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War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.
Release Date: Aug 15, 2013
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War Thunder Steam Pack includes premium airplanes, two single-player campaigns, one month of Premium account upgrades, and 1700 Golden Eagles!


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“Gladiator 6x6” Tournament: Draw

July 9th, 2014


Friends, the registration for international duel championship between virtual tank squadrons - Gladiators of the Steel Legion.WT 6x6 - has been completed. More than 60 teams have been registered, who will participate in battles on the special tournament maps [Tournament] Ash River and [Tournament] Kuban.

The draw will take place at 16:00 GMT on the 10th of July

on the official twitch channel

Tankers that make the prize placings will be awarded with professional gaming accessories, powerful computer hardware and exclusive War Thunder gift sets. Details will be posted later!

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[Airforces]Flygvapnet, the Swedish Air Force

July 9th, 2014

Sweden was among the first countries to see the value of military aviation, acquiring their first reconnaissance monoplanes in 1912. The Swedish Air Force, the Flygvapnet, was officially founded on the 1st of July 1926.

Sweden had decided to stay neutral in European conflicts, which kept them out of the First World War and allowed them to buy equipment from all parties, including British, French, Italian, German, Dutch, and American designs. They also built their own aircraft like the Jaktfalken biplane fighters.

By the late 1930s, even Sweden took the threat of war seriously and modernize. The flygvapnet managed to acquire Junkers 86 bombers, but by the time Germany invaded Poland in 1939, the best fighter of the Flygvapnet was the Gloster Gladiator.

When the Winter War between the Soviet Union and Finland began in November 1939, Flygflottilj 19, a volunteer flying regiment operating Flygvapnet Gladiators and Hawker Hart bombers, was sent to defend northern Finland. F19 flew their first combat mission on January 12th 1940 against a Soviet airbase. Three I-15bis fighters were destroyed on the ground, and another was shot down by lieutenant Ian Iacobi, who became the first Flygvapnet pilot to score an aerial victory.

The mission came with a heavy price: one Hawker Hart was shot down on the way back and two Hawker Harts collided deep over enemy territory. One crew member was killed, and two who managed to bail out were captured by Soviet troops. The observer of one Hart, Matti Sundstén, was stuck in his seat and plummeted to the ground with the wreckage, but miraculously survived without injury. Sundstén recovered his gear and began skiing to friendly lines. After evading capture for days and skiing 90 kilometers, Sundstén encountered Finnish soldiers. He exhausted his limited Finnish vocabulary so he wouldn't be shot as an enemy combatant, or even worse, as a Swede. Sundstén returned to duty a few days later after receiving treatment for frostbite.

F19 continued to patrol over northern Finland mostly encountering unescorted bombers such as SB 2s and TB-3s. When the Winter War ended on March 13th, F19 had flown 464 sorties and shot down 8 enemy aircraft for the loss of 3 men.

A couple of Swedish pilots also volunteered for the RAF, but the most successful, and only ace of Swedish descent was William Anderson, who had emigrated to Chicago as an infant. Anderson flew a P-51D named ”Swede's Steed”, and scored seven victories against German fighters. Anderson was also one of the first pilots to shoot down a V-1 missile on June 17th 1944.

The Flygvapnet finally began to modernize in 1940 with Italian CR.42 and Re.2000 fighters as well as American P-35s. Post-war imports included Spitfires, P-51Ds, de Havilland Vampires, and Hawker Hunters.

Sweden also developed their own designs such as the FFVS J 22, while Swedish aircraft manufacturer Saab made Saab 17 and Saab 18 bombers, and eventually the unique twin boom Saab 21 fighter. It was later developed into the J 21R, one of the only jet fighters successfully converted from a propeller-powered design.

After the J 21R, Saab designed the Tunnan. The J 29 Flying Barrel was introduced in 1950 as a contemporary of the MiG-15 and F-86 Sabre. It eventually saw combat in 1961 with the UN in the Congo, based on primitive runways deemed too short for F-86s. While the Katangese forces didn't have serious air power, the Tunnan proved to be a rugged fighter and combat-capable in difficult conditions.

To honor Swedish pilots, as well as the unique Flygvapnet aircraft, we present the Swedish Air Force insignia to be introduced in War Thunder in a future patch.

