War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.
User reviews: Very Positive (23,354 reviews)
Release Date: Aug 15, 2013

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War Thunder Steam Pack includes premium airplanes, two single-player campaigns, one month of Premium account upgrades, and 1700 Golden Eagles!

 

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"War Thunder is a very good WWII tank/air combat game, it lacks the accuracy of a full featured simulator, but is fun nonetheless."

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October 22

[Special] Tupolev Construction Bureau Anniversary

From 15:00 GMT 22nd October till 15:00 GMT 23rd October

25% discount on the purchase of Tu-2S and Tu-2S-44

The Andrei Tupolev Design Bureau, received its name after the death of it’s designer, founded on October 22nd, 1922, they created aircraft that left a major mark in the history of aviation of the Soviet Union and Russia. Until today, the basis of strategic aviation for the Russian Federation were the bombers that were born within the walls of this design office: the Tu-22M, the Tu-95 and the Tu-160. More than a hundred aircraft had been created during the lifetime of A.N. Tupolev: more than half of them entered production. His influence was key in pre and post Cold War Russian aviation.

The Tupolev Tu-2 was a twin-engine Soviet high speed daylight bomber (SDB) forward bomber (FB) aircraft. The Tu-2 was designed to meet a requirement for a high speed bomber or dive-bomber, with a large internal bomb load, with speeds similar to that of a single seat fighter. Created to challenge the German Junkers Ju 88, the Tu-2 proved equal. The Tu-2 was one of the outstanding combat aircraft of World War II and it played a key role in the Red Army's final offensives.

The War Thunder Team

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October 22

[Ace Profile] Hauptmann Hans-Joachim “Jochen” Marseille [Part 2]

After a brief period with II./JG52, Marseille was posted to I./JG27, which took its battle weary Bf109Es out to North Africa in April 1941 to support the Afrika Korps against the British and Commonwealth forces. Marseille, obsessed with his own personal victory tally, saw his score rising sharply but with it a continued hostility from his peers and seniors alike, not helped by his propensity to play practical jokes on any and all members of his squadron. He was grounded on many occasions due to his indiscipline in the air and on the ground, which led to delays in his promotions.

From May 2nd through to June 16th, Marseille not only failed to shoot down a single enemy aircraft but also regularly returned home with his own fighter severely shot up. His reputation as an immature prankster and risk taker became more set in stone, and his plummeting moral brought about by his drought of kills was only worsened by regular bouts of dysentery and ill health. However, after shooting down two Hurricanes on June 17th, Marseille was back on form: on September 24th he shot down four Hurricanes in 15 minutes near Buq Buq in Libya. By the end of 1941, Marseille had shot down 36 aircraft and had been awarded the German Cross in Gold.

At the end of the year, ravaged by malaria, jaundice, dysentery and gastroenteritis, the waif like Marseille was ordered back to Berlin to recover. Whilst on route home, he received a telegram from his mother: Marseille’s sister had been murdered. A quieter, angry Marseille returned to North Africa. Upon finding that his latest promotion had been denied on the recommendation of his CO, he took off and strafed the sand in front of his CO’s tent. Only his Group Commander stepping in averted the court martial.

Marseille still found his revenge: on February 8th 1942 he shot down four P40s in two flights to beat his CO to 40 victories and earn the coveted Knights’ Cross first. Only four days later he shot down four fighters in six minutes. A more mature Marseille was now emerging; a dependable wingman and calculating pilot in the air, he was fast earning the respect and admiration of his comrades.

His chivalrous nature was also apparent; on one occasion he flew in formation with a heavily damaged P40 to assist the wounded pilot in landing. Upon landing he immediately called to a medic and drove him out into the desert to find the P40’s crash site. He helped the wounded pilot out and over to the medic. Wherever possible, Marseille would visit the pilots he had shot down in hospital. He also flew over enemy airfields to drop messages to inform allied squadrons of the condition of their downed comrades.

Marseille became a legend in Germany. As his rising tally approached 100, he received sacks of fan mail from women all over the country. He boasted of his female conquests even more than his aerial victories. He was never afraid to speak his mind; when awarded a medal by Benito Mussolini, he remarked dryly to the Duce’s aide: “he thinks a lot of himself, doesn’t he?” When Hitler heard of this, he said that he thought Marseille to be a good judge of character.

