War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.
User reviews: Very Positive (22,336 reviews)
Release Date: Aug 15, 2013

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War Thunder Steam Pack includes premium airplanes, two single-player campaigns, one month of Premium account upgrades, and 1700 Golden Eagles!

 

Recommended By Curators

"War Thunder is a very good WWII tank/air combat game, it lacks the accuracy of a full featured simulator, but is fun nonetheless. "

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September 29

[Historical] The first flight of the B-29

The Development of the B-29 Superfortress was a true triumph of technical and scientific genius, the design was a generation ahead of any bomber at the time of it’s introduction. The aircraft was designed by the Boeing Corporation as a true strategic bombing platform. it’s endurance, altitude and payload was beyond any other aircraft of it’s day, and was truly a contender for the title of greatest bomber of World War 2.

The level of technical innovation and groundbreaking engineering that went into this aircraft was unparalleled. The enormous airframe was distinct leap ahead of previous Boeing efforts with the decision to make it a pressurised fuselage groundbreaking in aviation and resulted in the tubular fuselage with round, stepless nose. The engines were also of an ingenious design, the long and costly development process of the Wright R-3350 Duplex-Cyclone took the engineers considerable time and effort to get working and the engines were never truly reliable enough. To achieve the desired high altitude and speed an efficient high aspect-ratio wing was introduced but came at the cost of high landing speeds and aircraft handling that required pilots to be at the top of their game. The B-29’s turret fire control system was by far the most advanced weapons computer ever designed for aircraft at that time. That and many other new advanced systems made it the most advanced aircraft anywhere.

The Aircraft we know today as the Boeing B-29 Superfortress had its official beginning on the 5th of February 1940, when the United States Air Corps requested submissions for a bomber design with a speed of 400 miles per hour and the ability to carry a ton of bombs for 5,300 miles, provision was also to be made for a maximum bomb capacity of 20,000 pounds for shorter distances.

The prototype XB-29-BO would take to the air from Boeing Field in Seattle on September 21, 1942, with Boeings Head of Research and Chief testing Engineer, Eddie Allen at the controls. The flight though nail biting and fraught with danger was ultimately successful, but the flight revealed the dangers and complexities of the aircraft, the performance tests would continue at a rapid pace, On February 18, 1943 the second prototype XB-29 took off from the Boeing test field for a routine set of engine tests with Eddie Allen and a crew of 10 technicians and engineers, the creme of Boeings technical staff. Shortly after takeoff Allen radioed that he had an engine fire on board and was returning to make an emergency landing.

Unfortunately the the fire spread rapidly and the aircraft lost power to an engine, low and slow, the B-29 ploughed into the Frye Meat packing plant, the ensuing inferno claimed all those aboard and 19 civilians on the ground. Despite this tragedy and the tragic loss of Eddie Allen, the B-29 would continue development, but under the control of the USAAF. The massive production effort to produce the mammoth aircraft was matched with an intense training program, and as B-29s began rolling out of brand-new factories, so did the pilots, air and ground crew needed to get the bomber into the air.

The B-29 became the B-50, which then evolved into the C-97 Stratofreighter, KC-97 Stratotanker, and 377 Stratocruiser, and finally a few became Aero Spacelines Guppy series still serving NASA today, 75 years after the B-29 was first conceived. Lets not forget the Russian Tu-4.

There is no question as to the significant contribution made to the war by this aircraft, the design, its manufacture and use defined strategic air power into the 21st century.

Aaron “anglomanii” Lentz

3 comments Read more

September 27

[Historical] The Rhubarb missions

Ground based air defence networks first appeared as a threat to military aviation immediately after the first use aircraft in a combat role took place, the threat to aircraft from ground based defences soon became a fact that could not be ignored. As ground based and airborne defences evolved, countermeasures and countertactics developed to suppress these threats. It was however during world war two that technological advances forced the competing air forces to design specialized aircraft to accomplish the task of dealing with enemy air defences both on the ground and in the air.