The War Thunder Team

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"War Thunder extremely easy to slip into"
Rock, Paper, Shotgun

"Most Historically Educational Way to Destroy Planes"

"With fun, exciting combat combined with plenty of customization and room for personal skill, this game is sure to be a fan favorite."

About the Game

War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.

War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game’s painstaking attention to detail, you’ll truly feel like a World War II fighter pilot as you plunge into battle.

The genuine World War II experience isn’t limited to the skies. The massive historical battles featured in War Thunder cannot be fought by aviation alone, so the game will also expose players to combat on land and at sea. Currently the game is in open beta stage and full functionality is yet to come.

Features Include

  • Varied PvP-experiences set in full-scale combat missions
  • Multiple settings options allow advanced virtual pilots and beginners to enjoy playing the game together
  • Rich PvE content: dynamic campaigns, solo missions, mission editor, and much more for single-player and cooperative gameplay
  • Impressive diversity includes detailed models of planes and their cockpits, as well as tanks and ships
  • Astonishing graphics, authentic sound effects, and beautiful music

PC System Requirements

    • OS: Windows XP SP2, Windows Vista SP1, Windows 7, Windows 8
    • Processor: 2,2 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7XXX series or higher; AMD Radeon 1XXX series or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • OS: Windows 7,
    • Processor: dual-core 2,4 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 460 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space

Mac System Requirements

    • OS: 10.9 Mavericks
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: AMD/Nvidia/Intel HD 4000
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • OS: 10.9.2 Mavericks
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: AMD/Nvidia
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
Helpful customer reviews
2,408 of 3,322 people (72%) found this review helpful
48 products in account
3 reviews
307.9 hrs on record
Pre Patch 1.37 Rating - 8/10 Great
Post Patch 1.37 Rating - 1/10 Absolutely Horrible (Bad business ethics delevoper Gaijin)

I have to give this game two ratings.
One for pre-patch 1.37 and one for post-patch 1.37 which was introduced mid-Dec'13.

My opinion of this game (and the Russian developer Gaijin) basically went from a full positive thumbs up to an absolute full thumbs down rating since the release of the latest patch 1.37 mainly due to the way the developer has handled it by misleading, lying and cheating their existing customer base.

I have basically stopped playing what was one of my favorite games since they have released the last patch.

Part of this decision is based on the in-game changes they made to the game in the patch but even more reason was the horrible way that Gaijin handled this and treated their customers and player base.

To summarize, the most significant changes in latest patch 1.37 introduced some new aircraft, changed the tiering system, progression system and matchmaking for battles.

While there were some positives in 1.37 like new aircraft and flight models, the negatives far outweigh the positives.

They have condensed the previous aircraft tiering system from 20 levels into 5 tiers which is far less transparent in terms of leveling and has caused terrible matchmaking where you are now often flying against aircraft which are either far inferior or superior to you.

The worst and most underhanded change however has been the progression system whereby you advance to unlock new aircraft.

The developer Gaijin falsely advertised prior to releasing 1.37 that this new progression system would be quicker but it has been proven by many players thru posting of clear calculations and spreadsheets that it is in fact the exact opposite and much slower.

Previously you leveled each country from 1 to 20 and unlocked multiple aircraft per country each level.
Under the new 5 tier system, you are forced to unlock one aircraft at a time and funneled into having to use the previous aircraft in the research tree to unlock the next. As a result the new progression system has proven to be 4-5 x slower than it was previously to unlock the same amount of aircraft in the higher levels.

The result of all of this is that the developer has essentially covertly thru this patch increased the price and devalued their in-game currency (GE-Golden Eagles) by 4-5 times what it was pre-patch!!!
Since it is a F2P game, it essentially means that if you decide to buy a monthly subscription it will now take you probably 4-5 months longer you need to subscribe than previously to unlock the same amount of aircraft.
And I am not talking about a just a few hours here....it will now take you literaly hundreds of hours more to unlock the higher level aircraft.

For newcomers who are joining after patch 1.37 you will of course not notice any of this as you have nothing to compare the current pricing and progression but just be warned that this could happen again. I would not trust this developer again!

As a customer who bought a steam pack with a subscription and a lot of GE in-game currency before the new patch I feel totally ripped off!

Gaijin of course has the right to change their prices post-patch. It is their own risk or reward decision. When it comes however to devaluing the in-game GE currency for people who purchased prior to the patch at an advertised rate it is downright unethical what they have done.