Even with Hitler’s approval, Marseille was anything but a party member. Openly and vocally anti-Nazi, he even insulted Hitler personally when asked to play piano at an evening event in front of the upper echelons of the Nazi party. After behaving himself for some time, he then broke out into raucous American jazz music, prompting Hitler to cancel the party and leave the room in a rage. Marseille even made a point of keeping a black South African POW as a personal servant, knowing full well the fate that would befall him if he fell into the hands of the Nazis. The two became the best of friends.

Marseille’s crowning achievement came on September 1st 1942, when he claimed a staggering eight kills in ten minutes. Flying several missions on this date, he claimed a record breaking 17 kills in one day. Controversy still exists as to whether these kills can be confirmed, but more than one historian has backed his claims. Marseille had 158 victories accredited when he was killed on September 30th, 1942. After suffering engine problems, smoke filled the cockpit of Marseille’s Bf109G -2 whilst returning from an escort mission. Chocking, escorted by his wingmen, he stayed with the fighter long enough to cross German lines before jumping out. His body impacted with the 109’s tailfin, and he was probably killed instantly.

Hauptmann Hans-Joachim Marseille was the most successful fighter pilot who fought against the western allies during the Second World War. He was posthumously awarded diamonds to his Knight’s Cross. His grave is inscribed with a simple epitaph: “undefeated”.

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Reviews

"War Thunder extremely easy to slip into"
Rock, Paper, Shotgun

"Most Historically Educational Way to Destroy Planes"
GameSpot

"With fun, exciting combat combined with plenty of customization and room for personal skill, this game is sure to be a fan favorite."
http://www.mmorpg.com/gamelist.cfm/game/623/view/reviews/loadReview/266/Gaijin-Strikes-Gold.html

About This Game

War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.

War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game’s painstaking attention to detail, you’ll truly feel like a World War II fighter pilot as you plunge into battle.

The genuine World War II experience isn’t limited to the skies. The massive historical battles featured in War Thunder cannot be fought by aviation alone, so the game will also expose players to combat on land and at sea. Currently the game is in open beta stage and full functionality is yet to come.

Features Include


  • Varied PvP-experiences set in full-scale combat missions
  • Multiple settings options allow advanced virtual pilots and beginners to enjoy playing the game together
  • Rich PvE content: dynamic campaigns, solo missions, mission editor, and much more for single-player and cooperative gameplay
  • Impressive diversity includes detailed models of planes and their cockpits, as well as tanks and ships
  • Astonishing graphics, authentic sound effects, and beautiful music

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP SP2, Windows Vista SP1, Windows 7, Windows 8
    • Processor: 2,2 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7XXX series or higher; AMD Radeon 1XXX series or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: Windows 7,
    • Processor: dual-core 2,4 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 460 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Minimum:
    • OS: 10.9 Mavericks
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: AMD/Nvidia/Intel HD 4000
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: 10.9.2 Mavericks
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: AMD/Nvidia
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
Helpful customer reviews
657 of 824 people (80%) found this review helpful
952.3 hrs on record
Gather round children, and I shall tell you about... War Thunder.

Once upon a time, there was a flying game. Unlike other flying games of the time, this flying game could actually be played with a mouse and keyboard. The controls were really tight, amazing, even, for those that always wanted to play a flight game without dropping money on a good flight stick. It was a beautiful game, not just visually, but it was amazingly fun. It ran well. Everything could be bought quite cheaply. All in all, it was everything a free to play should be, and there was much rejoicing.

At some point in time, Gaijin decided it wasn't just enough to have a fun game that everyone loved to mess around in. They had to have a meta-game. So they started messing with the flight models in arcade mode, where nobody really wanted realism. They took away the massive bomb-blasts that everyone loved, and made it so you had to hit every ground target dead center with a 250kg bomb or bigger in order to kill it. Maybe people were farming too much. Maybe people ground through the aircraft trees too fast. Nobody knows the reason, but we all know we don't like it.

But they weren't done ruining the fun. They implemented new mechanics in arcade that made it revolve around dive-bombing B-17s that could end the game in the first five minutes. You can't dogfight anymore. You can't. If you do, bombers will end the game before you get more than a handful of kills. They expect you to do nothing but chase bombers that dive as fast as your fighters can, and even if you kill them all, the bombers on your team will probably end the game anyways. Oh boy. It's been like this for six months.

A number of the flight models are broken. They just don't work. Planes are put into the game with flight models that make them virtually unplayable, but players are expected to use them and progress through them to the next plane. The F-82 Twin Mustang, the Mosquito, and a number of other aircraft are just broken. They've been in the game for months, and there is no telling when they're actually going to get fixed. Some of the planes ( Like the XP-38 ) were ones you paid money for, and they were STILL broken. They took money for a plane you could barely fly, and only fixed it around five months after it was put on sale. Good times.