The Rhubarb missions were directed to destroy or damage the operational ability of air defenses. The first attempts at location, suppression, and destruction of enemy air defenses from airborne aircraft centered on the Royal Air Force's determination to defeat Luftwaffe raiders and night fighters after the Battle of Britain. The success of integrating radar, communications, command centers, and air defenses into a total system during the Battle of Britain, allowed the RAF to weather the Luftwaffe Blitz and learning from what might have been the RAF determined to use tactics to find and defeat similar systems on the continent.

Early on Wellington bombers equipped with radar detection equipment served to Identify suspected German radar sites and air defence measures. British Intelligence soon realised that radar interception was only part of the equation this new form of Electronic warfare was just a small part of the mission to suppress or destroy enemy air defences. To counter the threat that ground based radar posed to the nightly raids by bomber command, British boffins developed a device that, received transmissions from Luftwaffe radar sites, amplified them, and sent them back to it. The radar would receive the retransmitted "echos" and incorrectly display multiple false aircraft targets which would confuse the operator. The device, codenamed Moonshine, was installed in a some Boulton-Paul Defiant turret fighters.

These aircraft could only provide temporary relief from Luftwaffe raiders and night fighters, The destruction of enemy air defenses was required and so Rhubarb missions were used to wreak havoc on the Luftwaffe night fighter air bases

Initially employing the Beaufighter using both Mk IIf and then Mk VI aircraft in both the nightfighter and ground attack role the the squadrons undertaking Rhubarb and similar missions began learning their trades, but by the time that the Rhubarb missions got into full swing most of these RAF and RAAF squadrons involved in these missions had begun converting to various types of Mosquito Night fighter and fighter bomber variants. In the see-sawing battles over the continental airfields German night fighters continued to hunt both the allied bomber streams and the prowling night fighters. originally equipped with Bf 110 & Ju 88 C-2 or Ju 88 C-6 night fighters and then later the Ju 88-G series and Do 217 variants as well as the specially designed He 219, these Luftwaffe formations stalked the darkened skies and were in turn hunted by the RAF night fighters which were soon joined by American P-61 Black Widows.

The effect of these Rhubarb missions while not considered at the time as directly effective in curbing the night fighter and night raider missions of the Luftwaffe did have the flow on effect of tying up large numbers of aircraft and ground defence resources. degrading the ability of the Luftwaffe to combat the strategic bombing offensive of even mount attacks on allied bases

Aaron "anglomanii" Lentz

5 comments Read more

Reviews

"War Thunder extremely easy to slip into"
Rock, Paper, Shotgun

"Most Historically Educational Way to Destroy Planes"
GameSpot

"With fun, exciting combat combined with plenty of customization and room for personal skill, this game is sure to be a fan favorite."
http://www.mmorpg.com/gamelist.cfm/game/623/view/reviews/loadReview/266/Gaijin-Strikes-Gold.html

About This Game

War Thunder is a next generation MMO combat game dedicated to World War II military aviation, armored vehicles, and fleets. You will take part in all of the major combat battles, fighting with real players all over the world.

War Thunder offers a highly detailed and personalized aviation experience, giving players access to hundreds models of planes with detailed cockpits, dozens of upgradeable weapons, and flying skills that can be honed and improved with each mission. Thanks to the game’s painstaking attention to detail, you’ll truly feel like a World War II fighter pilot as you plunge into battle.

The genuine World War II experience isn’t limited to the skies. The massive historical battles featured in War Thunder cannot be fought by aviation alone, so the game will also expose players to combat on land and at sea. Currently the game is in open beta stage and full functionality is yet to come.