I have stopped playing this game as a result and I guess will never use my GE left on my account unless Gaijin makes a total turnaround and admits thier very questionable business ethics and turning their backs on previous customer base.

I have lost total respect for this developer Gaijin for this and also after many people complained on their website forums about these changes and posting proof of that the new progression system was falsely advertised and the currency de-valued, they simply deleted and ignored posts.

The WT moderators here on Steam also delete any posts which are in any way critical of these very questionable business ethics of Gaijin. I've never seen such kind of crazy censorship towards their own customers as I've seen on both the Gaijin and Steam War Thunder forums in my life.

I really feel this developer should be blacklisted from selling any further products on Steam unless they offer some compensation to their customers who were caught up in this scam of suddenly overnight de-valuing their in-game currency that was bought previous to the patch.

UPDATE: May 14th ->




Posted: January 31st, 2014
Was this review helpful? Yes No
1,226 of 1,725 people (71%) found this review helpful
20 products in account
1 review
1,277.6 hrs on record
Hello my name is KingTyrone (look me up :)) and I have been playing this game for 1.5 years (was ranked #1 in kills all-time in RB) while this game was a hidden gem the changes recently cannot overshadow how much the developers have ruined the game and it is not helped by awful community managers who don't get paid and are usually 15 year old children who barely speak english and deal permanent bans left and right for minor offenses.

DO NOT PAY THEM ANY MONEY premiums are far more expensive then they were before (4-5x times more)
GRIND GOT HARDER (without premium you will need 2-3 years to get all airplanes)
NO COMPETETIVE GAMEPLAY (all your time will be spent in the grind)
SIMULATOR BATTLES ARE BROKEN (And usually locked into russia vs germany for months at a time)
HIT BOXES (completely broken at times otherwise known as SPARKS)
BROKEN PROMISES (events,world war mode)

Only play this game if you are bored as it is certanly better than it's competition but the question remains:"At what price?Litterally"
Posted: March 15th, 2014
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130 of 169 people (77%) found this review helpful
279 products in account
2 reviews
114.8 hrs on record
Banned me for my screen name. Not a happy person, especially after they claimed my birthyear (1988) was a hidden "heil hitler"... WTH? My "offensive" screen name was D88isaac. Evidently, my Jewish name Isaac right after the "heil hitler" didn't spare me. 88 was a year, 88mm cannons are used in the game... Are they going to ban those too? The people who moderate this game need to explain things. I was simply told I "displayed pro-Nazi symols" and without warning banned. I would not trust spending another dime with this company. They might label you something terrible, then ban you for absolutely no reason. What a let-down, as the game itself is a lot of fun.

If you play the game, I would not recommend spending any more than you are willing to lose. As I, someone with an Israeli name directly in my nickname was banned for a nickname "espousing Nazi identification". I'm politically aligned at the opposite spectrum of National Socialism and absolutely believe 88 can represent things outside of crazy Nazi hidden symbols (ironically found also as premium unlocks for the planes you freaking fly).

Also, Gaijin charges people (200 Gold Lions) to buy Nazi symbols those are not hidden symbols, but outright Nazi symbology. Yet they claim I knowingly, sported a "hidden symbol" in my nickname. Haha, this is beyond laughable and will be brought up with Steam Customer service as I will be expecting a full refund on my purchases so far unless my crazy ban is removed promptly.

Update: They simply say I chose my nickname and the "symbolism it supports"... WHAT? Wait, now they are pointing to their ToS acting as if their contract is above slander and fraud laws, while accusing me of horrible intentions, with an innocent screen name!

How juvenile, politicized and incendiary is it to assume someone's intentions, then blindly defend that position!? The grammar from the company correspondence is absolutely terrible. Here are some of my favorite excerpts from one of the supervisors:
"Did we choose you a nick which was against our rules mate which did u sign to agree?"
"Does it is enough for you? Basically u will not get any compensation cause it was you who violate our rules. So u dont have any rights to have it."
Posted: April 4th, 2014
Was this review helpful? Yes No
537 of 803 people (67%) found this review helpful
79 products in account
1 review
621.8 hrs on record
Since patch 1.37 I can't recommend.