The ground forces is fun, initially, but that wears off quick when you realize it's an alpha masquerading as a beta. Tanks flip over if you take some turns just a little too fast. Some tanks don't have damage models. You can shoot through the ground. You can fall through the ground on some maps. Just straight up 'fall through the earth' clip mode. I feel really bad for the people that paid sixty dollars for a ground forces tank package 6 months ago, because they're going to be waiting another year for a functional game.

The grind at tier 5 becomes some sort of Sisyphean task that no sane person should do. To unlock the first module on a tier 5 jet, you're looking at around 18-24k per module. Without premium game time, you'll make around 2k experience per module. To unlock enough modules to make your plane as good as the people you fight, you're looking at hundreds of thousands of experience points. To unlock new jets, you'll need anywhere between 200-350 thousand experience points, and a 1.5 million credits. This is a lot.

Repairing some planes can cost between 40-80k PER DEATH. This means you can spend months grinding your way to late game planes that you can't even fly because you quite literally can't afford it. Oh, and Korean War era jets end up fighting WW-2 era planes and jets somewhat regularly, so don't go into this hoping for some historic WW-2 jet action. You won't get it.

Gaijin says they want critique, and that they welcome player feedback. They don't. They moderate their forums quite heavily, and delete, lock, and edit every post that critiques the game. Disagree with a moderator about game balance? You might get banned from the forums. It doesn't matter if you're polite or not. It doesn't matter if you're right, or not. All that matters is that you disagreed with Gaijin, and you disagreed with their staff. God help you if you tell a joke.

The Russian devs tell us basically nothing. Half of what we find out comes from players going onto the Russian forums and using Google-translate to figure out what's up or why something's broken. They just don't care about communicating with the Western European and American playerbase at all, or pretty much anyone else, for that matter.

If you play this game, don't put money into it. Just don't. They're killing the playerbase slowly but surely, and the only reason I'm playing ( after putting a few hundred bucks into it ) is because I already have almost all the planes I want. If you play, stick to the early tiers. You can unlock a fair number of early prop planes for free, and the early tiers are the most fun. Just don't be tricked into thinking that early fun is present in the higher tiers.
Posted: August 4
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498 of 675 people (74%) found this review helpful
209.1 hrs on record
This game is a mixed bag of epic fighter combat and poorly mismanaged company ethics.

[HISTORY/GAMEPLAY] -The game itelf can be quite fun and realistic depending on the different modes to choose from. In the beginning the game had organized matches the ranged from level 1 planes to level 20, but that was thrown out the window for a poorly implemented 1-5 tier system. The effects of fighter combat is still relatively good, you can take hits in your landing gear,chip a wing, lose a flap or propeller and "possibly" still land it to be repaired. Aside from that it is a total clusterf**k of unorganized and biased combat.The new leveling system was implemented to "so called" make leveling faster, but fans pooring in data proved the latter. Leveling has become a loong grind compared to the false imformation Gaijin provided. They pretty much want you to go Premium just so you can level at the old "normal" speed.

[ GRAPHICS ] The engine behind it is quite beautiful, almost any pc can run this game and the graphic settings can be tweaked so you can either have an intense and beautiful battle, or an optimized battle that still has decent graphics and details. So even your "lawnmower taped to a powersupply and running off gas computer" should be able to run it with ease given some tweaks.

[ ISSUES THAT PLAGUE, AND WILL TURN AWAY LONG TIME PLAYERS ] The real issue is the constant problems with unbalanced matches, unrealistic plane mechanics, and pro russian biased company.
-The 1-5 tier matching is complete garbage, You will often face planes that should not be in that tier/ or glitched using squad jumping( 4 players, 1 in a tier 2 setup, other players using tier 3).People use this method to use a higher ranked tier plane to literally slaughter underpowered tier planes in a lower tier match. The match making system is broken and has been unaddressed for months.
- The plane mechanics themselves though looking beautiful dont match up to the real statistics of how that plane performed during the war.Players have made spreadsheets upon spreadsheets of data comparing both real world war data against the game and find it very off. So many planes either underperform or overperform there real world possibilities.
- Finally, as an unwritten and talked about problem of WT, is how Gaijin: a russian game development company has been biased towards the russian nation in the game. As sad as it is, it has been proven by the fans of the game how badly biased the company has become. Almost ALL Russian planes throughout all tiers outperform in every aspect of combat. Russian planes can outturn, out climb, out run, and out gun every single nation aside from the japanese.Again when comparing real world plane statistics/data to the games counterpart it was far off in comparison. Not even the fire rate of the guns was even close to the real thing.