Features Include


  • Varied PvP-experiences set in full-scale combat missions
  • Multiple settings options allow advanced virtual pilots and beginners to enjoy playing the game together
  • Rich PvE content: dynamic campaigns, solo missions, mission editor, and much more for single-player and cooperative gameplay
  • Impressive diversity includes detailed models of planes and their cockpits, as well as tanks and ships
  • Astonishing graphics, authentic sound effects, and beautiful music

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP SP2, Windows Vista SP1, Windows 7, Windows 8
    • Processor: 2,2 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7XXX series or higher; AMD Radeon 1XXX series or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: Windows 7,
    • Processor: dual-core 2,4 GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce 460 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Minimum:
    • OS: 10.9 Mavericks
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: AMD/Nvidia/Intel HD 4000
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    Recommended:
    • OS: 10.9.2 Mavericks
    • Processor: Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: AMD/Nvidia
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
Helpful customer reviews
1,152 of 1,542 people (75%) found this review helpful
114.8 hrs on record
Banned me for my screen name. Not a happy person, especially after they claimed my birthyear (1988) was a hidden "heil hitler"... WTH? My "offensive" screen name was D88isaac. Evidently, my Jewish name Isaac right after the "heil hitler" didn't spare me. 88 was a year, 88mm cannons are used in the game... Are they going to ban those too? The people who moderate this game need to explain things. I was simply told I "displayed pro-Nazi symols" and without warning banned. I would not trust spending another dime with this company. They might label you something terrible, then ban you for absolutely no reason. What a let-down, as the game itself is a lot of fun.

If you play the game, I would not recommend spending any more than you are willing to lose. As I, someone with an Israeli name directly in my nickname was banned for a nickname "espousing Nazi identification". I'm politically aligned at the opposite spectrum of National Socialism and absolutely believe 88 can represent things outside of crazy Nazi hidden symbols (ironically found also as premium unlocks for the planes you freaking fly).

Also, Gaijin charges people (200 Gold Lions) to buy Nazi symbols those are not hidden symbols, but outright Nazi symbology. Yet they claim I knowingly, sported a "hidden symbol" in my nickname. Haha, this is beyond laughable and will be brought up with Steam Customer service as I will be expecting a full refund on my purchases so far unless my crazy ban is removed promptly.

Update: They simply say I chose my nickname and the "symbolism it supports"... WHAT? Wait, now they are pointing to their ToS acting as if their contract is above slander and fraud laws, while accusing me of horrible intentions, with an innocent screen name!

How juvenile, politicized and incendiary is it to assume someone's intentions, then blindly defend that position!? The grammar from the company correspondence is absolutely terrible. Here are some of my favorite excerpts from one of the supervisors:
"Did we choose you a nick which was against our rules mate which did u sign to agree?"
"Does it is enough for you? Basically u will not get any compensation cause it was you who violate our rules. So u dont have any rights to have it."
Posted: April 4
Was this review helpful? Yes No
288 of 391 people (74%) found this review helpful
194.8 hrs on record
This game is a mixed bag of epic fighter combat and poorly mismanaged company ethics.

[HISTORY/GAMEPLAY] -The game itelf can be quite fun and realistic depending on the different modes to choose from. In the beginning the game had organized matches the ranged from level 1 planes to level 20, but that was thrown out the window for a poorly implemented 1-5 tier system. The effects of fighter combat is still relatively good, you can take hits in your landing gear,chip a wing, lose a flap or propeller and "possibly" still land it to be repaired. Aside from that it is a total clusterf**k of unorganized and biased combat.The new leveling system was implemented to "so called" make leveling faster, but fans pooring in data proved the latter. Leveling has become a loong grind compared to the false imformation Gaijin provided. They pretty much want you to go Premium just so you can level at the old "normal" speed.

[ GRAPHICS ] The engine behind it is quite beautiful, almost any pc can run this game and the graphic settings can be tweaked so you can either have an intense and beautiful battle, or an optimized battle that still has decent graphics and details. So even your "lawnmower taped to a powersupply and running off gas computer" should be able to run it with ease given some tweaks.