Prior to 1.37 I put up with the following:
A toxic 'community' that includes some of the most fanatically deceptive fanboys i've ever encountered, very heavy handed censorship of criticism on Steam & official forum, bugs that don't get fixed, highly suspect flight & damage models (particularly for Soviet planes), badly implemented game mechanics like ramming/constant 1 shot kills if you don't pay to buff crews/terrible AI crew performance even with maximum (paid) buffing, and the list could go on. Developers put no emphasis on tactics or team play which lead to games where you had entire teams chasing a single plane, just comical. Since the game has zero facility to allow for team work, games are a total free-for-all.

After 1.37 all the above problems remain with MORE added:
Game design punishes successful players, Tiny rewards and incentive to progress means an incredibly long grind (we are talking YEARS to reach jets), High repair costs and high purchasing costs for planes with in game currency push players to pay to advance, Developers and English speaking forum helpers actively LIE claiming 1.37 changes make grinding easier & shorter, Developers ignore customer & tester feedback, Games as short as 120 seconds thanks to base rushing, Newbies are now treated like fodder at the bottom of the pyramid with paying & long term players able to pub stomp at whim.

TLDR: Avoid. Patch 1.37 turned a fun shooter into a Ponzi scheme. Its never been a good flight/historical sim, now its not even an enjoyable shooter. For newbies the initial sandbox games can be deceptively balanced with a low grind, then they get thrown to the wolves and introduced to a grind of epic proportions. Ignore those who say its not Pay 2 Win, you either pay hundreds of dollars or suffer continual stomping. Developer response? Working as intended, No refunds, Quit Whining sucker.
Posted: January 11th, 2014
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292 of 434 people (67%) found this review helpful
27 products in account
5 reviews
93.1 hrs on record
There were times when I was just lyrical about this game. Somehow, I fitted right in, getting a lot of kills, unlocking plane after plane. The game was extremely friendly to it's players, I never had the feeling that I was underpowered or anything. It was just awesome, especially cooping with friends. The game breathed the love for military aviation, it was a dream come true for me. The gameplay was just heartpounding fun as you twisted and turned to get behind your opponents. The historical battles were fun too. Moreover, you had an easy custom single player mode to brush up on your flying skills offline, which was very useful, since I wanted to make the jump to Simulator difficulty. You just had so much content in this game. Had.

Then along came patch 1.37. The sky is now filled with nearly invincible ME-109's and La-7's, stuffed with cannons. Arcade dogfights have lost all appeal to me. Now it is just 'fly at each other with all guns blazing'. No tactics, no teamplay, no interesting dogfights. Any one-on-one dogfights are a thing of the past, the battlefield is just a frantic swirl of flying cannonballs without logic. It has nothing to do with flying or dogfighting anymore. In fact, the more I learned about fighter-tactics, the worse I became on this game. Unlocking planes is a thing of the past as well. Researching ANY plane takes ridicilously much time. The only way to speed up the process is -of course- by paying lots of money. Oh, and should you eventually manage to research and buy a game, it will have reduced speed, agility, armor, everything, just to make sure you have to pay again to unf*** your brand new plane. Moreover, this upgrade-system makes all historical accuracy obsolete, since a plane that historically is lower in turn-rate for example, can now outturn a not upgraded airplane that should have superior turning abilities.
The easy customizable missions from the single player have dissappeared altogether. Now you get to chose between flying missions with a scenario fully controlled by the game, and not the player, or flying practice missions against biplanes and real life players. The latter are usually beginners, or dudes who want to test their brand new jet on easy prey. Not much practice there. And you need it to overcome the immensely steep learning curve to Simulator battles. Because of this, almost no-one plays this mode anymore. Gaijin scared away their first fans: the flight-sim boys.
Luckily, the historial battles remain, together with the events-mode. This is an oasis of relief in an ever deteriorating game. Matchmaking is seemingly more fair here, teamplay is more important, and historical accuracy is restored a little. However, there are not much players on this mode, the learning curve is very steep, the waiting time for a match is quite high, and the absence of room for mistakes makes this game mode very difficult for new players.

In sum, a charm of a game has turned into a mean money-making machine, discarding it's fans of the first hour in favor of the arcade-shooter public with big wallets. The player-friendly environment has turned into a frustrating grind and totally uninteresting gameplay (in arcade mode), focused only on making money. My sad conclusion: if you like planes and dogfighting, look somewhere else. It may seem cool if this is your first time on this game, but believe me, it is nothing compared to what it once was.
Posted: January 18th, 2014
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