So this is why I give it a thumbs down. The game is fun for a week or two but becomes quite old after being slaughtered by higher tiered planes in a lower tier match and being out performed all the time by russian biased planes.
Posted: May 2
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259 of 342 people (76%) found this review helpful
1,338.3 hrs on record
I bet you're wondering what a person who has this much time spent playing the game is doing by not recommending it. Well, in short, it goes a little like this:

Pre-patch 1.37, the game was making incremental, but still positive steps forward. In general, the game's biggest downfall back then was simply lack of proper flight models for a lot of the aircraft. The economy woes from patch 1.29 had mostly been completely fixed by 1.33-1.35, and the game was just a pleasure to play and I couldn't get enough of it. I even decided to devote my semi-successful YouTube channel completely to War Thunder. A mistake that I'm now regretting.

After patch 1.37, the game simply went to ♥♥♥♥. While the game's flight models are now in probably their best state yet (but still not even anywhere close to perfect), nearly every other aspect of the game is has gotten 10 times worse. The issues that I have with the game in its current state can be a bit hard to count, but I'll give it a try:


Non-existant in-game economy

Nearly impossible grind (mostly the top two tiers, 4 and 5) for both unlocking aircraft/tanks and the aircraft/tank modules. Forget progressing at any decent pace without a premium account, and even with a premium account, tier 5 vehicles are near impossible to upgrade without dumping money into the game. This "grindy" element adds a pay to win mechanic.

Horribly F'd up matchmaker system that is based solely upon player statistics. For a game that prides itself on historical accuracy and authenticity, it's a bit odd to me that it doesn't even take history into account when creating matchups for the vehicles. This in addition to the fact that Gaijin's system also does a horrible job at creating balanced matchups, so we now have a game that's neither historical, nor is it balanced .

A completely broken and unfinished ground forces. It wasn't ready to be released in open beta, and none of the closed beta testers were pushing for a release. Yet they did it anyway, and now we have this broken bug-fest filled with wonky damage models, invisible tanks, tiny maps, and useless terrain.

The horrible damage models is not unique to the tanks. War Thunder now has heavy bombers flying around and taking damage as if they were the Starship Enterprise. Not to mention the flight models of these bombers also resemble the Enterprise as well.

The development team is prioritizing prototype and failure aircraft over some of the real iconic workhorse aircraft of WW2. In addition to this, development has now made it clear that they have plans to add certain paper planes (aka blueprint planes - Stuff that was never even built).

A development team that often lies to their customer base and doesn't take constructive critisism from those customers seriously. They have a very "The customer is always wrong" kind of attitude, one could say.

The community management team in general does a bad job of running the forums. A lot of them are truly passionate about the game and what they do, but they don't understand the roles of a moderator/administrator. Then again, a lot of them are just immature children (some of them literally are children) that will delete your post, put you on a mod queue, or ban you simply because they feel like it.


Alright, I know those last two weren't necessesarily complaints about the actual game, but I still feel like they needed mentioning. The consumer has to know what they're getting into before downloading a game and cetainly before spending money on that game. That being said, I've finally thrown in the towel with this game. I can't recommend playing it in its current state, and I would definitly advise against spending any money on it.

People come for the pretty graphics, but they stay for good gameplay.
As of now, War Thunder only has one of those two. I wish Gaijin luck in the long run, as they'll truly need it.

Thanks for reading.
Posted: July 21
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227 of 327 people (69%) found this review helpful
98.5 hrs on record
Welcome to War Thunder where every problem is solved by nerfing the Germans.
Posted: July 26
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121 of 175 people (69%) found this review helpful
143.3 hrs on record
i loved this game and I still enjoy playing it, but as of late this game has ♥♥♥♥ed me off to the point of insanity. first off the devs do not listen to a single thing their players say and even ban or censor the ones who speak out on their forums or on steam. they have nerfed every german plane and tank I had once enjoyed to drive and fly, and made every russian plane or tank a unstoppable killing machine which is not only historically inaccurate but unfair aswell it seems anymore that the devs are only in it to pocket from their loyal fan base. that being said if they were to fix their mistakes, and and actually listen to their players they could make this the wonderfull game it used to be.
Posted: May 31
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