[ ISSUES THAT PLAGUE, AND WILL TURN AWAY LONG TIME PLAYERS ] The real issue is the constant problems with unbalanced matches, unrealistic plane mechanics, and pro russian biased company.
-The 1-5 tier matching is complete garbage, You will often face planes that should not be in that tier/ or glitched using squad jumping( 4 players, 1 in a tier 2 setup, other players using tier 3).People use this method to use a higher ranked tier plane to literally slaughter underpowered tier planes in a lower tier match. The match making system is broken and has been unaddressed for months.
- The plane mechanics themselves though looking beautiful dont match up to the real statistics of how that plane performed during the war.Players have made spreadsheets upon spreadsheets of data comparing both real world war data against the game and find it very off. So many planes either underperform or overperform there real world possibilities.
- Finally, as an unwritten and talked about problem of WT, is how Gaijin: a russian game development company has been biased towards the russian nation in the game. As sad as it is, it has been proven by the fans of the game how badly biased the company has become. Almost ALL Russian planes throughout all tiers outperform in every aspect of combat. Russian planes can outturn, out climb, out run, and out gun every single nation aside from the japanese.Again when comparing real world plane statistics/data to the games counterpart it was far off in comparison. Not even the fire rate of the guns was even close to the real thing.

So this is why I give it a thumbs down. The game is fun for a week or two but becomes quite old after being slaughtered by higher tiered planes in a lower tier match and being out performed all the time by russian biased planes.
Posted: May 2
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353 of 499 people (71%) found this review helpful
170.8 hrs on record
EDIT: Updated for patch 1.39

Patch 1.39 has changed several things. For one, all aircraft are 25% less reserch points. It still takes a long time to unloack all aircraft, but at least they're making some effort to balance the progression curve.

1.39 has also massively dropped the price of aircraft (and slightly dropped the price of repairs), in some cases aircraft are 1/3 of the lion price they were. Again, a step in the right direction. Original review content is below, most of the bullet points are the same.

--------------------------------------------------------------------------------------------------------------------------------------------------

As much as I want to, I can't reccomend this game. Gajin seems to have turned it into a money farm. Progression was always a problem in the game. pre patch 1.37 money was a problem. If you wanted to buy all the aircraft of a rank you had to either grind hard or buy premium currency. It was a constant complaint on the forums. Did Gajin listen? nope!

Post patch 1.37 the problem is even worse. Money is still an issue, only now you have to research aircraft individually. Other members have done the math on this showing that it slows progression and devalues premium currency by 4-5x. The progression curve is broken. So broken that it's kind of pointless to switch between countries. if you want a jet before your 60th birthday, you grind the hell out of one country until your brain melts.

This saddens me. The game itself is wonderfully fun. The way the devs have handled it makes me want to puke. If you do play, play for free. Don't give them your money like I did.
Posted: April 8
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134 of 177 people (76%) found this review helpful
458.0 hrs on record
I used to love this game, but the developer's greed and incompetence made me change sides. The game right now is almost in a unplayable state due to MM (which is worse than ever), damage models, flight models, and on top of all the progression system. Eatch patch that comes only seems to make things worse.

Pros:
- Graphics
- Playing in some tiers and battles can be fun, but they are getting rare these days

Cons:
- Incomplete flight models
- Broken damage models (for planes and tanks, mostly favoring russian tanks)
- Russian bias (tanks and planes from the motherland being lower tier)
- Boring mission design, sometimes favoring one of the sides or specific vehicles
- Broken tank battles, tanks able to shoot trough trees and even some rocks
- Random crashes now and then
- Matchmaking is horrible, especially after recent patches
- Progression system is slow and frustrating
- Upgrade system is also slow and frustrating, especially in high tiers where it takes forever to be able to upgrade your plane
- Single player missions and campaigns are absolutely dreadful, the AI has unnatural flying physics and is capable of doing wierd stuff
- Premium vehicles can be changed and become complete useless, so if you decide to buy something, you might end up wasting your money when what you purchased has been changed.


Game was good a while ago, but now it's just a shadow of it's former glory.

P.S. Don't even try to discuss the flaws of the game on the forums, or you will end up banned.
Posted: August 20
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93 of 119 people (78%) found this review helpful
883.0 hrs on record
Gather round children, and I shall tell you about... War Thunder.

