punishes successful players, Tiny rewards and incentive to progress means an incredibly long grind (we are talking YEARS to reach jets), High repair costs and high purchasing costs for planes with in game currency push players to pay to advance, Developers and English speaking forum helpers actively LIE claiming 1.37 changes make grinding easier & shorter, Developers ignore customer & tester feedback, Games as short as 120 seconds thanks to base rushing, Newbies are now treated like fodder at the bottom of the pyramid with paying & long term players able to pub stomp at whim.

TLDR: Avoid. Patch 1.37 turned a fun shooter into a Ponzi scheme. Its never been a good flight/historical sim, now its not even an enjoyable shooter. For newbies the initial sandbox games can be deceptively balanced with a low grind, then they get thrown to the wolves and introduced to a grind of epic proportions. Ignore those who say its not Pay 2 Win, you either pay hundreds of dollars or suffer continual stomping. Developer response? Working as intended, No refunds, Quit Whining sucker.
Posted: January 11th, 2014
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293 of 435 people (67%) found this review helpful
27 products in account
5 reviews
93.1 hrs on record
There were times when I was just lyrical about this game. Somehow, I fitted right in, getting a lot of kills, unlocking plane after plane. The game was extremely friendly to it's players, I never had the feeling that I was underpowered or anything. It was just awesome, especially cooping with friends. The game breathed the love for military aviation, it was a dream come true for me. The gameplay was just heartpounding fun as you twisted and turned to get behind your opponents. The historical battles were fun too. Moreover, you had an easy custom single player mode to brush up on your flying skills offline, which was very useful, since I wanted to make the jump to Simulator difficulty. You just had so much content in this game. Had.

Then along came patch 1.37. The sky is now filled with nearly invincible ME-109's and La-7's, stuffed with cannons. Arcade dogfights have lost all appeal to me. Now it is just 'fly at each other with all guns blazing'. No tactics, no teamplay, no interesting dogfights. Any one-on-one dogfights are a thing of the past, the battlefield is just a frantic swirl of flying cannonballs without logic. It has nothing to do with flying or dogfighting anymore. In fact, the more I learned about fighter-tactics, the worse I became on this game. Unlocking planes is a thing of the past as well. Researching ANY plane takes ridicilously much time. The only way to speed up the process is -of course- by paying lots of money. Oh, and should you eventually manage to research and buy a game, it will have reduced speed, agility, armor, everything, just to make sure you have to pay again to unf*** your brand new plane. Moreover, this upgrade-system makes all historical accuracy obsolete, since a plane that historically is lower in turn-rate for example, can now outturn a not upgraded airplane that should have superior turning abilities.
The easy customizable missions from the single player have dissappeared altogether. Now you get to chose between flying missions with a scenario fully controlled by the game, and not the player, or flying practice missions against biplanes and real life players. The latter are usually beginners, or dudes who want to test their brand new jet on easy prey. Not much practice there. And you need it to overcome the immensely steep learning curve to Simulator battles. Because of this, almost no-one plays this mode anymore. Gaijin scared away their first fans: the flight-sim boys.
Luckily, the historial battles remain, together with the events-mode. This is an oasis of relief in an ever deteriorating game. Matchmaking is seemingly more fair here, teamplay is more important, and historical accuracy is restored a little. However, there are not much players on this mode, the learning curve is very steep, the waiting time for a match is quite high, and the absence of room for mistakes makes this game mode very difficult for new players.

In sum, a charm of a game has turned into a mean money-making machine, discarding it's fans of the first hour in favor of the arcade-shooter public with big wallets. The player-friendly environment has turned into a frustrating grind and totally uninteresting gameplay (in arcade mode), focused only on making money. My sad conclusion: if you like planes and dogfighting, look somewhere else. It may seem cool if this is your first time on this game, but believe me, it is nothing compared to what it once was.
Posted: January 18th, 2014
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