Once upon a time, there was a flying game. Unlike other flying games of the time, this flying game could actually be played with a mouse and keyboard. The controls were really tight, amazing, even, for those that always wanted to play a flight game without dropping money on a good flight stick. It was a beautiful game, not just visually, but it was amazingly fun. It ran well. Everything could be bought quite cheaply. All in all, it was everything a free to play should be, and there was much rejoicing.

At some point in time, Gaijin decided it wasn't just enough to have a fun game that everyone loved to mess around in. They had to have a meta-game. So they started messing with the flight models in arcade mode, where nobody really wanted realism. They took away the massive bomb-blasts that everyone loved, and made it so you had to hit every ground target dead center with a 250kg bomb or bigger in order to kill it. Maybe people were farming too much. Maybe people ground through the aircraft trees too fast. Nobody knows the reason, but we all know we don't like it.

But they weren't done ruining the fun. They implemented new mechanics in arcade that made it revolve around dive-bombing B-17s that could end the game in the first five minutes. You can't dogfight anymore. You can't. If you do, bombers will end the game before you get more than a handful of kills. They expect you to do nothing but chase bombers that dive as fast as your fighters can, and even if you kill them all, the bombers on your team will probably end the game anyways. Oh boy. It's been like this for six months.

A number of the flight models are broken. They just don't work. Planes are put into the game with flight models that make them virtually unplayable, but players are expected to use them and progress through them to the next plane. The F-82 Twin Mustang, the Mosquito, and a number of other aircraft are just broken. They've been in the game for months, and there is no telling when they're actually going to get fixed. Some of the planes ( Like the XP-38 ) were ones you paid money for, and they were STILL broken. They took money for a plane you could barely fly, and only fixed it around five months after it was put on sale. Good times.

The ground forces is fun, initially, but that wears off quick when you realize it's an alpha masquerading as a beta. Tanks flip over if you take some turns just a little too fast. Some tanks don't have damage models. You can shoot through the ground. You can fall through the ground on some maps. Just straight up 'fall through the earth' clip mode. I feel really bad for the people that paid sixty dollars for a ground forces tank package 6 months ago, because they're going to be waiting another year for a functional game.

The grind at tier 5 becomes some sort of Sisyphean task that no sane person should do. To unlock the first module on a tier 5 jet, you're looking at around 18-24k per module. Without premium game time, you'll make around 2k experience per module. To unlock enough modules to make your plane as good as the people you fight, you're looking at hundreds of thousands of experience points. To unlock new jets, you'll need anywhere between 200-350 thousand experience points, and a 1.5 million credits. This is a lot.

Repairing some planes can cost between 40-80k PER DEATH. This means you can spend months grinding your way to late game planes that you can't even fly because you quite literally can't afford it. Oh, and Korean War era jets end up fighting WW-2 era planes and jets somewhat regularly, so don't go into this hoping for some historic WW-2 jet action. You won't get it.

Gaijin says they want critique, and that they welcome player feedback. They don't. They moderate their forums quite heavily, and delete, lock, and edit every post that critiques the game. Disagree with a moderator about game balance? You might get banned from the forums. It doesn't matter if you're polite or not. It doesn't matter if you're right, or not. All that matters is that you disagreed with Gaijin, and you disagreed with their staff. God help you if you tell a joke.

The Russian devs tell us basically nothing. Half of what we find out comes from players going onto the Russian forums and using Google-translate to figure out what's up or why something's broken. They just don't care about communicating with the Western European and American playerbase at all, or pretty much anyone else, for that matter.

If you play this game, don't put money into it. Just don't. They're killing the playerbase slowly but surely, and the only reason I'm playing ( after putting a few hundred bucks into it ) is because I already have almost all the planes I want. If you play, stick to the early tiers. You can unlock a fair number of early prop planes for free, and the early tiers are the most fun. Just don't be tricked into thinking that early fun is present in the higher tiers.
Posted: August 4
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